global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-259.500, 2470.000, 224.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(3420.500, 5962.000, 56.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1292.000, 1364.000, 52.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_door_of_the_commandpost_house = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1084.000, 2498.000, 64.000),
		TagName = "door of the commandpost house",
		TeamAvailability = 2,
	},
	CAPPOINT_keycard_delivery = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-637.153, 2325.875, 24.125),
		Radius = 20,
	},
	DEFEND_axis_p1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.812, 0.577, -0.084),
			[1] = Vec3(-0.607, -0.794, -0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(1517.875, 4573.342, 1.125),
		Radius = 100,
		Stance = "crouch",
	},
	DEFEND_axis_p1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.500, 0.860, -0.097),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(808.514, 5307.553, -43.843),
		Radius = 150,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.815, 0.579, 0.014),
			[1] = Vec3(-0.320, 0.947, 0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1791.664, 1042.145, 1.202),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_Gate_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.344, 0.937, 0.066),
			[1] = Vec3(-0.616, -0.785, 0.071),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1930.679, 1731.937, 1.358),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_Gate_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.228, 0.965, -0.132),
			[1] = Vec3(0.488, -0.816, -0.308),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1628.745, 2247.571, 183.369),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_Gate_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.126, -0.924, -0.362),
			[1] = Vec3(-0.229, 0.930, -0.287),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1784.842, 2229.990, 263.686),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.745, 0.666, 0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(722.125, 3346.125, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.457, -0.889, 0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(1122.125, 3826.690, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.903, -0.152, -0.401),
			[1] = Vec3(0.099, -0.966, -0.238),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(1318.561, 4707.356, 193.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.160, 0.840, -0.519),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(746.369, 5137.481, 192.125),
		Radius = 32,
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.467, 0.753, -0.464),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(964.951, 5161.875, 193.125),
		Radius = 32,
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.797, 0.431, -0.424),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(1049.762, 5265.802, 193.125),
		Radius = 32,
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.208, 0.977, -0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(715.758, 4608.285, -54.621),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.512, -0.480, -0.712),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(250.872, 4900.298, 179.820),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.881, 0.262, -0.393),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(184.586, 4393.955, 193.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.453, -0.825, -0.338),
			[1] = Vec3(-0.335, -0.801, -0.496),
			[2] = Vec3(0.892, -0.280, -0.354),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(988.992, 3867.798, 193.253),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.835, -0.372, -0.407),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(665.342, 3799.256, 193.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.764, 0.515, -0.389),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(691.340, 3363.344, 201.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.944, -0.036, -0.327),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(169.766, 4649.229, 193.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.296, 0.952, -0.077),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(-667.714, 3171.661, 0.125),
		Radius = 32,
		TagName = "axis_p1",
	},
	DEFEND_axis_Gate_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.663, -0.749, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2077.843, 1814.980, 1.290),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_Gate_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.816, -0.577, 0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2464.988, 2026.270, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_29 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.449, 0.890, -0.087),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(-667.230, 3326.580, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.030, 0.999, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(583.107, 4510.156, -62.875),
		Radius = 32,
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_32 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.732, 0.664, -0.153),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(-737.821, 3208.074, 65.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_33 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.424, 0.881, -0.209),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(-669.520, 2944.330, 65.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_34 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.373, 0.851, -0.371),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(-371.942, 3947.721, 193.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_35 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.698, 0.540, -0.470),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(-221.406, 4313.690, 193.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_36 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.105, 0.973, -0.204),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(-594.076, 2681.875, 161.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_37 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.021, 0.985, -0.169),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(-529.750, 2681.875, 161.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_38 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.390, 0.909, -0.144),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(-919.275, 2681.875, 161.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_39 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.246, 0.789, -0.562),
			[1] = Vec3(-0.351, -0.849, -0.394),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(1048.139, 3363.815, 247.335),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.338, 0.941, 0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(444.115, 4646.521, -62.484),
		Radius = 100,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_40 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.575, 0.784, -0.236),
			[1] = Vec3(0.354, -0.866, -0.352),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(1634.640, 3363.942, 250.066),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_41 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.225, 0.807, -0.546),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(930.791, 3334.199, 291.041),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_42 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.726, 0.688, 0.000),
			[1] = Vec3(-0.677, -0.736, 0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(1795.161, 2669.875, 1.125),
		Radius = 32,
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_43 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.643, 0.766, 0.032),
			[1] = Vec3(-0.342, -0.940, -0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(1773.875, 2585.412, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_Gate_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.721, 0.692, 0.011),
			[1] = Vec3(0.090, 0.995, -0.041),
			[2] = Vec3(0.380, -0.924, -0.044),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(1618.125, 2624.963, 7.239),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_Gate_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.663, 0.749, 0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(1965.875, 1391.177, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_49 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.757, -0.242, -0.607),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(1668.083, 4515.807, 311.574),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.200, 0.979, -0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(744.965, 4421.760, 1.125),
		Radius = 100,
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_50 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.480, -0.741, -0.470),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(1491.514, 4699.313, 193.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_51 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.779, 0.403, -0.481),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(280.516, 5212.873, 174.191),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.042, 0.998, -0.041),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(-518.535, 2874.069, 1.125),
		Radius = 100,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_Gate_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.375, -0.927, -0.011),
			[1] = Vec3(-0.940, -0.338, -0.051),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1898.245, 2221.875, 1.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_p1_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.458, 0.887, -0.059),
			[1] = Vec3(0.175, -0.985, -0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 20,
		Position = Vec3(1426.347, 4314.914, 1.125),
		Radius = 100,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	DEFEND_axis_Gate_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.273, 0.962, 0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1618.125, 884.219, 7.188),
		Radius = 32,
		Stance = "crouch",
		TagName = "axis_p1",
	},
	FLAG_keycard = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(3624.000, 4976.000, 245.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-123.500, 2470.000, 216.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3556.500, 5962.000, 49.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	MOUNTMG42_141 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(492.000, 4252.000, 36.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_2367 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(2488.000, 1352.000, 332.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_2368 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(192.000, 576.000, 388.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_345 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(1344.000, 2328.000, 68.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_516 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-168.000, -584.000, 68.000),
		TagName = "",
		TeamAvailability = 6,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1295.000, 1334.500, 52.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_door_of_the_commandpost_house = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.546, -0.756, -0.360),
				},
				position = Vec3(662.669, 2774.384, 224.125),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.450, -0.632, -0.631),
				},
				position = Vec3(781.730, 2748.013, 339.818),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1087.002, 2464.000, 64.000),
		TagName = "door of the commandpost house",
		TeamAvailability = 4,
	},
	PLANT_gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.705, -0.708, 0.042),
				},
				position = Vec3(1965.875, 2221.875, 24.125),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.373, 0.928, 0.002),
				},
				position = Vec3(1618.125, 940.715, 30.245),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2000.000, 1632.000, 124.000),
		TeamAvailability = 4,
	},
	PLANT_gun_controls = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.515, -0.857, 0.022),
				},
				position = Vec3(-1426.125, 2765.875, 120.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.607, -0.795, -0.006),
				},
				position = Vec3(-1775.864, 2600.503, 136.125),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.566, 0.817, 0.109),
				},
				position = Vec3(-1426.125, 2111.125, 33.772),
				stance = "stand",
			},
			[3] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.877, -0.469, 0.106),
				},
				position = Vec3(-994.125, 2389.242, 24.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1584.000, 2432.001, 182.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_141 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(492.000, 4252.000, 36.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_2367 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2488.000, 1352.000, 332.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_2368 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(192.000, 576.000, 388.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_345 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1344.000, 2328.000, 68.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_516 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-168.000, -584.000, 68.000),
		TagName = "",
		TeamAvailability = 6,
	},
	Version = 1,
};