global _MG = 
{
	AMMOCAB_ammobox1_allied_giveammo = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1188.000, -2094.000, -184.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammobox1_axis_giveammo = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-932.000, 2610.000, -184.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammobox2_allied_giveammo = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-524.000, -710.000, -188.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammobox2_axis_giveammo = 
	{
		CreateOnLoad = 0,
		Position = Vec3(760.000, 1222.000, -188.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammobox3_allied_giveammo = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1112.000, -2926.000, -184.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammobox3_axis_giveammo = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1348.000, 3438.000, -184.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_armory_allied_ammostand = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1012.000, 3846.000, 44.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_armory_axis_ammostand = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-772.000, -3334.000, 44.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_Outpost = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2118.000, 846.000, 58.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_Outpost = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1878.000, -334.000, 58.000),
		TeamAvailability = 2,
	},
	BUILD_Gate_Rocketgun = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-324.000, -2092.000, 404.000),
		TeamAvailability = 2,
	},
	BUILD_Gate_Rocketgun_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(564.000, 2604.000, 404.000),
		TeamAvailability = 4,
	},
	BUILD_Tower_Rocketgun = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1132.000, -2404.000, 384.000),
		TeamAvailability = 2,
	},
	BUILD_Tower_Rocketgun_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-892.000, 2916.000, 384.000),
		TeamAvailability = 4,
	},
	CAMP_bDefense1 = 
	{
		AimVectors = 
		{
			Vec3(0.041, -0.999, -0.033),
			Vec3(-0.713, -0.701, -0.017),
		},
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1349.128, 3907.595, 63.199),
		Roles = 
		{
			"DEFENDER",
		},
		Stance = "crouch",
	},
	CAMP_bDefense2 = 
	{
		AimVectors = 
		{
			Vec3(0.145, -0.989, 0.009),
			Vec3(-0.481, -0.877, -0.007),
			Vec3(-0.870, -0.493, 0.004),
		},
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(747.063, 3673.970, -0.842),
		Roles = 
		{
			"DEFENDER",
		},
		Stance = "crouch",
	},
	CAMP_bDefense3 = 
	{
		AimVectors = 
		{
			Vec3(-0.284, -0.959, 0.006),
			Vec3(0.196, -0.981, -0.006),
			Vec3(0.775, -0.632, -0.000),
		},
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-18.388, 3689.349, -0.875),
		Roles = 
		{
			"DEFENDER",
		},
		Stance = "crouch",
	},
	CAMP_bDefense4 = 
	{
		AimVectors = 
		{
			Vec3(0.025, -1.000, 0.005),
			Vec3(0.408, -0.913, 0.002),
			Vec3(0.645, -0.764, 0.000),
		},
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-1172.117, 4395.302, -0.801),
		Roles = 
		{
			"DEFENDER",
		},
		Stance = "crouch",
	},
	CAMP_bDefense5 = 
	{
		AimVectors = 
		{
			Vec3(0.980, 0.201, 0.007),
			Vec3(-0.972, -0.235, -0.003),
		},
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-170.603, 2770.125, -0.801),
		Roles = 
		{
			"DEFENDER",
		},
		Stance = "crouch",
	},
	CAMP_rDefense1 = 
	{
		AimVectors = 
		{
			Vec3(-0.064, 0.996, -0.055),
			Vec3(0.683, 0.729, -0.051),
		},
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-1114.392, -3390.195, 63.302),
		Roles = 
		{
			"DEFENDER",
		},
		Stance = "crouch",
	},
	CAMP_rDefense2 = 
	{
		AimVectors = 
		{
			Vec3(-0.497, 0.868, -0.009),
			Vec3(0.080, 0.997, -0.012),
			Vec3(0.509, 0.861, -0.007),
			Vec3(0.936, 0.352, 0.001),
		},
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-496.289, -3155.980, -0.801),
		Roles = 
		{
			"DEFENDER",
		},
		Stance = "crouch",
	},
	CAMP_rDefense3 = 
	{
		AimVectors = 
		{
			Vec3(0.997, -0.074, 0.008),
			Vec3(-0.976, -0.218, -0.017),
		},
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(403.254, -2258.125, -0.801),
		Roles = 
		{
			"DEFENDER",
		},
		Stance = "crouch",
	},
	CAMP_rDefense4 = 
	{
		AimVectors = 
		{
			Vec3(-0.613, 0.790, 0.008),
			Vec3(-0.099, 0.995, -0.009),
			Vec3(0.297, 0.955, -0.001),
		},
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1373.203, -3885.875, -0.801),
		Roles = 
		{
			"DEFENDER",
		},
		Stance = "crouch",
	},
	CAMP_rDefense5 = 
	{
		AimVectors = 
		{
			Vec3(-0.106, 0.994, 0.014),
			Vec3(-0.800, 0.600, -0.000),
			Vec3(0.659, 0.752, -0.015),
		},
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(254.794, -3134.250, -0.801),
		Roles = 
		{
			"DEFENDER",
		},
		Stance = "crouch",
	},
	CAPPOINT_blue_pad_armory = 
	{
		Position = Vec3(819.143, 3817.101, 5.125),
		Radius = 30,
	},
	CAPPOINT_blue_pad_assault = 
	{
		Position = Vec3(-771.167, 3028.936, 5.125),
		Radius = 30,
	},
	CAPPOINT_blue_pad_engineering = 
	{
		Position = Vec3(-552.972, 4321.704, 5.125),
		Radius = 30,
	},
	CAPPOINT_blue_pad_forwardwall = 
	{
		Position = Vec3(-589.687, 2756.701, 5.125),
		Radius = 30,
	},
	CAPPOINT_blue_pad_gatebunker = 
	{
		Position = Vec3(703.928, 2745.199, 5.125),
		Radius = 30,
	},
	CAPPOINT_blue_pad_leftwall = 
	{
		Position = Vec3(1579.578, 3266.813, 5.125),
		Radius = 30,
	},
	CAPPOINT_blue_pad_med = 
	{
		Position = Vec3(-207.423, 3739.180, 5.125),
		Radius = 30,
	},
	CAPPOINT_blue_pad_ops = 
	{
		Position = Vec3(129.564, 3990.951, 5.125),
		Radius = 30,
	},
	CAPPOINT_blue_pad_rightwall = 
	{
		Position = Vec3(-1105.130, 3625.949, 5.125),
		Radius = 30,
	},
	CAPPOINT_blue_pad_spawn = 
	{
		Position = Vec3(656.266, 4545.096, 5.125),
		Radius = 30,
	},
	CAPPOINT_red_pad_armory = 
	{
		Position = Vec3(-586.907, -3297.998, 5.125),
		Radius = 30,
	},
	CAPPOINT_red_pad_assault = 
	{
		Position = Vec3(1014.257, -2509.891, 5.125),
		Radius = 30,
	},
	CAPPOINT_red_pad_engineering = 
	{
		Position = Vec3(802.873, -3801.897, 5.125),
		Radius = 30,
	},
	CAPPOINT_red_pad_forwardwall = 
	{
		Position = Vec3(841.533, -2240.290, 5.125),
		Radius = 30,
	},
	CAPPOINT_red_pad_gatebunker = 
	{
		Position = Vec3(-451.585, -2233.080, 5.125),
		Radius = 30,
	},
	CAPPOINT_red_pad_leftwall = 
	{
		Position = Vec3(-1340.515, -2759.231, 5.125),
		Radius = 30,
	},
	CAPPOINT_red_pad_med = 
	{
		Position = Vec3(441.328, -3227.576, 5.125),
		Radius = 30,
	},
	CAPPOINT_red_pad_ops = 
	{
		Position = Vec3(106.223, -3480.392, 5.125),
		Radius = 30,
	},
	CAPPOINT_red_pad_rightwall = 
	{
		Position = Vec3(1352.123, -3119.761, 5.125),
		Radius = 30,
	},
	CAPPOINT_red_pad_spawn = 
	{
		Position = Vec3(-402.335, -4029.294, 5.125),
		Radius = 30,
	},
	DEFEND_b_cover_door = 
	{
		AimVectors = 
		{
			Vec3(0.419, 0.902, 0.107),
		},
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1402.125, -1923.525, -135.794),
	},
	DEFEND_b_cover_wall = 
	{
		AimVectors = 
		{
			Vec3(-0.351, 0.935, 0.047),
		},
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-282.125, -1945.665, -143.744),
	},
	DEFEND_r_cover_door = 
	{
		AimVectors = 
		{
			Vec3(-0.425, -0.844, 0.327),
		},
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1162.125, 2442.329, -135.875),
	},
	DEFEND_r_cover_wall = 
	{
		AimVectors = 
		{
			Vec3(0.268, -0.961, 0.066),
		},
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(533.144, 2466.219, -143.875),
	},
	FLAG_Construction_Materials = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-856.000, 3472.000, 13.125),
		TeamAvailability = 2,
	},
	FLAG_Construction_Materials_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(960.000, 3456.000, 13.125),
		TeamAvailability = 2,
	},
	FLAG_Construction_Materials_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(68.000, -2136.000, 5.125),
		TeamAvailability = 2,
	},
	FLAG_Construction_Materials_3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(176.000, 2656.000, 5.125),
		TeamAvailability = 4,
	},
	FLAG_Construction_Materials_4 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-720.000, -2944.000, 13.125),
		TeamAvailability = 4,
	},
	FLAG_Construction_Materials_5 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1096.000, -2960.000, 13.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_healthbox1_allied_giveammo = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1260.000, -2094.000, -184.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthbox1_axis_giveammo = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1004.000, 2610.000, -184.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthbox2_allied_giveammo = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-456.000, -710.000, -188.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthbox2_axis_giveammo = 
	{
		CreateOnLoad = 0,
		Position = Vec3(696.000, 1222.000, -188.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthbox3_allied_giveammo = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1180.000, -2926.000, -184.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthbox3_axis_giveammo = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1416.000, 3438.000, -184.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_medical_allied_healthstand = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-236.000, 3940.000, 76.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_medical_axis_healthstand = 
	{
		CreateOnLoad = 0,
		Position = Vec3(476.000, -3428.000, 76.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_asstower_allied_supermg = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-968.000, 2888.000, 520.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_asstower_allied_ubermg = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-968.000, 2888.000, 520.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_asstower_allied_ubermg_1 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-968.000, 2888.000, 520.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_asstower_allied_woodenmg = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-968.000, 2888.000, 520.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_asstower_axis_supermg = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1208.000, -2376.000, 520.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_asstower_axis_ubermg = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1208.000, -2376.000, 520.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_asstower_axis_ubermg_1 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1208.000, -2376.000, 520.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_asstower_axis_woodenmg = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1208.000, -2376.000, 520.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_gate_allied_mg = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(176.000, 2576.000, 376.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_gate_axis_mg = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(64.000, -2064.000, 376.000),
		TeamAvailability = 6,
	},
	PLANT_Allied_Outpost = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(2125.999, 820.000, 96.000),
		TeamAvailability = 2,
	},
	PLANT_Allied_Underbase_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1208.000, 2558.000, -82.000),
		TeamAvailability = 2,
	},
	PLANT_Allied_Underbase_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(788.000, 2432.000, -76.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_Outpost = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-1885.999, -308.000, 96.001),
		TeamAvailability = 4,
	},
	PLANT_Axis_Underbase_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1448.000, -2046.000, -82.000),
		TeamAvailability = 4,
	},
	PLANT_Axis_Underbase_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-548.000, -1920.000, -76.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_asstower_allied_supermg = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-968.000, 2888.000, 520.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_asstower_allied_ubermg = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-968.000, 2888.000, 520.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_asstower_allied_ubermg_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-968.000, 2888.000, 520.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_asstower_allied_woodenmg = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-968.000, 2888.000, 520.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_asstower_axis_supermg = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1208.000, -2376.000, 520.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_asstower_axis_ubermg = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1208.000, -2376.000, 520.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_asstower_axis_ubermg_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1208.000, -2376.000, 520.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_asstower_axis_woodenmg = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1208.000, -2376.000, 520.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_gate_allied_mg = 
	{
		CreateOnLoad = 0,
		Position = Vec3(176.000, 2576.000, 376.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_gate_axis_mg = 
	{
		CreateOnLoad = 0,
		Position = Vec3(64.000, -2064.000, 376.000),
		TeamAvailability = 6,
	},
	ROUTE_bEastGrab = 
	{
		Position = Vec3(1187.405, -2952.492, 8.125),
		Radius = 300,
	},
	ROUTE_bOutpostSpawn = 
	{
		Position = Vec3(2205.875, 834.112, 0.125),
		Radius = 300,
	},
	ROUTE_bSpawn = 
	{
		Position = Vec3(483.133, 4512.353, 0.125),
		Radius = 500,
	},
	ROUTE_bWestGrab = 
	{
		Position = Vec3(-807.862, -2937.286, 8.125),
		Radius = 300,
	},
	ROUTE_b_e_underbase = 
	{
		Position = Vec3(-1254.140, 2998.803, -219.875),
		Radius = 30,
	},
	ROUTE_b_w_underbase = 
	{
		Position = Vec3(906.683, 3184.299, -219.875),
		Radius = 70,
	},
	ROUTE_e_trench = 
	{
		Position = Vec3(957.282, 69.433, -103.875),
		Radius = 60,
	},
	ROUTE_e_upper = 
	{
		Position = Vec3(1638.036, -349.761, 0.125),
		Radius = 70,
	},
	ROUTE_e_uppermid = 
	{
		Position = Vec3(298.841, 479.914, 0.125),
		Radius = 30,
	},
	ROUTE_n_midtunnel = 
	{
		Position = Vec3(-60.111, 909.906, -223.875),
		Radius = 30,
	},
	ROUTE_n_tunnel = 
	{
		Position = Vec3(633.297, 1766.715, -135.875),
		Radius = 30,
	},
	ROUTE_ne_trench = 
	{
		Position = Vec3(1431.212, 1330.585, -103.875),
		Radius = 35,
	},
	ROUTE_ne_upper = 
	{
		Position = Vec3(1857.216, 1269.078, 0.125),
		Radius = 70,
	},
	ROUTE_nw_trench = 
	{
		Position = Vec3(-1506.645, 1443.939, -103.875),
		Radius = 35,
	},
	ROUTE_nw_upper = 
	{
		Position = Vec3(-1289.683, 1975.138, 0.266),
		Radius = 70,
	},
	ROUTE_rEastGrab = 
	{
		Position = Vec3(878.072, 3462.578, 8.125),
		Radius = 300,
	},
	ROUTE_rOutpostSpawn = 
	{
		Position = Vec3(-1943.521, -359.434, 0.125),
		Radius = 300,
	},
	ROUTE_rSpawn = 
	{
		Position = Vec3(-236.605, -3988.905, 0.125),
		Radius = 500,
	},
	ROUTE_rWestGrab = 
	{
		Position = Vec3(-913.497, 3479.427, 8.125),
		Radius = 300,
	},
	ROUTE_r_e_underbase = 
	{
		Position = Vec3(1478.747, -2341.693, -219.875),
		Radius = 30,
	},
	ROUTE_r_w_underbase = 
	{
		Position = Vec3(-664.735, -2611.619, -219.875),
		Radius = 70,
	},
	ROUTE_s_midtunnel = 
	{
		Position = Vec3(304.483, -386.579, -223.875),
		Radius = 30,
	},
	ROUTE_s_tunnel = 
	{
		Position = Vec3(-393.442, -1227.397, -135.875),
		Radius = 30,
	},
	ROUTE_se_trench = 
	{
		Position = Vec3(1872.850, -215.693, -103.875),
		Radius = 35,
	},
	ROUTE_se_upper = 
	{
		Position = Vec3(1564.543, -1069.671, 0.372),
		Radius = 70,
	},
	ROUTE_sw_trench = 
	{
		Position = Vec3(-1173.463, -871.483, -103.875),
		Radius = 35,
	},
	ROUTE_sw_upper = 
	{
		Position = Vec3(-1303.409, -1049.165, 0.125),
		Radius = 70,
	},
	ROUTE_w_trench = 
	{
		Position = Vec3(-606.431, 543.888, -103.875),
		Radius = 35,
	},
	ROUTE_w_upper = 
	{
		Position = Vec3(-1379.502, 328.921, 0.125),
		Radius = 70,
	},
	ROUTE_w_uppermid = 
	{
		Position = Vec3(-69.728, 37.135, 0.125),
		Radius = 30,
	},
	Version = 1,
};