global _MG = 
{
	AMMOCAB_cathedral_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1408.000, 4020.000, 544.000),
		Range = 1250,
		TagName = "Ammo Cabinet Cathedral",
	},
	AMMOCAB_dribbdebach_ammo_cabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1442.000, -2018.000, 380.000),
		Range = 1250,
		TagName = "Ammo Cabinet Dribbdebach",
	},
	AMMOCAB_hibbdebach_ammo_cabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1374.000, 162.000, 380.000),
		Range = 1250,
		TagName = "Ammo Cabinet Hibbdebach",
	},
	AMMOCAB_roemer_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1256.000, 3452.000, 544.000),
		Range = 1250,
		TagName = "Ammo Cabinet Roemer",
	},
	ATTACK_DISCO_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 4.000, 0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-2800.000, 2224.000, -484.000),
		Radius = 32,
		TagName = "AttackDisco 1",
		TeamAvailability = 4,
	},
	ATTACK_DISCO_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 4.000, 0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-2960.000, 2224.000, -484.000),
		Radius = 32,
		TagName = "AttackDisco 2",
		TeamAvailability = 4,
	},
	ATTACK_KAISERSAAL_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(4.000, -4.000, 0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-3312.000, 3664.000, 944.000),
		Radius = 32,
		TagName = "AttackKaisersaal 1",
		TeamAvailability = 4,
	},
	ATTACK_KAISERSAAL_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(4.000, 4.000, 0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-3312.000, 3120.000, 944.000),
		Radius = 32,
		TagName = "AttackKaisersaal 2",
		TeamAvailability = 4,
	},
	ATTACK_TRUCK_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(4.000, 0.000, 0.000),
			[1] = Vec3(4.000, -3.000, 0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-2400.000, 3952.000, 540.000),
		Radius = 32,
		TagName = "AttackTruck 1",
		TeamAvailability = 2,
	},
	ATTACK_TRUCK_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 4.000, 0.000),
			[1] = Vec3(4.000, 4.000, 0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-2304.000, 2800.000, 540.000),
		Radius = 32,
		TagName = "AttackTruck 2",
		TeamAvailability = 2,
	},
	ATTACK_TRUCK_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 4.000, 0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-1440.000, 3312.000, 540.000),
		Radius = 32,
		TagName = "AttackTruck 3",
		TeamAvailability = 2,
	},
	ATTACK_TRUCK_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(4.000, 0.500, 0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-512.000, 4752.000, 540.000),
		Radius = 32,
		TagName = "AttackTruck 4",
		TeamAvailability = 2,
	},
	ATTACK_TRUCK_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.500, 4.000, 0.000),
			[1] = Vec3(4.000, 4.000, 0.000),
			[2] = Vec3(4.000, 0.000, 0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(384.000, 3648.000, 540.000),
		Radius = 32,
		TagName = "AttackTruck 5",
		TeamAvailability = 2,
	},
	ATTACK_TRUCK_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 4.000, 0.000),
			[1] = Vec3(4.000, 4.000, 0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(896.000, 3264.000, 540.000),
		Radius = 32,
		TagName = "AttackTruck 6",
		TeamAvailability = 2,
	},
	BUILD_Allied_Command_Post = 
	{
		GoalType = "BUILD",
		Position = Vec3(-1072.000, 1140.000, 572.000),
		TagName = "Build Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Anti_Tank_Gun = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2569.000, 1598.500, 557.500),
		TagName = "Build Anti-Tank-Gun",
		TeamAvailability = 2,
	},
	BUILD_Axis_Command_Post = 
	{
		GoalType = "BUILD",
		Position = Vec3(-1072.000, 1120.000, 572.000),
		TagName = "Build Axis Command Post",
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1046.000, 1106.000, 572.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Ebbelwoi_Express = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(98.125, -22.514, -31.964),
			[1] = Vec3(-7.497, -204.578, -29.306),
			[2] = Vec3(-98.125, 24.768, -37.573),
			[3] = Vec3(-3.021, 158.572, -40.957),
		},
		Position = Vec3(-406.000, -3292.000, 584.000),
		TagName = "Build Ebbelwoi Express",
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	BUILD_Old_Bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1279.000, -1432.000, 693.000),
		TagName = "Build Old Bridge",
		TeamAvailability = 4,
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1068.000, 760.000, 699.000),
		TagName = "Build Tank Barrier 1",
		TeamAvailability = 2,
	},
	BUILD_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-775.000, 1980.000, 570.000),
		TagName = "Build Tank Barrier 2",
		TeamAvailability = 2,
	},
	BUILD_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-0.463, -161.625, -32.375),
			[1] = Vec3(-76.125, -6.952, -32.161),
			[2] = Vec3(76.125, -17.465, -32.292),
		},
		Position = Vec3(300.000, 4810.000, 598.000),
		TagName = "Build Truck",
		TeamAvailability = 4,
		Vehicle = "MOVER_truck",
	},
	BUILD_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1124.000, 3260.000, 568.000),
		TagName = "Build Truck Barrier 1",
		TeamAvailability = 2,
	},
	BUILD_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1164.000, 1936.000, 568.000),
		TagName = "Build Truck Barrier 2",
		TeamAvailability = 2,
	},
	BUILD_Vault = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2882.000, 2374.000, -437.000),
		TeamAvailability = 2,
	},
	CAPPOINT_TRUCK = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(286.997, 4809.016, 537.905),
		TagName = "Cappoint Truck",
		TeamAvailability = 4,
	},
	CHECKPOINT_spawn_bunker_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(32.000, 272.000, 688.000),
		TagName = "Flag Bunker",
	},
	CHECKPOINT_spawn_cathedral_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(2752.000, 2624.000, 640.000),
		TagName = "Flag Cathedral",
	},
	CHECKPOINT_spawn_oldcity_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-680.000, 3152.000, 596.000),
		TagName = "Flag Old City",
	},
	DEFEND_DISCO_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 4.000, 0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-2800.000, 2224.000, -464.000),
		Radius = 32,
		TagName = "DefendDisco 1",
		TeamAvailability = 2,
	},
	DEFEND_DISCO_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 4.000, 0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-2960.000, 2224.000, -464.000),
		Radius = 32,
		TagName = "DefendDisco 2",
		TeamAvailability = 2,
	},
	DEFEND_KAISERSAAL_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-4.000, -2.000, 0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-2672.000, 3632.000, 876.000),
		Radius = 32,
		TagName = "DefendKaisersaal 1",
		TeamAvailability = 2,
	},
	DEFEND_KAISERSAAL_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-4.000, 2.000, 0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-2672.000, 3152.000, 876.000),
		Radius = 32,
		TagName = "DefendKaisersaal 2",
		TeamAvailability = 2,
	},
	DEFEND_KAISERSAAL_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -4.000, 0.000),
			[1] = Vec3(-4.000, -4.000, -0.500),
			[2] = Vec3(-4.000, 0.000, -1.000),
		},
		GoalType = "Defend",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-3248.000, 4112.000, 976.000),
		Radius = 32,
		TagName = "DefendKaisersaal 3",
		TeamAvailability = 2,
	},
	DEFEND_KAISERSAAL_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, 4.000, 0.000),
			[1] = Vec3(-4.000, 4.000, -0.500),
			[2] = Vec3(-4.000, 0.000, -1.000),
		},
		GoalType = "Defend",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-3248.000, 2672.000, 976.000),
		Radius = 32,
		TagName = "DefendKaisersaal 4",
		TeamAvailability = 2,
	},
	DEFEND_TRUCK_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, -4.000, 0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(-1408.000, 4552.000, 608.000),
		Radius = 32,
		TagName = "DefendTruck 1",
		TeamAvailability = 4,
	},
	DEFEND_TRUCK_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-4.000, -0.500, 0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(40.000, 4848.000, 540.000),
		Radius = 32,
		TagName = "DefendTruck 2",
		TeamAvailability = 4,
	},
	DEFEND_TRUCK_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-4.000, -0.000, 0.000),
			[1] = Vec3(-4.000, -4.000, 0.000),
			[2] = Vec3(0.000, -4.000, 0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(1000.000, 4768.000, 540.000),
		Radius = 32,
		TagName = "DefendTruck 3",
		TeamAvailability = 4,
	},
	DEFEND_TRUCK_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-4.000, -0.000, 0.000),
			[1] = Vec3(-4.000, 4.000, 0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 15,
		MinCampTime = 5,
		Position = Vec3(1568.000, 3568.000, 540.000),
		Radius = 32,
		TagName = "DefendTruck 4",
		TeamAvailability = 4,
	},
	ESCORT_tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-51.506, -201.162, -30.413),
			[1] = Vec3(28.880, -202.996, -27.982),
		},
		Position = Vec3(-416.000, -3200.000, 576.000),
		TagName = "Escort Tank",
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	ESCORT_truck = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-34.926, 161.625, -32.298),
			[1] = Vec3(34.891, 161.625, -32.298),
			[2] = Vec3(69.125, 71.288, -32.171),
			[3] = Vec3(-70.125, 81.235, -32.316),
			[4] = Vec3(-81.244, -72.442, -32.316),
			[5] = Vec3(76.125, -86.514, -32.375),
		},
		Position = Vec3(312.000, 4808.000, 512.000),
		TagName = "Escort Truck",
		TeamAvailability = 4,
		Vehicle = "MOVER_truck",
	},
	EXPLODE_Anti_Tank_Gun = 
	{
		CreateOnLoad = 0,
		GoalType = "EXPLODE",
		Position = Vec3(-2476.000, 1597.500, 545.500),
		TagName = "Explode Anti-Tank-Gun",
		TeamAvailability = 4,
	},
	FLAG_bembel = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-2880.000, 2364.000, -486.207),
		TagName = "Objective Bembel",
	},
	FLAG_recipe = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-3083.000, 3384.000, 876.125),
		TagName = "Objective Recipe",
	},
	HEALTHCAB_cathedral_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1408.000, 3964.000, 544.000),
		Range = 1250,
		TagName = "Health Cabinet Cathedral",
	},
	HEALTHCAB_dribbdebach_heal_cabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1374.000, -2020.000, 382.000),
		Range = 1250,
		TagName = "Health Cabinet Dribbdebach",
	},
	HEALTHCAB_hibbdebach_heal_cabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1442.000, 162.000, 380.000),
		Range = 1250,
		TagName = "Health Cabinet Hibbdebach",
	},
	HEALTHCAB_roemer_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1256.000, 3396.000, 544.000),
		Range = 1250,
		TagName = "Health Cabinet Roemer",
	},
	MOBILEMORTAR_A = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(0.075, 0.825, 0.175),
			[1] = Vec3(0.125, 0.845, 0.231),
			[2] = Vec3(0.200, 0.855, 0.229),
			[3] = Vec3(0.325, 0.865, 0.255),
			[4] = Vec3(0.300, 0.875, 0.225),
		},
		Position = Vec3(-1749.000, -2798.000, 578.000),
		Radius = 32,
		TagName = "Mortar Attack Position A",
		TeamAvailability = 4,
	},
	MOBILEMORTAR_B = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(0.250, 0.850, 0.230),
			[1] = Vec3(0.300, 0.850, 0.230),
			[2] = Vec3(0.425, 0.850, 0.200),
			[3] = Vec3(0.450, 0.850, 0.230),
			[4] = Vec3(0.500, 0.850, 0.230),
		},
		Position = Vec3(-1311.000, -2801.000, 578.000),
		Radius = 32,
		TagName = "Mortar Attack Position B",
		TeamAvailability = 4,
	},
	MOBILEMORTAR_C = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(0.360, 0.850, 0.085),
			[1] = Vec3(0.500, 0.850, 0.135),
			[2] = Vec3(0.525, 0.850, 0.165),
			[3] = Vec3(0.575, 0.850, 0.145),
			[4] = Vec3(0.625, 0.850, 0.145),
		},
		Position = Vec3(-1299.000, -3080.000, 578.000),
		Radius = 32,
		TagName = "Mortar Attack Position C",
		TeamAvailability = 4,
	},
	MOBILEMORTAR_D = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(0.200, -0.850, 0.220),
			[1] = Vec3(0.200, -0.650, 0.220),
			[2] = Vec3(0.250, -0.600, 0.220),
			[3] = Vec3(0.200, -0.650, 0.230),
			[4] = Vec3(0.250, -0.600, 0.240),
		},
		Position = Vec3(256.000, 1280.000, 1280.000),
		Radius = 32,
		TagName = "Mortar Attack Position D",
		TeamAvailability = 2,
	},
	MOBILEMORTAR_E = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(0.425, -0.850, 0.230),
			[1] = Vec3(0.275, -0.650, 0.190),
			[2] = Vec3(0.325, -0.600, 0.190),
			[3] = Vec3(0.275, -0.650, 0.200),
			[4] = Vec3(0.325, -0.600, 0.210),
		},
		Position = Vec3(-64.000, 2880.000, 576.000),
		Radius = 32,
		TagName = "Mortar Attack Position E",
		TeamAvailability = 2,
	},
	MOUNTMG42_mg42_bunker_left = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-376.000, 264.000, 500.000),
		TagName = "Bunker MG42 left",
	},
	MOUNTMG42_mg42_bunker_right = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(440.000, 264.000, 500.000),
		TagName = "Bunker MG42 right",
	},
	MOUNTMG42_mg42_roof = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(512.000, 1116.000, 1296.000),
		TagName = "Bunker MG42 roof",
	},
	MOUNT_tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-98.217, -11.290, -36.503),
			[1] = Vec3(98.128, -9.146, -32.052),
			[2] = Vec3(-2.294, 158.685, -40.987),
			[3] = Vec3(-0.961, -208.399, -29.003),
		},
		Position = Vec3(-492.615, 2597.662, 316.125),
		TeamAvailability = 0,
		Vehicle = "MOVER_tank",
	},
	MOUNT_tank_axis = 
	{
		AimMode = "random",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-98.217, -11.290, -36.503),
			[1] = Vec3(98.128, -9.146, -32.052),
			[2] = Vec3(-2.294, 158.685, -40.987),
			[3] = Vec3(-0.961, -208.399, -29.003),
		},
		Position = Vec3(-394.635, 2604.060, 316.125),
		TeamAvailability = 0,
		Vehicle = "MOVER_tank",
	},
	MOVER_lift = 
	{
		GoalType = "MOVER",
		Position = Vec3(-3712.000, 4384.000, -506.000),
		TagName = "Lift Mover",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-416.000, -3176.000, 576.000),
		TagName = "Tank Mover",
		TeamAvailability = 0,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(305.500, 4809.500, 566.500),
		TagName = "Truck Mover",
		TeamAvailability = 0,
	},
	PLANT_Allied_Command_Post = 
	{
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1072.000, 1140.000, 540.000),
		TagName = "Plant Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1072.000, 1120.000, 540.000),
		TagName = "Plant Axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1030.500, 1127.000, 572.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Old_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1280.000, -1156.000, 516.000),
		TagName = "Plant Old Bridge",
		TeamAvailability = 2,
	},
	PLANT_Plant_Roemer_Side_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.120, -0.993, 0.006),
				},
				position = Vec3(-2208.324, 4063.892, 536.126),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.984, 0.177, 0.033),
				},
				position = Vec3(-2067.745, 3538.445, 536.139),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2592.000, 3648.000, 648.000),
		TagName = "Plant Roemer Side Door",
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1272.000, 608.000, 671.500),
		TagName = "Plant Tank Barrier 1",
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-537.000, 1852.000, 541.500),
		TagName = "Plant Tank Barrier 2",
		TeamAvailability = 4,
	},
	PLANT_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(984.000, 3127.500, 538.000),
		TagName = "Plant Truck Barrier 1",
		TeamAvailability = 4,
	},
	PLANT_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(984.000, 2039.500, 538.000),
		TagName = "Plant Truck Barrier 2",
		TeamAvailability = 4,
	},
	PLANT_Vault = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2880.000, 2357.000, -464.500),
		TagName = "Plant Vault",
		TeamAvailability = 4,
	},
	REPAIRMG42_mg42_bunker_left = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-376.000, 264.000, 500.000),
		TagName = "Repair MG42 Bunker left",
	},
	REPAIRMG42_mg42_bunker_right = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(440.000, 264.000, 500.000),
		TagName = "Repair MG42 Bunker right",
	},
	REPAIRMG42_mg42_roof = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(512.000, 1116.000, 1296.000),
		TagName = "Repair MG42 Bunker top",
	},
	ROUTE_ALLIES_SPAWN = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-978.656, -2739.277, 560.000),
		Radius = 2000,
		TagName = "Route: Allies Spawn",
	},
	ROUTE_AXIS_SPAWN = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3928.000, 3512.000, 560.000),
		Radius = 750,
		TagName = "Route: Axis Spawn",
	},
	ROUTE_BUNKER_CROSSWAY = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-40.000, 1088.000, 512.000),
		Radius = 128,
		TagName = "Route: Bunker Crossway",
	},
	ROUTE_DISCO = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2889.119, 4259.866, -456.000),
		Radius = 128,
		TagName = "Route: Disco",
	},
	ROUTE_EASTGATE = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1280.977, 1287.781, 600.000),
		Radius = 128,
		TagName = "Route: East Gate",
	},
	ROUTE_EASTGATE_LEFT = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1090.000, 1278.000, 624.000),
		Radius = 128,
		TagName = "Route: East Gate Right",
	},
	ROUTE_EASTGATE_RIGHT = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1474.000, 1278.000, 624.000),
		Radius = 128,
		TagName = "Route: East Gate Right",
	},
	ROUTE_EISERNERSTEG = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1408.000, 128.000, 668.000),
		Radius = 128,
		TagName = "Route: Eiserner Steg",
	},
	ROUTE_MARKTPLATZ = 
	{
		GoalType = "ROUTE",
		Position = Vec3(843.167, 3964.975, 560.000),
		Radius = 128,
		TagName = "Route: Marktplatz",
	},
	ROUTE_OLDBRIDGE_ALLIES = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1294.650, -1515.375, 680.000),
		Radius = 128,
		TagName = "Route: Old Bridge Allies",
		TeamAvailability = 4,
	},
	ROUTE_OLDBRIDGE_AXIS = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1294.650, -400.000, 680.000),
		Radius = 128,
		TagName = "Route: Old Bridge Axis",
		TeamAvailability = 2,
	},
	ROUTE_OLDCITY = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-98.072, 3092.727, 560.000),
		Radius = 128,
		TagName = "Route: Old City",
	},
	ROUTE_OLDCITY_CROSSWAY = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-690.130, 4334.762, 560.000),
		Radius = 128,
		TagName = "Route: Old City Crossway",
	},
	ROUTE_RECIPE = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3008.000, 3392.000, 928.000),
		Radius = 128,
		TagName = "Route: Recipe",
	},
	ROUTE_ROEMERAXISDOOR = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3520.000, 2496.000, 588.000),
		Radius = 128,
		TagName = "Route: Roemer Axis Door",
		TeamAvailability = 2,
	},
	ROUTE_ROEMERBERG = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2200.324, 3395.926, 560.000),
		Radius = 128,
		TagName = "Route: Roemerberg",
	},
	ROUTE_ROEMERDOOR = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2304.000, 4352.000, 572.000),
		Radius = 128,
		TagName = "Route: Roemer Door",
		TeamAvailability = 2,
	},
	ROUTE_ROEMERHALL = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3264.000, 3424.000, 560.000),
		Radius = 128,
		TagName = "Route: Roemer Hall",
	},
	ROUTE_ROEMERLIFT = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3680.000, 4352.000, 128.000),
		Radius = 128,
		TagName = "Route: Roemer Lift",
	},
	ROUTE_ROEMER_NORTH = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3255.654, 3951.271, 740.000),
		Radius = 128,
		TagName = "Route: Roemer North",
	},
	ROUTE_ROEMER_SECRET = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3248.000, 3648.000, 760.000),
		Radius = 128,
		TagName = "Route: Roemer Secret",
	},
	ROUTE_ROEMER_SIDE = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3264.000, 3648.000, 748.000),
		Radius = 128,
		TagName = "Route: Roemer Side",
	},
	ROUTE_ROEMER_SOUTH = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3219.735, 2847.374, 740.000),
		Radius = 128,
		TagName = "Route: Roemer South",
	},
	ROUTE_ROOFMG = 
	{
		GoalType = "ROUTE",
		Position = Vec3(509.645, 1181.620, 1140.000),
		Radius = 128,
		TagName = "Route: Roof MG42",
	},
	ROUTE_STAIRCASE = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1956.780, 4369.264, 560.000),
		Radius = 128,
		TagName = "Route: Staircase",
	},
	ROUTE_STAIRCASEBOTTOM = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1616.000, 4384.000, -180.000),
		Radius = 128,
		TagName = "Route: Staircase Bottom",
	},
	ROUTE_TRUCK = 
	{
		GoalType = "ROUTE",
		Position = Vec3(98.525, 4795.042, 560.000),
		Radius = 128,
		TagName = "Route: Truck",
	},
	ROUTE_VAULT = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2888.811, 2752.908, -456.000),
		Radius = 128,
		TagName = "Route: Vault",
	},
	ROUTE_WESTGATE = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1382.306, 1613.011, 560.000),
		Radius = 128,
		TagName = "Route: West Gate",
	},
	SWITCH_Anti_Tank_Gun = 
	{
		AimPosition = Vec3(-2474.000, 1570.000, 574.000),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(-2538.000, 1583.000, 580.000),
		Radius = 32,
		TagName = "Switch Anti-Tank-Gun",
		Timeout = 2000,
	},
	Version = 1,
};