ET: Legacy

ET: Legacy - free open source multiplayer fps game
ET: Legacy - free open source multiplayer fps game
ET: Legacy - free open source multiplayer fps game

ET: Legacy Team Blog

'Frostbite, by Moonkey' v13

Right, so 'Frostbite, by Moonkey' v12, unfortunately, was a complete blunder so the disaster below is what we had to endure. Apologies that it took so long to release a fix for it, but nonetheless, this version should get 'Frostbite, by Moonkey' back on track and playable on your servers. If you encounter other issues, please let us know, so they can be addressed in due time.

Download

Please find the download link and additional information here

Changelog

  • Fixed fully caulked terrain brushes. (Thank you woju and spyhawk for reporting)
  • Fixed missing tree shader. (Thank you woju and spyhawk for reporting)

shot0000.jpg


written by Kemon 5 years ago

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Android support is here!

Android .apk has been added to the snapshot builds.

post.jpg From now on you can enjoy ET: Legacy on Android as well. The .apk is now available to download via our snapshot builds. Please report any issues you may find as this is a development build. More information about this will come soon in an extra blog post. Grab it fresh!


written by Kemon 5 years ago

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Recapture the City!

The 2.77 release is only a little over two weeks old and we are very happy to share the first proof of drastically shortened release cycles with you today. Unfortunately, with such a comprehensive changelog as the initial 2.77 had, a few issues sneaked in as well. However, we listened to your feedback and addressed the most prominent and crucial issues in the ET: Legacy 2.77.1 'Recapture the City!' hotfix. hotfix_release.jpg We would like to thank all of you for the fantastic feedback after 2.77. The number of downloads alone was inspiring, but the amount of activity on the ET: Legacy Discord has been quite astonishing to say the least. If you are not yet part of the largest ET related Discord community, please join us to always stay up-to-date on our development progress, but also on all things regarding Enemy Territory and Return to Castle Wolfenstein as well.

If you are interested in the development side of this project and are motivated to tackle an issue yourself then please don't hesitate to reach out to us on the Discord. Our development is a collaborative effort done in an open, transparent and friendly manner. Anyone is welcome to join our efforts! But we all know what you came here for, so without further ado, please find the full changelog of the hotfix below or on our wiki here.

Changelog

Engine:

  • Enhanced installer for all platforms
  • Added clipboard to console
  • Fixed compatibility with ETJump shared cvar
  • Fixed asset MD5 checksum failed pop-up during installation
  • Fixed load official pak file error when connecting to servers
  • Fixed infinite download loop when connecting to server
  • Fixed pack isolation with no pure servers
  • Added conversion for extended chars to utf-8 chars in output printing

Client:

  • Fixed Alt+Tab Minimiser doesn't work
  • Fixed console scrolling to bottom on map load working only on localhost
  • Fixed un-reset timeout after getinfo command was retrieved from server
  • Fixed issues with maximizing a window with a non desktop resolution

Renderer:

  • Fixed crash in RE_AddRefEntityToScene

Mod:

  • Fixed bouncing entity velocity was too high
  • Fixed ready status disappearing
  • Fixed entities stuck inside construction point (now, player are crushed and items deleted)
  • Fixed pushing players through solids
  • Fixed body and corpses hindered picking items
  • Fixed un-reset trace ignore cause trace issues
  • Fixed multi votes send on team change during intermission
  • Fixed shoving wounded players
  • Enhanced shoutcaster mod:
    • Added culling for player spawn counts on minimap (When zoomed the text was sometimes drawn outside of minimap)
    • Fixed icons being drawn over minimap border
    • Hided followed player overlay when topshots window is on

written by Jacker 5 years ago

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New updates for map overhauls

You get a new version and You get a new version....

You know the drill. All currently available ET: Legacy map overhauls have received new versions to fix a few minor things.

'Bergen, by Detoeni' (v6)

bergen.png

  • Fixed spawnslot getting stuck in forward flag spawn. (Thanks to ETc.Jay for reporting)
  • Adjusted clipping at side entrance to prevent players camping above the door.
  • Reworked system to secure flag to be less complex and more easily understandable. Allies now only need to hold the flag for 30s.

>>> Read more and download here

'Frostbite, by Moonkey' (v12)

frostbite.png

  • Moved flying lamp models to be attached to girder in Axis garage. (Thank you Aciz for reporting)
  • Adjusted player collision on cliff near transmitter to prevent glitching on the roof. (Thank you Aciz for reporting)
  • Improved lighting in balcony hallway at inner courtyard.
  • Fixed player collision on the Axis CP. (Thank you Aciz for reporting)
  • Adjusted shader for winter trees to prevent overwriting default shaders on other maps. (Thank you Aciz for reporting)

>>> Read more and download here

'Ice, by id software' (v6)

ice.png

  • Fixed side wall cm icon being upside down in vanilla ET due to incorrect field order in .tga. (Thank you Aciz for reporting)
  • Adjusted terrain clipping to be a bit less aggressive. (Thank you Aciz for reporting)
  • Removed common/slick at tunnel exits. (Thank you Aciz for reporting)
  • Improved lighting at Allied CP.
  • Adjusted shader for winter trees to prevent overwriting default shaders on other maps. (Thank you Aciz for reporting)

>>> Read more and download here

'Supply Depot, by ginc' (v4)

supply.png

  • Re-added 'Truck is in position' line as announcement. (Thank you SAP for reporting)
  • Added satchel exploit fix for crane controls. (Thank you jobhh for reporting)
  • Add optional spawn cabinets. (Thank you Dmxj for requesting)
  • Fixed speaker pointing to incorrect sound file.

>>> Read more and download here


written by Kemon 5 years ago

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Hotfix for 2.77 confirmed!

We would like to thank you for the massive feedback for and interest in ET: Legacy 2.77. On the first day alone we broke 1.5k downloads and that number is still increasing. Unfortunately, with such a substantial changelog it was not surprising that a few issues sneaked by, which were cause for a bit of a headache for everyone the last two days. Therefore, we have decided to pause work on the current roadmap for 2.78 release and instead concentrate on ironing out the main bugs with 2.77 and ship a hotfix to you in the coming week(s). hotfix.jpg

The primary identified issues are as follows:

Issue: Asset MD5 checksum failed pop-up during installation. Cause: Mirror link for downloading original asset paks doesn't work. Fix: Click "Try again" and it should choose Mirror#2.

Issue: Couldn't load official pak file error when connecting to servers. Cause: You are missing pak1 and pak2 files in your ETLegacy/etmain folder. Fix: Download these paks from https://mirror.etlegacy.com/etmain/ and place them in etmain folder in fs_basepath (aka. installation path).

Issue: Alt+Tab Minimiser doesn't work. Cause: Caused by SDL update. Fix: Use Borderless fullscreen or Windowed mode, which let's you exchange between opened windows.

Issue: Antivirus blocking ET: Legacy installer. Cause: Windows.. Fix: Allow the application manually until it is whitelisted by Microsoft.

Issue: The game is showing old version number, or has bugged menu. Cause: 2.77 was installed over 2.76 path, causing conflicts. Fix: Clean up installation and Documents/ETLegacy/legacy (Win) folders.

Issue: Infinite download loop when connecting to server. Cause: Downloaded file is stored as temp file and moved to fs_homepath/etmain/dlcache folder. Fix: Manually copy the respective file from fs_homepath/etmain/dlcache to fs_homepath/etmain


written by Kemon 5 years ago

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