global _MG = 
{
	ATTACK_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.968, -0.212, -0.132),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3248.047, 531.189, 711.371),
		Radius = 32,
	},
	ATTACK_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.515, -0.855, -0.065),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1831.235, 2422.417, 596.915),
		Radius = 32,
	},
	ATTACK_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.016, -0.994, -0.107),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(973.389, 2232.532, 639.460),
		Radius = 32,
		Stance = "crouch",
	},
	CAPPOINT_Peg = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(4099.833, 3173.549, 523.130),
	},
	DEFEND_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.381, 0.925, -0.017),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(807.946, 780.587, 539.928),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.567, 0.823, -0.009),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(761.818, 457.424, 570.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.760, 0.649, -0.024),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1751.914, 327.506, 708.125),
		Radius = 32,
	},
	DEFEND_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.002, 0.995, -0.099),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1590.260, 486.238, 708.125),
		Radius = 32,
	},
	FLAG_allied_hay = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(659.214, 1570.462, 558.393),
		TeamAvailability = 2,
	},
	FLAG_allied_sheep = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1923.214, -309.538, 591.221),
		TeamAvailability = 2,
	},
	FLAG_allied_water = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(2255.214, 419.462, 566.343),
		TeamAvailability = 2,
	},
	PLANTMINE_DEFEND_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2309.190, 191.111, 568.125),
		Radius = 32,
	},
	PLANTMINE_DEFEND_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2448.217, 389.555, 563.542),
		Radius = 32,
	},
	PLANTMINE_DEFEND_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1966.158, -193.400, 585.677),
		Radius = 32,
	},
	PLANTMINE_DEFEND_4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(856.307, 967.760, 540.183),
		Radius = 32,
	},
	ROUTE_AlSp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1631.157, 351.762, 576.125),
		Radius = 250,
	},
	ROUTE_AxSp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3337.016, 2814.462, 674.125),
		Radius = 250,
	},
	ROUTE_Hay = 
	{
		GoalType = "ROUTE",
		Position = Vec3(629.723, 1547.686, 556.346),
		Radius = 125,
	},
	ROUTE_Sheep = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1968.834, -342.941, 591.530),
		Radius = 125,
	},
	ROUTE_Water = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2279.109, 450.416, 564.008),
		Radius = 125,
	},
	SNIPE_ATTACK_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.001, -1.000, -0.004),
		},
		DisableCM = 1,
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(2522.974, 1290.522, 804.180),
		Radius = 32,
		Stance = "prone",
	},
	SNIPE_DEFEND_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.390, 0.908, -0.153),
		},
		DisableCM = 1,
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(2571.042, -674.287, 796.977),
		Radius = 32,
		Stance = "crouch",
	},
	Version = 1,
};