global _MG = 
{
	CAPPOINT_allied = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(4032.000, 64.000, 495.125),
		TeamAvailability = 4,
	},
	CAPPOINT_axis = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(960.000, 64.000, 495.125),
		TeamAvailability = 2,
	},
	FLAG_allied_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(4032.000, 64.000, 469.125),
		TeamAvailability = 2,
	},
	FLAG_axis_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(960.000, 64.000, 469.125),
		TeamAvailability = 4,
	},
	ROUTE_E = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3027.296, 66.011, 153.125),
		Radius = 125,
	},
	ROUTE_EN = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3109.435, 922.861, 153.125),
		Radius = 125,
	},
	ROUTE_ES = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3166.781, -806.108, 164.192),
		Radius = 125,
	},
	ROUTE_W = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1851.515, 63.729, 153.125),
		Radius = 125,
	},
	ROUTE_WN = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1840.484, 937.475, 153.125),
		Radius = 125,
	},
	ROUTE_WS = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1883.874, -808.251, 153.125),
		Radius = 125,
	},
	ROUTE_allied_flag = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4032.000, 64.000, 521.125),
		Radius = 125,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4992.000, 64.000, 9.125),
		Radius = 500,
	},
	ROUTE_axis_flag = 
	{
		GoalType = "ROUTE",
		Position = Vec3(960.000, 64.000, 521.125),
		Radius = 125,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-40.000, 64.000, 9.125),
		Radius = 500,
	},
	Version = 1,
};