global _MG = 
{
	AMMOCAB_alliedammo = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-4057.000, -2816.000, 1619.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t4 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-4263.000, -2736.000, 1939.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_bank1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.807, -0.583, 0.092),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-10375.564, 1194.944, 1077.682),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_bank2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.988, -0.141, 0.059),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-9374.271, 931.573, 1070.624),
		Radius = 32,
	},
	ATTACK_bank3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.894, 0.433, 0.113),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-9550.991, 220.082, 1073.125),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_bank4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.015, -0.999, 0.050),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-9894.798, 1426.017, 1073.362),
		Radius = 32,
	},
	ATTACK_bank5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.851, -0.524, 0.040),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-10120.201, 1218.933, 1078.876),
		Radius = 32,
	},
	ATTACK_bank6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.989, 0.108, 0.100),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-9612.198, 594.405, 1073.125),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_cap1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.036, -0.998, 0.059),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2620.991, -892.399, 1486.125),
		Radius = 32,
	},
	ATTACK_cap2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.635, -0.771, 0.051),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2936.334, -1188.032, 1486.136),
		Radius = 32,
	},
	ATTACK_cap3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.384, 0.923, 0.011),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4283.958, -3278.556, 1876.125),
		Radius = 32,
	},
	ATTACK_cap4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.427, 0.902, -0.060),
			[1] = Vec3(-0.556, -0.831, -0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4381.982, -2297.400, 1555.125),
		Radius = 32,
	},
	ATTACK_wall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.922, 0.209, 0.327),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-7297.674, -2843.730, 453.125),
		Radius = 32,
	},
	ATTACK_wall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.836, -0.481, 0.265),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-7253.482, -2138.717, 453.135),
		Radius = 32,
	},
	ATTACK_wall3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.407, -0.905, 0.122),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-7014.166, -1955.405, 492.845),
		Radius = 32,
	},
	ATTACK_wall4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.621, 0.648, 0.442),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-7261.402, -3256.590, 453.133),
		Radius = 32,
	},
	ATTACK_wall5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.842, 0.494, 0.216),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-7703.586, -3207.399, 453.127),
		Radius = 32,
	},
	BUILD_Allied_constructible = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-8939.000, -5461.000, 399.000),
		Range = 2600,
		TagName = "Allied constructible",
		TeamAvailability = 4,
	},
	BUILD_Axis_Wall_and_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-6371.000, -2184.000, 493.000),
		TagName = "Axis Wall and MG42",
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-10126.000, -737.000, 1994.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Neutral_Constructible = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-10285.000, -721.000, 1625.000),
		Range = 1300,
		TagName = "Neutral Constructible",
		TeamAvailability = 6,
	},
	BUILD_Tram_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-9585.000, -5477.000, 265.000),
		Range = 2500,
		TagName = "Tram 1",
		TeamAvailability = 4,
	},
	CAPPOINT_gold = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-2737.387, -1077.618, 1527.135),
	},
	CHECKPOINT_the_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-8883.000, 635.000, 1153.000),
	},
	DEFEND_tram1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.007, -0.985, -0.174),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-9040.225, -1719.966, 917.105),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_tram2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.049, -0.966, -0.255),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-8674.359, -1738.815, 919.901),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_tram3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.066, 0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-8291.027, -1310.463, 949.555),
		Radius = 32,
	},
	DEFEND_tram4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.804, -0.595, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-9129.713, 482.749, 1328.125),
		Radius = 32,
	},
	DEFEND_tram5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.049, -0.912, -0.407),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-9385.128, -851.744, 1945.125),
		Radius = 32,
	},
	DEFEND_tram6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.002, -0.987, -0.161),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-10525.198, -1236.926, 1326.670),
		Radius = 32,
	},
	DEFEND_tram7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.894, 0.381, -0.238),
			[1] = Vec3(0.810, 0.380, -0.446),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-9615.147, -370.140, 1397.537),
		Radius = 32,
	},
	DEFEND_tram8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.368, -0.849, -0.380),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-9534.553, -1024.913, 1459.131),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_tram9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.725, -0.685, 0.071),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-9164.872, 647.599, 1329.125),
		Radius = 32,
	},
	DEFEND_wall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.969, 0.067, -0.240),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-6639.604, -2875.891, 833.125),
		Radius = 32,
	},
	DEFEND_wall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.968, 0.221, -0.123),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-6630.278, -3184.147, 833.125),
		Radius = 32,
	},
	DEFEND_wall3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.325, 0.944, 0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-2494.810, -1804.674, 1486.136),
		Radius = 32,
	},
	DEFEND_wall4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.700, 0.713, -0.040),
			[1] = Vec3(0.646, -0.763, 0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-4207.972, -2277.666, 1556.125),
		Radius = 32,
	},
	FLAG_loffy_gold_crateinbank = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-9568.000, 1336.000, 1146.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_alliedhealth = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-4057.000, -2653.000, 1619.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t3 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-4263.000, -2256.000, 1939.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_157 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.968, -0.026, -0.250),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-4584.000, -2496.000, 1622.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_171 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-4591.000, -2960.000, 2141.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_172 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-4591.000, -2032.000, 2141.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_300 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.929, 0.177, -0.325),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-4584.000, -3392.000, 1942.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_98 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.884, -0.307, -0.352),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-4584.000, -1600.000, 1942.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_construction_track = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.974, 0.207, -0.097),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-6514.000, -3001.000, 907.000),
		TeamAvailability = 6,
	},
	PLANTMINE_bank1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-8922.204, -175.509, 1020.132),
		Radius = 32,
	},
	PLANTMINE_bank2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-9384.646, 469.026, 1072.125),
		Radius = 32,
	},
	PLANTMINE_bank3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-9650.930, 920.303, 1073.264),
		Radius = 32,
	},
	PLANTMINE_bank4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-9508.539, 611.510, 1073.127),
		Radius = 32,
	},
	PLANTMINE_bank5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-9549.500, 427.120, 1073.127),
		Radius = 32,
	},
	PLANTMINE_bank6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-9603.126, 746.224, 1075.318),
		Radius = 32,
	},
	PLANT_Allied_constructible = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-9278.000, -5383.000, 579.000),
		TagName = "Allied constructible",
		TeamAvailability = 2,
	},
	PLANT_Axis_Wall_and_MG42 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-6312.000, -2722.500, 335.000),
		TagName = "Axis Wall and MG42",
		TeamAvailability = 4,
	},
	PLANT_Bank_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-9618.386, 1153.587, 1145.000),
		TagName = "Bank Door",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-10123.000, -766.500, 1994.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-5916.125, -3936.000, 778.500),
		TeamAvailability = 4,
	},
	PLANT_Neutral_Constructible = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-10315.000, -617.000, 698.000),
		TagName = "Neutral Constructible",
		TeamAvailability = 6,
	},
	PLANT_Tram_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-9580.500, -5481.000, -131.500),
		TagName = "Tram 1",
		TeamAvailability = 2,
	},
	REPAIRMG42_157 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-4584.000, -2496.000, 1622.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_171 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-4591.000, -2960.000, 2141.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_172 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-4591.000, -2032.000, 2141.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_300 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-4584.000, -3392.000, 1942.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_98 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-4584.000, -1600.000, 1942.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_construction_track = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-6514.000, -3001.000, 907.000),
		TeamAvailability = 6,
	},
	ROUTE_a1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-10778.160, -1424.312, 1195.356),
		Radius = 125,
	},
	ROUTE_a2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-8969.870, -3430.473, 471.176),
		Radius = 125,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-10811.000, -5142.000, 317.272),
		Radius = 400,
	},
	ROUTE_bank_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-9040.666, 795.848, 1088.125),
		Radius = 900,
	},
	ROUTE_wall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-7216.706, -2593.896, 453.125),
		Radius = 600,
	},
	ROUTE_x1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5056.078, -1041.017, 1332.194),
		Radius = 125,
	},
	ROUTE_x2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5119.297, -4034.107, 1104.650),
		Radius = 125,
	},
	SNIPE_Al_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.959, 0.284, 0.018),
		},
		GoalType = "Snipe",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-11764.125, -4529.538, 1208.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_Al_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.958, 0.282, -0.056),
		},
		GoalType = "Snipe",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-11765.125, -4821.795, 1208.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_wall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.885, 0.361, -0.294),
		},
		GoalType = "Snipe",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-4338.551, -4216.228, 1876.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_wall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.827, -0.446, -0.343),
		},
		GoalType = "Snipe",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-4334.413, -1034.104, 1876.125),
		Radius = 32,
		Stance = "crouch",
	},
	Version = 1,
};