global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(8069.000, 10023.000, 1243.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(5525.000, 695.000, 1137.000),
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(4099.000, 9183.000, 1051.000),
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	ARTILLERY_S_ar_tank_0 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(10046.944, 7097.938, 1168.125),
		Radius = 35,
	},
	ARTILLERY_S_ar_tank_10 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(11106.835, 4582.064, 1091.366),
		Radius = 35,
	},
	ARTILLERY_S_ar_tank_2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(4251.774, 6374.883, 1048.125),
		Radius = 35,
	},
	ARTILLERY_S_ar_tank_3 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(5789.529, 6078.147, 980.831),
		Radius = 35,
	},
	ARTILLERY_S_ar_tank_5 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(6022.358, 8329.270, 973.578),
		Radius = 35,
	},
	ARTILLERY_S_ar_tank_end = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(8181.522, 3571.313, 1283.365),
		Radius = 35,
	},
	ATTACK_a_barrier1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.324, -0.846, 0.423),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(9537.471, 9703.754, 1184.116),
		Radius = 15,
	},
	ATTACK_a_barrier1_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.711, -0.703, -0.034),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(8990.803, 10526.753, 1258.430),
		Radius = 15,
	},
	ATTACK_a_barrier1_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.411, -0.911, -0.042),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(10217.771, 10082.126, 1204.125),
		Radius = 15,
	},
	ATTACK_a_barrier1_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.721, -0.692, 0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(9911.899, 9568.563, 1183.246),
		Radius = 35,
	},
	ATTACK_a_barrier2_0 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.043, -0.005),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(9890.979, 3419.897, 1312.125),
		Radius = 15,
	},
	ATTACK_a_barrier2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.971, -0.205, 0.121),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(10115.479, 4430.723, 1215.027),
		Radius = 15,
	},
	ATTACK_a_barrier2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.973, -0.223, 0.053),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(11488.093, 4637.348, 1115.653),
		Radius = 35,
	},
	ATTACK_a_barrier2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.073, 0.001),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(11419.521, 4219.768, 1165.310),
		Radius = 35,
	},
	ATTACK_a_barrier2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.031, 0.042),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(11381.401, 3971.784, 1173.474),
		Radius = 35,
	},
	ATTACK_a_barrier2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.828, 0.554, -0.085),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(10837.698, 3288.748, 1472.125),
		Radius = 35,
	},
	ATTACK_a_barrier2_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.942, 0.330, -0.061),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(10543.586, 3339.902, 1472.125),
		Radius = 35,
	},
	ATTACK_a_barrier2_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.869, 0.495, -0.006),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(10473.627, 3426.635, 1312.125),
		Radius = 15,
	},
	ATTACK_a_barrier2_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.881, 0.473, -0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(10289.385, 3423.861, 1312.125),
		Radius = 35,
	},
	ATTACK_a_barrier2_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.961, 0.275, 0.010),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(10094.706, 3436.659, 1312.125),
		Radius = 15,
	},
	ATTACK_a_bridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.971, 0.232, 0.048),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(3181.875, 5968.266, 993.963),
		Radius = 15,
	},
	ATTACK_a_flag_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.849, -0.527, 0.034),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(6882.850, 5812.923, 1192.446),
		Radius = 15,
	},
	ATTACK_a_flag_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.177, 0.981, 0.078),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(7069.875, 5778.125, 1193.788),
		Radius = 15,
	},
	ATTACK_a_flag_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.886, 0.461, 0.050),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(6754.125, 5909.875, 1184.911),
		Radius = 15,
	},
	ATTACK_a_fort_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.987, 0.139, -0.077),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(9306.906, 7558.948, 1405.797),
		Radius = 15,
	},
	ATTACK_a_fort_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.726, 0.684, -0.070),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(9404.436, 7087.855, 1427.175),
		Radius = 15,
	},
	ATTACK_a_fort_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.655, -0.755, -0.016),
			[1] = Vec3(-0.156, 0.981, 0.113),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(9928.956, 5653.371, 1190.655),
		Radius = 32,
	},
	ATTACK_a_fort_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.149, -0.987, 0.064),
			[1] = Vec3(-0.380, 0.919, 0.101),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(10325.034, 5797.086, 1127.691),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_a_gold_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.729, -0.670, -0.137),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(7622.076, 3718.360, 1348.416),
		Stance = "crouch",
	},
	ATTACK_a_gold_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.869, -0.490, -0.074),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(8310.275, 3404.373, 1253.907),
		Stance = "crouch",
	},
	ATTACK_a_gold_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.956, -0.266, -0.122),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(9492.540, 3167.928, 1471.125),
		Stance = "crouch",
	},
	ATTACK_a_gold_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.901, -0.431, -0.054),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(9130.715, 3324.275, 1288.734),
		Stance = "crouch",
	},
	ATTACK_a_gold_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.965, -0.257, 0.059),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(7790.444, 2687.954, 981.169),
		Stance = "crouch",
	},
	ATTACK_a_gold_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, -0.030, -0.066),
			[1] = Vec3(0.937, 0.349, 0.018),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(5982.657, 2666.578, 1095.125),
		Stance = "crouch",
	},
	ATTACK_a_gold_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.608, 0.794, 0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(5995.116, 1301.005, 1095.125),
		Stance = "crouch",
	},
	ATTACK_a_gold_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.048, 0.064),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(7635.484, 2590.460, 972.025),
		Stance = "crouch",
	},
	ATTACK_a_obj_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.937, 0.349, -0.005),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(1053.875, 658.125, 968.125),
		Radius = 15,
	},
	ATTACK_a_obj_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.403, -0.905, 0.134),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(1053.875, 1005.875, 968.125),
		Radius = 15,
	},
	ATTACK_a_obj_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.951, 0.300, 0.072),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(658.125, 658.125, 968.125),
		Radius = 15,
	},
	ATTACK_a_obj_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.414, -0.894, 0.169),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(658.125, 1005.875, 968.125),
		Radius = 15,
	},
	ATTACK_a_obj_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.269, -0.961, 0.058),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(722.125, 1341.875, 968.125),
		Radius = 15,
	},
	ATTACK_a_obj_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.455, -0.887, 0.075),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(1062.559, 1389.874, 968.125),
		Radius = 15,
	},
	ATTACK_a_obj_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.285, -0.958, 0.038),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(722.125, 2349.875, 968.125),
		Radius = 15,
	},
	ATTACK_a_obj_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.062, -0.998, 0.011),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(949.971, 2333.190, 1001.829),
		Radius = 15,
	},
	BUILD_Canyon_Rope_Bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3726.000, 7576.000, 1044.000),
		TagName = "Canyon Rope Bridge",
		TeamAvailability = 4,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(7428.000, 8324.000, 1564.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Escape_caves_scaffolding = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3390.000, 2908.000, 784.000),
		TagName = "Escape caves scaffolding",
		TeamAvailability = 4,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-1.226, -192.860, -40.674),
			[1] = Vec3(-98.131, -78.297, -38.370),
			[2] = Vec3(-98.125, 65.958, -40.160),
			[3] = Vec3(98.126, -88.967, -43.672),
			[4] = Vec3(98.125, 62.707, -40.371),
			[5] = Vec3(5.067, 158.211, -36.314),
		},
		Position = Vec3(2242.000, 6676.000, 1030.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	BUILD_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(10017.000, 9456.000, 1240.000),
		TagName = "Tank Barrier",
		TeamAvailability = 2,
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(9304.000, 3456.000, 1322.000),
		TagName = "Tank Barrier",
		TeamAvailability = 2,
	},
	BUILD_Tank_Bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4228.000, 6364.000, 1031.500),
		TagName = "Tank Bridge",
		TeamAvailability = 4,
	},
	BUILD_Temple_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(9305.000, 4436.000, 1369.000),
		TagName = "Temple MG Nest",
		TeamAvailability = 2,
	},
	BUILD_temple_wooden_barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(758.000, 1844.000, 1024.000),
		TagName = "temple wooden barrier",
		TeamAvailability = 2,
	},
	CALLARTILLERY_ar_call_1 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(7330.126, 8473.990, 1503.838),
		Radius = 15,
	},
	CALLARTILLERY_ar_call_2 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(9058.125, 6917.311, 1592.125),
		Radius = 15,
	},
	CALLARTILLERY_ar_call_3 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(10977.031, 9778.906, 1216.695),
		Radius = 15,
	},
	CALLARTILLERY_ar_call_4 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(11771.687, 7709.875, 1248.125),
		Radius = 15,
	},
	CALLARTILLERY_ar_call_5 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(10750.001, 3084.849, 1472.125),
		Radius = 35,
	},
	CALLARTILLERY_ar_call_6 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(9211.753, 3173.709, 1348.495),
		Radius = 15,
	},
	CALLARTILLERY_ar_call_7 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(5930.537, 390.448, 1336.125),
		Radius = 35,
	},
	CAPPOINT_Dropoff = 
	{
		GoalType = "CapPoint",
		Position = Vec3(8519.332, 3758.918, 1298.482),
		Radius = 15,
	},
	DEFEND_d_barrier1_0 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.977, -0.185, 0.102),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(10466.125, 7641.959, 1248.125),
		Radius = 15,
	},
	DEFEND_d_barrier1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.328, 0.896, -0.298),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(9653.680, 9264.000, 1437.204),
		Radius = 15,
	},
	DEFEND_d_barrier1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.467, 0.868, -0.167),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(9809.892, 9194.695, 1361.949),
		Radius = 15,
	},
	DEFEND_d_barrier1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.984, 0.176, 0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(10370.125, 10110.739, 1196.827),
		Radius = 15,
	},
	DEFEND_d_barrier1_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.076, -0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(10834.125, 9796.864, 1202.370),
		Radius = 15,
	},
	DEFEND_d_barrier1_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.905, 0.426, -0.004),
			[1] = Vec3(-0.761, -0.645, 0.068),
			[2] = Vec3(-0.887, 0.461, -0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(11290.075, 9091.697, 1196.920),
		Radius = 35,
	},
	DEFEND_d_barrier1_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.099, -0.994, -0.056),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(9258.150, 7533.875, 1396.473),
		Radius = 15,
	},
	DEFEND_d_barrier1_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.394, 0.899, -0.192),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(9387.473, 6772.854, 1489.308),
		Radius = 15,
	},
	DEFEND_d_barrier1_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.756, 0.642, 0.129),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(10402.126, 6394.276, 1248.125),
		Radius = 15,
	},
	DEFEND_d_barrier1_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.828, 0.545, 0.131),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(10466.125, 6646.051, 1248.125),
		Radius = 15,
	},
	DEFEND_d_barrier2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.778, -0.610, -0.150),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(9161.051, 3856.921, 1279.299),
		Radius = 15,
	},
	DEFEND_d_barrier2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.758, 0.652, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(9000.053, 3253.407, 1250.112),
		Radius = 15,
	},
	DEFEND_d_barrier2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.874, -0.480, -0.075),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(8877.875, 3997.014, 1297.022),
		Radius = 15,
	},
	DEFEND_d_barrier2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.991, -0.117, -0.063),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(9066.133, 4472.531, 1312.125),
		Radius = 35,
	},
	DEFEND_d_barrier2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.929, -0.362, -0.070),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(8857.000, 4488.678, 1323.380),
		Radius = 15,
	},
	DEFEND_d_barrier2_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.973, -0.230, -0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(8464.778, 3984.912, 1305.028),
		Radius = 35,
	},
	DEFEND_d_barrier2_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, 0.024, -0.079),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(8930.288, 4045.477, 1298.929),
		Radius = 15,
	},
	DEFEND_d_barrier2_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.994, -0.023, -0.104),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(7400.636, 3777.245, 1465.146),
		Radius = 15,
	},
	DEFEND_d_barrier2_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.987, 0.076, -0.144),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(7584.516, 4058.984, 1558.915),
		Radius = 15,
	},
	DEFEND_d_flag_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.827, 0.431, -0.360),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(7069.262, 5282.125, 1214.865),
		Radius = 15,
	},
	DEFEND_d_flag_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.262, 0.964, 0.036),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(6754.125, 5570.125, 1193.213),
		Radius = 35,
	},
	DEFEND_d_flag_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.119, 0.993, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(6338.125, 5602.125, 1147.994),
		Radius = 15,
	},
	DEFEND_d_flag_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.989, -0.082, -0.121),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(6701.875, 5549.875, 1197.907),
		Radius = 15,
	},
	DEFEND_d_flag_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.066, 0.998, -0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(5818.125, 5794.125, 1000.361),
		Radius = 15,
	},
	DEFEND_d_flag_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.267, -0.964, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(6754.125, 6109.875, 1186.897),
		Radius = 15,
	},
	DEFEND_d_flag_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.928, 0.372, -0.033),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(7069.874, 5570.125, 1186.839),
		Radius = 15,
	},
	DEFEND_d_gold_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.957, 0.289, -0.036),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(5853.229, 2902.084, 1336.125),
		Radius = 35,
	},
	DEFEND_d_gold_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.855, 0.514, -0.071),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(5989.364, 2430.230, 1336.125),
		Radius = 35,
	},
	DEFEND_d_gold_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.921, 0.388, -0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(5916.504, 2228.198, 1336.125),
		Radius = 35,
	},
	DEFEND_d_gold_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.804, -0.594, -0.039),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(8936.470, 4232.293, 1294.510),
		Radius = 15,
	},
	DEFEND_d_gold_4_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.947, -0.295, -0.126),
			[1] = Vec3(-0.976, -0.171, -0.133),
			[2] = Vec3(0.488, 0.855, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(9551.501, 3432.890, 1472.125),
		Radius = 15,
		Stance = "crouch",
		TagName = "d_gold_4",
	},
	DEFEND_d_gold_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.411, 0.894, -0.177),
			[1] = Vec3(-0.912, 0.391, -0.124),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(9772.533, 3446.270, 1472.125),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_d_gold_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.285, 0.942, -0.175),
			[1] = Vec3(-0.915, 0.382, -0.130),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(9993.553, 3441.544, 1472.125),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_d_gold_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.150, 0.975, -0.166),
			[1] = Vec3(-0.931, 0.346, -0.118),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(10230.091, 3469.231, 1472.125),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_d_obj_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.161, -0.987, 0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1709.875, 1389.875, 968.125),
		Radius = 15,
	},
	DEFEND_d_obj_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.500, 0.865, 0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1709.875, 1106.125, 968.125),
		Radius = 15,
	},
	DEFEND_d_obj_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.200, 0.979, 0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1005.875, 1530.125, 968.125),
		Radius = 15,
	},
	DEFEND_d_obj_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.715, 0.697, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(681.150, 1516.751, 968.125),
		Radius = 15,
	},
	DEFEND_d_obj_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.204, -0.979, 0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1005.875, 1925.875, 968.125),
		Radius = 15,
	},
	DEFEND_d_obj_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.123, -0.992, -0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1709.875, 2349.875, 968.125),
		Radius = 15,
	},
	DEFEND_d_obj_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.196, 0.981, -0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1709.875, 2066.125, 968.125),
		Radius = 15,
	},
	FLAG_gold = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(274.000, 1728.000, 986.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(8125.000, 9908.000, 1235.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(5581.000, 580.000, 1139.000),
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3984.000, 9127.000, 1043.000),
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
	},
	MOBILEMG42_mg_obj_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.003, 0.998, -0.058),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 9999,
		MinCampTime = 999,
		Position = Vec3(897.658, 424.984, 1080.125),
		Radius = 15,
	},
	MOBILEMG42_mg_obj_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.991, -0.132, 0.020),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 9999,
		MinCampTime = 999,
		Position = Vec3(917.875, 1357.154, 968.125),
		Radius = 15,
	},
	MOBILEMG42_mg_obj_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, 0.059, 0.031),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 9999,
		MinCampTime = 999,
		Position = Vec3(917.875, 2105.550, 968.125),
		Radius = 15,
	},
	MOBILEMORTAR_m_axis_1 = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
		},
		Position = Vec3(10402.125, 5794.244, 1248.125),
		Radius = 15,
	},
	MOBILEMORTAR_m_axis_2 = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
		},
		Position = Vec3(10589.598, 6410.486, 1408.125),
		Radius = 15,
	},
	MOUNTMG42_1192 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 2,
		Position = Vec3(6000.000, 1256.000, 1404.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_1417 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 2,
		Position = Vec3(4017.000, 8512.000, 1172.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_1515 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 2,
		Position = Vec3(11272.000, 8800.000, 1444.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_2266 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(11272.000, 8800.000, 1444.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_2284 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(6000.000, 1256.000, 1404.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_Temple_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 2,
		Position = Vec3(9480.000, 4328.000, 1380.000),
		TagName = "Temple MG Nest",
		TeamAvailability = 6,
	},
	MOUNT_tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(5.558, -192.169, -41.036),
			[1] = Vec3(-98.376, -101.471, -38.107),
			[2] = Vec3(-98.231, 58.572, -40.141),
			[3] = Vec3(98.125, -78.281, -43.433),
			[4] = Vec3(98.125, 54.632, -40.547),
			[5] = Vec3(0.347, 158.186, -36.555),
		},
		Position = Vec3(1939.593, 6599.396, 979.079),
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(2190.667, 6684.841, 1032.917),
		TeamAvailability = 4,
	},
	PLANT_Canyon_Rope_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4533.000, 7329.500, 939.500),
		TagName = "Canyon Rope Bridge",
		TeamAvailability = 2,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(7431.000, 8294.502, 1564.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Escape_caves_scaffolding = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3760.000, 2724.000, 727.508),
		TagName = "Escape caves scaffolding",
		TeamAvailability = 2,
	},
	PLANT_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(9901.001, 9824.000, 1201.001),
		TagName = "Tank Barrier",
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(9442.995, 3665.000, 1281.005),
		TagName = "Tank Barrier",
		TeamAvailability = 4,
	},
	PLANT_Tank_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(5030.498, 6104.000, 704.000),
		TagName = "Tank Bridge",
		TeamAvailability = 2,
	},
	PLANT_Temple_MG_Nest = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(9505.999, 4326.000, 1326.000),
		TagName = "Temple MG Nest",
		TeamAvailability = 4,
	},
	PLANT_floor_breach_to_the_escape_caves = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3586.000, 2342.000, 952.000),
		TagName = "floor breach to the escape caves",
		TeamAvailability = 4,
	},
	PLANT_temple_caves_access_breach = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(952.000, 2384.000, 1052.000),
		TagName = "temple caves access breach",
		TeamAvailability = 4,
	},
	PLANT_temple_corridor_wall_crack = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3520.000, 948.000, 1052.000),
		TagName = "temple corridor wall crack",
		TeamAvailability = 4,
	},
	PLANT_temple_wooden_barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(640.000, 1728.000, 1088.000),
		TagName = "temple wooden barrier",
		TeamAvailability = 4,
	},
	REPAIRMG42_1192 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(6000.000, 1256.000, 1404.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_1417 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(4017.000, 8512.000, 1172.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_1515 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(11272.000, 8800.000, 1444.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_2266 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(11272.000, 8800.000, 1444.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_2284 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(6000.000, 1256.000, 1404.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_Temple_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(9480.000, 4328.000, 1380.000),
		TagName = "Temple MG Nest",
		TeamAvailability = 6,
	},
	ROUTE_r_Gold = 
	{
		GoalType = "ROUTE",
		Position = Vec3(284.464, 1738.125, 981.125),
		Radius = 35,
	},
	ROUTE_r_al_exit_4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5314.397, 1127.554, 1096.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	ROUTE_r_alliedspawn_4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5417.822, 666.350, 1096.125),
		Radius = 300,
		TeamAvailability = 4,
	},
	ROUTE_r_alliespawn_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1106.796, 10882.854, 1000.926),
		Radius = 500,
	},
	ROUTE_r_bridge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2481.060, 6809.660, 990.935),
		Radius = 35,
	},
	ROUTE_r_cliff = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4588.986, 9327.874, 959.682),
		Radius = 35,
	},
	ROUTE_r_corridorwall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3529.359, 925.875, 1004.857),
		Radius = 15,
	},
	ROUTE_r_escape_split_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5036.619, 3551.203, 832.125),
		Radius = 35,
	},
	ROUTE_r_escape_split_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6987.302, 5388.707, 768.125),
		Radius = 15,
	},
	ROUTE_r_escapewall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(936.511, 2492.583, 989.315),
		Radius = 35,
	},
	ROUTE_r_hole = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3613.104, 2341.684, 768.125),
		Radius = 35,
	},
	ROUTE_r_ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6872.125, 5389.293, 768.125),
		Radius = 10,
	},
	ROUTE_r_ladder_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(8052.296, 3938.160, 792.125),
		Radius = 50,
	},
	ROUTE_r_lefttunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3021.379, 4055.945, 874.815),
		Radius = 35,
	},
	ROUTE_r_leftway = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1818.180, 1298.354, 968.125),
		Radius = 35,
	},
	ROUTE_r_middlegate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3835.329, 1631.202, 968.125),
		Radius = 35,
	},
	ROUTE_r_righttunnel_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5997.146, 4516.786, 752.125),
		Radius = 35,
	},
	ROUTE_r_rightway = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3043.882, 2350.770, 968.125),
		Radius = 35,
	},
	ROUTE_r_split_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1277.881, 10729.644, 1013.382),
		Radius = 35,
	},
	ROUTE_r_split_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2440.132, 9734.164, 1008.924),
		Radius = 35,
	},
	ROUTE_r_split_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2790.562, 9524.018, 1017.229),
		Radius = 35,
	},
	ROUTE_r_split_4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1960.693, 6906.658, 991.980),
		Radius = 35,
	},
	ROUTE_r_tankexit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6068.314, 1580.681, 1096.125),
		Radius = 35,
	},
	SNIPE_s_axisspawn_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.994, -0.066, -0.084),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(9058.126, 7134.692, 1592.125),
		Radius = 15,
	},
	SNIPE_s_axisspawn_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.958, 0.268, -0.098),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(7330.125, 8336.860, 1511.582),
		Radius = 15,
	},
	SNIPE_s_axisspawn_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, -0.070, -0.059),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(9269.842, 7149.542, 1397.751),
		Radius = 15,
	},
	SNIPE_s_bridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.866, -0.500, 0.015),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(3933.875, 8371.632, 1104.125),
		Radius = 15,
	},
	SNIPE_s_bridge_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.656, -0.755, 0.004),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(3839.682, 8290.125, 1104.125),
		Radius = 15,
	},
	Version = 1,
};
