// TODO: route me
global Map =
{
	Debug = 0,

	Ammo_Cabinet_first_ammocabinet = "AMMOCAB_first_ammocabinet",
	Health_Cabinet_first_healthcabinet = "HEALTHCAB_first_healthcabinet",
	Checkpoint_forward_flag = "CHECKPOINT_forward_flag",
	Flag_Design_Plans = "FLAG_Design_Plans",
	Cappoint_truck = "CAPPOINT_truck",
	Build_Defence_Door = "BUILD_Defence_Door",
	Build_Neutral_Command_Post = "BUILD_Neutral_Command_Post",
	Build_Road_Barrier = "BUILD_Road_Barrier",
	Build_Tank = "BUILD_Tank",
	Build_Truck = "BUILD_Truck",
	Plant_Defence_Door = "PLANT_Defence_Door",
	Plant_Neutral_Command_Post = "PLANT_Neutral_Command_Post",
	Plant_Road_Barrier = "PLANT_Road_Barrier",
	Mount_314 = "MOUNTMG42_314",
	Mount_39 = "MOUNTMG42_39",
	Mount_78 = "MOUNTMG42_78",
	Repair_314 = "REPAIRMG42_314",
	Repair_39 = "REPAIRMG42_39",
	Repair_78 = "REPAIRMG42_78",
	Mover_tank = "MOVER_tank",
	Mover_truck = "MOVER_truck",
	DontDispenseHealth = true,

	axismove =
	{
		Name = "axismove",
		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
		OnEnter = function(ent)
		{
			Util.DisableGroup("3a", TEAM.AXIS);
			Util.EnableGroup("4a", TEAM.AXIS);
			Util.MapDebugPrint( "" );
		},
	},

	axismove2 =
	{
		Name = "axismove2",
		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
		OnEnter = function(ent)
		{
			Util.DisableGroup("4a", TEAM.AXIS);
			Util.EnableGroup("5a", TEAM.AXIS);
			Util.MapDebugPrint( "bridge camp" );
		},
	},

	axismove3 =
	{
		Name = "axismove3",
		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
		OnEnter = function(ent)
		{
			Util.DisableGroup("5a", TEAM.AXIS);
			Util.EnableGroup("6a", TEAM.AXIS);
			Util.MapDebugPrint( "end game" );
		},
	},

	tankatgate =
	{
		Name = "tankatgate",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
		OnEnter = function(ent)
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"PLANT_Defence_Door",
				"FLAG_Design_Plans",
				"CAPPOINT_.*",
				"CHECKPOINT_forward_flag",
				"PLANT_door",
			});
			Util.EnableGroup("2", TEAM.ALLIES);
			Util.EnableGroup("3", TEAM.ALLIES);
			Util.DisableGroup("7", TEAM.ALLIES);
			Util.MapDebugPrint( "tank at gate" );
		},
	},

	axisstart =
	{
		Name = "axisstart",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
		OnEnter = function(ent)
		{
			Util.EnableGroup("7a", TEAM.AXIS);
			Util.DisableGroup("5a", TEAM.AXIS);
			Util.DisableGroup("8", TEAM.ALLIES);
			Util.EnableGroup("7", TEAM.ALLIES);

			Util.MapDebugPrint( "axs" );
		},
	},

	mid =
	{
		Name = "mid",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
		OnEnter = function(ent)
		{
			Util.EnableGroup("2a", TEAM.AXIS);
			Util.DisableGroup("7a", TEAM.AXIS);
			Util.MapDebugPrint( "axs" );
		},
	},

	alspawn =
	{
		Name = "alspawn",
		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
		OnEnter = function(ent)
		{
			Util.ChangeSpawn(TEAM.ALLIES, 2, 9);
			Util.MapDebugPrint( "allies spawn back" );
		},
	},

	Defence_Door_Built = function( trigger )
	{
		Util.MapDebugPrint( "Defence_Door_Built" );
	},

	Neutral_Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Neutral_Command_Post_Built" );
	},

	Road_Barrier_Built = function( trigger )
	{
		Util.MapDebugPrint( "Road_Barrier_Built" );
	},

	Tank_Built = function( trigger )
	{
		DontDispenseHealth = false;

		Util.MapDebugPrint( "Tank_Built" );
	},

	Tank_Blown = function( trigger )
	{
		//wondering if this is necessary?
		Util.SetPositionGoal( Map.Build_Tank, Map.Mover_tank );

		Util.MapDebugPrint( "Tank_Blown" );
	},

	Truck_Blown = function( trigger )
	{
			Util.SetPositionGoal( Map.Build_Truck, Map.Mover_truck );

		Util.MapDebugPrint( "Truck_Blown" );
	},

	Truck_Built = function( trigger )
	{
		Util.MapDebugPrint( "Truck_Built" );
	},

	Defence_Door_Planted = function( trigger )
	{
		Util.MapDebugPrint( "Defence_Door_Planted" );
	},

	Neutral_Command_Post_Planted = function( trigger )
	{
		Util.MapDebugPrint( "Neutral_Command_Post_Planted" );
	},

	Road_Barrier_Planted = function( trigger )
	{
		Util.MapDebugPrint( "Road_Barrier_Planted" );
	},

	Defence_Door_Defused = function( trigger )
	{
		Util.MapDebugPrint( "Defence_Door_Defused" );
	},

	Neutral_Command_Post_Defused = function( trigger )
	{
		Util.MapDebugPrint( "Neutral_Command_Post_Defused" );
	},

	Road_Barrier_Defused = function( trigger )
	{
		Util.MapDebugPrint( "Road_Barrier_Defused" );
	},

	Defence_Door_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Defence_Door_Destroyed" );
	},

	Neutral_Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Neutral_Command_Post_Destroyed" );
	},

	Road_Barrier_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Road_Barrier_Destroyed" );
	},

	Design_Plans_Taken = function( trigger )
	{
		Util.DisableGroup("2a", TEAM.AXIS);
		Util.EnableGroup("3a", TEAM.AXIS);
		Util.DisableGroup("3", TEAM.ALLIES);
		SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_truck" );
		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Defence_Door" );

		Util.MapDebugPrint( "Design_Plans_Taken" );
	},

	Design_Plans_Returned = function( trigger )
	{
		Util.EnableGroup("2a", TEAM.AXIS);
		Util.DisableGroup("3a", TEAM.AXIS);
		Util.EnableGroup("3", TEAM.ALLIES);
		SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Defence_Door" );

		Util.MapDebugPrint( "Design_Plans_Returned" );
	},

	Design_Plans_Secured = function( trigger )
	{
		Util.DisableGroup("2a", TEAM.AXIS);
		Util.DisableGroup("3", TEAM.ALLIES);
		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Defence_Door" );
		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Defence_Door" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_Design_Plans" );
		SetAvailableMapGoals( TEAM.AXIS, false, "CHECKPOINT_forward_flag" );

		Util.MapDebugPrint( "Design_Plans_Secured" );
	},

	forward_flag_Axis_Captured = function( trigger )
	{
		Util.MapDebugPrint( "forward_flag_Axis_Captured" );
	},

	forward_flag_Allies_Captured = function( trigger )
	{
		Util.MapDebugPrint( "forward_flag_Allies_Captured" );
	},

	gate_blown = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"MOUNT_tank",
			"BUILD_tank",
			"ESCORT_tank",
		});
		ClearGoalRole(Map.Flag_Design_Plans, ROLE.INFILTRATOR);

		Util.MapDebugPrint( "gate gone" );
	},
};

global OnMapLoad = function()
{
	OnTrigger( "Axis Team have built the Defence Door!", Map.Defence_Door_Built );
	OnTrigger( "MISSING_STRING", Map.Neutral_Command_Post_Built );
	OnTrigger( "The Road Barrier has been constructed.", Map.Road_Barrier_Built );
	OnTrigger( "The tank has been repaired!", Map.Tank_Built );
	OnTrigger( "The tank has been damaged!", Map.Tank_Blown );
	OnTrigger( "The truck has been repaired!", Map.Truck_Built );
	OnTrigger( "^5The truck has been damaged", Map.Truck_Blown );
	OnTrigger( "Planted at the Defence Door.", Map.Defence_Door_Planted );
	OnTrigger( "Planted at the MISSING_STRING.", Map.Neutral_Command_Post_Planted );
	OnTrigger( "Planted at the Road Barrier.", Map.Road_Barrier_Planted );
	OnTrigger( "Defused at the MISSING_STRING.", Map.Defence_Door_Defused );
	OnTrigger( "Defused at the MISSING_STRING.", Map.Neutral_Command_Post_Defused );
	OnTrigger( "Defused at the MISSING_STRING.", Map.Road_Barrier_Defused );
	OnTrigger( "Allies have destroyed the Defence Door!", Map.Defence_Door_Destroyed );
	OnTrigger( "MISSING_STRING", Map.Neutral_Command_Post_Destroyed );
	OnTrigger( "The Road Barrier has been destroyed.", Map.Road_Barrier_Destroyed );
	OnTrigger( "Allies have stolen The Design Plans!", Map.Design_Plans_Taken );
	OnTrigger( "Flag returned Design Plans!", Map.Design_Plans_Returned );
	OnTrigger( "The Allies have captured the design plans!", Map.Design_Plans_Secured );
	OnTrigger( "main_gate_debris_Moving", Map.gate_blown );
	OnTrigger( "Axis have captured the Forward Flag!", Map.forward_flag_Axis_Captured );
	OnTrigger( "Allies have captured the Forward Flag!", Map.forward_flag_Allies_Captured );

	Util.DisableGoal(".*", true); // all but routes
	ax1 = OnTriggerRegion(AABB(3246.214,-999.083,-0.875,3290.600,-643.128,78.169), Map.axismove);
	ax2 = OnTriggerRegion(AABB(4811.126,-4524.535,-0.875,5183.698,-4480.095,79.709), Map.axismove2);
	tank1 = OnTriggerRegion(AABB(3324.262,-1022.744,-0.875,3406.495,-594.659,81.190),Map.tankatgate);
	ax3 = OnTriggerRegion(AABB(9820.930,-5729.719,-256.875,9899.950,-5390.941,-179.875),Map.axismove3);
	axs = OnTriggerRegion(AABB(7475.192,-5727.833,-256.875,7529.048,-5365.951,-179.875),Map.axisstart);
	ax4 = OnTriggerRegion(AABB(4283.083,-2519.155,-0.875,4882.948,-2450.586,77.330),Map.mid);
	alspawn = OnTriggerRegion(AABB(7146.3,-5718-9,-254.875,7193.74,-5357.127,-177.67),Map.alspawn);
	Util.SetGoalPosition( 936.025,-5423.23,192.125, "PLANT_Defence_Door" ) ;
	Util.SetGoalPosition( 4952.605,-4241.878,28.125, "PLANT_Road_Barrier" ) ;
	SetGoalRole(Map.Flag_Design_Plans, ROLE.INFILTRATOR);
	SetAvailableMapGoals( TEAM.ALLIES, true, Map.Flag_Design_Plans );

	Util.EnableGoal("AMMOCAB_first_ammocabinet", true); // all but routes
	Util.EnableGoal("HEALTHCAB_first_healthcabinet", true); // all but routes

	Util.EnableGroup("1", TEAM.ALLIES);
	Util.EnableGroup("8", TEAM.ALLIES);
	Util.EnableGroup("1a", TEAM.AXIS);
	Util.EnableGroup("5a", TEAM.AXIS);

	// Max users per goal
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 2, "ESCORT_tank" );
	Util.SetMaxUsers( 4, "ESCORT_truck" );
	Util.SetMaxUsers( 2, "CHECKPOINT_.*" );

	SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT_forward_flag" );

	Util.FixMoverPos("truck", Vec3(1700.510, -466.432, 96.776), Vec3(1551.000, -453.000, 54.000));

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 100.0;
	bot.MaxViewDistance = 3800;
};
