global _MG = 
{
	AMMOCAB_t18 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3664.000, 2976.000, 680.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t22 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(5896.000, 3288.000, 616.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t25 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2344.000, 3392.000, 616.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t3 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-5528.000, 2024.000, 904.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t32 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(6744.000, -2328.000, 616.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t49 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(5380.000, 5672.000, 720.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t52 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-6428.000, 3744.000, 880.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t6 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-5896.000, -3592.000, -88.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t9 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3408.000, 3968.000, 680.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_D_1302 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(4413.229, 3460.082, 511.110),
		Radius = 5,
	},
	ARTILLERY_D_193 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(1555.212, -5372.047, 128.125),
		Radius = 35,
	},
	ARTILLERY_D_520 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(4521.479, -2805.116, 128.125),
		Radius = 35,
	},
	ARTILLERY_S_1218 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(4099.161, -544.449, 152.125),
		Radius = 35,
	},
	ARTILLERY_S_223 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(4012.111, -1881.754, 152.125),
		Radius = 35,
	},
	ARTILLERY_S_286 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(4302.273, -2421.165, 128.125),
		Radius = 35,
	},
	ARTILLERY_S_36 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-2122.868, -5286.458, -191.875),
		Radius = 35,
	},
	ATTACK_1291 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.330, 0.868, -0.371),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(3025.701, -6126.557, 830.507),
		Radius = 20,
		TeamAvailability = 4,
	},
	ATTACK_1292 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.034, 0.972, -0.233),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(4357.457, -5612.166, 1237.887),
		Radius = 20,
		TeamAvailability = 4,
	},
	ATTACK_1293 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.030, 0.927, -0.373),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(4623.771, -5091.140, 989.515),
		Radius = 20,
		TeamAvailability = 4,
	},
	ATTACK_1299 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.337, 0.916, -0.218),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(3590.776, -2135.689, 128.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	ATTACK_1301 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.117, 0.957, -0.264),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(5108.839, -2051.080, 487.205),
		Radius = 20,
		TeamAvailability = 4,
	},
	ATTACK_1305 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.306, -0.947, -0.095),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(5726.871, 3285.660, 584.125),
		Radius = 20,
	},
	BUILD_1_Gun = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3360.000, 3392.000, 616.000),
		TagName = "1 Gun",
		TeamAvailability = 2,
	},
	BUILD_2_Gun = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4888.000, 3408.000, 616.000),
		TagName = "2 Gun",
		TeamAvailability = 2,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-5968.000, -3391.000, -72.000),
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-4384.000, 4072.000, 944.000),
		TagName = "Axis Command Post",
		TeamAvailability = 2,
	},
	BUILD_Bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4504.000, -2152.000, 192.000),
		TeamAvailability = 4,
	},
	BUILD_Generator = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-4436.000, 3268.000, 676.000),
		TeamAvailability = 2,
	},
	BUILD_Scaffolding = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(128.000, 6492.000, 656.000),
		TeamAvailability = 4,
	},
	BUILD_Side_Wall = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-4020.000, 2744.000, 684.000),
		TagName = "Side Wall",
		TeamAvailability = 2,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-26.861, -165.351, -21.875),
		},
		Position = Vec3(-5520.000, -3144.000, -104.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_Tank",
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1540.000, -5632.000, 208.000),
		TagName = "Tank Barrier 1",
		TeamAvailability = 2,
	},
	BUILD_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1580.000, 2216.000, 720.000),
		TagName = "Tank Barrier 2",
		TeamAvailability = 2,
	},
	CALLARTILLERY_1293 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(4623.771, -5091.140, 989.515),
		Radius = 20,
		TeamAvailability = 4,
	},
	CALLARTILLERY_1298 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(47.886, -5140.280, 175.345),
		Radius = 35,
		TeamAvailability = 2,
	},
	CALLARTILLERY_1299 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(3590.776, -2135.689, 128.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	CALLARTILLERY_1303 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(4227.044, 5377.034, 442.013),
		Radius = 20,
		TeamAvailability = 2,
	},
	CALLARTILLERY_1305 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(5726.871, 3285.660, 584.125),
		Radius = 20,
	},
	CALLARTILLERY_1313 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-5443.259, 2186.754, 1376.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	CALLARTILLERY_79 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-3620.583, -5732.896, 851.903),
		Radius = 35,
	},
	CAPPOINT_911 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-5717.875, 2193.907, 1120.125),
		Radius = 35,
	},
	DEFEND_1298 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.901, -0.125, -0.415),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(47.886, -5140.280, 175.345),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_1308 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.983, 0.119, -0.142),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-5423.160, 2360.104, 1376.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_1313 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.912, 0.147, -0.383),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-5443.259, 2186.754, 1376.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	ESCORT_Tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(30.825, -165.126, -21.875),
			[1] = Vec3(-87.333, -79.161, -21.875),
			[2] = Vec3(-85.022, 24.913, -21.875),
		},
		Position = Vec3(-6067.419, -4206.318, -190.875),
		Vehicle = "MOVER_Tank",
	},
	FLAG_objective01_book = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-3376.000, 3000.000, 943.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_t17 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3664.000, 3040.000, 680.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-5528.000, 2088.000, 904.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t21 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(5896.000, 3352.000, 616.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t24 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2344.000, 3328.000, 616.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t31 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(6744.000, -2392.000, 616.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t48 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(5380.000, 5736.000, 720.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t5 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-5896.000, -3528.000, -88.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t51 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-6428.000, 3680.000, 880.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t8 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3408.000, 4032.000, 680.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_1148 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(2584.000, 3209.000, 652.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_1194 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-5724.000, -3388.000, -125.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_1304 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(5648.000, 3209.000, 652.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_460 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(6484.000, -2560.000, 611.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNT_Tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-97.740, -31.885, -21.875),
		},
		Position = Vec3(-6090.486, -4305.907, -190.875),
		Vehicle = "MOVER_Tank",
	},
	MOVER_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-5634.000, -4486.000, -146.000),
		TeamAvailability = 4,
	},
	MOVER_allied_radio_closed = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-5968.000, -3367.000, -72.000),
		TeamAvailability = 6,
	},
	MOVER_allied_radio_destroyed = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-5952.000, -3387.000, -72.000),
		TeamAvailability = 6,
	},
	MOVER_axis_radio_closed = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-4384.000, 4048.000, 944.000),
		TeamAvailability = 6,
	},
	MOVER_axis_radio_destroyed = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-4400.000, 4068.000, 944.000),
		TeamAvailability = 6,
	},
	MOVER_bunk1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6160.000, -3784.000, -72.000),
		TeamAvailability = 6,
	},
	MOVER_bunk2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6160.000, -3656.000, -72.000),
		TeamAvailability = 6,
	},
	MOVER_bunk3 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6160.000, -3528.000, -72.000),
		TeamAvailability = 6,
	},
	MOVER_bunk4 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6160.000, -3400.000, -72.000),
		TeamAvailability = 6,
	},
	MOVER_bunk5 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(7008.000, -2136.000, 632.000),
		TeamAvailability = 6,
	},
	MOVER_bunk6 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(7008.000, -2264.000, 632.000),
		TeamAvailability = 6,
	},
	MOVER_bunk7 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(7008.000, -2392.000, 632.000),
		TeamAvailability = 6,
	},
	MOVER_bunk8 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(7008.000, -2520.000, 632.000),
		TeamAvailability = 6,
	},
	MOVER_ceilingfan = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-5616.000, 2096.000, 1345.500),
		TeamAvailability = 6,
	},
	MOVER_ceilingfan2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-3632.000, 4024.000, 865.500),
		TeamAvailability = 6,
	},
	MOVER_defense1_materials = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(1561.167, -5641.500, 168.000),
		TeamAvailability = 2,
	},
	MOVER_defense2_materials = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-1562.333, 2190.000, 680.500),
		TeamAvailability = 2,
	},
	MOVER_door01_button01 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6502.000, 1664.000, 920.000),
		TeamAvailability = 6,
	},
	MOVER_door01_flywheel01 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6496.000, 1687.000, 1018.000),
		TeamAvailability = 6,
	},
	MOVER_generator_broke = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-4304.000, 3280.000, 695.313),
		TeamAvailability = 6,
	},
	MOVER_generator_materials = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-4448.667, 3275.001, 674.500),
		TeamAvailability = 6,
	},
	MOVER_moto1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-4744.000, -4424.000, -160.000),
		TeamAvailability = 6,
	},
	MOVER_objective01_book_full = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-5754.000, 2195.000, 1176.000),
		TeamAvailability = 6,
	},
	MOVER_scaffolding_materials = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(133.667, 6493.536, 648.500),
		TeamAvailability = 4,
	},
	MOVER_tbdoor01_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6672.000, 1808.000, 1040.000),
		TeamAvailability = 6,
	},
	MOVER_tbdoor01_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6672.000, 1808.000, 1056.000),
		TeamAvailability = 6,
	},
	MOVER_tbdoor01_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6672.000, 1808.000, 1072.000),
		TeamAvailability = 6,
	},
	MOVER_tbdoor01_4 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6672.000, 1808.000, 1088.000),
		TeamAvailability = 6,
	},
	MOVER_tbdoor01_5 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6672.000, 1808.000, 1104.000),
		TeamAvailability = 6,
	},
	MOVER_tbdoor01_6 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6672.000, 1808.000, 1120.000),
		TeamAvailability = 6,
	},
	MOVER_tbdoor01_7 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6672.000, 1808.000, 1136.000),
		TeamAvailability = 6,
	},
	MOVER_tbdoor01_8 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6672.000, 1808.000, 1152.000),
		TeamAvailability = 6,
	},
	MOVER_tbdoor01_9 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6672.000, 1808.000, 1168.000),
		TeamAvailability = 6,
	},
	MOVER_truck1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-5040.000, -4378.000, -150.000),
		TeamAvailability = 6,
	},
	MOVER_truck2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-6312.000, 1800.000, 912.000),
		TeamAvailability = 6,
	},
	MOVER_truck3 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-3813.000, 4459.000, 688.000),
		TeamAvailability = 6,
	},
	MOVER_truck4 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-3517.000, 4459.000, 688.000),
		TeamAvailability = 6,
	},
	MOVER_twostage01_materials = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(4505.666, -2157.000, 170.500),
		TeamAvailability = 6,
	},
	PLANT_1_Gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3360.000, 3396.000, 620.000),
		TagName = "1 Gun",
		TeamAvailability = 4,
	},
	PLANT_2_Gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(4892.000, 3392.000, 624.000),
		TagName = "2 Gun",
		TeamAvailability = 4,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-5968.000, -3371.000, 68.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-4480.499, 4058.500, 968.000),
		TagName = "Axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(4096.000, 256.000, 144.000),
		TeamAvailability = 2,
	},
	PLANT_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-4271.000, 3280.000, 705.000),
		TeamAvailability = 4,
	},
	PLANT_Scaffolding = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-288.000, 6472.000, 1144.000),
		TeamAvailability = 2,
	},
	PLANT_Side_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-4020.000, 2740.000, 712.267),
		TagName = "Side Wall",
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1104.001, -5376.000, 157.002),
		TagName = "Tank Barrier 1",
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1335.001, 2790.000, 661.001),
		TagName = "Tank Barrier 2",
		TeamAvailability = 4,
	},
	REPAIRMG42_1148 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2584.000, 3209.000, 652.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_1194 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-5724.000, -3388.000, -125.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_1304 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(5648.000, 3209.000, 652.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_460 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(6484.000, -2560.000, 611.000),
		TagName = "",
		TeamAvailability = 6,
	},
	ROUTE_allies_left = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2403.244, -4777.590, -191.875),
		Radius = 35,
	},
	ROUTE_allies_right_hill = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3965.762, -5395.103, 882.030),
		Radius = 35,
	},
	ROUTE_allyspawn_right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4204.277, -6610.232, 520.967),
		Radius = 35,
	},
	ROUTE_bridge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4094.497, -2045.210, 144.125),
		Radius = 35,
	},
	ROUTE_bridge_right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6606.523, -1450.702, 845.077),
		Radius = 35,
	},
	ROUTE_bridgespawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6335.854, -2175.824, 494.002),
		Radius = 800,
	},
	ROUTE_facility_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-6304.000, 3512.000, 848.125),
		Radius = 350,
	},
	ROUTE_right_hill = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3344.281, -6606.936, 896.823),
		Radius = 35,
	},
	ROUTE_right_hill_down = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6864.995, -4297.299, 161.765),
		Radius = 35,
	},
	ROUTE_right_hill_left = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3883.867, -6113.701, 1105.514),
		Radius = 35,
	},
	ROUTE_right_hill_right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5204.168, -6904.548, 915.057),
		Radius = 35,
	},
	ROUTE_right_hill_up = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5783.838, -4542.735, 1130.300),
		Radius = 35,
	},
	ROUTE_scaffold_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(654.096, 5456.000, 619.794),
		Radius = 600,
	},
	ROUTE_tankspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5600.000, -3536.000, -191.875),
		Radius = 700,
	},
	ROUTE_wall_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5307.076, 5881.547, 688.125),
		Radius = 400,
	},
	SNIPE_1291 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.330, 0.868, -0.371),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3025.701, -6126.557, 830.507),
		Radius = 20,
		TeamAvailability = 4,
	},
	SNIPE_1292 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.034, 0.972, -0.233),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4357.457, -5612.166, 1237.887),
		Radius = 20,
		TeamAvailability = 4,
	},
	SNIPE_1297 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.531, 0.830, -0.173),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(7054.917, -1045.899, 987.513),
		Radius = 35,
	},
	SNIPE_1301 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.117, 0.957, -0.264),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5108.839, -2051.080, 487.205),
		Radius = 20,
		TeamAvailability = 4,
	},
	SNIPE_1305 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.306, -0.947, -0.095),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5726.871, 3285.660, 584.125),
		Radius = 20,
	},
	SNIPE_1306 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, 0.004, 0.005),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(155.786, 2652.598, 622.912),
		Radius = 20,
		TeamAvailability = 4,
	},
	SNIPE_1307 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.994, 0.103, 0.023),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1303.931, 2349.661, 628.635),
		Radius = 35,
		TeamAvailability = 4,
	},
	SNIPE_1308 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.983, 0.119, -0.142),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-5423.160, 2360.104, 1376.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	SNIPE_555 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.080, -0.996, -0.043),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3942.653, 5368.221, 443.322),
		Radius = 35,
	},
	SNIPE_80 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.924, -0.170, -0.343),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3637.867, -5373.364, 864.097),
		Radius = 35,
	},
	Version = 1,
};