global _MG = 
{
	AMMOCAB_t1205 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1000.000, -390.000, 107.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t1206 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3012.000, 2116.000, 91.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_S_AxArtyTarget2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-768.611, -50.394, 64.125),
		Radius = 100,
	},
	ATTACK_garden1 = 
	{
		AimVectors = 
		{
			Vec3(-0.991, 0.103, 0.084),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(409.091, 1472.717, 65.126),
		Radius = 32,
	},
	ATTACK_garden2 = 
	{
		AimVectors = 
		{
			Vec3(0.495, 0.869, 0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-495.354, 1081.860, 65.125),
		Radius = 32,
	},
	ATTACK_garden3 = 
	{
		AimVectors = 
		{
			Vec3(-0.889, -0.454, 0.065),
			Vec3(-0.554, -0.831, 0.056),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-236.627, 2077.636, 69.125),
		Radius = 32,
	},
	ATTACK_garden4 = 
	{
		AimVectors = 
		{
			Vec3(0.609, 0.785, 0.117),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-560.221, 1485.918, 69.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_ladder1 = 
	{
		AimVectors = 
		{
			Vec3(-0.768, -0.557, 0.317),
			Vec3(-0.574, 0.817, 0.056),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-537.302, 3353.034, 81.125),
		Radius = 32,
	},
	ATTACK_ladder2 = 
	{
		AimVectors = 
		{
			Vec3(-0.976, -0.115, 0.183),
			Vec3(-0.510, 0.856, 0.088),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-577.509, 3228.054, 81.136),
		Radius = 32,
	},
	ATTACK_ladder3 = 
	{
		AimVectors = 
		{
			Vec3(0.823, -0.546, 0.157),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-937.367, 3410.481, 81.125),
		Radius = 32,
	},
	ATTACK_roof1 = 
	{
		AimVectors = 
		{
			Vec3(0.430, 0.898, -0.092),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1329.526, 2394.470, 545.125),
		Radius = 32,
	},
	ATTACK_roof2 = 
	{
		AimVectors = 
		{
			Vec3(-0.285, 0.959, -0.010),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-789.746, 2419.560, 537.125),
		Radius = 32,
	},
	ATTACK_roof3 = 
	{
		AimVectors = 
		{
			Vec3(0.645, 0.764, 0.019),
		},
		DisableCM = 1,
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1140.726, 2395.500, 545.125),
		Radius = 32,
	},
	ATTACK_roof4 = 
	{
		AimVectors = 
		{
			Vec3(0.722, -0.692, -0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-819.435, 2725.502, 537.125),
		Radius = 32,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(121.000, 659.000, 116.000),
		TeamAvailability = 6,
	},
	BUILD_Villa_Gate = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-468.000, 1488.000, 108.000),
		TeamAvailability = 2,
	},
	BUILD_Villa_Ladder = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-644.000, 3100.000, 148.000),
		TeamAvailability = 4,
	},
	CALLARTILLERY_Axis_Gun1_2 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-198.946, 1444.301, 65.125),
	},
	CHECKPOINT_desertspawn = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-3152.000, 704.000, 64.000),
	},
	DEFEND_garden1 = 
	{
		AimVectors = 
		{
			Vec3(0.993, -0.015, 0.119),
			Vec3(0.608, -0.769, 0.198),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 20,
		Position = Vec3(-690.468, 1924.737, 69.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_garden2 = 
	{
		AimVectors = 
		{
			Vec3(-0.030, -0.999, -0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 20,
		Position = Vec3(-325.808, 2103.394, 69.125),
		Radius = 32,
	},
	DEFEND_garden3 = 
	{
		AimVectors = 
		{
			Vec3(-0.925, 0.379, 0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 20,
		Position = Vec3(-62.077, 963.239, 64.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_garden4 = 
	{
		AimVectors = 
		{
			Vec3(0.740, -0.671, 0.054),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 20,
		Position = Vec3(-1396.502, 1290.149, 65.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_garden5 = 
	{
		AimVectors = 
		{
			Vec3(-0.924, 0.383, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 20,
		Position = Vec3(337.597, 917.194, 64.125),
		Radius = 32,
	},
	DEFEND_roof1 = 
	{
		AimVectors = 
		{
			Vec3(0.472, 0.881, 0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 20,
		Position = Vec3(-1220.942, 2435.667, 545.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_roof2 = 
	{
		AimVectors = 
		{
			Vec3(-0.083, 0.996, 0.017),
			Vec3(0.466, 0.884, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 20,
		Position = Vec3(-977.480, 2432.997, 537.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_roof3 = 
	{
		AimVectors = 
		{
			Vec3(-0.393, 0.493, -0.777),
		},
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 20,
		Position = Vec3(791.947, 2724.047, 537.125),
		Radius = 32,
	},
	DEFEND_roof4 = 
	{
		AimVectors = 
		{
			Vec3(0.997, -0.077, 0.025),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 70,
		MinCampTime = 20,
		Position = Vec3(-1428.828, 2717.381, 569.125),
		Radius = 32,
		Stance = "prone",
	},
	HEALTHCAB_t1207 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3012.000, 2166.000, 99.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t1209 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(48.000, 254.000, 107.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_gate = 
	{
		AimVectors = 
		{
			Vec3(-0.521, 0.854, 0.019),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 90,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(262.059, 776.826, 65.125),
	},
	MOBILEMG42_gun1 = 
	{
		AimVectors = 
		{
			Vec3(-0.877, -0.472, 0.092),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 90,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(4.266, 2034.441, 69.125),
		TeamAvailability = 2,
	},
	MOUNTMG42_155 = 
	{
		AimVectors = 
		{
			Vec3(-0.662, -0.749, -0.030),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1200.000, 720.000, 132.000),
		TeamAvailability = 6,
	},
	PLANTMINE_Axis_Gun1_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-407.810, 1879.193, 69.125),
		Radius = 32,
	},
	PLANTMINE_desert1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-795.569, 3883.231, 115.449),
		Radius = 32,
	},
	PLANTMINE_desert2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1264.593, 3874.558, 81.739),
		Radius = 32,
	},
	PLANTMINE_tree1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1022.648, 2072.717, 54.178),
		Radius = 32,
	},
	PLANT_Anti_Aircraft_Roof_Gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1402.000, 2658.000, 638.000),
		RandomUsePoint = 1,
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 2,
		GoalType = "PLANT",
		Position = Vec3(118.000, 677.000, 116.000),
		TeamAvailability = 6,
	},
	PLANT_Garden_Anti_Aircraft_Gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-558.000, 1724.000, 152.000),
		RandomUsePoint = 1,
		TeamAvailability = 4,
	},
	PLANT_Side_Warehouse_Entrance = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.994, -0.002, -0.107),
				},
				Timeout = 31,
				position = Vec3(-1512.127, -630.265, 88.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1992.000, -337.625, 164.000),
		TeamAvailability = 4,
	},
	PLANT_Villa_Gate = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.787, 0.616, -0.034),
				},
				Timeout = 30,
				position = Vec3(-602.698, 1213.049, 88.211),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-299.952, 1471.829, 136.500),
		TeamAvailability = 4,
	},
	PLANT_Villa_Ladder = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.461, -0.887, -0.037),
				},
				position = Vec3(-488.876, 3708.051, 117.919),
				stance = "prone",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-858.500, 3072.000, 176.001),
		TeamAvailability = 2,
	},
	REPAIRMG42_155 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1200.000, 720.000, 132.000),
		TeamAvailability = 6,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-609.688, -1706.658, -62.875),
		Radius = 600,
	},
	ROUTE_center = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-575.486, 549.486, 65.128),
		Radius = 125,
	},
	ROUTE_desert_N = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1249.157, 3875.955, 80.849),
		Radius = 125,
	},
	ROUTE_desert_S = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1935.098, 2969.336, 81.132),
		Radius = 125,
	},
	ROUTE_desert_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3162.968, 712.835, 8.125),
		Radius = 550,
	},
	ROUTE_mg = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1386.022, 657.146, 65.128),
		Radius = 125,
	},
	ROUTE_pool = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2530.384, 1216.008, 128.125),
		Radius = 125,
	},
	ROUTE_side = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1694.964, 143.937, 64.125),
		Radius = 125,
	},
	ROUTE_south_east = 
	{
		GoalType = "ROUTE",
		Position = Vec3(352.955, -464.168, 65.128),
		Radius = 125,
	},
	Version = 1,
};