global _MG = 
{
	AMMOCAB_cabinet_ammo_model = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1409.000, 968.000, -98.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_fence1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.228, -0.972, -0.055),
			[1] = Vec3(0.884, 0.308, 0.351),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(550.076, -141.869, 9.125),
		Radius = 32,
	},
	ATTACK_fence2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.024, -1.000, -0.017),
			[1] = Vec3(0.706, 0.429, 0.564),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(741.682, -141.875, 9.125),
		Radius = 32,
	},
	ATTACK_fence3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.384, 0.663, 0.643),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(834.162, -72.086, 9.125),
		Radius = 32,
	},
	ATTACK_flag1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.122, 0.986, 0.112),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(186.716, -318.650, 9.346),
		Radius = 32,
	},
	ATTACK_flag2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.357, -0.916, 0.182),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(279.379, 118.430, 9.126),
		Radius = 32,
	},
	ATTACK_flag3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.657, -0.356, 0.664),
			[1] = Vec3(0.910, 0.340, 0.236),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-192.262, -328.608, 9.126),
		Radius = 32,
	},
	ATTACK_flag4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.886, -0.298, 0.355),
			[1] = Vec3(0.537, -0.840, 0.070),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-85.002, 134.472, 9.126),
		Radius = 32,
	},
	ATTACK_pump1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.393, -0.918, -0.058),
			[1] = Vec3(0.548, -0.835, 0.046),
		},
		GoalType = "Attack",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1129.590, 121.531, 9.125),
		Radius = 32,
	},
	ATTACK_pump2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.506, 0.860, -0.065),
			[1] = Vec3(0.514, 0.858, -0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1222.096, -124.294, 9.125),
		Radius = 32,
	},
	ATTACK_pump3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.609, -0.789, 0.083),
		},
		GoalType = "Attack",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1488.194, -128.134, 9.125),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_pump4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.984, -0.177, -0.001),
		},
		GoalType = "Attack",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1516.870, 89.660, 9.125),
		Radius = 32,
	},
	BUILD_2_Stage_Defense = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1104.875, -114.500, 32.000),
		Stance = "prone",
		TagName = "2 Stage Defense",
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-122.000, -412.000, 68.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Side_Entrance = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(212.000, -302.000, 24.000),
		TagName = "Side Entrance",
		TeamAvailability = 4,
	},
	CHECKPOINT_westbunker_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(64.000, 0.000, 72.000),
	},
	DEFEND_bridge1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.104, -0.987, 0.121),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-865.878, 1279.561, -254.874),
		Radius = 32,
	},
	DEFEND_bridge2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.174, -0.981, 0.088),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1121.295, 1302.345, -254.875),
		Radius = 32,
	},
	DEFEND_bridge3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.149, -0.986, 0.081),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-780.730, 1198.855, -255.875),
		Radius = 32,
	},
	DEFEND_bridge4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.583, -0.812, -0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1194.707, 1163.481, -254.875),
		Radius = 32,
	},
	DEFEND_pump1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.901, -0.432, -0.030),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(1134.874, 104.173, 9.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_pump2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.897, 0.437, 0.064),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(1213.334, -127.621, 9.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_pump3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.326, -0.945, 0.024),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(1212.804, 275.939, 13.125),
		Radius = 32,
	},
	DEFEND_pump4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.751, 0.634, 0.184),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(863.757, -116.179, 9.334),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_pump5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.801, 0.598, 0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(629.519, -99.939, 9.334),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_pump6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.841, -0.535, -0.072),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(632.735, 98.842, 9.334),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_pump7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.865, -0.498, 0.064),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(887.312, 141.875, 9.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_pump8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.821, 0.571, 0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(1516.866, -81.992, 9.125),
		Radius = 32,
	},
	DEFEND_pump9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.959, 0.272, 0.079),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(1336.077, -120.825, 9.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, 0.062, 0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1591.482, 679.067, -126.875),
		Radius = 32,
	},
	DEFEND_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.306, 0.946, 0.110),
			[1] = Vec3(0.837, 0.533, 0.125),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1266.198, 658.252, -254.874),
		Radius = 32,
	},
	DEFEND_start3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.748, 0.646, 0.152),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-655.489, 658.129, -254.875),
		Radius = 32,
	},
	DEFEND_start4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.040, -0.999, -0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1430.300, -29.266, 53.127),
		Radius = 32,
	},
	DEFEND_start5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.756, 0.652, 0.064),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-475.905, 667.179, -254.875),
		Radius = 32,
	},
	DEFEND_start6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.069, -0.998, 0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1437.338, -256.829, 53.125),
		Radius = 32,
		Stance = "crouch",
	},
	HEALTHCAB_cabinet_health_model = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(56.000, -432.000, 40.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_hole = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.618, 0.785, 0.038),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(1474.704, -211.293, 5.866),
	},
	MOUNTMG42_2_Stage_Defense = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.952, -0.002, -0.307),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(985.000, 0.000, 264.000),
		TagName = "2 Stage Defense",
		TeamAvailability = 6,
	},
	MOUNTMG42_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-571.000, 1166.000, -61.000),
		TagName = "",
		TeamAvailability = 6,
	},
	PLANTMINE_p1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1381.978, 85.597, 9.125),
		Radius = 32,
	},
	PLANTMINE_p2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1288.949, 55.731, 9.125),
		Radius = 32,
	},
	PLANTMINE_p3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1200.282, 72.656, 9.125),
		Radius = 32,
	},
	PLANTMINE_p4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1144.521, -23.888, 9.125),
		Radius = 32,
	},
	PLANTMINE_p5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1334.749, -60.227, 9.125),
		Radius = 32,
	},
	PLANTMINE_p6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1150.408, 105.682, 9.125),
		Radius = 32,
	},
	PLANTMINE_p7 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1256.702, -28.272, 9.125),
		Radius = 32,
	},
	PLANTMINE_p8 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1471.725, 99.220, 9.125),
		Radius = 32,
	},
	PLANT_2_Stage_Defense = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1013.500, -2.000, 44.000),
		TagName = "2 Stage Defense",
		TeamAvailability = 4,
	},
	PLANT_Axis_Firetrail_Pumpstation = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1285.500, 384.000, 114.000),
		RandomUsePoint = 1,
		TagName = "Axis Firetrail Pumpstation",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		DetonateSpots = 
		{
			[0] = Vec3(127.377, -339.173, 32.373),
		},
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-119.000, -421.500, 60.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Main_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(416.000, 6.438, 65.500),
		TagName = "Main Entrance",
		TeamAvailability = 4,
	},
	PLANT_Side_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(330.995, -190.461, 55.000),
		TagName = "Side Entrance",
		TeamAvailability = 2,
	},
	REPAIRMG42_2_Stage_Defense = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(985.000, 0.000, 264.000),
		TagName = "2 Stage Defense",
		TeamAvailability = 6,
	},
	REPAIRMG42_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-571.000, 1166.000, -61.000),
		TagName = "",
		TeamAvailability = 6,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2162.652, -10.623, -486.730),
		Radius = 400,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1382.887, -355.703, 193.125),
		Radius = 300,
	},
	ROUTE_cp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(349.247, -402.730, 242.360),
		Radius = 40,
	},
	ROUTE_fence = 
	{
		GoalType = "ROUTE",
		Position = Vec3(970.911, -3.537, 9.125),
		Radius = 125,
	},
	ROUTE_forward_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-39.593, -125.016, 9.125),
		Radius = 400,
	},
	ROUTE_north = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1198.985, 689.474, -127.875),
		Radius = 125,
	},
	ROUTE_shaft1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1379.471, -125.176, 193.275),
		Radius = 40,
	},
	ROUTE_shaft2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1297.335, 481.871, 194.797),
		Radius = 125,
	},
	ROUTE_side = 
	{
		GoalType = "ROUTE",
		Position = Vec3(831.799, -423.165, 8.125),
		Radius = 125,
	},
	ROUTE_steam = 
	{
		GoalType = "ROUTE",
		Position = Vec3(720.590, 128.955, 191.125),
		Radius = 60,
	},
	ROUTE_tunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-818.369, -105.950, 52.352),
		Radius = 125,
	},
	SWITCH_bridge = 
	{
		AimPosition = Vec3(-1289.760, 1023.577, -81.000),
		Facing = Vec3(0.861, 0.009, -0.508),
		GoalType = "SWITCH",
		Position = Vec3(-1312.271, 1023.354, -130.714),
		Radius = 32,
	},
	Version = 1,
};