global _MG = 
{
	AMMOCAB_barn_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(3260.000, -2376.000, 68.000),
		Range = 2330,
		TeamAvailability = 6,
	},
	AMMOCAB_hut_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(24.000, 164.000, 56.000),
		Range = 2221,
		TeamAvailability = 6,
	},
	ARTILLERY_S_AlliesEnd = 
	{
		GoalType = "ARTILLERY_S",
		GroupName = "EndAllies",
		MinRadius = 32,
		Position = Vec3(2112.138, -2815.803, 32.122),
	},
	ARTILLERY_S_BarnRoad = 
	{
		GoalType = "ARTILLERY_S",
		GroupName = "BarnAllies",
		MinRadius = 32,
		Position = Vec3(2811.180, -2166.919, 23.447),
	},
	ARTILLERY_S_Truck_Barrier = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(551.572, -383.201, 40.125),
	},
	ARTILLERY_S_Tunnel = 
	{
		GoalType = "ARTILLERY_S",
		GroupName = "WarehouseAllies",
		MinRadius = 32,
		Position = Vec3(3051.748, -814.240, 24.125),
	},
	ARTILLERY_S_allies_start1 = 
	{
		GoalType = "ARTILLERY_S",
		GroupName = "TankDepotAllies",
		MinRadius = 32,
		Position = Vec3(3237.964, -212.980, 14.859),
	},
	ARTILLERY_S_allies_start2 = 
	{
		GoalType = "ARTILLERY_S",
		GroupName = "TankDepotAllies",
		MinRadius = 32,
		Position = Vec3(3008.438, -103.362, 24.125),
	},
	ATTACK_Delta1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.011, 0.936, -0.353),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(919.163, -666.075, 110.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER1",
		},
		Stance = "crouch",
	},
	ATTACK_Delta2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.892, -0.453, -0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-9.772, -146.125, 31.823),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER1",
		},
		Stance = "crouch",
	},
	ATTACK_Delta3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.939, -0.337, -0.064),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(446.610, -250.125, 40.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER1",
		},
		Stance = "crouch",
	},
	ATTACK_Delta4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.392, 0.920, 0.027),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(98.125, 446.704, 15.000),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER1",
		},
		Stance = "crouch",
	},
	ATTACK_Echo1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, -0.129, -0.036),
		},
		GoalType = "Attack",
		GroupName = "StartAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3573.874, 2157.875, 312.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
		},
		Stance = "crouch",
	},
	ATTACK_Echo2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.886, 0.463, 0.027),
		},
		GoalType = "Attack",
		GroupName = "StartAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2351.990, 1977.848, 49.061),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
		},
		Stance = "crouch",
	},
	ATTACK_Echo3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.826, 0.558, -0.078),
			[1] = Vec3(-0.774, 0.625, -0.099),
			[2] = Vec3(-0.704, 0.702, -0.105),
			[3] = Vec3(-0.442, 0.896, 0.050),
		},
		DisableCM = 1,
		GoalType = "Attack",
		GroupName = "StartAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3368.923, 1045.711, 255.864),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
		},
		Stance = "prone",
	},
	ATTACK_Echo4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.685, 0.724, -0.081),
			[1] = Vec3(-0.629, 0.773, -0.084),
			[2] = Vec3(-0.326, 0.944, 0.039),
			[3] = Vec3(-0.188, 0.981, 0.037),
			[4] = Vec3(0.017, 0.999, 0.037),
		},
		DisableCM = 1,
		GoalType = "Attack",
		GroupName = "StartAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3235.449, 506.527, 256.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
		},
		Stance = "prone",
	},
	ATTACK_Echo5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.523, 0.852, 0.013),
			[1] = Vec3(-0.428, 0.904, 0.015),
			[2] = Vec3(-0.309, 0.941, 0.139),
			[3] = Vec3(-0.127, 0.981, 0.144),
		},
		DisableCM = 1,
		GoalType = "Attack",
		GroupName = "StartAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3196.839, 9.527, 17.720),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
		},
		Stance = "prone",
	},
	ATTACK_Echo6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.263, 0.964, 0.047),
			[1] = Vec3(-0.909, -0.415, -0.031),
			[2] = Vec3(-0.173, -0.985, 0.026),
		},
		GoalType = "Attack",
		GroupName = "StartAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3778.240, 1087.909, 281.602),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
		},
		Stance = "crouch",
	},
	ATTACK_Echo7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.387, 0.914, -0.123),
			[1] = Vec3(-0.024, 0.999, 0.027),
			[2] = Vec3(0.116, 0.993, 0.025),
			[3] = Vec3(0.305, 0.952, 0.026),
			[4] = Vec3(0.029, 0.992, -0.119),
			[5] = Vec3(-0.239, 0.964, -0.120),
		},
		GoalType = "Attack",
		GroupName = "StartAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2697.511, 447.874, 264.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
		},
		Stance = "crouch",
	},
	ATTACK_Foxtrot1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.381, 0.924, -0.022),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-928.913, -754.125, 48.125),
		Radius = 32,
	},
	ATTACK_Foxtrot2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.980, -0.193, -0.039),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-796.831, 798.457, 53.232),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Foxtrot3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.742, 0.670, 0.030),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-639.611, 53.875, 20.485),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Foxtrot4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.907, 0.367, -0.207),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1299.546, 370.343, 207.864),
		Radius = 32,
	},
	ATTACK_Golf1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.071, -0.997, -0.014),
		},
		GoalType = "Attack",
		GroupName = "TruckyardAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1234.125, -82.125, 21.722),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Golf2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.633, 0.747, -0.204),
		},
		GoalType = "Attack",
		GroupName = "TruckyardAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1877.875, -1186.125, 200.125),
		Radius = 32,
	},
	ATTACK_Golf3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.961, 0.272, 0.058),
		},
		GoalType = "Attack",
		GroupName = "TruckyardAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1940.614, -491.266, 40.189),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Golf4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.297, 0.955, -0.004),
		},
		GoalType = "Attack",
		GroupName = "TruckyardAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1837.875, -1901.875, 48.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Hotel1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.992, -0.048, -0.118),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2928.101, -26.340, 24.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Hotel2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.091, 0.996, 0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3314.811, -1770.910, 14.184),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Hotel3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.898, -0.249, -0.362),
		},
		DisableCM = 1,
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3883.085, -80.038, 269.103),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_Hotel4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.361, 0.932, 0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3390.106, -511.654, 9.754),
		Radius = 32,
		Stance = "crouch",
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4060.000, 1796.000, 380.000),
		Roles = 
		{
			[0] = "DEFENDER",
		},
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-628.000, -1464.000, 228.000),
		TagName = "Axis Command Post",
		TeamAvailability = 2,
	},
	BUILD_Jagdpanther = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-98.125, 30.166, -37.875),
			[1] = Vec3(8.917, 160.126, -37.875),
			[2] = Vec3(98.126, -17.120, -37.875),
			[3] = Vec3(16.182, -222.444, -37.875),
			[4] = Vec3(-87.158, -194.125, -37.875),
			[5] = Vec3(-87.488, 160.960, -37.875),
			[6] = Vec3(102.658, 139.458, -37.875),
			[7] = Vec3(96.310, -183.517, -37.875),
		},
		Position = Vec3(2936.000, 2076.000, 58.000),
		Roles = 
		{
			[0] = "ATTACKER",
		},
		TeamAvailability = 2,
		Vehicle = "MOVER_tank",
	},
	BUILD_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3296.000, 848.000, 312.000),
		TagName = "Tank Barrier",
		TeamAvailability = 4,
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2976.000, 736.000, 64.000),
		TagName = "Tank Barrier",
		TeamAvailability = 4,
	},
	BUILD_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-6.870, -161.751, -33.825),
			[1] = Vec3(77.665, -64.012, -52.375),
			[2] = Vec3(4.171, 161.626, -29.375),
		},
		Position = Vec3(-1772.000, -696.000, 84.000),
		TeamAvailability = 2,
		Vehicle = "MOVER_truck",
	},
	BUILD_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(168.000, -164.000, 68.000),
		TagName = "Truck Barrier 1",
		TeamAvailability = 4,
	},
	BUILD_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3348.000, -1612.000, 56.000),
		TagName = "Truck Barrier 2",
		TeamAvailability = 4,
	},
	CALLARTILLERY_AlliesEnd = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "EndAllies",
		MinRadius = 32,
		Position = Vec3(3004.044, -1829.834, 23.064),
	},
	CALLARTILLERY_Truck_Barrier1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-224.285, -257.511, 32.895),
	},
	CALLARTILLERY_Truck_Barrier2 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-1245.607, -472.179, 36.425),
	},
	CALLARTILLERY_Tunnel1 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "WarehouseAllies",
		MinRadius = 32,
		Position = Vec3(224.923, -289.328, 40.125),
	},
	CALLARTILLERY_Tunnel2 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "WarehouseAllies",
		MinRadius = 32,
		Position = Vec3(1133.533, -597.174, 29.195),
	},
	CALLARTILLERY_Tunnel3 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "WarehouseAllies",
		MinRadius = 32,
		Position = Vec3(1473.015, -511.135, 31.581),
	},
	CALLARTILLERY_allies_start1 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "TankDepotAllies",
		MinRadius = 32,
		Position = Vec3(2663.595, 1980.311, 312.125),
	},
	CALLARTILLERY_allies_start2 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "TankDepotAllies",
		MinRadius = 32,
		Position = Vec3(2517.317, 1921.926, 48.125),
	},
	CALLARTILLERY_allies_start3 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "TankDepotAllies",
		MinRadius = 32,
		Position = Vec3(3044.449, 512.569, 24.125),
	},
	CALLARTILLERY_allies_start4 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "BarnAllies",
		MinRadius = 32,
		Position = Vec3(3848.665, -249.644, 256.125),
	},
	CALLARTILLERY_allies_start5 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "TankDepotAllies",
		MinRadius = 32,
		Position = Vec3(3241.670, 770.703, 256.125),
	},
	CAPPOINT_GoldDropoff = 
	{
		GoalType = "CapPoint",
		GroupName = "TruckyardAxis",
		Position = Vec3(-1613.501, -520.993, 9.390),
		Radius = 35,
	},
	DEFEND_BarnGround1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.100, 0.990, 0.099),
			[1] = Vec3(0.542, -0.839, 0.035),
			[2] = Vec3(0.844, -0.483, 0.234),
		},
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2848.911, -1073.167, 11.134),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_BarnGround2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.119, -0.988, 0.103),
			[1] = Vec3(0.643, -0.745, 0.177),
		},
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2852.203, -436.660, 19.744),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_BarnGround3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.915, -0.402, 0.012),
			[1] = Vec3(-0.363, -0.932, 0.005),
			[2] = Vec3(0.329, -0.921, 0.210),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3508.071, -431.244, 52.846),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
	},
	DEFEND_BarnGround4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.053, 0.991, -0.120),
			[1] = Vec3(0.921, -0.309, 0.236),
			[2] = Vec3(0.168, -0.981, -0.098),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2916.727, -1457.383, 110.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "prone",
	},
	DEFEND_BarnHill1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.292, -0.918, -0.268),
			[1] = Vec3(-0.042, -0.992, -0.119),
			[2] = Vec3(0.457, -0.889, 0.025),
		},
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3149.584, -69.082, 256.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
		Stance = "crouch",
	},
	DEFEND_BarnHill2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.954, 0.109, -0.280),
			[1] = Vec3(0.183, -0.973, 0.139),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3877.245, -1421.069, 256.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
		Stance = "crouch",
	},
	DEFEND_BarnHill3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, -0.006, -0.130),
			[1] = Vec3(0.103, -0.993, 0.055),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3874.125, -690.522, 255.548),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
	},
	DEFEND_BarnHill4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.358, -0.932, -0.051),
			[1] = Vec3(-0.903, -0.423, -0.072),
		},
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3616.216, -278.277, 116.391),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
		Stance = "crouch",
	},
	DEFEND_End1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.770, -0.638, 0.006),
			[1] = Vec3(-0.638, -0.761, 0.114),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3193.319, -1866.313, 32.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.790, -0.613, 0.007),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3165.191, -2004.784, 32.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.915, -0.404, 0.014),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3113.193, -2165.537, 27.100),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.830, -0.556, 0.030),
			[1] = Vec3(-0.689, -0.710, 0.147),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3065.197, -2300.500, 11.032),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.687, -0.726, 0.023),
			[1] = Vec3(-0.524, -0.842, 0.131),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2843.985, -1918.004, 12.490),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.596, -0.801, -0.057),
			[1] = Vec3(-0.394, -0.915, 0.086),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2488.674, -2094.139, 91.248),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.988, -0.128, 0.091),
			[1] = Vec3(-0.822, -0.567, -0.044),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2914.181, -2419.943, 109.344),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.642, -0.766, 0.001),
			[1] = Vec3(-0.439, -0.890, 0.125),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2575.578, -2059.155, 60.906),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Hut1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.664, -0.745, -0.058),
			[1] = Vec3(-0.720, -0.531, 0.446),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5.875, -85.875, 29.916),
		Radius = 32,
	},
	DEFEND_Hut2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.103, -0.989, 0.108),
			[1] = Vec3(-0.765, -0.507, 0.398),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(180.639, -30.821, 24.354),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Hut3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, 0.019, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-683.120, -475.930, 40.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Hut4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.944, -0.330, 0.025),
			[1] = Vec3(-0.463, -0.553, 0.692),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-129.898, -167.574, 25.439),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_HutLow1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.890, -0.455, 0.004),
			[1] = Vec3(0.271, -0.878, 0.393),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-717.875, 122.125, 21.481),
		Radius = 32,
	},
	DEFEND_HutLow2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.968, -0.250, 0.028),
			[1] = Vec3(-0.179, -0.671, 0.719),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-383.243, -123.145, 23.518),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_HutLow3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.582, -0.813, -0.011),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-72.736, 106.042, 24.125),
		Radius = 32,
	},
	DEFEND_HutLow4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.945, -0.319, -0.071),
			[1] = Vec3(0.702, -0.679, 0.216),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1250.227, 216.577, 134.049),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truckyard1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.060, 0.991, -0.123),
			[1] = Vec3(-0.602, -0.708, 0.368),
		},
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1271.306, -762.626, 28.750),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truckyard2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.072, 0.997, 0.015),
			[1] = Vec3(-0.461, 0.881, 0.106),
		},
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1708.556, -1860.521, 48.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truckyard3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.828, 0.481, -0.289),
			[1] = Vec3(-0.968, 0.135, -0.210),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1234.125, -1645.875, 208.125),
		Radius = 32,
	},
	DEFEND_Truckyard4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, 0.061, 0.035),
			[1] = Vec3(0.488, 0.872, 0.037),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2153.723, -1831.439, 208.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truckyard5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.965, 0.254, -0.060),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2029.869, -877.874, 36.421),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truckyard6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.943, 0.331, -0.021),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2067.386, -769.932, 48.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truckyard7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.247, 0.969, 0.010),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1773.065, -1357.875, 48.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truckyard8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.608, 0.774, -0.177),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1855.296, -1248.474, 200.125),
		Radius = 32,
	},
	DEFEND_Warehouse1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.012, 0.999, -0.052),
		},
		GoalType = "Defend",
		GroupName = "WarehouseAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1513.402, -797.279, 23.576),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "crouch",
	},
	DEFEND_Warehouse2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, -0.096, -0.039),
		},
		GoalType = "Defend",
		GroupName = "WarehouseAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1124.718, -665.748, 109.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "prone",
	},
	DEFEND_Warehouse3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.790, -0.613, 0.018),
			[1] = Vec3(-0.961, -0.262, 0.083),
		},
		GoalType = "Defend",
		GroupName = "WarehouseAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2059.246, -539.779, 19.644),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "crouch",
	},
	DEFEND_WarehouseLow1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.905, -0.426, -0.020),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "WarehouseAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(662.172, -189.753, 24.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	DEFEND_WarehouseLow2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.132, -0.978, -0.162),
		},
		GoalType = "Defend",
		GroupName = "WarehouseAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1479.764, -160.006, 42.590),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.252, -0.956, -0.148),
			[1] = Vec3(0.553, -0.833, 0.026),
		},
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2750.874, 1982.471, 312.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
	},
	DEFEND_allies_start10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.908, 0.393, -0.146),
			[1] = Vec3(0.860, 0.411, 0.302),
		},
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2775.189, 412.193, 23.315),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.528, -0.142, -0.837),
			[1] = Vec3(0.953, -0.292, 0.079),
			[2] = Vec3(-0.332, 0.929, -0.165),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3235.450, 506.527, 256.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
	},
	DEFEND_allies_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.014, -0.996, -0.092),
			[1] = Vec3(0.408, -0.913, 0.028),
		},
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3094.912, 1984.219, 312.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
	},
	DEFEND_allies_start3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.342, -0.940, 0.007),
			[1] = Vec3(0.700, -0.666, 0.258),
		},
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2705.062, 1132.069, 24.864),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.187, -0.967, -0.175),
			[1] = Vec3(0.584, -0.808, 0.075),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3341.371, 1024.076, 256.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.385, -0.922, -0.044),
			[1] = Vec3(0.644, -0.752, 0.140),
		},
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2506.326, 1910.240, 48.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.147, -0.989, 0.005),
			[1] = Vec3(-0.350, -0.936, 0.013),
			[2] = Vec3(0.816, -0.367, 0.447),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3345.812, 712.781, 32.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.075, -0.996, 0.055),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2962.167, 2277.875, 24.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.058, -0.998, 0.021),
		},
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3135.921, 2339.715, 24.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.553, -0.763, -0.336),
			[1] = Vec3(0.566, -0.824, 0.044),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3378.611, 781.340, 256.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
	},
	ESCORT_Tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-98.791, -98.855, -40.538),
			[1] = Vec3(-98.218, 99.011, -38.812),
		},
		Position = Vec3(3440.247, 2092.625, 24.125),
		Vehicle = "MOVER_tank",
	},
	ESCORT_Truck = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(81.880, -72.215, -29.375),
			[1] = Vec3(76.546, 42.374, -29.375),
		},
		Position = Vec3(-2136.665, -568.526, 49.125),
		Vehicle = "MOVER_truck",
	},
	FLAG_gold_crate = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "TruckyardAxis",
		Position = Vec3(-2064.000, -1888.000, 253.125),
		TeamAvailability = 2,
	},
	HEALTHCAB_barn_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3412.000, -2376.000, 66.000),
		Range = 2330,
		TeamAvailability = 6,
	},
	HEALTHCAB_hut_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(24.000, 348.000, 56.000),
		Range = 2221,
		TeamAvailability = 6,
	},
	MOBILEMG42_AlliedEnd = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.730, -0.683, 0.023),
		},
		GoalType = "MOBILEMG42",
		GroupName = "EndAllies",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(3224.643, -1733.209, 9.125),
	},
	MOBILEMG42_AlliedMobileMG1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.975, -0.221, 0.015),
		},
		GoalType = "MOBILEMG42",
		GroupName = "WarehouseAllies",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(-128.708, -190.725, 26.190),
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	MOBILEMG42_AlliedMobileMG2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.973, -0.229, -0.003),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(-1009.716, -67.741, 21.092),
	},
	MOBILEMG42_AlliedMobileMG3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.434, -0.895, -0.104),
		},
		GoalType = "MOBILEMG42",
		GroupName = "BarnAllies",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(3470.589, -154.261, 36.932),
	},
	MOBILEMG42_AlliedTruckyard = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.692, 0.722, 0.015),
		},
		GoalType = "MOBILEMG42",
		GroupName = "TruckyardAllies",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(-1832.331, -1086.395, 54.446),
	},
	MOBILEMG42_AxisMobileMG1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.380, 0.925, 0.020),
			[1] = Vec3(-0.314, 0.942, 0.121),
			[2] = Vec3(-0.139, 0.982, 0.130),
		},
		GoalType = "MOBILEMG42",
		GroupName = "StartAxis",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(3213.669, -180.144, 14.145),
	},
	MOBILEMG42_AxisMobileMG2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.985, 0.167, 0.047),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(1460.901, -484.529, 25.257),
	},
	MOBILEMG42_AxisMobileMG3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.053, 0.997, -0.063),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(3020.553, -2621.759, 252.147),
	},
	MOBILEMG42_Truck_Barrier = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.008, 0.037),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(-830.336, -474.487, 9.125),
	},
	MOBILEMORTAR_AlliedMortar1 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.875, -0.474, 0.097),
			[1] = Vec3(0.899, -0.375, 0.228),
		},
		Position = Vec3(-451.008, 907.068, 14.251),
	},
	MOBILEMORTAR_AxisSpawn1 = 
	{
		GoalType = "MOBILEMORTAR",
		GroupName = "StartAxis",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.046, 0.996, 0.076),
			[1] = Vec3(-0.107, 0.988, 0.111),
			[2] = Vec3(0.094, 0.977, 0.191),
			[3] = Vec3(-0.092, 0.980, 0.176),
		},
		Position = Vec3(2910.610, -3317.719, 256.125),
	},
	MOBILEMORTAR_AxisSpawn2 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.825, 0.556, 0.104),
			[1] = Vec3(-0.873, 0.488, 0.029),
		},
		Position = Vec3(3917.149, -2786.191, 256.125),
	},
	MOBILEMORTAR_AxisSpawn3 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.434, 0.823, 0.366),
			[1] = Vec3(0.648, 0.691, 0.321),
		},
		Position = Vec3(2141.538, -2107.301, 274.878),
	},
	MOBILEMORTAR_Vehicle = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.946, 0.200, 0.256),
		},
		Position = Vec3(-372.793, 1001.579, 12.077),
	},
	MOUNT_Tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-98.252, -25.660, -39.925),
			[1] = Vec3(1.566, -197.296, -33.456),
		},
		Position = Vec3(3441.973, 2195.218, 24.125),
		Vehicle = "MOVER_tank",
	},
	MOUNT_Tank_Allies = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-98.252, -25.660, -39.925),
			[1] = Vec3(1.566, -197.296, -33.456),
		},
		Position = Vec3(3209.911, 1984.676, 24.125),
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(3048.000, 2044.000, 86.000),
		TeamAvailability = 2,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-1583.033, -525.021, 78.785),
		TeamAvailability = 2,
	},
	PLANTMINE_AlliedDropoff1 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "TruckyardAllies",
		Position = Vec3(-1650.651, -520.768, 28.722),
		Radius = 32,
	},
	PLANTMINE_AlliedDropoff2 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "TruckyardAllies",
		Position = Vec3(-1618.300, -634.762, 19.000),
		Radius = 32,
	},
	PLANTMINE_AlliedDropoff3 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "TruckyardAllies",
		Position = Vec3(-1714.437, -583.302, 22.005),
		Radius = 32,
	},
	PLANTMINE_AlliedHill1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(4013.514, -375.614, 262.186),
		Radius = 32,
	},
	PLANTMINE_AlliedHill2 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "TankDepotAllies",
		Position = Vec3(4004.431, 211.296, 288.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
	},
	PLANTMINE_AlliedHill3 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "TankDepotAllies",
		Position = Vec3(3685.880, 978.232, 256.426),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
	},
	PLANTMINE_AlliedHill4 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "TankDepotAllies",
		Position = Vec3(3779.296, 1921.376, 287.364),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
	},
	PLANTMINE_AlliedRoad1 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "BarnAllies",
		Position = Vec3(2981.197, -1082.604, 16.007),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
	},
	PLANTMINE_AlliedRoad2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1498.891, -737.880, 36.765),
		Radius = 32,
	},
	PLANTMINE_AlliedRoad3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1436.723, -392.018, 28.197),
		Radius = 32,
	},
	PLANTMINE_AxisHut = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-359.443, 344.576, 13.603),
		Radius = 32,
		Range = 2750,
	},
	PLANTMINE_AxisTruckBarrier1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(138.946, 287.247, 15.422),
		Radius = 32,
		Range = 2750,
	},
	PLANTMINE_AxisTruckBarrier2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(148.926, 141.565, 18.462),
		Radius = 32,
		Range = 2750,
	},
	PLANTMINE_AxisTruckyardSideDoor = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-882.690, -649.487, 31.302),
		Radius = 32,
		Range = 2750,
	},
	PLANTMINE_Truckyard1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1621.642, -796.831, 23.893),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	PLANTMINE_Truckyard2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1699.923, -808.204, 30.364),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	PLANTMINE_Truckyard3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1307.445, -514.009, 28.695),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	PLANTMINE_Warehouse1 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "WarehouseAllies",
		Position = Vec3(1305.366, -857.507, 38.680),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	PLANTMINE_Warehouse2 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "WarehouseAllies",
		Position = Vec3(1260.629, -784.363, 32.433),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	PLANT_Allied_Command_Post = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.274, -0.962, 0.008),
				},
				position = Vec3(3986.203, 2013.875, 352.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.791, 0.611, -0.015),
				},
				position = Vec3(4173.875, 1746.125, 352.125),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.929, -0.369, -0.028),
				},
				position = Vec3(4173.875, 2013.875, 352.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(4057.000, 1748.500, 380.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.373, -0.928, -0.011),
				},
				position = Vec3(-498.466, -1146.125, 200.313),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		DetonateSpots = 
		{
			[0] = Vec3(-608.377, -1126.531, 200.125),
		},
		ExplosiveType = 2,
		GoalType = "PLANT",
		Position = Vec3(-628.000, -1484.500, 228.000),
		TagName = "Axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.961, -0.052, -0.270),
				},
				position = Vec3(3343.478, 717.875, 123.436),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2965.000, 736.000, 64.000),
		TagName = "Tank Barrier",
		TeamAvailability = 2,
	},
	PLANT_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(346.000, -383.684, 71.000),
		TagName = "Truck Barrier 1",
		TeamAvailability = 2,
	},
	PLANT_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3127.000, -1439.000, 52.000),
		TagName = "Truck Barrier 2",
		TeamAvailability = 2,
	},
	PLANT_Warehouse_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.979, -0.080, 0.185),
				},
				position = Vec3(1517.875, -808.725, 47.357),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.940, 0.341, 0.008),
				},
				position = Vec3(923.623, -524.831, 60.350),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.698, -0.716, 0.011),
				},
				position = Vec3(667.334, -189.909, 48.125),
				stance = "stand",
			},
			[3] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.996, 0.084, 0.013),
				},
				position = Vec3(1399.236, -377.308, 50.065),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(848.000, -864.000, 204.000),
		Roles = 
		{
			[0] = "ATTACKER1",
		},
		TagName = "Warehouse Gate",
		TeamAvailability = 2,
	},
	ROUTE_AlliedRoute1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-189.996, 1064.676, 12.141),
		Radius = 70,
	},
	ROUTE_AlliedSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-792.035, 2546.132, 52.125),
		Radius = 200,
	},
	ROUTE_AxisSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1067.358, -3203.606, 40.125),
		Radius = 500,
	},
	ROUTE_AxisSpawn3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1389.516, -3598.116, 280.125),
		Radius = 100,
	},
	ROUTE_Ground1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1998.519, -2913.004, 32.125),
		Radius = 250,
	},
	ROUTE_Ground2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3080.264, -702.086, 24.125),
		Radius = 250,
	},
	ROUTE_Ground3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3149.516, 1710.390, 24.125),
		Radius = 30,
	},
	ROUTE_Hill1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2351.854, -3604.212, 260.233),
		Radius = 250,
	},
	ROUTE_Hill2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3623.283, -2508.328, 256.250),
		Radius = 50,
	},
	ROUTE_Hill3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4056.033, -42.446, 283.169),
		Radius = 50,
	},
	ROUTE_Hill4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3795.119, 1702.446, 282.633),
		Radius = 100,
	},
	ROUTE_TruckBarrier = 
	{
		GoalType = "ROUTE",
		Position = Vec3(765.000, -384.000, 40.125),
		Radius = 125,
	},
	ROUTE_Warehouse1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-350.412, -1579.910, 176.139),
		Radius = 20,
	},
	ROUTE_Warehouse2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-477.806, -442.456, 328.125),
		Radius = 20,
	},
	ROUTE_WarehouseSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(615.894, -964.537, 144.125),
		Radius = 250,
	},
	SMOKEBOMB_Truck_Barrier = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.830, -0.550, -0.096),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(77.676, -165.497, 27.589),
		Radius = 32,
	},
	TRIPMINE_AlliedHill = 
	{
		AimPosition = Vec3(3789.584, 64.125, 329.865),
		GoalType = "TRIPMINE",
		GroupName = "TankDepotAllies",
		Position = Vec3(3778.630, 90.441, 288.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	TRIPMINE_CommandPost = 
	{
		AimPosition = Vec3(3980.137, 1728.125, 376.477),
		GoalType = "TRIPMINE",
		Position = Vec3(3986.125, 1766.780, 328.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
			[1] = "DEFENDER",
		},
		Stance = "crouch",
	},
	TRIPMINE_Truckyard1 = 
	{
		AimPosition = Vec3(-1365.875, -1708.355, 234.795),
		GoalType = "TRIPMINE",
		GroupName = "TruckyardAllies",
		Position = Vec3(-1346.866, -1714.125, 208.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "crouch",
	},
	TRIPMINE_Truckyard2 = 
	{
		AimPosition = Vec3(-1478.468, -1684.125, 231.991),
		GoalType = "TRIPMINE",
		GroupName = "TruckyardAllies",
		Position = Vec3(-1490.125, -1711.957, 208.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "crouch",
	},
	TRIPMINE_Truckyard3 = 
	{
		AimPosition = Vec3(-1899.581, -1744.125, 239.436),
		GoalType = "TRIPMINE",
		GroupName = "TruckyardAllies",
		Position = Vec3(-1906.125, -1762.125, 208.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "crouch",
	},
	Version = 1,
};