global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(3489.000, 7585.000, 707.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_second_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(10213.000, 781.000, 715.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_wall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.845, -0.520, 0.124),
			[1] = Vec3(-0.792, -0.600, 0.113),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(9839.552, 7722.872, 666.125),
		Radius = 32,
	},
	ATTACK_wall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.881, -0.470, 0.048),
			[1] = Vec3(-0.841, -0.541, 0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(9355.662, 7736.319, 666.125),
		Radius = 32,
	},
	ATTACK_wall3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.504, 0.860, -0.075),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(9815.615, 6835.969, 667.125),
		Radius = 32,
	},
	ATTACK_wall4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.873, -0.484, 0.057),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(10215.658, 7703.938, 667.125),
		Radius = 32,
	},
	BUILD_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(5019.000, 8271.000, 747.000),
		TagName = "Assault Ramp",
		TeamAvailability = 4,
	},
	BUILD_Gas_Control = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(8163.000, 4006.000, 748.000),
		TagName = "Gas Control",
		TeamAvailability = 2,
	},
	BUILD_Invasion_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(8502.000, 5271.000, 754.000),
		TagName = "Invasion Barrier",
		TeamAvailability = 2,
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1604.000, 10260.000, 720.000),
		Range = 6000,
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
	},
	BUILD_Sola_River_Bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3204.000, 3832.000, 748.000),
		Stance = "prone",
		TagName = "Sola River Bridge",
		TeamAvailability = 4,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(98.125, -22.514, -31.964),
			[1] = Vec3(-7.497, -204.578, -29.306),
			[2] = Vec3(-98.125, 24.768, -37.573),
			[3] = Vec3(-3.021, 158.572, -40.957),
		},
		Position = Vec3(1558.000, 3213.000, 734.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	BUILD_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2700.000, 5724.000, 738.000),
		TagName = "Tank Barrier",
		TeamAvailability = 2,
	},
	BUILD_scaffolding = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(8734.000, 2063.000, 750.000),
		TeamAvailability = 4,
	},
	CAPPOINT_GateControls = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(1783.750, 8153.586, 1305.125),
	},
	CAPPOINT_zyklon = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(9138.000, 4673.000, 744.000),
	},
	CHECKPOINT_superflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(6344.000, 11008.000, 736.000),
	},
	DEFEND_1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.189, -0.982, 0.013),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(3501.758, 6004.077, 667.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.007, -1.000, -0.026),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(3247.466, 5987.982, 667.139),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.178, -0.984, -0.011),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(3763.544, 5995.063, 667.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_1_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.344, -0.939, 0.015),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(4019.030, 5985.486, 667.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_1_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.197, -0.980, 0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(2512.808, 6486.029, 669.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, -0.092, 0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(1701.010, 8365.486, 667.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.801, 0.595, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(2963.002, 9554.433, 667.125),
		Radius = 32,
	},
	DEFEND_2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.881, 0.465, 0.086),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(2646.593, 9673.452, 669.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.646, -0.763, -0.014),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(2948.832, 8898.220, 757.237),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_control1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.082, 0.989, 0.127),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(1465.257, 8080.466, 669.279),
		Radius = 32,
	},
	DEFEND_control2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.903, 0.429, 0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(1594.665, 8086.499, 669.125),
		Radius = 32,
	},
	DEFEND_end1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.112, 0.993, -0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(9118.695, 3024.050, 667.125),
		Radius = 32,
	},
	DEFEND_end2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.845, 0.530, 0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(9383.642, 3385.379, 667.125),
		Radius = 32,
	},
	DEFEND_end3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.398, 0.718, -0.571),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(8963.745, 3046.188, 871.125),
		Radius = 32,
	},
	DEFEND_end4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.659, 0.749, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(9273.279, 1838.683, 417.125),
		Radius = 32,
	},
	DEFEND_end5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.833, 0.544, 0.099),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(8879.761, 1874.210, 417.125),
		Radius = 32,
	},
	DEFEND_key1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, -0.016, -0.121),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(4077.828, 11328.250, 825.356),
		Radius = 32,
	},
	DEFEND_key2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.965, -0.251, 0.078),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(3281.553, 11258.092, 825.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_key3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.928, 0.370, -0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(3858.462, 11028.063, 669.125),
		Radius = 32,
	},
	DEFEND_key4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.234, -0.969, 0.081),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(3224.183, 10954.126, 669.125),
		Radius = 32,
	},
	DEFEND_wall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.492, 0.871, 0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(9038.429, 6789.263, 667.125),
		Radius = 32,
	},
	DEFEND_wall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.298, 0.942, 0.155),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(7339.919, 7572.987, 667.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_wall3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.838, 0.546, 0.019),
			[1] = Vec3(-0.140, 0.989, 0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(8231.624, 7316.577, 669.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_wall4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.333, -0.943, 0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(7677.221, 8349.359, 667.125),
		Radius = 32,
	},
	DEFEND_wall5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.989, 0.148, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(8447.790, 7438.086, 669.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_wall6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.364, 0.926, 0.101),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(7685.720, 6999.610, 667.337),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_wall7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.318, -0.947, 0.053),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 10,
		Position = Vec3(6940.254, 8158.026, 667.226),
		Radius = 32,
		Stance = "crouch",
	},
	ESCORT_Tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(2.974, -234.320, -31.875),
			[1] = Vec3(112.888, 82.931, -25.845),
			[2] = Vec3(-117.437, -128.880, -23.669),
		},
		Position = Vec3(776.586, 2786.786, 667.125),
		Vehicle = "MOVER_tank",
	},
	FLAG_allied_gold = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(3228.000, 11360.000, 871.125),
		TeamAvailability = 4,
	},
	FLAG_zyklon = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(10220.000, 2665.000, 421.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3608.000, 7583.000, 707.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_second_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(10324.000, 779.000, 715.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_end1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.985, 0.173, 0.018),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(7943.068, 1450.837, 667.125),
	},
	MOBILEMG42_end2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.045, 0.024),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(8155.903, 1984.883, 667.125),
	},
	MOBILEMG42_wall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.917, 0.398, 0.004),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(7092.834, 7245.394, 667.125),
	},
	MOBILEMG42_wall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.112, -0.993, 0.037),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(7796.731, 8650.817, 669.125),
	},
	MOUNTMG42_1068 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(10968.000, 10229.000, 940.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_1070 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(10968.000, 9116.000, 940.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_1072 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, 0.112, -0.041),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 400,
		MinCampTime = 60,
		Position = Vec3(10968.000, 7370.000, 940.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_1073 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1128.000, 11480.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_1105 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(8649.000, 11264.000, 940.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_211 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(4648.000, 6311.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_244 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(3552.000, 7264.000, 892.000),
		Range = 900,
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_357 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.991, -0.130, -0.033),
			[1] = Vec3(0.564, -0.825, -0.038),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1056.000, 10656.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_362 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 120,
		MinCampTime = 15,
		Position = Vec3(1056.000, 9696.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_45 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(4376.000, 7592.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_472 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.156, -0.986, -0.050),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 120,
		MinCampTime = 15,
		Position = Vec3(4376.000, 11480.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_488 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1952.000, 7264.000, 892.000),
		Range = 900,
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_569 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1128.000, 7592.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_812 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(5072.000, 11353.000, 940.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNT_Tank = 
	{
		AimMode = Vec3(2742.849, 7375.875, 744.708),
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-110.271, -18.668, -34.135),
			[1] = Vec3(-25.604, -216.642, -31.875),
			[2] = Vec3(107.125, -2.188, -29.133),
			[3] = Vec3(57.316, 163.531, -18.899),
			[4] = Vec3(-66.475, 166.008, -8.107),
		},
		Position = Vec3(863.144, 2807.332, 667.125),
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(928.000, 3049.000, 722.000),
		TeamAvailability = 4,
	},
	PLANTMINE_g1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1472.328, 9671.479, 667.125),
		Radius = 32,
	},
	PLANTMINE_g2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1133.946, 9270.745, 667.125),
		Radius = 32,
	},
	PLANTMINE_g3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2373.896, 9932.288, 667.125),
		Radius = 32,
	},
	PLANTMINE_g4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1259.602, 8484.503, 667.125),
		Radius = 32,
	},
	PLANTMINE_w1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(9355.389, 6624.572, 669.125),
		Radius = 32,
	},
	PLANTMINE_w2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(9528.742, 6575.815, 669.125),
		Radius = 32,
	},
	PLANTMINE_w3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(9259.104, 7007.468, 667.282),
		Radius = 32,
	},
	PLANTMINE_w4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(9389.630, 7216.704, 669.125),
		Radius = 32,
	},
	PLANTMINE_w5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(9557.666, 6903.324, 669.125),
		Radius = 32,
	},
	PLANT_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		DetonateSpots = 
		{
			[0] = Vec3(5548.589, 8084.459, 690.147),
		},
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(4680.000, 7952.000, 811.499),
		TagName = "Assault Ramp",
		TeamAvailability = 2,
	},
	PLANT_Gas_Control = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.415, -0.906, 0.079),
				},
				position = Vec3(8405.458, 4248.771, 690.125),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.697, 0.355, -0.623),
				},
				Timeout = 20,
				occupied = 1,
				position = Vec3(8551.594, 3873.126, 884.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		DetonateSpots = 
		{
			[0] = Vec3(8607.979, 4188.636, 690.125),
		},
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(8292.000, 4000.000, 721.000),
		TagName = "Gas Control",
		TeamAvailability = 4,
	},
	PLANT_Invasion_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(8738.000, 5749.500, 786.000),
		TagName = "Invasion Barrier",
		TeamAvailability = 4,
	},
	PLANT_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		DetonateSpots = 
		{
			[0] = Vec3(1873.778, 10106.718, 692.125),
		},
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1603.000, 10327.500, 720.000),
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
	},
	PLANT_Sola_River_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3456.000, 4480.000, 392.000),
		TagName = "Sola River Bridge",
		TeamAvailability = 2,
	},
	PLANT_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2728.998, 5434.000, 696.001),
		TagName = "Tank Barrier",
		TeamAvailability = 4,
	},
	PLANT_execution_wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(9472.000, 6340.000, 736.000),
		TagName = "execution wall",
		TeamAvailability = 4,
	},
	PLANT_scaffolding = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(9008.000, 2233.000, 1003.995),
		TeamAvailability = 2,
	},
	REPAIRMG42_1068 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(10968.000, 10229.000, 940.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_1070 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(10968.000, 9116.000, 940.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_1072 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(10968.000, 7370.000, 940.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_1073 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1128.000, 11480.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_1105 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(8649.000, 11264.000, 940.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_211 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(4648.000, 6311.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_244 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3552.000, 7264.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_357 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1056.000, 10656.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_362 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1056.000, 9696.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_45 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(4376.000, 7592.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_472 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(4376.000, 11480.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_488 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1952.000, 7264.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_569 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1128.000, 7592.000, 892.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_812 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(5072.000, 11353.000, 940.000),
		TagName = "",
		TeamAvailability = 6,
	},
	ROUTE_garrison_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2791.092, 7708.447, 673.126),
		Radius = 400,
	},
	ROUTE_k1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3425.073, 9812.738, 667.215),
		Radius = 125,
	},
	ROUTE_k2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3706.204, 9976.513, 667.127),
		Radius = 125,
	},
	ROUTE_k3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4398.465, 9767.069, 667.125),
		Radius = 125,
	},
	ROUTE_key = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3239.341, 11353.669, 867.150),
		Radius = 125,
	},
	ROUTE_train1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1155.616, 8907.466, 689.139),
		Radius = 125,
	},
	ROUTE_train2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2030.941, 8894.744, 757.130),
		Radius = 125,
	},
	ROUTE_train3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3008.081, 8897.555, 757.125),
		Radius = 125,
	},
	ROUTE_train4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4084.208, 8909.695, 669.131),
		Radius = 125,
	},
	ROUTE_zyklon = 
	{
		GoalType = "ROUTE",
		Position = Vec3(10211.196, 2687.466, 417.125),
		Radius = 125,
	},
	ROUTE_zyklon1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(8779.776, 4540.473, 666.125),
		Radius = 125,
	},
	ROUTE_zyklon2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(9201.599, 3579.728, 667.125),
		Radius = 125,
	},
	ROUTE_zyklon3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(9404.007, 3249.320, 1153.125),
		Radius = 125,
	},
	ROUTE_zyklon4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(9452.982, 4370.014, 929.126),
		Radius = 125,
	},
	SMOKEBOMB_barrier = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.417, 0.577, 0.703),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(2311.737, 4752.939, 557.721),
		Radius = 32,
	},
	SNIPE_ATTACK_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.012, 0.995, -0.103),
		},
		GoalType = "Snipe",
		MaxCampTime = 400,
		MinCampTime = 300,
		Position = Vec3(3220.364, 1368.599, 1176.723),
		Radius = 32,
		Stance = "prone",
	},
	SNIPE_ATTACK_B9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.075, 0.995, -0.062),
		},
		DisableCM = 1,
		GoalType = "Snipe",
		MaxCampTime = 400,
		MinCampTime = 300,
		Position = Vec3(2508.369, 1265.913, 1164.542),
		Radius = 32,
		Stance = "prone",
	},
	SNIPE_ATTACK_C7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.201, 0.980, -0.009),
		},
		DisableCM = 1,
		GoalType = "Snipe",
		MaxCampTime = 400,
		MinCampTime = 300,
		Position = Vec3(3620.908, 2790.216, 892.132),
		Radius = 32,
		Stance = "prone",
	},
	SNIPE_DEFEND_A1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.975, -0.194, -0.108),
		},
		GoalType = "Snipe",
		MaxCampTime = 400,
		MinCampTime = 300,
		Position = Vec3(984.771, 10907.956, 824.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_DEFEND_B3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.304, -0.947, -0.109),
		},
		GoalType = "Snipe",
		MaxCampTime = 400,
		MinCampTime = 300,
		Position = Vec3(2385.370, 7394.728, 825.125),
		Radius = 32,
	},
	SNIPE_DEFEND_B4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.402, -0.905, -0.139),
		},
		GoalType = "Snipe",
		MaxCampTime = 400,
		MinCampTime = 300,
		Position = Vec3(1843.012, 7276.828, 825.125),
		Radius = 32,
	},
	SNIPE_DEFEND_C4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.044, -0.994, -0.099),
		},
		DisableCM = 1,
		GoalType = "Snipe",
		MaxCampTime = 400,
		MinCampTime = 300,
		Position = Vec3(3440.637, 7262.703, 824.125),
		Radius = 32,
		Stance = "crouch",
	},
	Version = 1,
};