global _MG =
{
	AMMOCAB_south_ammocabinet =
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-946.000, -2587.000, 32.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 =
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(3963.000, -1898.000, 35.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	BUILD_door =
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2880.000, -1912.000, 260.000),
		TeamAvailability = 2,
	},
	BUILD_ramp =
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(404.000, -2144.000, 36.000),
		TeamAvailability = 4,
	},
	CAMP_Barr_1 =
	{
		AimVectors =
		{
			[0] = Vec3(0.881, -0.473, 0.020),
			[1] = Vec3(0.599, 0.796, -0.085),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-2737.456, -1433.021, 1.125),
		Radius = 32,
	},
	CAMP_Barr_2 =
	{
		AimVectors =
		{
			[0] = Vec3(0.907, 0.421, -0.004),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-2831.606, -2190.263, 9.125),
		Radius = 32,
	},
	CAMP_Barr_3 =
	{
		AimVectors =
		{
			[0] = Vec3(0.944, 0.331, -0.002),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-2432.568, -2124.433, 9.125),
		Radius = 32,
	},
	CAMP_Barr_4 =
	{
		AimVectors =
		{
			[0] = Vec3(0.892, -0.451, 0.035),
			[1] = Vec3(-0.289, 0.957, -0.008),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-2428.019, -1493.940, 1.125),
		Radius = 32,
	},
	CAMP_Def_Barr_1 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.694, 0.718, -0.059),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-1802.095, -2050.099, 176.125),
		Radius = 32,
	},
	CAMP_Def_Barr_2 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.747, 0.606, -0.271),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-1792.680, -1895.459, 177.125),
		Radius = 32,
	},
	CAMP_Side_1 =
	{
		AimVectors =
		{
			[0] = Vec3(0.955, -0.298, -0.000),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(892.836, -1567.749, 9.125),
		Radius = 32,
	},
	CAMP_Side_2 =
	{
		AimVectors =
		{
			[0] = Vec3(-1.000, -0.011, -0.011),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(618.988, -1697.451, 9.125),
		Radius = 32,
	},
	CAMP_Side_3 =
	{
		AimVectors =
		{
			[0] = Vec3(0.777, -0.630, -0.007),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-261.959, -1110.851, 9.125),
		Radius = 32,
	},
	CAMP_Side_4 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.972, 0.223, -0.066),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-311.294, -1517.200, 9.125),
		Radius = 32,
	},
	CAMP_Side_5 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.980, 0.184, -0.081),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(-321.002, -2139.796, 9.125),
		Radius = 32,
	},
	CAMP_Side_6 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.956, 0.292, -0.030),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 30,
		Position = Vec3(74.680, -2141.501, 9.125),
		Radius = 32,
	},
	CAPPOINT_Truck =
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-3869.256, -1895.009, 1.125),
	},
	CHECKPOINT_roadbunker =
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(1888.000, -1896.000, 68.000),
	},
	FLAG_docbox =
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(3464.000, -1904.000, 293.125),
		TeamAvailability = 4,
	},
	GRENADE_Side =
	{
		Count = 4,
		Facing = Vec3(0.881, -0.446, -0.156),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-2348.652, 599.928, 33.125),
		PrimeGrenade = 2,
		TraceInfo =
		{
			endPos = Vec3(-2063.314, 458.046, 45.615),
			eyePos = Vec3(-2348.398, 602.472, 96.125),
			id = 420,
		},
	},
	HEALTHCAB_south_healthcabinet =
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-810.000, -2587.000, 24.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 =
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3963.000, -1762.000, 30.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	MOBILEMORTAR_Att_Barr =
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim =
		{
			[0] = Vec3(0.788, -0.492, 0.370),
		},
		Position = Vec3(-3408.649, -1028.016, 131.629),
		TagName = "",
	},
	MOBILEMORTAR_Def_Barr =
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim =
		{
			[0] = Vec3(-0.869, 0.271, 0.413),
		},
		Position = Vec3(-859.870, -2134.451, 9.125),
		TagName = "",
	},
	PLANT_Side_Entrance =
	{
		CoverSpots =
		{
			[0] =
			{
				AimVectors =
				{
					[0] = Vec3(0.741, -0.672, 0.019),
				},
				position = Vec3(-249.280, -1112.060, 32.125),
				stance = "stand",
			},
			[1] =
			{
				AimVectors =
				{
					[0] = Vec3(0.935, -0.355, 0.021),
				},
				position = Vec3(-510.900, -1495.500, 24.125),
				stance = "stand",
			},
			[2] =
			{
				AimVectors =
				{
					[0] = Vec3(0.945, 0.324, -0.032),
				},
				position = Vec3(68.870, -2157.875, 32.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(244.000, -1063.020, 72.000),
		TagName = "Side Entrance",
		TeamAvailability = 4,
	},
	PLANT_barricade =
	{
		CoverSpots =
		{
			[0] =
			{
				AimVectors =
				{
					[0] = Vec3(0.845, 0.533, -0.045),
				},
				position = Vec3(-2251.173, -2199.983, 32.125),
				stance = "stand",
			},
			[1] =
			{
				AimVectors =
				{
					[0] = Vec3(0.275, -0.961, -0.008),
				},
				position = Vec3(-1982.060, -1501.249, 24.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1724.000, -1900.000, 87.998),
		TeamAvailability = 4,
	},
	PLANT_destroyable_Floor =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3492.000, -3080.000, 280.000),
		TagName = "destroyable Floor",
		TeamAvailability = 4,
	},
	PLANT_door =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2756.000, -1904.000, 320.000),
		TeamAvailability = 4,
	},
	PLANT_gate =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2666.438, -1904.000, 96.000),
		TeamAvailability = 4,
	},
	PLANT_ramp =
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(516.188, -2313.000, 119.875),
		TeamAvailability = 2,
	},
	Version = 1,
};