//==========================================================================================
//
//	radiochatter4.gm
//
//	Who      	When		What
//------------------------------------------------------------------------------------------
//	Qiki		19.01.2020	Initial Script & Waypoints
//	Native12	28.03.2020	Script done
//	Qiki		29.03.2020	Fixed stuckages
//
//==========================================================================================
//

global Map =
{
	Debug = 0,
	Bridge_Gate_Generator = true,
	Castle_Gate_Generator = true,
	Side_Tower = false,
	Castle_Roof = true,
	Radio_1 = true,
	Radio_2 = true,
	Side_Wall = true,
	Wood_Barrier = true,
	Bridge_Out_Post_Axis = true,
	Castle_Out_Post_Axis = true,
	Allied_CP = false,
	Axis_CP = false,
	Bridge_Gate_Generator_Dyno = 0,
	Castle_Gate_Generator_Dyno = 0,
	Side_Tower_Dyno = 0,
	Side_Wall_Dyno = 0,
	Wood_Barrier_Dyno = 0,
	Allied_CP_Dyno = 0,
	Axis_CP_Dyno = 0,
	Radio_1_Dyno = 0,
	Radio_2_Dyno = 0,
	Castle_Roof_Dyno = 0,
	count_BBG_ally_all = {},
	count_CA_ally_all = {},
	count_CR_ally_all = {},

	DontDispenseAmmo = true,

	Roles =
	{
		ALLIES =
		{
			AllBots = true, // each bot is considered for a role
			ATTACKER =
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			ATTACKER1 =
			{
				numbots = 5,
				crucialClass = CLASS.COVERTOPS,
			},
			ATTACKER2 =
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			ATTACKER3 =
			{
				numbots = 5,
				//crucialClass = CLASS.ENGINEER,
			},
		},

		AXIS =
		{
			AllBots = true, // each bot is considered for a role
			DEFENDER =
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			DEFENDER1 =
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			DEFENDER2 =
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			DEFENDER3 =
			{
				numbots = 5,
				//crucialClass = CLASS.ENGINEER,
			},
		},
	},

	Navigation =
	{
		//	/bot waypoint_setproperty paththrough Navigation_PT:jump
		jump =
		{
			navigate = function(_this)
			{
				_this.Bot.HoldButton(BTN.JUMP, 0.55);
				sleep(0.55);
			},
		},

		//	/bot waypoint_setproperty paththrough Navigation_PT:jump_wait
		jump_wait =
		{
			navigate = function(_this)
			{
				sleep(0.3);
				_this.Bot.HoldButton(BTN.JUMP, 0.55);
				sleep(0.55);
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:ladder_ca_up
		ladder_ca_up =
		{
			navigate = function(_this)
			{
				Map.NavL(_this, -0.153, -0.000, 0.988, -175.349, 2208.570);
			},
		},
	},

	NavL = function(_this, x,y,z, x1,y1, x2,y2)
	{
		if(!x2){ x2=x1; }
		if(!y2){ y2=y1; }

		_this.AddAimRequest(Priority.VeryHigh, "facing", Vec3(x,y,z));

		for(i=0; i<80; i+=1)
		{
			pos = _this.Bot.GetPosition();
			if(x1 - pos.x > 10 || pos.x - x2 > 10 || y1 - pos.y > 70 || pos.y - y2 > 70)
			{
				break;
			}
			sleep(0.1);
		}
	},

	Bridge_Out_Post_Axis_Captured = function( trigger )
	{
		Map.Bridge_Out_Post_Axis = true;

		Util.MapDebugPrint( "Bridge_Out_Post_Axis_Captured" );

		Map.SetSpawn();

		ClearGoalRole( "CHECKPOINT_forward_spawn", ROLE.INFILTRATOR );

		Util.SetMaxUsers( 99, "CHECKPOINT_forward_spawn" );

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"CHECKPOINT_forward_spawn",
		});

		if ( tableCount(Map.count_CR_ally_all) < 1 and tableCount(Map.count_CA_ally_all) < 1 and tableCount(Map.count_BBG_ally_all) < 1 and Map.Castle_Out_Post_Axis )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, {
				".*_Bridge_Out_Post_.*",
				".*_Axis_BridgeOutPost_.*",
			});
		}

		if ( !Map.Wood_Barrier )
		{
			Util.SetMaxUsers( 2, "CHECKPOINT_forward_spawn" );
			SetGoalPriority( "CHECKPOINT_forward_spawn", 0.71, TEAM.ALLIES, 0 );
		}

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"CHECKPOINT_forward_spawn",
		});

		if ( Map.Wood_Barrier and Map.Bridge_Gate_Generator )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"MOBILEMORTAR_Allies_BridgeOutPost_20",
				"SMOKEBOMB_Allies_BridgeOutPost_.*",
			});
		}
	},

	Bridge_Out_Post_Allies_Captured = function( trigger )
	{
		Map.Bridge_Out_Post_Axis = false;

		Util.MapDebugPrint( "Bridge_Out_Post_Allies_Captured" );

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"CHECKPOINT_forward_spawn",
			"MOBILEMORTAR_Allies_BridgeOutPost_20",
			"SMOKEBOMB_Allies_BridgeOutPost_.*",
		});

		Map.SetSpawn();

		if ( tableCount(Map.count_CR_ally_all) < 1 and tableCount(Map.count_CA_ally_all) < 1 and tableCount(Map.count_BBG_ally_all) < 1 and Map.Castle_Out_Post_Axis )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"CHECKPOINT_forward_spawn",
			});
		}
		else
		{
			SetGoalRole( "CHECKPOINT_forward_spawn", ROLE.INFILTRATOR );
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"CHECKPOINT_forward_spawn",
			});
		}
	},

	Wood_Barrier_Planted = function( trigger )
	{
		Map.Wood_Barrier_Dyno += 1;

		Util.MapDebugPrint( "Wood_Barrier_Planted" );

		Util.SetGoalRange( "DEFUSE_Wood_Barrier_.*", 2000);
	},

	Wood_Barrier_Defused = function( trigger )
	{
		Map.Wood_Barrier_Dyno -= 1;

		Util.MapDebugPrint( "Wood_Barrier_Defused" );
	},

	Wood_Barrier_Destroyed = function( trigger )
	{
		Map.Wood_Barrier = false;

		Util.MapDebugPrint( "Wood_Barrier_Destroyed" );

		Util.ChangeCrucialClassForRole(TEAM.ALLIES,ROLE.ATTACKER3,CLASS.COVERTOPS);
		Util.ChangeCrucialClassForRole(TEAM.AXIS,ROLE.DEFENDER3,CLASS.ENGINEER);

		if ( Map.Wood_Barrier_Dyno != 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFUSE_Wood_Barrier_.*",
			});
		}

		if ( Map.Bridge_Out_Post_Axis )
		{
			Util.SetMaxUsers( 2, "CHECKPOINT_forward_spawn" );
			SetGoalPriority( "CHECKPOINT_forward_spawn", 0.71, TEAM.ALLIES, 0 );
		}

		if ( Map.Castle_Gate_Generator )
		{
			SetGoalPriority( "PLANT_Bridge_Gate_Generator", 0.83, TEAM.ALLIES, CLASS.COVERTOPS );
		}
		else
		{
			SetGoalPriority( "PLANT_Bridge_Gate_Generator", 0.81, TEAM.ALLIES, CLASS.COVERTOPS );
		}

		sleep(5);

		Util.EnableGoal( "ROUTE_WoodenBridge1" );
		Util.EnableGoal( "ROUTE_WoodenBridge2" );

		ClearGoalRole( "CHECKPOINT_forward_spawn2", ROLE.INFILTRATOR );
		ClearGoalRole( "PLANT_Bridge_Gate_Generator_1", ROLE.INFILTRATOR );
		ClearGoalRole( ".*_Allies_CastleOutPostSpawn_.*", ROLE.AMBUSHER );
		ClearGoalRole( ".*_Allies_CastleArea_.*", ROLE.AMBUSHER );

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			".*_Allies_BridgeOutPost_.*",
		});

		if ( !Map.Allied_CP and !Map.Axis_CP )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"BUILD_Neutral_Command_Post",
			});
		}
		else if ( Map.Axis_CP )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"PLANT_Neutral_Command_Post",
			});
		}

		if ( Map.Castle_Out_Post_Axis )
		{
			SetGoalRole( "CHECKPOINT_forward_spawn2", {ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3} );

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"CHECKPOINT_forward_spawn2",
			});
		}

		if ( Map.Side_Wall )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"PLANT_Side_Wall",
				"ATTACK_Allies_SideWall_.*",
			});
		}
		else
		{
			if ( Map.Castle_Roof )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"PLANT_Castle_Roof",
					"MOUNTMG42_Castle_Roof",
					".*_Allies_CastleArea_.*",
				});
			}
			else
			{
				if ( Map.Radio_1 )
				{
					SetGoalRole( "ATTACK_Allies_CastleRoomRadio1_0.*", { ROLE.ATTACKER, ROLE.ATTACKER1 } );

					if ( Map.Radio_2 )
					{
						SetGoalRole( "PLANT_Radio_1", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
						SetGoalRole( "PLANT_Radio_2", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );
					}

					SetAvailableMapGoals( TEAM.ALLIES, true, {
						".*_Allies_CastleRoomRadio1_.*",
						"PLANT_Radio_1",
					});
				}

				if ( Map.Radio_2 )
				{
					SetGoalRole( "ATTACK_Allies_CastleRoomRadio2_0.*", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );

					SetAvailableMapGoals( TEAM.ALLIES, true, {
						".*_Allies_CastleRoomRadio2_.*",
						"PLANT_Radio_2",
					});
				}
			}
		}

		if ( Map.Castle_Gate_Generator )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"PLANT_Bridge_Gate_Generator_1",
			});
		}
		else
		{
			if ( Map.Castle_Roof )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"PLANT_Castle_Roof",
					"MOUNTMG42_Castle_Roof",
					".*_Allies_CastleArea_.*",
				});
			}
			else
			{
				if ( Map.Radio_1 )
				{
					SetGoalRole( "ATTACK_Allies_CastleRoomRadio1_0.*", { ROLE.ATTACKER, ROLE.ATTACKER1 } );

					if ( Map.Radio_2 )
					{
						SetGoalRole( "PLANT_Radio_1", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
						SetGoalRole( "PLANT_Radio_2", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );
					}

					SetAvailableMapGoals( TEAM.ALLIES, true, {
						".*_Allies_CastleRoomRadio1_.*",
						"PLANT_Radio_1",
					});
				}

				if ( Map.Radio_2 )
				{
					SetGoalRole( "ATTACK_Allies_CastleRoomRadio2_0.*", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );

					SetAvailableMapGoals( TEAM.ALLIES, true, {
						".*_Allies_CastleRoomRadio2_.*",
						"PLANT_Radio_2",
					});
				}
			}
		}

		Map.WP_Wait();
	},

	Bridge_Gate_Generator_Built = function( trigger )
	{
		Map.Bridge_Gate_Generator = true;

		Util.MapDebugPrint( "Bridge_Gate_Generator_Built" );

		Util.DisableGoal( "ROUTE_BridgeGate1" );
		Util.DisableGoal( "ROUTE_BridgeGate2" );

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"BUILD_Bridge_Gate_Generator",
		});

		if ( tableCount(Map.count_BBG_ally_all) < 1 and Map.Castle_Out_Post_Axis and Map.Wood_Barrier )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, {
				".*",
			});

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"ROUTE_.*",
			});

			if ( Map.Wood_Barrier )
			{
				ClearGoalRole( "CHECKPOINT_forward_spawn2", { ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3} );
				SetGoalRole( "CHECKPOINT_forward_spawn2", ROLE.INFILTRATOR );

				Util.DisableGoal( "ROUTE_WoodenBridge1" );
				Util.DisableGoal( "ROUTE_WoodenBridge2" );
			}
			if ( Map.Castle_Gate_Generator )
			{
				Util.DisableGoal( "ROUTE_Castle_Gate1" );
			}
			if ( Map.Side_Wall )
			{
				Util.DisableGoal( "ROUTE_SideWallRoute" );
			}
			if ( Map.Bridge_Gate_Generator )
			{
				Util.DisableGoal( "ROUTE_BridgeGate1" );
				Util.DisableGoal( "ROUTE_BridgeGate2" );
			}

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"AMMOCAB_south_ammocabinet_1",
				"HEALTHCAB_south_healthcabinet_1",
				"PLANT_Wood_Barrier",
				"CHECKPOINT_forward_spawn",
				"CHECKPOINT_forward_spawn2",
				".*_Allies_BridgeOutPost_.*",
			});

			if ( Map.Castle_Gate_Generator )
			{
				SetGoalRole( "PLANT_Bridge_Gate_Generator_1", ROLE.INFILTRATOR );

				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"PLANT_Bridge_Gate_Generator_1",
				});
			}
		}

		if ( Map.Wood_Barrier )
		{
			SetGoalRole( ".*_Allies_CastleOutPostSpawn_.*", ROLE.AMBUSHER );
			SetGoalRole( ".*_Allies_CastleArea_.*", ROLE.AMBUSHER );
		}

		if ( Map.Castle_Gate_Generator )
		{
			SetGoalPriority( "PLANT_Bridge_Gate_Generator", 0.83, TEAM.ALLIES, CLASS.COVERTOPS );
		}
		else
		{
			SetGoalPriority( "PLANT_Bridge_Gate_Generator", 0.81, TEAM.ALLIES, CLASS.COVERTOPS );
		}

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"PLANT_Bridge_Gate_Generator",
		});
	},

	Bridge_Gate_Generator_Destroyed = function( trigger )
	{
		Map.Bridge_Gate_Generator = false;

		Util.MapDebugPrint( "Bridge_Gate_Generator_Destroyed" );

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"PLANT_Bridge_Gate_Generator",
		});

		if ( Map.Bridge_Gate_Generator_Dyno != 0 )
		{
			foreach( goal in Util.GoalTable("DEFUSE_Bridge_Gate_Generator_.*") )
			{
				pos2 = goal.GetPosition();
				Util.MapDebugPrint( "^5dynamite position is: "+pos2 );

				if( pos2.x > 0 )    //Bridge gate generator
				{
					goal.SetAvailable(TEAM.AXIS, false);
					Util.MapDebugPrint( "^5goal " + goal.GetName() + " is disabled" );
				}
			}
		}

		if ( tableCount(Map.count_BBG_ally_all) < 1 and Map.Castle_Out_Post_Axis )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"BUILD_Bridge_Gate_Generator",
			});
		}

		if ( Map.Bridge_Out_Post_Axis )
		{
			Util.SetMaxUsers( 2, "CHECKPOINT_forward_spawn" );
			SetGoalPriority( "CHECKPOINT_forward_spawn", 0.71, TEAM.ALLIES, 0 );
		}

		sleep(16);

		if ( !Map.Bridge_Gate_Generator )
		{
			Util.EnableGoal( "ROUTE_BridgeGate1" );
			Util.EnableGoal( "ROUTE_BridgeGate2" );

			ClearGoalRole( "PLANT_Bridge_Gate_Generator_1", ROLE.INFILTRATOR );
		}

		if ( !Map.Bridge_Gate_Generator and Map.Wood_Barrier )
		{
			ClearGoalRole( "CHECKPOINT_forward_spawn2", ROLE.INFILTRATOR );
			ClearGoalRole( ".*_Allies_CastleOutPostSpawn_.*", ROLE.AMBUSHER );
			ClearGoalRole( ".*_Allies_CastleArea_.*", ROLE.AMBUSHER );

			SetAvailableMapGoals( TEAM.ALLIES, false, {
				".*_Allies_BridgeOutPost_.*",
			});

			if ( !Map.Allied_CP and !Map.Axis_CP )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"BUILD_Neutral_Command_Post",
				});
			}
			else if ( Map.Axis_CP )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"PLANT_Neutral_Command_Post",
				});
			}

			if ( Map.Castle_Out_Post_Axis )
			{
				SetGoalRole( "CHECKPOINT_forward_spawn2", {ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3} );

				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"CHECKPOINT_forward_spawn2",
				});
			}

			if ( Map.Side_Wall )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"PLANT_Side_Wall",
					"ATTACK_Allies_SideWall_.*",
				});
			}
			else
			{
				if ( Map.Castle_Roof )
				{
					SetAvailableMapGoals( TEAM.ALLIES, true, {
						"PLANT_Castle_Roof",
						"MOUNTMG42_Castle_Roof",
						".*_Allies_CastleArea_.*",
					});
				}
				else
				{
					if ( Map.Radio_1 )
					{
						SetGoalRole( "ATTACK_Allies_CastleRoomRadio1_0.*", { ROLE.ATTACKER, ROLE.ATTACKER1 } );

						if ( Map.Radio_2 )
						{
							SetGoalRole( "PLANT_Radio_1", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
							SetGoalRole( "PLANT_Radio_2", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );
						}

						SetAvailableMapGoals( TEAM.ALLIES, true, {
							".*_Allies_CastleRoomRadio1_.*",
							"PLANT_Radio_1",
						});
					}

					if ( Map.Radio_2 )
					{
						SetGoalRole( "ATTACK_Allies_CastleRoomRadio2_0.*", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );

						SetAvailableMapGoals( TEAM.ALLIES, true, {
							".*_Allies_CastleRoomRadio2_.*",
							"PLANT_Radio_2",
						});
					}
				}
			}

			if ( Map.Castle_Gate_Generator )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"PLANT_Bridge_Gate_Generator_1",
				});
			}
			else
			{
				if ( Map.Castle_Roof )
				{
					SetAvailableMapGoals( TEAM.ALLIES, true, {
						"PLANT_Castle_Roof",
						"MOUNTMG42_Castle_Roof",
						".*_Allies_CastleArea_.*",
					});
				}
				else
				{
					if ( Map.Radio_1 )
					{
						SetGoalRole( "ATTACK_Allies_CastleRoomRadio1_0.*", { ROLE.ATTACKER, ROLE.ATTACKER1 } );

						if ( Map.Radio_2 )
						{
							SetGoalRole( "PLANT_Radio_1", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
							SetGoalRole( "PLANT_Radio_2", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );
						}

						SetAvailableMapGoals( TEAM.ALLIES, true, {
							".*_Allies_CastleRoomRadio1_.*",
							"PLANT_Radio_1",
						});
					}

					if ( Map.Radio_2 )
					{
						SetGoalRole( "ATTACK_Allies_CastleRoomRadio2_0.*", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );

						SetAvailableMapGoals( TEAM.ALLIES, true, {
							".*_Allies_CastleRoomRadio2_.*",
							"PLANT_Radio_2",
						});
					}
				}
			}

			Map.WP_Wait();
		}
	},

	Generator_Planted = function( trigger )
	{
		foreach( goal in Util.GoalTable("DEFUSE_Bridge_Gate_Generator_.*") )
		{
			pos1 = goal.GetPosition();
			Util.MapDebugPrint( "^5dynamite position is: "+pos1 );

			if( pos1.x > 0 )    //Bridge gate generator
			{
				goal.SetRange(2000);
				Util.MapDebugPrint( "^5goal " + goal.GetName() + " range: 2 000" );
			}
			else
			{
				goal.SetRange(8000);
				Util.MapDebugPrint( "^5goal " + goal.GetName() + " range: 8 000" );
			}
		}

		if ( trigger.Entity == 84 )
		{
			Map.Bridge_Gate_Generator_Dyno += 1;

			Util.MapDebugPrint( "Bridge_Gate_Generator_Planted" );
		}
		else
		{
			Map.Castle_Gate_Generator_Dyno += 1;

			Util.MapDebugPrint( "Castle_Gate_Generator_Planted" );
		}
	},

	Generator_Defused = function( trigger )
	{
		if ( trigger.Entity == 84 )
		{
			Map.Bridge_Gate_Generator_Dyno -= 1;

			Util.MapDebugPrint( "Bridge_Gate_Generator_Defused" );
		}
		else
		{
			Map.Castle_Gate_Generator_Dyno -= 1;

			Util.MapDebugPrint( "Castle_Gate_Generator_Defused" );
		}
	},

	Castle_Out_Post_Axis_Captured = function( trigger )
	{
		Map.Castle_Out_Post_Axis = true;

		Util.MapDebugPrint( "Castle_Out_Post_Axis_Captured" );

		ClearGoalRole( "CHECKPOINT_forward_spawn2", {ROLE.DEFENDER2, ROLE.DEFENDER3, ROLE.INFILTRATOR} );

		if ( !Map.Wood_Barrier or !Map.Bridge_Gate_Generator )
		{
			SetGoalRole( "CHECKPOINT_forward_spawn2", {ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3} );
		}

		SetGoalRole( "ATTACK_Allies_CastleArea_.*", ROLE.ATTACKER );

		Map.SetSpawn();

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"CHECKPOINT_forward_spawn2",
		});

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"CAMP_Allies_CastleOutPostSpawn_.*",
		});

		if ( tableCount(Map.count_BBG_ally_all) < 1 )
		{
			if ( !Map.Bridge_Out_Post_Axis )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					"CHECKPOINT_forward_spawn",
				});
			}
			else
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					".*_Bridge_Out_Post_.*",
					".*_Axis_BridgeOutPost_.*",
				});

				if ( !Map.Side_Tower )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"BUILD_Side_Tower",
					});
				}
			}

			if ( !Map.Bridge_Gate_Generator )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					"BUILD_Bridge_Gate_Generator",
				});
			}
		}
		else
		{
			if ( !Map.Bridge_Out_Post_Axis )
			{
				SetGoalRole( "CHECKPOINT_forward_spawn", ROLE.INFILTRATOR );
				SetAvailableMapGoals( TEAM.AXIS, true, {
					"CHECKPOINT_forward_spawn",
				});
			}
		}

		if ( Map.Wood_Barrier and Map.Bridge_Gate_Generator )
		{
			if ( Map.Axis_CP )
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, {
					"PLANT_Neutral_Command_Post",
				});
			}

			if ( tableCount(Map.count_BBG_ally_all) < 1 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, {
					".*",
				});

				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"ROUTE_.*",
				});

				if ( Map.Wood_Barrier )
				{
					Util.DisableGoal( "ROUTE_WoodenBridge1" );
					Util.DisableGoal( "ROUTE_WoodenBridge2" );
				}
				if ( Map.Castle_Gate_Generator )
				{
					Util.DisableGoal( "ROUTE_Castle_Gate1" );
				}
				if ( Map.Side_Wall )
				{
					Util.DisableGoal( "ROUTE_SideWallRoute" );
				}
				if ( Map.Bridge_Gate_Generator )
				{
					Util.DisableGoal( "ROUTE_BridgeGate1" );
					Util.DisableGoal( "ROUTE_BridgeGate2" );
				}

				SetGoalRole( "CHECKPOINT_forward_spawn2", ROLE.INFILTRATOR );

				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"AMMOCAB_south_ammocabinet_1",
					"HEALTHCAB_south_healthcabinet_1",
					"PLANT_Bridge_Gate_Generator",
					"PLANT_Wood_Barrier",
					"CHECKPOINT_forward_spawn",
					"CHECKPOINT_forward_spawn2",
					".*_Allies_BridgeOutPost_.*",
				});

				if ( Map.Castle_Gate_Generator )
				{
					SetGoalRole( "PLANT_Bridge_Gate_Generator_1", ROLE.INFILTRATOR );

					SetAvailableMapGoals( TEAM.ALLIES, true, {
						"PLANT_Bridge_Gate_Generator_1",
					});
				}
			}
		}

		if ( !Map.Wood_Barrier or !Map.Bridge_Gate_Generator )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"CHECKPOINT_forward_spawn2",
			});
		}
	},

	Castle_Out_Post_Allies_Captured = function( trigger )
	{
		Map.Castle_Out_Post_Axis = false;

		Util.MapDebugPrint( "Castle_Out_Post_Allies_Captured" );

		ClearGoalRole( "CHECKPOINT_forward_spawn2", {ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3, ROLE.INFILTRATOR} );
		ClearGoalRole( "PLANT_Bridge_Gate_Generator_1", ROLE.INFILTRATOR );
		ClearGoalRole( "ATTACK_Allies_CastleArea_.*", ROLE.ATTACKER );

		Map.SetSpawn();

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"CHECKPOINT_forward_spawn2",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, {
			".*_Castle_Out_Post",
		});

		if ( !Map.Side_Tower )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"BUILD_Side_Tower",
			});
		}

		if ( tableCount(Map.count_CA_ally_all) < 1 )
		{
			if ( tableCount(Map.count_BBG_ally_all) > 0 )
			{
				SetGoalRole( "CHECKPOINT_forward_spawn2", {ROLE.DEFENDER2, ROLE.DEFENDER3} );
			}
			else
			{
				ClearGoalRole( "CHECKPOINT_forward_spawn2", {ROLE.DEFENDER2, ROLE.DEFENDER3} );
			}

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"CHECKPOINT_forward_spawn2",
			});
		}
		else
		{
			SetGoalRole( "CHECKPOINT_forward_spawn2", ROLE.INFILTRATOR );

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"CHECKPOINT_forward_spawn2",
			});
		}

		if ( Map.Axis_CP )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"PLANT_Neutral_Command_Post",
			});
		}

		if ( Map.Side_Wall and Map.Castle_Gate_Generator )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"CAMP_Allies_CastleOutPostSpawn_.*",
			});
		}
	},

	Castle_Gate_Generator_Built = function( trigger )
	{
		Map.Castle_Gate_Generator = true;

		Util.MapDebugPrint( "Castle_Gate_Generator_Built" );

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"BUILD_Bridge_Gate_Generator_1",
		});

		if ( Map.Side_Wall )
		{
			if ( Map.Castle_Roof )
			{
				SetGoalRole( ".*_Allies_CastleArea_.*", ROLE.ROAMER );
			}
			else
			{
				ClearGoalRole( "ATTACK_Allies_CastleRoomRadio1_0.*", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
				ClearGoalRole( "ATTACK_Allies_CastleRoomRadio2_0.*", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );
				ClearGoalRole( "PLANT_Radio_1", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
				ClearGoalRole( "PLANT_Radio_2", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );

				SetGoalRole( ".*_Allies_CastleRoom.*", ROLE.ROAMER );
				SetGoalRole( "PLANT_Radio_.*", ROLE.ROAMER );
			}
		}

		if ( !Map.Wood_Barrier or !Map.Bridge_Gate_Generator )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"PLANT_Bridge_Gate_Generator_1",
			});
		}

		if ( Map.Side_Wall and !Map.Castle_Out_Post_Axis )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"CAMP_Allies_CastleOutPostSpawn_.*",
			});
		}
	},

	Castle_Gate_Generator_Destroyed = function( trigger )
	{
		Map.Castle_Gate_Generator = false;

		Util.MapDebugPrint( "Castle_Gate_Generator_Destroyed" );

		Util.DisableGoal( "ROUTE_Castle_Gate1" );

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"PLANT_Bridge_Gate_Generator_1",
		});

		if ( Map.Castle_Gate_Generator_Dyno != 0 )
		{
			foreach( goal in Util.GoalTable("DEFUSE_Bridge_Gate_Generator_.*") )
			{
				pos3 = goal.GetPosition();
				Util.MapDebugPrint( "^5dynamite position is: "+pos3 );

				if( pos3.x < 0 )    //Castle gate generator
				{
					goal.SetAvailable(TEAM.AXIS, false);
					Util.MapDebugPrint( "^5goal " + goal.GetName() + " is disabled" );
				}
			}
		}

		SetAvailableMapGoals( TEAM.AXIS, true, {
			"BUILD_Bridge_Gate_Generator_1",
		});

		sleep(46);

		if ( !Map.Castle_Gate_Generator )
		{
			Util.EnableGoal( "ROUTE_Castle_Gate1" );

			if ( Map.Side_Wall )
			{
				ClearGoalRole( ".*_Allies_CastleArea_.*", ROLE.ROAMER );

				SetAvailableMapGoals( TEAM.ALLIES, false, {
					"CAMP_Allies_CastleOutPostSpawn_.*",
				});

				if ( Map.Castle_Roof )
				{
					SetAvailableMapGoals( TEAM.ALLIES, true, {
						"PLANT_Castle_Roof",
						"MOUNTMG42_Castle_Roof",
						".*_Allies_CastleArea_.*",
					});
				}
				else
				{
					ClearGoalRole( ".*_Allies_CastleRoom.*", ROLE.ROAMER );
					ClearGoalRole( "PLANT_Radio_.*", ROLE.ROAMER );

					if ( Map.Radio_1 )
					{
						SetGoalRole( "ATTACK_Allies_CastleRoomRadio1_0.*", { ROLE.ATTACKER, ROLE.ATTACKER1 } );

						if ( Map.Radio_2 )
						{
							SetGoalRole( "PLANT_Radio_1", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
							SetGoalRole( "PLANT_Radio_2", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );
						}

						SetAvailableMapGoals( TEAM.ALLIES, true, {
							".*_Allies_CastleRoomRadio1_.*",
							"PLANT_Radio_1",
						});
					}

					if ( Map.Radio_2 )
					{
						SetGoalRole( "ATTACK_Allies_CastleRoomRadio2_0.*", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );

						SetAvailableMapGoals( TEAM.ALLIES, true, {
							".*_Allies_CastleRoomRadio2_.*",
							"PLANT_Radio_2",
						});
					}
				}
			}
		}
	},

	Side_Tower_Built = function( trigger )
	{
		Map.Side_Tower = true;

		Util.MapDebugPrint( "Side_Tower_Built" );

		Wp.SetWaypointFlag( "Side_Tower_1", "closed", false );
		Wp.SetWaypointFlag( "Side_Tower_3", "closed", false );

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"BUILD_Side_Tower",
		});

		if ( !Map.Wood_Barrier or !Map.Bridge_Gate_Generator )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"PLANT_Side_Tower",
			});
		}
	},

	Side_Tower_Planted = function( trigger )
	{
		Map.Side_Tower_Dyno += 1;

		Util.MapDebugPrint( "Side_Tower_Planted" );
	},

	Side_Tower_Defused = function( trigger )
	{
		Map.Side_Tower_Dyno -= 1;

		Util.MapDebugPrint( "Side_Tower_Defused" );
	},

	Side_Tower_Destroyed = function( trigger )
	{
		Map.Side_Tower = false;

		Util.MapDebugPrint( "Side_Tower_Destroyed" );

		Wp.SetWaypointFlag( "Side_Tower_1", "closed", true );
		Wp.SetWaypointFlag( "Side_Tower_3", "closed", true );

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"PLANT_Side_Tower",
		});

		if ( Map.Side_Tower_Dyno != 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFUSE_Side_Tower_.*",
			});
		}

		if ( tableCount(Map.count_CR_ally_all) < 1 and tableCount(Map.count_CA_ally_all) < 1 )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"BUILD_Side_Tower",
			});
		}
	},

	Castle_Roof_Planted = function( trigger )
	{
		Map.Castle_Roof_Dyno += 1;

		Util.MapDebugPrint( "Castle_Roof_Planted" );
	},

	Castle_Roof_Defused = function( trigger )
	{
		Map.Castle_Roof_Dyno -= 1;

		Util.MapDebugPrint( "Castle_Roof_Defused" );
	},

	Castle_Roof_Destroyed = function( trigger )
	{
		Map.Castle_Roof = false;

		Util.MapDebugPrint( "Castle_Roof_Destroyed" );

		if ( Map.Castle_Roof_Dyno != 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFUSE_Castle_Roof_.*",
			});
		}

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"PLANT_Castle_Roof",
		});

		sleep(4);

		if ( Map.Radio_1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				".*_Allies_CastleRoomRadio1_.*",
				"PLANT_Radio_1",
			});
		}

		if ( Map.Radio_2 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				".*_Allies_CastleRoomRadio2_.*",
				"PLANT_Radio_2",
			});
		}
	},

	Radio_1_Planted = function( trigger )
	{
		Map.Radio_1_Dyno += 1;

		Util.MapDebugPrint( "Radio_1_Planted" );

		SetGoalPriority( "DEFUSE_Radio_1_.*", 1.1, TEAM.AXIS, CLASS.ENGINEER );
	},

	Radio_1_Defused = function( trigger )
	{
		Map.Radio_1_Dyno -= 1;

		Util.MapDebugPrint( "Radio_1_Defused" );
	},

	Radio_1_Destroyed = function( trigger )
	{
		Map.Radio_1 = false;

		Util.MapDebugPrint( "Radio_1_Destroyed" );

		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio1_00" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio1_01" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio1_02" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio1_03" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio1_04" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio1_05" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio11_00" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio11_01" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio11_02" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio11_03" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio11_04" );

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			".*_Allies_CastleRoomRadio1_.*",
			"PLANT_Radio_1",
		});

		if ( !Map.Radio_2 )
		{
			ETUtil.WinningChat( TEAM.ALLIES );
			ETUtil.LosingChat( TEAM.AXIS );
		}
	},

	Radio_2_Planted = function( trigger )
	{
		Map.Radio_2_Dyno += 1;

		Util.MapDebugPrint( "Radio_2_Planted" );

		SetGoalPriority( "DEFUSE_Radio_2_.*", 1.1, TEAM.AXIS, CLASS.ENGINEER );
	},

	Radio_2_Defused = function( trigger )
	{
		Map.Radio_2_Dyno -= 1;

		Util.MapDebugPrint( "Radio_2_Defused" );
	},

	Radio_2_Destroyed = function( trigger )
	{
		Map.Radio_2 = false;

		Util.MapDebugPrint( "Radio_2_Destroyed" );

		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio2_00" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio2_01" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio2_02" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio2_03" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio2_04" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio21_00" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio21_01" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio21_02" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio21_03" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio21_04" );
		Util.RemoveGoal( "DEFEND_Axis_CastleRoomRadio21_05" );

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			".*_Allies_CastleRoomRadio2_.*",
			"PLANT_Radio_2",
		});

		if ( !Map.Radio_1 )
		{
			ETUtil.WinningChat( TEAM.ALLIES );
			ETUtil.LosingChat( TEAM.AXIS );
		}
	},

	Side_Wall_Planted = function( trigger )
	{
		Map.Side_Wall_Dyno += 1;

		Util.MapDebugPrint( "Side_Wall_Planted" );
	},

	Side_Wall_Defused = function( trigger )
	{
		Map.Side_Wall_Dyno -= 1;

		Util.MapDebugPrint( "Side_Wall_Defused" );
	},

	Side_Wall_Destroyed = function( trigger )
	{
		Map.Side_Wall = false;

		Util.MapDebugPrint( "Side_Wall_Destroyed" );

		Util.EnableGoal( "ROUTE_SideWallRoute" );

		if ( Map.Side_Wall_Dyno != 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFUSE_Side_Wall_.*",
			});
		}

		SetGoalPriority( "DEFEND_Axis_CastleOutPost_1.*", 0.55, TEAM.AXIS, 0 );

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_Axis_CastleOutPost_10",
			"DEFEND_Axis_CastleOutPost_11",
			"DEFEND_Axis_CastleOutPost_12",
			"DEFEND_Axis_CastleOutPost_13",
			"DEFEND_Axis_CastleOutPost_14",
			"PLANTMINE_Axis_CastleOutPost_6.*",
		});

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"PLANT_Side_Wall",
		});

		Wp.SetWaypointFlag( "Side_wall_1", "jump", true );
		Wp.SetWaypointFlag( "Side_wall_1", "sneak", true );

		Util.RemoveGoal( "MOBILEMG42_Axis_CastleOutPost_00" );
		Util.RemoveGoal( "MOBILEMG42_Axis_CastleOutPost_02" );
		Util.RemoveGoal( "DEFEND_Axis_CastleOutPost_10" );
		Util.RemoveGoal( "DEFEND_Axis_CastleOutPost_11" );
		Util.RemoveGoal( "DEFEND_Axis_CastleOutPost_12" );
		Util.RemoveGoal( "DEFEND_Axis_CastleOutPost_13" );
		Util.RemoveGoal( "DEFEND_Axis_CastleOutPost_14" );

		SetAvailableMapGoals( TEAM.AXIS, true, {
			"DEFEND_Axis_CastleOutPost_4.*",
			"MOBILEMG42_Axis_CastleOutPost_50",
		});

		sleep(4);

		ClearGoalRole( ".*_Allies_CastleArea_.*", ROLE.ROAMER );

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"ATTACK_Allies_SideWall_.*",
		});

		if ( Map.Castle_Gate_Generator )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, {
				"CAMP_Allies_CastleOutPostSpawn_.*",
			});

			if ( Map.Castle_Roof )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"PLANT_Castle_Roof",
					"MOUNTMG42_Castle_Roof",
					".*_Allies_CastleArea_.*",
				});
			}
			else
			{
				ClearGoalRole( ".*_Allies_CastleRoom.*", ROLE.AMBUSHER );
				ClearGoalRole( "PLANT_Radio_.*", ROLE.AMBUSHER );

				if ( Map.Radio_1 )
				{
					SetGoalRole( "ATTACK_Allies_CastleRoomRadio1_0.*", { ROLE.ATTACKER, ROLE.ATTACKER1 } );

					if ( Map.Radio_2 )
					{
						SetGoalRole( "PLANT_Radio_1", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
						SetGoalRole( "PLANT_Radio_2", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );
					}

					SetAvailableMapGoals( TEAM.ALLIES, true, {
						".*_Allies_CastleRoomRadio1_.*",
						"PLANT_Radio_1",
					});
				}

				if ( Map.Radio_2 )
				{
					SetGoalRole( "ATTACK_Allies_CastleRoomRadio2_0.*", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );

					SetAvailableMapGoals( TEAM.ALLIES, true, {
						".*_Allies_CastleRoomRadio2_.*",
						"PLANT_Radio_2",
					});
				}
			}
		}

		sleep(120);

		Util.MapDebugPrint( "Removing goals PLANTMINE" );

		Util.RemoveGoal( "PLANTMINE_Axis_CastleOutPost_60" );
		Util.RemoveGoal( "PLANTMINE_Axis_CastleOutPost_61" );
		Util.RemoveGoal( "PLANTMINE_Axis_CastleOutPost_62" );
		Util.RemoveGoal( "PLANTMINE_Axis_CastleOutPost_63" );
		Util.RemoveGoal( "PLANTMINE_Axis_CastleOutPost_64" );
		Util.RemoveGoal( "PLANTMINE_Axis_CastleOutPost_65" );
		Util.RemoveGoal( "PLANTMINE_Axis_CastleOutPost_66" );
		Util.RemoveGoal( "PLANTMINE_Axis_CastleOutPost_67" );
	},

	Allied_CP_Built = function( trigger )
	{
		Map.Allied_CP = true;

		Util.MapDebugPrint( "Allied_CP_Built" );

		SetAvailableMapGoals( TEAM.AXIS, true, {
			"PLANT_Neutral_Command_Post",
		});
	},

	Allied_CP_Destroyed = function( trigger )
	{
		Map.Allied_CP = false;

		Util.MapDebugPrint( "Allied_CP_Destroyed" );

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"PLANT_Neutral_Command_Post",
		});
	},

	CP_Planted = function( trigger )
	{
		if ( Map.Allied_CP )
		{
			Map.Allied_CP_Dyno += 1;

			Util.MapDebugPrint( "Allied_CP_Planted" );
		}
		else
		{
			Map.Axis_CP_Dyno += 1;

			Util.MapDebugPrint( "Axis_CP_Planted" );
		}
	},

	CP_Defused = function( trigger )
	{
		if ( Map.Allied_CP )
		{
			Map.Allied_CP_Dyno -= 1;

			Util.MapDebugPrint( "Allied_CP_Defused" );
		}
		else
		{
			Map.Axis_CP_Dyno -= 1;

			Util.MapDebugPrint( "Axis_CP_Defused" );
		}
	},

	Axis_CP_Built = function( trigger )
	{
		Map.Axis_CP = true;

		Util.MapDebugPrint( "Axis_CP_Built" );

		if ( !Map.Wood_Barrier or !Map.Bridge_Gate_Generator or !Map.Castle_Out_Post_Axis )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"PLANT_Neutral_Command_Post",
			});
		}
	},

	Axis_CP_Destroyed = function( trigger )
	{
		Map.Axis_CP = false;

		Util.MapDebugPrint( "Axis_CP_Destroyed" );

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"PLANT_Neutral_Command_Post",
		});
	},

	SetSpawn1 = function(bot)
	{
		if (bot.GetTeam() == TEAM.AXIS)
		{
			if ( tableCount(Map.count_CA_ally_all) < 1 )
			{
				if ( !Map.Bridge_Out_Post_Axis and !Map.Castle_Out_Post_Axis )
				{
					bot.ChangeSpawnPoint(1);	//Castle armery
				}
				else if ( !Map.Bridge_Out_Post_Axis and Map.Castle_Out_Post_Axis )
				{
					if ( bot.HasRole(ROLE.DEFENDER) or bot.HasRole(ROLE.DEFENDER1) )
					{
						bot.ChangeSpawnPoint(1);	//Castle armery
					}
					else
					{
						goal=bot.GetMapGoalName();

						if ( goal == "MOBILEMG42_Axis_CastleOutPost_00" or goal == "MOBILEMG42_Axis_CastleOutPost_02" )
						{
							bot.ChangeSpawnPoint(1);	//Castle armery
						}
						else
						{
							bot.ChangeSpawnPoint(4);	//Castle Out Post
						}
					}
				}
				else if ( Map.Bridge_Out_Post_Axis and !Map.Castle_Out_Post_Axis )
				{
					if( RandInt(0,9) < 5 )
					{
						bot.ChangeSpawnPoint(1);	//Castle armery
					}
					else
					{
						bot.ChangeSpawnPoint(3);	//Bridge Out Post
					}
				}
				else
				{
					if ( tableCount(Map.count_BBG_ally_all) < 1 )
					{
						bot.ChangeSpawnPoint(3);	//Bridge Out Post
					}
					else
					{
						if ( bot.HasRole(ROLE.DEFENDER) or bot.HasRole(ROLE.DEFENDER1) )
						{
							bot.ChangeSpawnPoint(1);	//Castle armery
						}
						else
						{
							goal=bot.GetMapGoalName();

							if ( goal == "MOBILEMG42_Axis_CastleOutPost_00" or goal == "MOBILEMG42_Axis_CastleOutPost_02" )
							{
								bot.ChangeSpawnPoint(1);	//Castle armery
							}
							else
							{
								bot.ChangeSpawnPoint(4);	//Castle Out Post
							}
						}
					}
				}
			}
			else
			{
				bot.ChangeSpawnPoint(1);	//Castle armery
			}
		}
		else
		{
			if ( Map.Bridge_Out_Post_Axis and Map.Castle_Out_Post_Axis )
			{
				bot.ChangeSpawnPoint(2);	//Tunnel Entrance
			}
			else if ( !Map.Bridge_Out_Post_Axis and Map.Castle_Out_Post_Axis )
			{
				bot.ChangeSpawnPoint(3);	//Bridge Out Post
			}
			else if ( Map.Bridge_Out_Post_Axis and !Map.Castle_Out_Post_Axis )
			{
				if( RandInt(0,9) < 5 )
				{
					bot.ChangeSpawnPoint(4);	//Castle Out Post
				}
				else
				{
					bot.ChangeSpawnPoint(2);	//Tunnel Entrance
				}
			}
			else
			{
				if( RandInt(0,9) < 5 )
				{
					bot.ChangeSpawnPoint(3);	//Bridge Out Post
				}
				else
				{
					bot.ChangeSpawnPoint(4);	//Castle Out Post
				}
			}
		}
	},

	SetSpawn = function()
	{
		foreach(bot in BotTable)
		{
			Map.SetSpawn1(bot);
		}
	},

	WP_Wait = function()
	{
		while ( Server.Team[TEAM.AXIS].NumBots < 1 )
		{
			sleep(1);
		}

		if ( Server.Team[TEAM.AXIS].NumBots > 0 )
		{
			foreach ( id and bot in BotTable )
			{
				if ( bot.GetTeam() == TEAM.AXIS )
				{
					while ( Server.Team[TEAM.AXIS].NumBots > 0 and bot.GetReinforceTime() > 2 )
					{
						sleep(1);
					}

					Util.MapDebugPrint("Closing waypoint");

					Wp.SetWaypointFlag( "Wait_WP", "closed", true );

					sleep(4);

					Util.MapDebugPrint("Opening waypoint");
					Wp.SetWaypointFlag( "Wait_WP", "closed", false );

					Map.WP_Wait();
				}
			}
		}
	},

	Behind_Bridge_Gate =
	{
		Name = "Behind_Bridge_Gate",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if ( GetEntTeam(ent) == TEAM.ALLIES )
			{
				if (Map.count_BBG_ally_all[ent])
				{
					Map.count_BBG_ally_all[ent] += 1;
				}
				else
				{
					Map.count_BBG_ally_all[ent] = 1;
				}
				Util.MapDebugPrint("Allies behind bridge gate: " + tableCount(Map.count_BBG_ally_all));

				bot = Util.IsBot(ent);
				if(bot)
				{
					bot.SetRoles(ROLE.AMBUSHER);
				}

				if ( tableCount(Map.count_BBG_ally_all) > 0 )
				{
					Map.SetSpawn();
				}

				SetAvailableMapGoals( TEAM.AXIS, false, {
					".*_Bridge_Out_Post_.*",
					".*_Axis_BridgeOutPost_.*",
					"CHECKPOINT_forward_spawn",
				});

				Util.SetMaxUsers( 2, "BUILD_Bridge_Gate_Generator" );

				if ( !Map.Bridge_Out_Post_Axis )
				{
					SetGoalRole( "CHECKPOINT_forward_spawn", ROLE.INFILTRATOR );
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"CHECKPOINT_forward_spawn",
					});
				}

				if ( tableCount(Map.count_CR_ally_all) < 1 and tableCount(Map.count_CA_ally_all) < 1 )
				{
					if ( !Map.Allied_CP and !Map.Axis_CP )
					{
						SetAvailableMapGoals( TEAM.AXIS, true, {
							"BUILD_Neutral_Command_Post",
						});
					}

					if ( !Map.Side_Tower )
					{
						SetAvailableMapGoals( TEAM.AXIS, true, {
							"BUILD_Side_Tower",
						});
					}

					SetAvailableMapGoals( TEAM.AXIS, true, {
						".*_Axis_CastleOutPost_.*",
					});

					if ( Map.Side_Wall )
					{
						SetAvailableMapGoals( TEAM.AXIS, false, {
							".*_Axis_CastleOutPost_4.*",
							"MOBILEMG42_Axis_CastleOutPost_50",
						});
					}

					if ( Map.Castle_Out_Post_Axis )
					{
						SetAvailableMapGoals( TEAM.AXIS, true, {
							".*_Castle_Out_Post",
						});
					}
					else
					{
						SetGoalRole( "CHECKPOINT_forward_spawn2", {ROLE.DEFENDER2, ROLE.DEFENDER3} );
					}
				}
			}
		},
		OnExit = function(ent)
		{
			if (Map.count_BBG_ally_all[ent])
			{
				if (Map.count_BBG_ally_all[ent] > 1)
				{
					Map.count_BBG_ally_all[ent] -= 1;
				}
				else
				{
					Map.count_BBG_ally_all[ent] = null;
				}

				Util.MapDebugPrint("Allies behind bridge gate: " + tableCount(Map.count_BBG_ally_all));
			};

			bot = Util.IsBot(ent);
			if(bot)
			{
				bot.ClearRoles(ROLE.AMBUSHER);
			}

			if ( tableCount(Map.count_BBG_ally_all) < 1 )
			{
				Map.SetSpawn();

				SetAvailableMapGoals( TEAM.AXIS, false, {
					".*_Castle_Out_Post",
					".*_Axis_CastleOutPost_.*",
				});

				if ( !Map.Allied_CP and !Map.Axis_CP )
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						"BUILD_Neutral_Command_Post",
					});
				}

				Util.SetMaxUsers( 99, "BUILD_Bridge_Gate_Generator" );

				if ( !Map.Side_Tower )
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						"BUILD_Side_Tower",
					});
				}

				if ( Map.Castle_Out_Post_Axis )
				{
					ClearGoalRole( "CHECKPOINT_forward_spawn", ROLE.INFILTRATOR );

					if ( !Map.Bridge_Out_Post_Axis )
					{
						SetAvailableMapGoals( TEAM.AXIS, true, {
							"CHECKPOINT_forward_spawn",
						});
					}
					else
					{
						SetAvailableMapGoals( TEAM.AXIS, true, {
							".*_Bridge_Out_Post_.*",
							".*_Axis_BridgeOutPost_.*",
						});
					}

					if ( !Map.Bridge_Gate_Generator )
					{
						SetAvailableMapGoals( TEAM.AXIS, true, {
							"BUILD_Bridge_Gate_Generator",
						});
					}
					else
					{
						if ( Map.Wood_Barrier )
						{
							SetAvailableMapGoals( TEAM.ALLIES, false, {
								".*",
							});

							SetAvailableMapGoals( TEAM.ALLIES, true, {
								"ROUTE_.*",
							});

							if ( Map.Wood_Barrier )
							{
								Util.DisableGoal( "ROUTE_WoodenBridge1" );
								Util.DisableGoal( "ROUTE_WoodenBridge2" );
							}
							if ( Map.Castle_Gate_Generator )
							{
								Util.DisableGoal( "ROUTE_Castle_Gate1" );
							}
							if ( Map.Side_Wall )
							{
								Util.DisableGoal( "ROUTE_SideWallRoute" );
							}
							if ( Map.Bridge_Gate_Generator )
							{
								Util.DisableGoal( "ROUTE_BridgeGate1" );
								Util.DisableGoal( "ROUTE_BridgeGate2" );
							}

							ClearGoalRole( "CHECKPOINT_forward_spawn2", { ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3} );
							SetGoalRole( "CHECKPOINT_forward_spawn2", ROLE.INFILTRATOR );

							SetAvailableMapGoals( TEAM.ALLIES, true, {
								"AMMOCAB_south_ammocabinet_1",
								"HEALTHCAB_south_healthcabinet_1",
								"PLANT_Bridge_Gate_Generator",
								"PLANT_Wood_Barrier",
								"CHECKPOINT_forward_spawn",
								"CHECKPOINT_forward_spawn2",
								".*_Allies_BridgeOutPost_.*",
							});

							if ( Map.Castle_Gate_Generator )
							{
								SetGoalRole( "PLANT_Bridge_Gate_Generator_1", ROLE.INFILTRATOR );

								SetAvailableMapGoals( TEAM.ALLIES, true, {
									"PLANT_Bridge_Gate_Generator_1",
								});
							}
						}
					}
				}
				else
				{
					ClearGoalRole( "CHECKPOINT_forward_spawn2", {ROLE.DEFENDER2, ROLE.DEFENDER3} );

					if ( !Map.Bridge_Out_Post_Axis )
					{
						SetGoalRole( "CHECKPOINT_forward_spawn", ROLE.INFILTRATOR );
						SetAvailableMapGoals( TEAM.AXIS, true, {
							"CHECKPOINT_forward_spawn",
						});
					}
				}
			}
		},
	},

	Castle_Area =
	{
		Name = "Castle_Area",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if ( GetEntTeam(ent) == TEAM.ALLIES )
			{
				if (Map.count_CA_ally_all[ent])
				{
					Map.count_CA_ally_all[ent] += 1;
				}
				else
				{
					Map.count_CA_ally_all[ent] = 1;
				}

				Util.MapDebugPrint("Allies in Castle area: " + tableCount(Map.count_CA_ally_all));

				Util.SetMaxUsers( 1, "BUILD_Bridge_Gate_Generator" );

				bot = Util.IsBot(ent);
				if(bot)
				{
					bot.SetRoles(ROLE.ROAMER);
				}

				if ( tableCount(Map.count_CA_ally_all) == 1 )
				{
					Map.SetSpawn();
				}

				if ( !Map.Side_Tower )
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						"BUILD_Side_Tower",
					});
				}

				if ( Map.Allied_CP )
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						"PLANT_Neutral_Command_Post",
					});
				}

				if ( !Map.Allied_CP and !Map.Axis_CP )
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						"BUILD_Neutral_Command_Post",
					});
				}

				if ( !Map.Bridge_Gate_Generator )
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						"BUILD_Bridge_Gate_Generator",
					});
				}

				if ( !Map.Castle_Gate_Generator )
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						"BUILD_Bridge_Gate_Generator_1",
					});
				}

				SetAvailableMapGoals( TEAM.AXIS, false, {
					".*_Castle_Out_Post",
					".*_Axis_CastleOutPost_.*",
				});

				SetAvailableMapGoals( TEAM.AXIS, true, {
					"MOUNTMG42_Castle_Roof",
					"REPAIRMG42_Castle_Roof",
					".*_Axis_CastleArea_.*",
				});

				if ( !Map.Castle_Out_Post_Axis )
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						"CHECKPOINT_forward_spawn2",
					});

					ClearGoalRole( "CHECKPOINT_forward_spawn2", {ROLE.DEFENDER2, ROLE.DEFENDER3} );

					yield();

					if ( !Map.Castle_Out_Post_Axis )
					{
						SetGoalRole( "CHECKPOINT_forward_spawn2", ROLE.INFILTRATOR );

						SetAvailableMapGoals( TEAM.AXIS, true, {
							"CHECKPOINT_forward_spawn2",
						});
					}
				}
			}
		},
		OnExit = function(ent)
		{
			if (Map.count_CA_ally_all[ent])
			{
				if (Map.count_CA_ally_all[ent] > 1)
				{
					Map.count_CA_ally_all[ent] -= 1;
				}
				else
				{
					Map.count_CA_ally_all[ent] = null;
					Util.MapDebugPrint("Allies in Castle area: " + tableCount(Map.count_CA_ally_all));
				}
			}

			bot = Util.IsBot(ent);
			if(bot)
			{
				bot.ClearRoles(ROLE.ROAMER);
			}

			if ( tableCount(Map.count_CA_ally_all) < 1 )
			{
				Map.SetSpawn();

				SetGoalPriority( "DEFEND_Axis_CastleOutPost_4.*", 0.56, TEAM.AXIS, 0 );
				SetGoalPriority( "MOUNTMG42_Castle_Out_Post", 0.70, TEAM.AXIS, 0 );
				SetGoalPriority( "ARTILLERY_S_Axis_CastleOutPost_.*", 0.80, TEAM.AXIS, 0 );
				SetGoalPriority( "CALLARTILLERY_Axis_CastleOutPost_.*", 0.80, TEAM.AXIS, 0 );
				SetGoalPriority( "REPAIRMG42_Castle_Out_Post", 0.81, TEAM.AXIS, 0 );
				SetGoalPriority( "MOBILEMG42_Axis_CastleOutPost_.*", 0.95, TEAM.AXIS, CLASS.SOLDIER );

				if ( tableCount(Map.count_BBG_ally_all) > 0 )
				{
					Util.SetMaxUsers( 2, "BUILD_Bridge_Gate_Generator" );
				}
				else
				{
					Util.SetMaxUsers( 99, "BUILD_Bridge_Gate_Generator" );
				}

				SetAvailableMapGoals( TEAM.AXIS, false, {
					"MOUNTMG42_Castle_Roof",
					".*_Axis_CastleArea_.*",
				});

				if ( !Map.Castle_Gate_Generator )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"BUILD_Bridge_Gate_Generator_1",
					});
				}

				if ( !Map.Bridge_Gate_Generator )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"BUILD_Bridge_Gate_Generator",
					});
				}

				if ( Map.Allied_CP )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"PLANT_Neutral_Command_Post",
					});
				}

				if ( !Map.Allied_CP and !Map.Axis_CP )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"BUILD_Neutral_Command_Post",
					});
				}

				if ( tableCount(Map.count_BBG_ally_all) > 0 )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						".*_Axis_CastleOutPost_.*",
					});

					if ( Map.Side_Wall )
					{
						SetAvailableMapGoals( TEAM.AXIS, false, {
							".*_Axis_CastleOutPost_4.*",
							"MOBILEMG42_Axis_CastleOutPost_50",
						});
					}
				}

				if ( Map.Castle_Out_Post_Axis )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						".*_Castle_Out_Post",
					});

					if ( !Map.Side_Tower )
					{
						SetAvailableMapGoals( TEAM.AXIS, true, {
							"BUILD_Side_Tower",
						});
					}
				}
				else
				{
					ClearGoalRole( "CHECKPOINT_forward_spawn2", ROLE.INFILTRATOR );

					if ( !Map.Side_Wall )
					{
						SetGoalRole( "CHECKPOINT_forward_spawn2", {ROLE.DEFENDER2, ROLE.DEFENDER3} );
					}
				}

				if ( Map.Side_Wall and Map.Castle_Gate_Generator )
				{
					if ( Map.Castle_Roof )
					{
						SetAvailableMapGoals( TEAM.ALLIES, false, {
							"PLANT_Castle_Roof",
							"MOUNTMG42_Castle_Roof",
							".*_Allies_CastleArea_.*",
						});
					}
					else
					{
						if ( Map.Radio_1 )
						{
							SetAvailableMapGoals( TEAM.ALLIES, false, {
								".*_Allies_CastleRoomRadio1_.*",
								"PLANT_Radio_1",
							});
						}

						if ( Map.Radio_2 )
						{
							SetAvailableMapGoals( TEAM.ALLIES, false, {
								".*_Allies_CastleRoomRadio2_.*",
								"PLANT_Radio_2",
							});
						}
					}
				}
			}
		},
	},

	Castle_Room =
	{
		Name = "Castle_Room",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if ( GetEntTeam(ent) == TEAM.ALLIES )
			{
				Map.count_CR_ally_all[ent]=true;
				Util.MapDebugPrint("Allies in Castle room: " + tableCount(Map.count_CR_ally_all));

				if ( !Map.Castle_Out_Post_Axis )
				{
					Util.SetMaxUsers( 1, "CHECKPOINT_forward_spawn2" );
				}

				SetGoalPriority( ".*_Castle_Roof", 0.60, TEAM.AXIS, 0 );

				SetAvailableMapGoals( TEAM.AXIS, false, {
					"MOUNTMG42_Castle_Roof",
					".*_Axis_CastleArea_.*",
				});

				SetAvailableMapGoals( TEAM.AXIS, true, {
					".*_Axis_CastleRoom.*",
				});
			}
		},
		OnExit = function(ent)
		{
			if (Map.count_CR_ally_all[ent])
			{
				Map.count_CR_ally_all[ent]=null;
				Util.MapDebugPrint("Allies in Castle room: " + tableCount(Map.count_CR_ally_all));
			};

			if ( tableCount(Map.count_CR_ally_all) < 1 )
			{
				Util.SetMaxUsers( 99, "CHECKPOINT_forward_spawn2" );

				SetGoalPriority( "MOUNTMG42_Castle_Roof", 0.70, TEAM.AXIS, 0 );
				SetGoalPriority( "REPAIRMG42_Castle_Roof", 0.81, TEAM.AXIS, 0 );

				SetAvailableMapGoals( TEAM.AXIS, false, {
					".*_Axis_CastleRoom.*",
				});

				if ( tableCount(Map.count_CA_ally_all) > 0 )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"MOUNTMG42_Castle_Roof",
						"REPAIRMG42_Castle_Roof",
						".*_Axis_CastleArea_.*",
					});
				}

				if ( Map.Side_Wall and Map.Castle_Gate_Generator and tableCount(Map.count_CA_ally_all) < 1 )
				{
					if ( !Map.Castle_Roof )
					{
						if ( Map.Radio_1 )
						{
							SetAvailableMapGoals( TEAM.ALLIES, false, {
								".*_Allies_CastleRoomRadio1_.*",
								"PLANT_Radio_1",
							});
						}

						if ( Map.Radio_2 )
						{
							SetAvailableMapGoals( TEAM.ALLIES, false, {
								".*_Allies_CastleRoomRadio2_.*",
								"PLANT_Radio_2",
							});
						}
					}
				}
			}
		},
	},

	ViewDistanceTrigger =
	{
		Name = "ViewDistanceTrigger",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			b = Util.IsBot(ent);
			if (b)
			{
				b.TriggerOldViewDistance = b.MaxViewDistance;
				b.MaxViewDistance = b.TriggerOldViewDistance * 0.30;
			}
		},
		OnExit = function(ent)
		{
			b = Util.IsBot(ent);
			if (b)
			{
				b.MaxViewDistance = b.TriggerOldViewDistance;
			}
		},
	},
};

global OnMapLoad = function()
{
	OnTrigger( "Axis have built the Bridge Gate Generator!", Map.Bridge_Gate_Generator_Built );
	OnTrigger( "Allies have damaged the Bridge Gate Generator!", Map.Bridge_Gate_Generator_Destroyed );

	OnTrigger( "Planted at Bridge Gate Generator.", Map.Generator_Planted );
	OnTrigger( "Defused at Bridge Gate Generator.", Map.Generator_Defused );

	OnTrigger( "Axis have built the Castle Gate Generator!", Map.Castle_Gate_Generator_Built );
	OnTrigger( "Allies have damaged the Castle Gate Generator!", Map.Castle_Gate_Generator_Destroyed );

	OnTrigger( "Axis team have built the Castle Side Tower!", Map.Side_Tower_Built );
	OnTrigger( "Planted at Side Tower.", Map.Side_Tower_Planted );
	OnTrigger( "Defused at Side Tower.", Map.Side_Tower_Defused );
	OnTrigger( "Allied team have destroyed the Castle Side Tower!", Map.Side_Tower_Destroyed );

	OnTrigger( "Planted at Castle Roof.", Map.Castle_Roof_Planted );
	OnTrigger( "Defused at Castle Roof.", Map.Castle_Roof_Defused );
	OnTrigger( "The Allied team Have blown a hole in the castle roof!", Map.Castle_Roof_Destroyed );

	OnTrigger( "Planted at Radio #1.", Map.Radio_1_Planted );
	OnTrigger( "Defused at Radio #1.", Map.Radio_1_Defused );
	OnTrigger( "Allied team have destroyed the Radio stack #1!", Map.Radio_1_Destroyed );

	OnTrigger( "Planted at Radio #2.", Map.Radio_2_Planted );
	OnTrigger( "Defused at Radio #2.", Map.Radio_2_Defused );
	OnTrigger( "Allied team have destroyed the Radio stack #2!", Map.Radio_2_Destroyed );

	OnTrigger( "Planted at Side Wall.", Map.Side_Wall_Planted );
	OnTrigger( "Defused at Side Wall.", Map.Side_Wall_Defused );
	OnTrigger( "The Allied team has destroyed Castle Side Wall!", Map.Side_Wall_Destroyed );

	OnTrigger( "Planted at Wood Barrier.", Map.Wood_Barrier_Planted );
	OnTrigger( "Defused at Wood Barrier.", Map.Wood_Barrier_Defused );
	OnTrigger( "The Allied team has destroyed the Wooden Barrier!", Map.Wood_Barrier_Destroyed );

	OnTrigger( "axis_capture_forward_spawn", Map.Bridge_Out_Post_Axis_Captured );
	OnTrigger( "axis_reclaims_forward_spawn", Map.Bridge_Out_Post_Axis_Captured );
	OnTrigger( "allies_reclaims_forward_spawn", Map.Bridge_Out_Post_Allies_Captured );
	OnTrigger( "allies_capture_forward_spawn", Map.Bridge_Out_Post_Allies_Captured );

	OnTrigger( "axis_capture_forward_spawn2", Map.Castle_Out_Post_Axis_Captured );
	OnTrigger( "axis_reclaims_forward_spawn2", Map.Castle_Out_Post_Axis_Captured );
	OnTrigger( "allies_reclaims_forward_spawn2", Map.Castle_Out_Post_Allies_Captured );
	OnTrigger( "allies_capture_forward_spawn2", Map.Castle_Out_Post_Allies_Captured );

	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_CP_Built );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_CP_Destroyed );

	OnTrigger( "Planted at the Neutral Command Post.", Map.CP_Planted );
	OnTrigger( "Defused at the Neutral Command Post.", Map.CP_Defused );

	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_CP_Built );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_CP_Destroyed );

	if ( Map.Debug )
	{
		Util.DebugColorString = "^3";
	}

	Util.DisableGoal( ".*", true );

	Util.DisableGoal( "ROUTE_WoodenBridge1" );
	Util.DisableGoal( "ROUTE_WoodenBridge2" );
	Util.DisableGoal( "ROUTE_Castle_Gate1" );
	Util.DisableGoal( "ROUTE_SideWallRoute" );
	Util.DisableGoal( "ROUTE_BridgeGate1" );
	Util.DisableGoal( "ROUTE_BridgeGate2" );


	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"AMMOCAB_south_ammocabinet_1",
		"HEALTHCAB_south_healthcabinet_1",
		"PLANT_Bridge_Gate_Generator",
		"PLANT_Wood_Barrier",
		"CHECKPOINT_forward_spawn",
		"CHECKPOINT_forward_spawn2",
		".*_Allies_BridgeOutPost_.*",
	});

	SetAvailableMapGoals( TEAM.AXIS, true, {
		".*_Bridge_Out_Post_.*",
		"AMMOCAB_.*",
		"HEALTHCAB_.*",
		".*_Axis_BridgeOutPost_.*",
	});

	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 1, "REPAIRMG42_.*" );
	Util.SetMaxUsers( 1, "PLANT_Side_Tower" );
	Util.SetMaxUsers( 1, ".*_Neutral_Command_Post" );
	Util.SetMaxUsers( 2, "PLANT_Bridge_Gate_Generator" );
	Util.SetMaxUsers( 2, "ROUTE_HiddenTunnel_.*" );

	Util.AddUseWp( "CHECKPOINT_forward_spawn", "Flag_1" );
	Util.AddUseWp( "CHECKPOINT_forward_spawn", "Flag_2" );
	Util.AddUseWp( "CHECKPOINT_forward_spawn", "Flag_3" );
	Util.AddUseWp( "CHECKPOINT_forward_spawn", "Flag_4" );

	Util.AddUseWp( "CHECKPOINT_forward_spawn2", "Flag_5" );
	Util.AddUseWp( "CHECKPOINT_forward_spawn2", "Flag_6" );
	Util.AddUseWp( "CHECKPOINT_forward_spawn2", "Flag_7" );
	Util.AddUseWp( "CHECKPOINT_forward_spawn2", "Flag_8" );

	Util.AddUseWp( "PLANT_Wood_Barrier", "Wood_Barrier_1" );
	Util.AddUseWp( "PLANT_Wood_Barrier", "Wood_Barrier_2" );

	Util.AddUseWp( "PLANT_Side_Wall", "Side_wall_1" );

	Util.AddUseWp( "BUILD_Side_Tower", "Side_Tower_2" );

	Util.AddUseWp( "PLANT_Radio_1", "Radio_1_1" );

	Util.AddUseWp( "PLANT_Radio_2", "Radio_2_1" );

	SetGoalPriority( "DEFEND_Axis_CastleOutPost_.*", 0.55, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleOutPost_4.*", 0.56, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleOutPost_1.*", 0.58, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleOutPost_10", 0.59, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleOutPost_11", 0.59, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleOutPost_12", 0.59, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleOutPost_13", 0.59, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleOutPost_14", 0.59, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleArea_.*", 0.60, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleArea_2.*", 0.61, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleRoom.*", 0.65, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleRoomRadio11_.*", 0.64, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleRoomRadio21_.*", 0.64, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleRoomRadio1_.*", 0.67, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleRoomRadio1_00", 0.66, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleRoomRadio1_01", 0.66, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_CastleRoomRadio2_.*", 0.66, TEAM.AXIS, 0 );
	SetGoalPriority( "CHECKPOINT_forward_spawn2", 0.71, TEAM.AXIS, 0 );
	SetGoalPriority( "BUILD_Bridge_Gate_Generator", 0.89, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "MOBILEMG42_Axis_BridgeOutPost_.*", 0.93, TEAM.AXIS, CLASS.SOLDIER );
	SetGoalPriority( "MOBILEMG42_Axis_CastleOutPost_.*", 0.95, TEAM.AXIS, CLASS.SOLDIER );
	SetGoalPriority( "MOBILEMG42_Axis_CastleArea_.*", 0.97, TEAM.AXIS, CLASS.SOLDIER );

	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio1_05", 0.51, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio1_06", 0.51, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio1_07", 0.51, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio1_09", 0.51, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio1_09", 0.51, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio1_00", 0.52, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio1_01", 0.52, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio1_02", 0.52, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio1_03", 0.52, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio1_04", 0.52, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio2_06", 0.51, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio2_07", 0.51, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio2_08", 0.51, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio2_09", 0.51, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio2_00", 0.52, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio2_01", 0.52, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio2_02", 0.52, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio2_03", 0.52, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio2_04", 0.52, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allies_CastleRoomRadio2_05", 0.52, TEAM.ALLIES, 0 );
	SetGoalPriority( "PLANT_Bridge_Gate_Generator", 0.79, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_Bridge_Gate_Generator_1", 0.79, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_Neutral_Command_Post", 0.79, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_Side_Tower", 0.79, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "SMOKEBOMB_Allies_.*", 0.81, TEAM.ALLIES, CLASS.COVERTOPS );
	SetGoalPriority( "PLANT_Bridge_Gate_Generator", 0.81, TEAM.ALLIES, CLASS.COVERTOPS );
	SetGoalPriority( "CALLARTILLERY_Allies_CastleArea_45", 0.81, TEAM.ALLIES, CLASS.FIELDOPS );
	SetGoalPriority( "ARTILLERY_S_Allies_CastleArea_40", 0.81, TEAM.ALLIES, CLASS.FIELDOPS );
	SetGoalPriority( "PLANT_Bridge_Gate_Generator_1", 0.83, TEAM.ALLIES, CLASS.COVERTOPS );

	SetGoalRole( "DEFEND_Axis_CastleRoomRadio2_.*", ROLE.DEFENDER );
	SetGoalRole( "DEFEND_Axis_CastleRoomRadio1_.*", ROLE.DEFENDER1 );
	SetGoalRole( "DEFEND_Axis_CastleOutPost_1.*", { ROLE.DEFENDER, ROLE.DEFENDER1 } );
	SetGoalRole( "DEFEND_Axis_CastleOutPost_4.*", { ROLE.DEFENDER, ROLE.DEFENDER1 } );
	SetGoalRole( "PLANTMINE_Axis_CastleOutPost_6.*", { ROLE.DEFENDER, ROLE.DEFENDER1 } );
	SetGoalRole( "MOUNTMG42_Castle_Out_Post", { ROLE.DEFENDER2, ROLE.DEFENDER3 } );
	SetGoalRole( "DEFEND_Axis_CastleOutPost_2.*", { ROLE.DEFENDER2, ROLE.DEFENDER3 } );

	SetGoalRole( "ATTACK_Allies_SideWall_.*", ROLE.ATTACKER );
	SetGoalRole( "ATTACK_Allies_CastleArea_.*", ROLE.ATTACKER );

	SetGoalRole( "CHECKPOINT_forward_spawn2", ROLE.INFILTRATOR );
	SetGoalRole( "PLANT_Bridge_Gate_Generator_1", ROLE.INFILTRATOR );

	SetGoalRole( ".*_Allies_CastleOutPostSpawn_.*", ROLE.AMBUSHER );
	SetGoalRole( ".*_Allies_CastleArea_.*", { ROLE.AMBUSHER, ROLE.ROAMER } );

	Util.SetGoalPosition(3245.875, -2504.704, 1296.125, "HEALTHCAB_south_healthcabinet_1");
	Util.SetGoalPosition(3223.415, -3033.148, 1300.125, "BUILD_Bridge_Gate_Generator");
	Util.SetGoalPosition(-2542.967, 206.468, 1268.125, "BUILD_Bridge_Gate_Generator_1");
	Util.SetGoalPosition(-2524.834, 2272.105, 1250.058, "PLANT_Side_Tower");

	Util.SetGoalRange( "AIRSTRIKE_Allies_CastleArea_30", 1000);
	Util.SetGoalRange( "CALLARTILLERY_Allies_CastleArea_45", 1600);

	Wp.SetWaypointFlag( "Side_wall_1", "jump", false );
	Wp.SetWaypointFlag( "Side_wall_1", "sneak", false );
	Wp.SetWaypointFlag( "Side_Tower_1", "closed", true );
	Wp.SetWaypointFlag( "Side_Tower_3", "closed", true );
	Wp.SetWaypointFlag( "Wait_WP", "closed", false );

	WeaponTable.SetWeaponAvailability( CLASS.SOLDIER, WEAPON.MP40, true );
	WeaponTable.SetWeaponAvailability( CLASS.SOLDIER, WEAPON.THOMPSON, true );
	WeaponTable.SetWeaponAvailability( CLASS.SOLDIER, WEAPON.FLAMETHROWER, false );
	WeaponTable.SetWeaponAvailability( CLASS.SOLDIER, WEAPON.PANZERFAUST, false );	//many team kills
	WeaponTable.SetWeaponTeamAvailability ( TEAM.AXIS, CLASS.SOLDIER, WEAPON.MORTAR, false );

	RegionTrigger.Create(AABB(567.803,358.905,623.359,774.969,1115.081,743.802), "DisableCombatMovement", "Wooden_pillars");
	RegionTrigger.Create(AABB(567.803,358.905,623.359,774.969,1115.081,743.802), "DisableBotPush", "");
	RegionTrigger.Create(AABB(-920.875,1923.654,1221.652,-751.126,2436.705,1905.015), "DisableCombatMovement", "Jump_from_Roof1");
	RegionTrigger.Create(AABB(-920.875,1923.654,1221.652,-751.126,2436.705,1905.015), "DisableBotPush", "");
	RegionTrigger.Create(AABB(1060.342,1579.107,1226.020,1309.242,2002.305,1867.125), "DisableCombatMovement", "Jump_from_Roof2");
	RegionTrigger.Create(AABB(1060.342,1579.107,1226.020,1309.242,2002.305,1867.125), "DisableBotPush", "");
	RegionTrigger.Create(AABB(1471.125,2747.873,1745.125,1693.926,2919.469,1906.560), "DisableCombatMovement", "Jump_from_Roof3");
	RegionTrigger.Create(AABB(1471.125,2747.873,1745.125,1693.926,2919.469,1906.560), "DisableBotPush", "");
	RegionTrigger.Create(AABB(1415.125,2121.994,1454.375,1475.800,2680.875,1587.125), "DisableCombatMovement", "Above_Castle_cabinets");
	RegionTrigger.Create(AABB(1415.125,2121.994,1454.375,1475.800,2680.875,1587.125), "DisableBotPush", "");
	RegionTrigger.Create(AABB(-777.675,2421.100,1793.125,-486.433,2807.000,1867.136), "DisableCombatMovement", "Above_Castle_area1");
	RegionTrigger.Create(AABB(-777.675,2421.100,1793.125,-486.433,2807.000,1867.136), "DisableBotPush", "");
	RegionTrigger.Create(AABB(102.854,2027.460,1793.125,1497.513,2722.483,1867.135), "DisableCombatMovement", "Above_Castle_area2");
	RegionTrigger.Create(AABB(102.854,2027.460,1793.125,1497.513,2722.483,1867.135), "DisableBotPush", "");
	RegionTrigger.Create(AABB(-1112.875,2233.931,1745.125,-896.481,2507.948,1968.704), "DisableCombatMovement", "Axis_CastleArea_00");
	RegionTrigger.Create(AABB(-1112.875,2233.931,1745.125,-896.481,2507.948,1968.704), "DisableBotPush", "");

	RegionTrigger.Create(AABB(-629.882,1822.156,1497.125,-479.125,2031.275,1701.767), "DisableBotPush", "Castle_Armery_Spawn_Hole");
	RegionTrigger.Create(AABB(-1537.562,2349.912,1745.159,-1397.118,2418.328,1888.126), "DisableBotPush", "Axis_CastleArea_02");

	RegionTrigger.Create(AABB(2031.070,-2544.471,1222.762,2246.010,-2480.600,1383.443), "DisableCombatMovement", "Axis_BridgeOutPost_35");
	RegionTrigger.Create(AABB(527.017,-330.524,1009.800,831.760,1420.270,1335.575), "DisableCombatMovement", "Wooden_bridge_to_Castle_Gate");
	RegionTrigger.Create(AABB(2444.338,-990.167,1227.401,2611.652,2295.783,1375.013), "DisableCombatMovement", "Long_Wooden_bridge");
	RegionTrigger.Create(AABB(-2178.095,681.594,1193.263,-1862.036,1957.555,1310.465), "DisableCombatMovement", "Short_Wooden_bridge");
	RegionTrigger.Create(AABB(1555.125,2211.167,1218.574,1835.384,2969.968,1645.689), "DisableCombatMovement", "Side_Wall_Ramp");
	RegionTrigger.Create(AABB(1150.195,1919.126,1241.125,1536.874,2137.936,1404.086), "DisableCombatMovement", "Axis_CastleArea_01");
	RegionTrigger.Create(AABB(-1037.029,2648.568,1745.125,-751.165,2929.322,1819.135), "DisableCombatMovement", "CastleRoof_Hole");
	RegionTrigger.Create(AABB(-201.931,2112.309,1241.125,51.645,2297.865,1898.887), "DisableCombatMovement", "CastleAreaLadder");
	RegionTrigger.Create(AABB(-569.883,2749.072,1241.125,-342.619,2826.469,1420.767), "DisableCombatMovement", "Allies_CastleArea_21");

	OnTriggerRegion(AABB(-3835.561,-1404.874,454.490,3569.942,3810.964,2170.085), Map.Behind_Bridge_Gate);
	OnTriggerRegion(AABB(-1981.342,2311.125,1241.125,1600.875,3309.331,1994.051), Map.Castle_Area);
	OnTriggerRegion(AABB(-688.875,1919.125,1241.125,1600.875,2321.956,1982.515), Map.Castle_Area);
	OnTriggerRegion(AABB(-1928.875,2327.125,1313.125,-695.125,3240.875,1625.121), Map.Castle_Room);
	OnTriggerRegion(AABB(567.803,358.905,623.359,774.969,1115.081,743.802), Map.ViewDistanceTrigger);

	print( "^3Omni-bot map script and waypoints by ^1Q^2i^3k^4i ^3and ^1n^2a^4t^8i^3v^5e12 ^3for ^1" + GetMapName() + " ^3loaded." );

	Util.BotChat( 0, "say", "^3Omni-bot map script ^3by ^1Q^2i^3k^4i ^3and ^1n^2a^4t^8i^3v^5e12 ^3for ^3map ^7" + GetMapName(), 1 );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 130;

	Map.SetSpawn1(bot);
};

global InitializeRoutes = function()
{
	MapRoutes =
	{
		BUILD_Bridge_Gate_Generator =
		{
			ROUTE_CastleOutPostSpawn =
			{
				ROUTE_WoodenBridge1 =
				{
					ROUTE_WoodenBridge2 = {},
				},
			},
			ROUTE_CastleArmery_Spawn_1 =
			{
				ROUTE_WoodenBridge1 =
				{
					ROUTE_WoodenBridge2 = {},
				},
			},
			ROUTE_CastleArmery_Spawn_2 =
			{
				ROUTE_WoodenBridge1 =
				{
					ROUTE_WoodenBridge2 = {},
				},
			},
		},
		CHECKPOINT_forward_spawn =
		{
			ROUTE_TunnelEntrance_Spawn =
			{
				ROUTE_ToBridgeOutPost_Spawn =
				{
					ROUTE_ToBridgeOutPost_Spawn_R = {},
					ROUTE_ToBridgeOutPost_Spawn_L = {},
				},
			},
		},
		CHECKPOINT_forward_spawn2 =
		{
			ROUTE_CastleArmery_Spawn_1 =
			{
				ROUTE_CastleOutsideLadder =
				{
					ROUTE_CastleBack1 =
					{
						ROUTE_CastleBack = {},
					},
				},
				ROUTE_CastleOutsideStairs1 =
				{
					ROUTE_CastleOutsideStairs2 =
					{
						ROUTE_CastleBack1 =
						{
							ROUTE_CastleBack = {},
						},
					},
				},
			},
			ROUTE_CastleArmery_Spawn_2 =
			{
				ROUTE_CastleOutsideLadder =
				{
					ROUTE_CastleBack1 =
					{
						ROUTE_CastleBack = {},
					},
				},
				ROUTE_CastleOutsideStairs1 =
				{
					ROUTE_CastleOutsideStairs2 =
					{
						ROUTE_CastleBack1 =
						{
							ROUTE_CastleBack = {},
						},
					},
				},
			},
			ROUTE_Bridge_OutPost_Spawn =
			{
				ROUTE_WoodenBridge2 =
				{
					ROUTE_WoodenBridge1 =
					{
						ROUTE_Around_Castle_1 =
						{
							ROUTE_Around_Castle_2 = {},
						},
					},
				},
				ROUTE_BridgeGate1 =
				{
					ROUTE_BridgeGate2 = {},
					ROUTE_HiddenTunnel_1 =
					{
						ROUTE_HiddenTunnel_2 =
						{
							ROUTE_HiddenTunnel_3 =
							{
								ROUTE_HiddenTunnel_4 =
								{
									ROUTE_HiddenTunnel_5 =
									{
										ROUTE_Around_Castle_1 =
										{
											ROUTE_Around_Castle_2 = {},
										},
									},
								},
							},
						},
					},
				},
			},
			ROUTE_Bridge_OutPost_Spawn2 =
			{
				ROUTE_WoodenBridge2 =
				{
					ROUTE_WoodenBridge1 =
					{
						ROUTE_Around_Castle_1 =
						{
							ROUTE_Around_Castle_2 = {},
						},
					},
				},
				ROUTE_BridgeGate1 =
				{
					ROUTE_BridgeGate2 = {},
					ROUTE_HiddenTunnel_1 =
					{
						ROUTE_HiddenTunnel_2 =
						{
							ROUTE_HiddenTunnel_3 =
							{
								ROUTE_HiddenTunnel_4 =
								{
									ROUTE_HiddenTunnel_5 =
									{
										ROUTE_Around_Castle_1 =
										{
											ROUTE_Around_Castle_2 = {},
										},
									},
								},
							},
						},
					},
				},
			},
			ROUTE_TunnelEntrance_Spawn =
			{
				ROUTE_WoodenBridge2 =
				{
					ROUTE_WoodenBridge1 =
					{
						ROUTE_Around_Castle_1 =
						{
							ROUTE_Around_Castle_2 = {},
						},
					},
				},
				ROUTE_BridgeGate1 =
				{
					ROUTE_BridgeGate2 = {},
					ROUTE_HiddenTunnel_1 =
					{
						ROUTE_HiddenTunnel_2 =
						{
							ROUTE_HiddenTunnel_3 =
							{
								ROUTE_HiddenTunnel_4 =
								{
									ROUTE_HiddenTunnel_5 =
									{
										ROUTE_Around_Castle_1 =
										{
											ROUTE_Around_Castle_2 = {},
										},
									},
								},
							},
						},
					},
				},
			},
		},
		DEFEND_Axis_CastleOutPost_10 =
		{
			ROUTE_CastleArmery_Spawn_1 =
			{
				ROUTE_CastleOutsideLadder =
				{
					ROUTE_CastleLeftJump =
					{
						ROUTE_CastleLeftJump2 = {},
					},
				},
			},
			ROUTE_CastleArmery_Spawn_2 =
			{
				ROUTE_CastleOutsideLadder =
				{
					ROUTE_CastleLeftJump =
					{
						ROUTE_CastleLeftJump2 = {},
					},
				},
			},
		},
	};

	MapRoutes["DEFEND_Axis_CastleOutPost_2.*"] =
	{
		ROUTE_CastleArmery_Spawn_1 =
		{
			ROUTE_CastleOutsideLadder =
			{
				ROUTE_CastleAboveSpawnJump1 =
				{
					ROUTE_CastleOutsideGround1 = {},
				},
				ROUTE_CastleBack1 =
				{
					ROUTE_CastleBack = {},
				},
			},
			ROUTE_CastleOutsideStairs1 =
			{
				ROUTE_CastleOutsideStairs2 =
				{
					ROUTE_CastleAboveSpawnJump1 =
					{
						ROUTE_CastleOutsideGround1 = {},
					},
					ROUTE_CastleBack1 =
					{
						ROUTE_CastleBack = {},
					},
				},
			},
			ROUTE_CastleSpawnHoleJump = {},
		},
		ROUTE_CastleArmery_Spawn_2 =
		{
			ROUTE_CastleOutsideLadder =
			{
				ROUTE_CastleAboveSpawnJump1 =
				{
					ROUTE_CastleOutsideGround1 = {},
				},
				ROUTE_CastleBack1 =
				{
					ROUTE_CastleBack = {},
				},
			},
			ROUTE_CastleOutsideStairs1 =
			{
				ROUTE_CastleOutsideStairs2 =
				{
					ROUTE_CastleAboveSpawnJump1 =
					{
						ROUTE_CastleOutsideGround1 = {},
					},
					ROUTE_CastleBack1 =
					{
						ROUTE_CastleBack = {},
					},
				},
			},
		},
	};

	MapRoutes[".*_Axis_CastleArea_.*"] =
	{
		ROUTE_CastleArmery_Spawn_1 =
		{
			ROUTE_CastleOutsideLadder = {},
			ROUTE_CastleOutsideStairs1 =
			{
				ROUTE_CastleOutsideStairs2 = {},
			},
		},
		ROUTE_CastleArmery_Spawn_2 =
		{
			ROUTE_CastleOutsideLadder = {},
			ROUTE_CastleOutsideStairs1 =
			{
				ROUTE_CastleOutsideStairs2 = {},
			},
		},
	};

	MapRoutes["ATTACK_Allies_CastleArea_.*"] =
	{
		ROUTE_CastleOutPostSpawn =
		{
			ROUTE_Castle_Gate1 =
			{
				ROUTE_CastleOutsideStairs1 =
				{
					Weight=2,
					ROUTE_CastleOutsideStairs2 = {},
				},
				ROUTE_CastleOutsideLadder = {},
			},
		},
		ROUTE_Bridge_OutPost_Spawn =
		{
			ROUTE_WoodenBridge2 =
			{
				ROUTE_WoodenBridge1 =
				{
					ROUTE_SideWallRoute =
					{
						ROUTE_CastleOutsideStairs1 =
						{
							Weight=2,
							ROUTE_CastleOutsideStairs2 = {},
						},
						ROUTE_CastleOutsideLadder = {},
					},
					ROUTE_Castle_Gate1 =
					{
						ROUTE_CastleOutsideStairs1 =
						{
							Weight=2,
							ROUTE_CastleOutsideStairs2 = {},
						},
						ROUTE_CastleOutsideLadder = {},
					},
				},
			},
			ROUTE_BridgeGate1 =
			{
				ROUTE_BridgeGate2 =
				{
					ROUTE_SideWallRoute =
					{
						ROUTE_CastleOutsideStairs1 =
						{
							ROUTE_CastleOutsideStairs2 = {},
						},
						ROUTE_CastleOutsideLadder = {},
					},
					ROUTE_Castle_Gate1 =
					{
						ROUTE_CastleOutsideStairs1 =
						{
							Weight=2,
							ROUTE_CastleOutsideStairs2 = {},
						},
						ROUTE_CastleOutsideLadder = {},
					},
				},
			},
		},
		ROUTE_Bridge_OutPost_Spawn2 =
		{
			ROUTE_WoodenBridge2 =
			{
				ROUTE_WoodenBridge1 =
				{
					ROUTE_SideWallRoute =
					{
						ROUTE_CastleOutsideStairs1 =
						{
							Weight=2,
							ROUTE_CastleOutsideStairs2 = {},
						},
						ROUTE_CastleOutsideLadder = {},
					},
					ROUTE_Castle_Gate1 =
					{
						ROUTE_CastleOutsideStairs1 =
						{
							Weight=2,
							ROUTE_CastleOutsideStairs2 = {},
						},
						ROUTE_CastleOutsideLadder = {},
					},
				},
			},
			ROUTE_BridgeGate1 =
			{
				ROUTE_BridgeGate2 =
				{
					ROUTE_SideWallRoute =
					{
						ROUTE_CastleOutsideStairs1 =
						{
							Weight=2,
							ROUTE_CastleOutsideStairs2 = {},
						},
						ROUTE_CastleOutsideLadder = {},
					},
					ROUTE_Castle_Gate1 =
					{
						ROUTE_CastleOutsideStairs1 =
						{
							Weight=2,
							ROUTE_CastleOutsideStairs2 = {},
						},
						ROUTE_CastleOutsideLadder = {},
					},
				},
			},
		},
		ROUTE_TunnelEntrance_Spawn =
		{
			ROUTE_WoodenBridge2 =
			{
				ROUTE_WoodenBridge1 =
				{
					ROUTE_SideWallRoute =
					{
						ROUTE_CastleOutsideStairs1 =
						{
							Weight=2,
							ROUTE_CastleOutsideStairs2 = {},
						},
						ROUTE_CastleOutsideLadder = {},
					},
					ROUTE_Castle_Gate1 =
					{
						ROUTE_CastleOutsideStairs1 =
						{
							Weight=2,
							ROUTE_CastleOutsideStairs2 = {},
						},
						ROUTE_CastleOutsideLadder = {},
					},
				},
			},
			ROUTE_BridgeGate1 =
			{
				ROUTE_BridgeGate2 =
				{
					ROUTE_SideWallRoute =
					{
						ROUTE_CastleOutsideStairs1 =
						{
							Weight=2,
							ROUTE_CastleOutsideStairs2 = {},
						},
						ROUTE_CastleOutsideLadder = {},
					},
					ROUTE_Castle_Gate1 =
					{
						ROUTE_CastleOutsideStairs1 =
						{
							Weight=2,
							ROUTE_CastleOutsideStairs2 = {},
						},
						ROUTE_CastleOutsideLadder = {},
					},
				},
			},
		},
	};

	MapRoutes["CAMP_Allies_BridgeOutPost_.*"] = MapRoutes.CHECKPOINT_forward_spawn;
	MapRoutes["ATTACK_Allies_CastleRoom.*"] = MapRoutes["ATTACK_Allies_CastleArea_.*"];
	MapRoutes.PLANT_Castle_Roof = MapRoutes["ATTACK_Allies_CastleArea_.*"];
	MapRoutes.DEFEND_Axis_CastleOutPost_11 = MapRoutes.DEFEND_Axis_CastleOutPost_10;
	MapRoutes.DEFEND_Axis_CastleOutPost_12 = MapRoutes.DEFEND_Axis_CastleOutPost_10;
	MapRoutes.DEFEND_Axis_CastleOutPost_13 = MapRoutes.DEFEND_Axis_CastleOutPost_10;
	MapRoutes.DEFEND_Axis_CastleOutPost_14 = MapRoutes.DEFEND_Axis_CastleOutPost_10;
	MapRoutes.MOBILEMG42_Axis_CastleOutPost_00 = MapRoutes.DEFEND_Axis_CastleOutPost_10;
	MapRoutes.MOBILEMG42_Axis_CastleOutPost_02 = MapRoutes.DEFEND_Axis_CastleOutPost_10;
	MapRoutes["PLANTMINE_Axis_CastleOutPost_6.*"] = MapRoutes.DEFEND_Axis_CastleOutPost_10;

	Util.Routes(MapRoutes);
};
