global _MG = 
{
	AMMOCAB_ammocab = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(6478.000, 806.000, 88.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2224.000, 2552.000, -60.000),
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Wooden_fence = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(8420.000, 748.000, 140.000),
		TagName = "Wooden fence",
		TeamAvailability = 2,
	},
	CAPPOINT_bridge = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(8216.812, -99.289, 121.125),
		TeamAvailability = 4,
	},
	CHECKPOINT_flag01 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(208.000, 3016.000, 682.000),
	},
	CHECKPOINT_flag02 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(2496.000, 2384.000, 328.000),
	},
	EXPLODE_Wooden_fence = 
	{
		CreateOnLoad = 0,
		GoalType = "EXPLODE",
		Position = Vec3(8260.000, 676.000, 168.000),
		TagName = "Wooden fence",
		TeamAvailability = 4,
	},
	FLAG_dynamite = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(6096.000, 664.000, 229.125),
		TeamAvailability = 4,
	},
	GRENADE_fence = 
	{
		Facing = Vec3(0.298, -0.951, 0.082),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(8179.967, 982.363, 84.988),
		PrimeGrenade = 1,
		TargetGoal = "EXPLODE_Wooden_fence",
		TraceInfo = 
		{
		},
		TeamAvailability = 4,
	},
	HEALTHCAB_healcab = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(6478.000, 738.000, 88.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2222.999, 2619.497, -60.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(6048.000, 568.000, 104.000),
		TeamAvailability = 4,
	},
	Version = 1,
};