global _MG = 
{
	AMMOCAB_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1472.000, 2112.000, 108.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(3752.000, 4006.000, 120.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-2636.000, -2278.000, -96.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_main_bunker_MG42_gun = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3330.000, -3016.000, 134.000),
		TeamAvailability = 2,
	},
	CAMP_r1_ = 
	{
		AimVectors = 
		{
			Vec3(-0.973, -0.140, -0.184),
		},
		GoalType = "CAMP",
		MaxCampTime = 900,
		MinCampTime = 60,
		Position = Vec3(-81.309, -4584.892, -526.185),
		Radius = 32,
	},
	CHECKPOINT_oldcityflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-24.000, 1460.000, 192.000),
	},
	DEFEND_depot1 = 
	{
		AimVectors = 
		{
			Vec3(-0.970, -0.224, 0.098),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-52.547, 3149.913, 81.125),
		Radius = 32,
	},
	DEFEND_depot2 = 
	{
		AimVectors = 
		{
			Vec3(-0.019, -0.999, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(1556.362, 4670.951, 85.940),
		Radius = 32,
	},
	DEFEND_depot3 = 
	{
		AimVectors = 
		{
			Vec3(0.192, 0.981, -0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(810.307, 3983.939, 81.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_depot4 = 
	{
		AimVectors = 
		{
			Vec3(-0.167, -0.986, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-298.018, 4168.111, 85.125),
		Radius = 32,
	},
	DEFEND_depot5 = 
	{
		AimVectors = 
		{
			Vec3(0.569, 0.820, 0.063),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-793.587, 1829.650, 81.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_depot6 = 
	{
		AimVectors = 
		{
			Vec3(-0.990, -0.135, 0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1085.842, 1125.607, 121.134),
		Radius = 32,
	},
	DEFEND_depot7 = 
	{
		AimVectors = 
		{
			Vec3(0.958, 0.287, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1373.685, 1515.238, 81.137),
		Radius = 32,
	},
	DEFEND_generator1 = 
	{
		AimVectors = 
		{
			Vec3(-0.086, 0.994, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1342.963, -4716.154, -718.874),
		Radius = 32,
	},
	DEFEND_generator2 = 
	{
		AimVectors = 
		{
			Vec3(-0.422, -0.904, 0.075),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-645.259, -4394.613, -718.875),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_generator3 = 
	{
		AimVectors = 
		{
			Vec3(-0.935, -0.286, -0.211),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2987.147, -4176.859, -398.870),
		Radius = 32,
	},
	DEFEND_generator4 = 
	{
		AimVectors = 
		{
			Vec3(-0.994, 0.002, -0.113),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2684.958, -4254.985, -398.873),
		Radius = 32,
	},
	DEFEND_generator5 = 
	{
		AimVectors = 
		{
			Vec3(0.731, 0.677, 0.086),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1523.156, -4942.425, -718.861),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_radio1 = 
	{
		AimVectors = 
		{
			Vec3(0.974, -0.226, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1858.931, -3005.041, 269.135),
		Radius = 32,
	},
	DEFEND_radio2 = 
	{
		AimVectors = 
		{
			Vec3(0.995, 0.095, 0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2305.726, -2863.222, 269.125),
		Radius = 32,
	},
	DEFEND_radio3 = 
	{
		AimVectors = 
		{
			Vec3(-0.748, -0.663, 0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1407.399, -2700.863, 269.125),
		Radius = 32,
	},
	DEFEND_radio4 = 
	{
		AimVectors = 
		{
			Vec3(-0.999, -0.025, 0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1454.664, -2966.112, 269.129),
		Radius = 32,
	},
	DEFEND_radio5 = 
	{
		AimVectors = 
		{
			Vec3(0.996, -0.057, 0.063),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2423.462, -2287.197, 85.125),
		Radius = 32,
	},
	DEFEND_radio6 = 
	{
		AimVectors = 
		{
			Vec3(-0.957, -0.280, 0.079),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1788.240, -2199.038, 85.126),
		Radius = 32,
	},
	DEFEND_tunnel1 = 
	{
		AimVectors = 
		{
			Vec3(0.015, 0.987, 0.159),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-4023.771, -2587.575, -294.339),
		Radius = 32,
	},
	DEFEND_tunnel2 = 
	{
		AimVectors = 
		{
			Vec3(-0.219, 0.975, 0.036),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2944.247, -2506.559, 81.126),
		Radius = 32,
	},
	DEFEND_tunnel3 = 
	{
		AimVectors = 
		{
			Vec3(0.735, 0.673, 0.088),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-3136.551, -743.121, 81.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_tunnel4 = 
	{
		AimVectors = 
		{
			Vec3(-0.613, 0.786, 0.075),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2274.485, -979.973, 81.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_tunnel5 = 
	{
		AimVectors = 
		{
			Vec3(0.930, 0.368, -0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-3552.606, -1269.664, 70.873),
		Radius = 32,
		Stance = "crouch",
	},
	HEALTHCAB_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3900.000, 4012.000, 124.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-586.000, 4200.000, 333.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_344 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 900,
		MinCampTime = 60,
		Position = Vec3(1654.000, 998.000, 244.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_main_bunker_MG42_gun = 
	{
		AimVectors = 
		{
			Vec3(0.287, 0.957, 0.029),
			Vec3(-0.105, 0.994, -0.010),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 900,
		MinCampTime = 60,
		Position = Vec3(-3331.000, -2860.000, 147.000),
		TeamAvailability = 6,
	},
	PLANT_axis_power_generator = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.355, -0.932, 0.081),
				},
				position = Vec3(-499.638, -4322.139, -695.875),
				stance = "stand",
			},
			{
				AimVectors = 
				{
					Vec3(-0.897, 0.383, 0.219),
				},
				position = Vec3(-188.028, -4756.569, -695.875),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-808.000, -5088.000, -604.000),
		RandomUsePoint = 1,
		TeamAvailability = 4,
	},
	PLANT_depot_side_entrance = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.522, -0.853, -0.002),
				},
				position = Vec3(-1132.676, 2089.506, 104.126),
				stance = "stand",
			},
			{
				AimVectors = 
				{
					Vec3(0.082, -0.996, 0.042),
				},
				position = Vec3(-718.870, 2222.412, 104.137),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-444.000, 1672.000, 182.000),
		TeamAvailability = 4,
	},
	PLANT_fan = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.164, -0.986, -0.025),
				},
				Timeout = 30,
				position = Vec3(-52.600, -3437.659, -347.875),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-114.000, -4074.000, -324.000),
		TeamAvailability = 2,
	},
	PLANT_main_bunker_MG42_gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-3333.950, -2838.000, 95.250),
		TeamAvailability = 4,
	},
	PLANT_maingate = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.998, -0.041, -0.057),
				},
				position = Vec3(-882.045, 1133.905, 144.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-496.000, 992.000, 232.000),
		TeamAvailability = 4,
	},
	PLANT_transmission_radio = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.946, 0.324, 0.035),
				},
				position = Vec3(-1429.837, -3080.232, 292.126),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1858.000, -3252.000, 304.000),
		TeamAvailability = 4,
	},
	PLANT_tunnel_gate = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.077, 0.927, 0.367),
				},
				position = Vec3(-3815.565, -2876.094, -389.086),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-3936.000, -3368.000, -416.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_344 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1654.000, 998.000, 244.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_main_bunker_MG42_gun = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3331.000, -2860.000, 147.000),
		TeamAvailability = 6,
	},
	Version = 1,
};