global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(508.000, 267.000, 114.000),
		Range = 2200,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1908.000, 2459.000, 50.000),
		Range = 1100,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-627.000, -2116.000, 114.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_base1 = 
	{
		AimVectors = 
		{
			Vec3(0.810, 0.586, 0.021),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(-2292.702, -149.516, 9.125),
		Radius = 32,
	},
	ATTACK_base2 = 
	{
		AimVectors = 
		{
			Vec3(0.842, 0.536, -0.056),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(-2338.905, 77.668, 9.125),
		Radius = 32,
	},
	ATTACK_base3 = 
	{
		AimVectors = 
		{
			Vec3(0.399, 0.916, 0.046),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(-1823.930, -410.889, 9.125),
		Radius = 32,
	},
	ATTACK_base4 = 
	{
		AimVectors = 
		{
			Vec3(-0.791, 0.602, 0.109),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(-456.600, -107.709, 9.125),
		Radius = 32,
	},
	ATTACK_door1 = 
	{
		AimVectors = 
		{
			Vec3(0.672, 0.739, 0.038),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(-2502.294, 789.056, 9.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_door2 = 
	{
		AimVectors = 
		{
			Vec3(0.995, -0.094, 0.038),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(-2759.708, 1149.914, 9.125),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_door3 = 
	{
		AimVectors = 
		{
			Vec3(0.493, 0.866, 0.079),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(-2185.340, 686.435, 9.125),
		Radius = 32,
	},
	ATTACK_door4 = 
	{
		AimVectors = 
		{
			Vec3(0.832, 0.555, -0.010),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(-2833.827, 747.521, 9.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_radar1 = 
	{
		AimVectors = 
		{
			Vec3(-0.379, -0.920, 0.100),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(-1596.673, 2349.927, 513.125),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_radar2 = 
	{
		AimVectors = 
		{
			Vec3(0.298, -0.952, 0.073),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(-2328.500, 2306.636, 513.125),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_radar3 = 
	{
		AimVectors = 
		{
			Vec3(-0.042, -0.998, 0.056),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(-1967.346, 2411.140, 513.125),
		Radius = 32,
		Stance = "crouch",
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1176.000, 3112.000, 68.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-352.000, -1816.000, 68.000),
		Range = 3400,
		TeamAvailability = 2,
	},
	BUILD_Roof_Top_Ladder = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(152.000, -1284.000, 60.000),
		Range = 2000,
		TeamAvailability = 2,
	},
	BUILD_Water_Pump = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(840.000, -1344.000, 72.000),
		Range = 2400,
		TeamAvailability = 2,
	},
	CHECKPOINT_forwardspawn1_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(288.000, 1344.000, 88.000),
	},
	DEFEND_base1 = 
	{
		AimVectors = 
		{
			Vec3(0.988, 0.118, 0.097),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1471.317, -523.996, 9.136),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_base2 = 
	{
		AimVectors = 
		{
			Vec3(0.648, 0.749, 0.138),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-826.646, -768.649, 48.125),
		Radius = 32,
	},
	DEFEND_base3 = 
	{
		AimVectors = 
		{
			Vec3(-0.932, 0.327, 0.156),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(102.669, -747.439, 8.125),
		Radius = 32,
	},
	DEFEND_base4 = 
	{
		AimVectors = 
		{
			Vec3(-0.907, -0.188, -0.376),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-343.063, 388.973, 529.125),
		Radius = 32,
	},
	DEFEND_door1 = 
	{
		AimVectors = 
		{
			Vec3(-0.948, -0.308, 0.084),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1125.434, 1101.234, 9.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_door2 = 
	{
		AimVectors = 
		{
			Vec3(-0.787, 0.616, 0.037),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1811.185, 658.125, 9.125),
		Radius = 32,
	},
	DEFEND_door3 = 
	{
		AimVectors = 
		{
			Vec3(0.853, 0.523, -0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2232.190, 660.919, 9.125),
		Radius = 32,
	},
	DEFEND_door4 = 
	{
		AimVectors = 
		{
			Vec3(0.999, -0.035, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2774.457, 867.445, 9.125),
		Radius = 32,
	},
	DEFEND_door5 = 
	{
		AimVectors = 
		{
			Vec3(-0.172, -0.935, -0.310),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1898.722, 1250.131, 273.125),
		Radius = 32,
	},
	DEFEND_door6 = 
	{
		AimVectors = 
		{
			Vec3(0.099, -0.948, -0.302),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2091.655, 1250.125, 273.125),
		Radius = 32,
	},
	DEFEND_radar1 = 
	{
		AimVectors = 
		{
			Vec3(0.983, -0.180, 0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2549.726, 1837.519, 16.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_radar2 = 
	{
		AimVectors = 
		{
			Vec3(-0.282, -0.922, -0.266),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1539.864, 2747.021, 272.125),
		Radius = 32,
	},
	DEFEND_radar3 = 
	{
		AimVectors = 
		{
			Vec3(-0.075, -0.995, -0.063),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1909.379, 2111.900, 528.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_radar4 = 
	{
		AimVectors = 
		{
			Vec3(0.875, -0.465, 0.130),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2377.523, 1564.729, 513.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_radar5 = 
	{
		AimVectors = 
		{
			Vec3(0.522, 0.832, -0.187),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2395.011, 1527.374, 273.325),
		Radius = 32,
	},
	DEFEND_radar6 = 
	{
		AimVectors = 
		{
			Vec3(-0.888, 0.424, -0.178),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1575.249, 1589.114, 137.125),
		Radius = 32,
	},
	DEFEND_radar7 = 
	{
		AimVectors = 
		{
			Vec3(-0.455, -0.890, 0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1453.477, 2488.763, 16.125),
		Radius = 32,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(216.000, 267.000, 113.000),
		Range = 2200,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-2120.000, 2459.000, 49.000),
		Range = 1100,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-627.000, -2408.000, 113.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_102 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 80,
		MinCampTime = 40,
		Position = Vec3(544.000, 936.000, 76.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_217 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 80,
		MinCampTime = 40,
		Position = Vec3(680.000, -2464.000, 76.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_218 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 80,
		MinCampTime = 40,
		Position = Vec3(1088.000, -2056.000, 76.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_219 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 80,
		MinCampTime = 40,
		Position = Vec3(1496.000, -2464.000, 76.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_96 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 80,
		MinCampTime = 40,
		Position = Vec3(544.000, 1752.000, 76.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_bunker1 = 
	{
		AimVectors = 
		{
			Vec3(-0.726, -0.688, 0.002),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 80,
		MinCampTime = 40,
		Position = Vec3(136.000, 1344.000, 76.000),
		Range = 1300,
		TeamAvailability = 6,
	},
	MOUNTMG42_radar = 
	{
		AimVectors = 
		{
			Vec3(0.040, -0.983, -0.177),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 80,
		MinCampTime = 40,
		Position = Vec3(-2016.000, 2768.000, 332.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_tower1 = 
	{
		AimVectors = 
		{
			Vec3(0.695, -0.692, -0.197),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 80,
		MinCampTime = 40,
		Position = Vec3(-1728.000, 520.000, 444.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_tower2 = 
	{
		AimVectors = 
		{
			Vec3(0.798, -0.577, -0.174),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 80,
		MinCampTime = 40,
		Position = Vec3(-2304.000, 520.000, 444.000),
		TeamAvailability = 6,
	},
	PLANTMINE_AxCP1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-41.404, -1785.409, 9.125),
		Radius = 32,
	},
	PLANTMINE_AxLadder1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(301.873, -1309.356, 9.125),
		Radius = 32,
	},
	PLANTMINE_AxPump1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(956.203, -1445.654, 9.125),
		Radius = 32,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1177.000, 3179.499, 68.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-353.000, -1748.501, 68.000),
		TeamAvailability = 4,
	},
	PLANT_Bunker_Doors = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1056.000, -460.000, -376.000),
		TeamAvailability = 2,
	},
	PLANT_Roof_Top_Ladder = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(136.000, -1258.999, 180.000),
		TeamAvailability = 4,
	},
	PLANT_Sealed_Grid = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.923, -0.385, -0.025),
				},
				position = Vec3(-1881.227, 1297.728, 32.129),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1184.000, 800.000, 36.000),
		TeamAvailability = 2,
	},
	PLANT_US_Radar = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.652, -0.750, 0.109),
				},
				position = Vec3(-1883.735, 1464.029, 536.125),
				stance = "stand",
			},
			{
				AimVectors = 
				{
					Vec3(0.709, -0.705, 0.036),
				},
				position = Vec3(-2150.318, 1464.885, 536.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2016.000, 2071.999, 780.000),
		TeamAvailability = 2,
	},
	PLANT_US_Radar_Base_Door = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.960, 0.267, 0.082),
				},
				position = Vec3(-2358.008, 255.644, 32.125),
				stance = "prone",
			},
			{
				AimVectors = 
				{
					Vec3(0.664, 0.748, 0.013),
				},
				position = Vec3(-2426.033, -153.642, 32.126),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2016.000, 576.000, 108.000),
		TeamAvailability = 2,
	},
	PLANT_US_Radar_Doors = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.991, 0.134, 0.015),
				},
				position = Vec3(-2378.232, 1204.517, 32.125),
				stance = "crouch",
			},
			{
				AimVectors = 
				{
					Vec3(0.865, 0.502, 0.013),
				},
				position = Vec3(-2664.341, 897.758, 32.125),
				stance = "prone",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2016.000, 1348.000, 112.000),
		TeamAvailability = 2,
	},
	PLANT_Water_Pump = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.690, 0.723, 0.032),
				},
				Timeout = 30,
				position = Vec3(1524.797, -2147.599, 32.125),
				stance = "prone",
			},
			{
				AimVectors = 
				{
					Vec3(-0.675, -0.731, 0.102),
				},
				position = Vec3(1431.349, -1274.156, 32.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1136.000, -1340.000, 130.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_102 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(544.000, 936.000, 76.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_217 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(680.000, -2464.000, 76.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_218 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1088.000, -2056.000, 76.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_219 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1496.000, -2464.000, 76.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_96 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(544.000, 1752.000, 76.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_bunker1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(136.000, 1344.000, 76.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_radar = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2016.000, 2768.000, 332.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_tower1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1728.000, 520.000, 444.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_tower2 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2304.000, 520.000, 444.000),
		TeamAvailability = 6,
	},
	ROUTE_axis_gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-352.481, -1015.290, 8.125),
		Radius = 125,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-680.000, -2800.000, 105.125),
		Radius = 400,
	},
	ROUTE_base = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2022.947, 1148.732, 8.125),
		Radius = 125,
	},
	ROUTE_forward_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(603.040, 1348.886, 41.125),
		Radius = 500,
	},
	ROUTE_ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(67.472, -1049.663, 321.126),
		Radius = 125,
	},
	ROUTE_radar1l = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2393.183, 2028.161, 17.125),
		Radius = 125,
	},
	ROUTE_radar1r = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1604.597, 2159.888, 17.125),
		Radius = 125,
	},
	ROUTE_radar2l = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2797.073, 2250.712, 273.125),
		Radius = 125,
	},
	ROUTE_radar2r = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1248.811, 2287.771, 273.125),
		Radius = 125,
	},
	ROUTE_water = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1085.744, -960.462, -439.875),
		Radius = 125,
	},
	SNIPE_x1 = 
	{
		AimVectors = 
		{
			Vec3(-0.374, 0.923, -0.084),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 20,
		Position = Vec3(-933.873, -1779.869, 529.260),
		Radius = 32,
		Range = 1300,
	},
	SNIPE_x2 = 
	{
		AimVectors = 
		{
			Vec3(-0.394, 0.917, -0.067),
			Vec3(-0.322, 0.918, -0.232),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 20,
		Position = Vec3(-843.038, -1562.125, 529.260),
		Radius = 32,
		Range = 1300,
	},
	SNIPE_x3 = 
	{
		AimVectors = 
		{
			Vec3(-0.285, 0.959, -0.011),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 20,
		Position = Vec3(-933.864, -2896.444, 529.125),
		Radius = 32,
		Range = 1400,
		Stance = "crouch",
	},
	Version = 1,
};