global _MG = 
{
	AMMOCAB_allied_ammo = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2154.000, 7331.000, 370.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_axis_ammo = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(6558.000, 5963.000, 1142.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_CP_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.927, 0.325, 0.190),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2531.036, 6517.862, 307.738),
		Radius = 32,
	},
	ATTACK_CP_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.920, 0.374, 0.119),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2068.854, 6120.038, 355.320),
		Radius = 32,
	},
	ATTACK_FS_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.580, 0.804, -0.130),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1587.529, 3093.457, 429.235),
		Radius = 32,
	},
	ATTACK_Gate_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.206, -0.977, -0.055),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4974.606, 7499.650, 842.439),
		Radius = 32,
	},
	ATTACK_Gate_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.892, -0.181, 0.413),
		},
		DisableCM = 1,
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4312.118, 6324.002, 731.749),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_Gate_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.276, 0.961, -0.035),
		},
		DisableCM = 1,
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4974.400, 6184.865, 795.720),
		Radius = 32,
	},
	ATTACK_PG_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.943, 0.315, -0.102),
			[1] = Vec3(0.392, -0.917, -0.073),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6114.623, 7360.004, 1273.125),
		Radius = 32,
	},
	ATTACK_PG_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.449, -0.881, -0.152),
			[1] = Vec3(0.686, 0.723, -0.086),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6078.217, 7101.374, 1273.125),
		Radius = 32,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2338.000, 7070.500, 388.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_North_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(5199.000, 7979.000, 1112.000),
		TagName = "North MG42",
		TeamAvailability = 2,
	},
	BUILD_South_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(5247.000, 6027.000, 1112.000),
		TagName = "South MG42",
		TeamAvailability = 2,
	},
	CHECKPOINT_tunnelflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(2058.000, 5024.000, 510.000),
	},
	DEFEND_FS_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.853, 0.516, -0.078),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 90,
		Position = Vec3(1727.612, 3371.708, 421.684),
		Radius = 32,
	},
	DEFEND_FS_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.557, 0.829, -0.056),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 90,
		Position = Vec3(1411.257, 3186.579, 429.125),
		Radius = 32,
	},
	DEFEND_FS_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.023, -0.999, -0.043),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(899.780, 3811.381, 415.968),
		Radius = 32,
	},
	DEFEND_FS_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.972, -0.095, -0.217),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2413.074, 3702.899, 729.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_FS_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.939, 0.078, -0.334),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2419.111, 3455.833, 729.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Flag_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.471, 0.881, -0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1763.800, 4560.134, 439.125),
		Radius = 32,
	},
	DEFEND_Flag_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.325, -0.943, -0.077),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 90,
		Position = Vec3(1773.188, 4846.115, 439.125),
		Radius = 32,
	},
	DEFEND_PG_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.618, -0.786, 0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 90,
		Position = Vec3(7120.436, 7358.685, 1345.125),
		Radius = 32,
	},
	DEFEND_PG_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.689, 0.713, -0.128),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 90,
		Position = Vec3(7006.536, 7038.626, 1332.263),
		Radius = 32,
	},
	DEFEND_PG_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.387, -0.922, 0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6479.010, 7306.391, 1057.125),
		Radius = 32,
	},
	HEALTHCAB_allied_health = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2157.000, 7473.000, 369.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_axis_health = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(6212.000, 5962.000, 1141.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_Ax_FS_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.976, 0.216, 0.019),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(1448.260, 3346.898, 419.129),
	},
	MOBILEMG42_CP_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.987, 0.086, 0.137),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(2123.886, 6799.582, 310.407),
	},
	MOBILEMG42_PG_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.025, -0.018),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(7400.854, 7184.852, 1345.237),
	},
	MOUNTMG42_North_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(5094.000, 7896.000, 1140.000),
		TagName = "North MG42",
		TeamAvailability = 6,
	},
	MOUNTMG42_South_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(5094.000, 6104.000, 1140.000),
		TagName = "South MG42",
		TeamAvailability = 6,
	},
	MOUNTMG42_construction_track = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(5094.000, 6104.000, 1140.000),
		TeamAvailability = 6,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2341.000, 7034.500, 388.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_North_MG42 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(5096.000, 7893.000, 1096.500),
		TagName = "North MG42",
		TeamAvailability = 4,
	},
	PLANT_Outpost_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.176, -0.977, -0.121),
				},
				position = Vec3(5025.480, 7479.500, 863.784),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.009, 0.994, -0.109),
				},
				position = Vec3(5079.418, 6426.375, 856.992),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(5216.000, 6984.000, 900.000),
		TagName = "Outpost Gate",
		TeamAvailability = 4,
	},
	PLANT_Power_Grid = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.743, -0.668, -0.042),
				},
				position = Vec3(7117.565, 7319.881, 1368.203),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.350, 0.935, -0.059),
				},
				position = Vec3(7128.986, 7068.608, 1368.203),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(7312.000, 6888.000, 1408.000),
		TagName = "Power Grid",
		TeamAvailability = 4,
	},
	PLANT_South_MG42 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(5096.000, 6101.000, 1096.500),
		TagName = "South MG42",
		TeamAvailability = 4,
	},
	REPAIRMG42_North_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(5094.000, 7896.000, 1140.000),
		TagName = "North MG42",
		TeamAvailability = 6,
	},
	REPAIRMG42_South_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(5094.000, 6104.000, 1140.000),
		TagName = "South MG42",
		TeamAvailability = 6,
	},
	REPAIRMG42_construction_track = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(5094.000, 6104.000, 1140.000),
		TeamAvailability = 6,
	},
	ROUTE_AlSp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2429.926, -481.195, 113.125),
		Radius = 300,
	},
	ROUTE_AxSp_Corner = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5790.317, 4426.139, 849.125),
		Radius = 300,
	},
	ROUTE_AxSp_WH = 
	{
		GoalType = "ROUTE",
		Position = Vec3(7500.845, 4953.811, 1048.125),
		Radius = 300,
	},
	ROUTE_CP = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2059.938, 7709.918, 336.125),
		Radius = 325,
	},
	ROUTE_FS = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2497.654, 3691.037, 441.125),
		Radius = 320,
	},
	ROUTE_Flag = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1940.321, 5021.709, 439.125),
		Radius = 125,
	},
	ROUTE_Gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5145.800, 7057.372, 819.454),
		Radius = 125,
	},
	ROUTE_Ladders = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5928.396, 6647.979, 810.058),
		Radius = 125,
	},
	ROUTE_PG_Stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6459.148, 6941.015, 1057.125),
		Radius = 125,
	},
	ROUTE_Power_Grid = 
	{
		GoalType = "ROUTE",
		Position = Vec3(7316.404, 6953.752, 1344.125),
		Radius = 70,
	},
	ROUTE_Radio = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3616.704, 3813.800, 729.125),
		Radius = 125,
	},
	ROUTE_South_MG42 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5407.510, 6095.056, 1073.125),
		Radius = 125,
	},
	ROUTE_Tunnel_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3687.438, 6073.416, 18.125),
		Radius = 125,
	},
	ROUTE_Tunnel_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5429.658, 4976.561, 967.309),
		Radius = 125,
	},
	ROUTE_Tunnel_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6146.734, 7293.331, 361.133),
		Radius = 125,
	},
	ROUTE_Tunnel_T = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3687.632, 7279.081, 36.483),
		Radius = 125,
	},
	SNIPE_Al_CP_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.943, -0.233, 0.238),
		},
		DisableCM = 1,
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2486.408, 7207.663, 337.125),
		Radius = 32,
		Weapons = 
		{
			[33] = 1,
		},
	},
	SNIPE_Al_CP_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.921, -0.346, 0.177),
		},
		DisableCM = 1,
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2481.145, 7794.495, 337.125),
		Radius = 32,
		Weapons = 
		{
			[22] = 1,
			[33] = 1,
		},
	},
	SNIPE_Ax_FS_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.971, -0.065, -0.231),
		},
		GoalType = "Snipe",
		MaxCampTime = 300,
		MinCampTime = 90,
		Position = Vec3(1123.046, 3112.068, 765.125),
		Radius = 32,
	},
	Version = 1,
};