global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(6585.000, -5229.000, 1.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(4110.000, -6769.000, -8.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_S_gun1_12 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-1955.119, 3522.707, 26.135),
		Radius = 64,
	},
	ARTILLERY_S_gun1_2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(141.873, 6267.917, 445.875),
		Radius = 64,
	},
	ARTILLERY_S_gun1_3 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-1918.419, 5508.014, 26.132),
		Radius = 64,
	},
	ARTILLERY_S_gun1_4 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-1914.959, 4469.443, 26.130),
		Radius = 64,
	},
	ARTILLERY_S_gun1_5 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-1928.282, 2826.772, 26.126),
		Radius = 64,
	},
	ATTACK_bridge_1 = 
	{
		AimVectors = 
		{
			Vec3(1.000, 0.017, 0.004),
			Vec3(-0.945, -0.326, 0.022),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-44.777, 6401.804, -34.870),
		Radius = 64,
	},
	ATTACK_bridge_2 = 
	{
		AimVectors = 
		{
			Vec3(0.994, 0.109, 0.009),
			Vec3(-1.000, 0.014, 0.025),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-106.702, 6149.897, -35.875),
		Radius = 64,
	},
	ATTACK_bridge_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.941, -0.335, 0.047),
			Vec3(1.000, -0.025, 0.018),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-905.522, 6182.680, -34.873),
		Radius = 64,
	},
	ATTACK_bridge_4 = 
	{
		AimVectors = 
		{
			Vec3(0.996, -0.083, 0.013),
			Vec3(-0.849, -0.528, 0.031),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-880.669, 6508.401, -34.874),
		Radius = 64,
	},
	ATTACK_cproom_1 = 
	{
		AimVectors = 
		{
			Vec3(0.072, -0.995, -0.064),
			Vec3(-0.251, -0.967, -0.041),
			Vec3(0.076, -0.995, -0.057),
		},
		GoalType = "Attack",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(4054.574, 2006.226, 277.130),
		Radius = 64,
	},
	ATTACK_cproom_2 = 
	{
		AimVectors = 
		{
			Vec3(0.423, -0.906, -0.003),
			Vec3(0.070, -0.996, -0.057),
			Vec3(0.619, 0.716, -0.324),
			Vec3(0.439, -0.898, -0.028),
		},
		GoalType = "Attack",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(3871.290, 1902.683, 277.141),
		Radius = 64,
	},
	ATTACK_gate_1 = 
	{
		AimVectors = 
		{
			Vec3(0.486, -0.874, -0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(3403.297, 7.615, -31.875),
		Radius = 64,
	},
	ATTACK_gate_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.274, -0.962, -0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(3798.506, 36.914, -31.875),
		Radius = 64,
	},
	ATTACK_gate_3 = 
	{
		AimVectors = 
		{
			Vec3(0.385, -0.923, 0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(3554.354, -3757.696, -39.875),
		Radius = 64,
		Stance = "crouch",
	},
	ATTACK_gate_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.168, -0.986, -0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(3923.769, -3378.848, -39.875),
		Radius = 64,
	},
	ATTACK_gate_5 = 
	{
		AimVectors = 
		{
			Vec3(-0.949, -0.306, 0.079),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(4025.439, -2005.564, -38.875),
		Radius = 32,
	},
	ATTACK_gate_6 = 
	{
		AimVectors = 
		{
			Vec3(-0.999, -0.050, 0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(4225.481, -2502.854, -38.875),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_gun1_1 = 
	{
		AimVectors = 
		{
			Vec3(0.094, 0.996, -0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2101.814, 1261.748, 9.128),
		Radius = 64,
	},
	ATTACK_gun1_2 = 
	{
		AimVectors = 
		{
			Vec3(0.533, 0.846, -0.029),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2838.765, 1164.630, 9.127),
		Radius = 64,
	},
	ATTACK_gun1_3 = 
	{
		AimVectors = 
		{
			Vec3(0.482, -0.876, -0.022),
			Vec3(0.838, 0.545, -0.027),
			Vec3(0.879, -0.477, 0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2825.258, 1780.777, 9.126),
		Radius = 64,
	},
	ATTACK_gun1_4 = 
	{
		AimVectors = 
		{
			Vec3(0.117, 0.993, 0.002),
			Vec3(-0.305, -0.952, -0.016),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2176.058, 1933.463, 9.126),
		Radius = 64,
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3920.000, 1953.000, 328.000),
		Range = 4000,
		TeamAvailability = 6,
	},
	CALLARTILLERY_gun12ndcall = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 64,
		Position = Vec3(-1851.275, -746.436, 189.132),
	},
	CALLARTILLERY_gun1call = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 64,
		Position = Vec3(-2554.478, -538.964, 189.127),
	},
	CAPPOINT_docsradio = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(4081.875, 1762.389, 277.130),
	},
	DEFEND_bridge_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.997, -0.075, 0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(227.617, 6412.516, -34.873),
		Radius = 64,
		Stance = "prone",
	},
	DEFEND_bridge_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.777, -0.627, 0.056),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(-1032.716, 6169.802, -29.028),
		Radius = 64,
	},
	DEFEND_bridge_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.677, -0.730, 0.098),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(-1166.829, 6522.366, -18.966),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_doc_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.026, 0.999, 0.042),
			Vec3(-0.658, 0.746, 0.101),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(5089.983, -6213.708, 392.125),
		Radius = 64,
	},
	DEFEND_doc_2 = 
	{
		AimVectors = 
		{
			Vec3(0.669, -0.743, -0.000),
			Vec3(-0.914, -0.405, 0.021),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(4436.170, -5060.105, 385.126),
		Radius = 64,
	},
	DEFEND_doc_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.933, -0.359, -0.009),
			Vec3(0.850, -0.527, 0.006),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(3813.333, -5000.028, 398.823),
		Radius = 64,
	},
	DEFEND_doc_4 = 
	{
		AimVectors = 
		{
			Vec3(0.992, 0.019, 0.128),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(1628.305, -6178.239, 392.125),
		Radius = 64,
	},
	DEFEND_doc_5 = 
	{
		AimVectors = 
		{
			Vec3(-0.411, 0.911, 0.033),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(3574.680, -5923.826, 393.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_doc_6 = 
	{
		AimVectors = 
		{
			Vec3(0.024, -0.993, 0.115),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(3199.175, -4763.634, 401.125),
		Radius = 32,
	},
	DEFEND_gun1_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.045, -0.995, 0.090),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(-2790.257, 1479.295, 8.125),
		Radius = 64,
		Stance = "crouch",
	},
	DEFEND_gun1_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.698, -0.716, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(-2157.281, 1605.778, 9.127),
		Radius = 64,
	},
	DEFEND_gun1_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.974, 0.223, 0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(-2117.850, -246.459, 4.125),
		Radius = 64,
	},
	DEFEND_gun1_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.508, -0.861, -0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(-1935.839, 2277.237, 25.129),
		Radius = 64,
		Stance = "prone",
	},
	DEFEND_gun1_5 = 
	{
		AimVectors = 
		{
			Vec3(0.020, -1.000, -0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(-2751.169, 2022.722, 8.125),
		Radius = 64,
	},
	DEFEND_gun2_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.454, 0.890, -0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(2874.795, 157.432, 401.130),
		Radius = 64,
	},
	DEFEND_gun2_2 = 
	{
		AimVectors = 
		{
			Vec3(0.088, 0.995, -0.036),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(2434.876, -25.846, 401.127),
		Radius = 64,
	},
	DEFEND_gun2_3 = 
	{
		AimVectors = 
		{
			Vec3(0.183, 0.983, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(2185.939, 139.367, 401.130),
		Radius = 64,
	},
	DEFEND_gun2_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.989, 0.148, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(3499.592, 2175.419, -38.873),
		Radius = 64,
	},
	DEFEND_gun2_5 = 
	{
		AimVectors = 
		{
			Vec3(-0.562, 0.827, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 30,
		Position = Vec3(3478.874, 1728.016, -38.872),
		Radius = 64,
	},
	FLAG_Documents = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(5457.000, -4686.000, 433.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(4247.000, -6769.000, -8.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_415 = 
	{
		AimVectors = 
		{
			Vec3(-0.743, 0.670, 0.017),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(3992.000, 3408.000, 112.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_415_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Name = "MOUNTMG42_415_1",
		Position = Vec3(3990.000, 3400.000, 364.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_453 = 
	{
		AimVectors = 
		{
			Vec3(-0.802, 0.597, -0.004),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(3990.000, 3400.000, 364.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_755 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Name = "MOUNTMG42_755",
		Position = Vec3(3992.000, 3408.000, 112.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_756 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Name = "MOUNTMG42_756",
		Position = Vec3(3990.000, 3400.000, 364.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_92 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Name = "MOUNTMG42_92",
		Position = Vec3(3992.000, 3408.000, 112.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_92_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Name = "MOUNTMG42_92_1",
		Position = Vec3(3990.000, 3400.000, 364.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	PLANT_AAgun2 = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.546, 0.834, -0.071),
				},
				position = Vec3(1943.335, -629.061, 424.125),
				stance = "stand",
			},
			{
				AimVectors = 
				{
					Vec3(-0.269, 0.963, -0.027),
				},
				position = Vec3(3192.918, -353.644, 420.786),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2403.915, 328.000, 527.810),
		TeamAvailability = 4,
	},
	PLANT_Dynamite_Wall_Of_The_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(429.500, 6301.998, 35.000),
		RandomUsePoint = 1,
		TeamAvailability = 4,
	},
	PLANT_Gun1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2468.000, 1354.915, 154.810),
		TeamAvailability = 4,
	},
	PLANT_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3919.001, 2020.500, 328.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_415 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3992.000, 3408.000, 112.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_415_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_415_1",
		Position = Vec3(3990.000, 3400.000, 364.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_453 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3990.000, 3400.000, 364.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_755 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_755",
		Position = Vec3(3992.000, 3408.000, 112.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_756 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_756",
		Position = Vec3(3990.000, 3400.000, 364.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_92 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_92",
		Position = Vec3(3992.000, 3408.000, 112.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_92_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_92_1",
		Position = Vec3(3990.000, 3400.000, 364.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5335.065, -5055.796, 33.126),
		Radius = 600,
	},
	ROUTE_bridgeway_6 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4285.269, 3531.863, 9.127),
		Radius = 125,
	},
	ROUTE_bunker1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2977.440, -5713.630, -38.860),
		Radius = 125,
	},
	ROUTE_bunker2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2759.677, -4715.758, -38.875),
		Radius = 125,
	},
	ROUTE_church = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4353.497, 5394.251, 9.140),
		Radius = 900,
	},
	ROUTE_g2_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1182.166, 2474.867, -38.875),
		Radius = 125,
	},
	ROUTE_g2_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2890.359, 2940.829, -38.832),
		Radius = 125,
	},
	ROUTE_g2_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4616.909, 5212.470, -39.875),
		Radius = 125,
	},
	ROUTE_g2_32 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4934.783, 3067.912, -34.875),
		Radius = 125,
	},
	ROUTE_house = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4191.092, 1283.810, 277.127),
		Radius = 400,
	},
	ROUTE_shaft = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2081.309, -3459.877, 235.125),
		Radius = 125,
	},
	Version = 1,
};