global _MG = 
{
	AMMOCAB_1092 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(6236.981, -2383.027, 38.500),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	AMMOCAB_1529 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1478.992, -1057.993, 86.125),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	AMMOCAB_1658 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1756.940, -5655.991, 194.125),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	AMMOCAB_538 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1385.993, -5001.992, 610.125),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3022.750, -566.000, 50.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_city_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.026, 1.000, 0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3586.111, -2883.348, 0.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_city_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.335, 0.919, -0.207),
			[1] = Vec3(-0.155, 0.971, -0.182),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3334.077, -1395.522, 384.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.045, 0.982, -0.186),
			[1] = Vec3(0.377, 0.925, -0.051),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3712.764, -1394.002, 384.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.404, 0.914, 0.024),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3204.500, -464.268, 0.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.047, -0.022),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3030.561, -346.999, 17.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.887, 0.461, 0.014),
			[1] = Vec3(-0.682, 0.730, 0.036),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1834.395, -82.419, 0.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.897, -0.406, -0.177),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3245.794, 601.826, 297.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.564, -0.729, -0.387),
			[1] = Vec3(-0.485, -0.846, -0.221),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2448.538, 612.353, 296.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.879, -0.476, 0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2031.578, 764.339, 264.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.239, -0.970, -0.034),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1975.437, 1402.638, 264.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.715, 0.685, -0.142),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4152.420, -1025.420, 390.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.444, 0.887, -0.127),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4025.964, -1465.288, 384.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.736, 0.675, -0.062),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2403.532, -1512.125, 13.156),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.375, 0.923, -0.083),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2119.385, -284.613, 241.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.368, 0.928, -0.057),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3064.255, -282.536, 241.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.282, 0.946, -0.162),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3122.528, -942.911, 241.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.317, 0.909, -0.270),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2209.621, -1362.380, 585.372),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.931, 0.303, -0.204),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1864.423, -253.957, 368.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.336, 0.922, -0.191),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1804.684, -183.205, 368.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.009, -0.027),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1673.311, 157.540, 264.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.966, -0.258, -0.027),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1673.345, 361.877, 264.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.121, 0.986, -0.114),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4443.822, -1184.477, 186.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_city_23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.831, -0.555, -0.036),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4174.682, 790.400, 281.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.954, -0.238, -0.180),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-816.995, 590.128, 336.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.965, 0.092, -0.246),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-765.737, 226.850, 336.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.888, -0.458, -0.047),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-914.836, 1146.001, 336.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.906, -0.420, -0.050),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1281.063, 790.013, 456.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.933, 0.333, -0.139),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1019.051, 61.458, 264.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.975, -0.222, -0.009),
			[1] = Vec3(0.791, -0.611, 0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-207.042, 948.593, 0.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.969, 0.210, 0.127),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-7.141, 173.966, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.700, 0.713, 0.034),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-82.216, -134.191, 1.287),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_garage_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.917, 0.383, 0.109),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(16.890, -220.683, 1.128),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_garage_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.927, 0.280, -0.251),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-42.081, -167.433, 432.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.712, -0.702, -0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1464.210, -574.545, 53.167),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, 0.061, -0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-806.648, -557.442, 44.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.208, -0.978, 0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(718.173, 1017.078, 1.251),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_garage_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.541, -0.840, -0.047),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(596.451, 78.125, 1.251),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.692, 0.722, -0.021),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1018.849, -933.287, 5.435),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_garage_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, -0.038, 0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1178.788, -476.916, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.596, 0.803, -0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(37.157, -869.376, 32.080),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_garage_18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.789, 0.509, -0.345),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-49.930, 117.625, 433.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_garage_19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.058, -0.998, 0.027),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1165.686, 498.425, 17.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.867, -0.416, -0.272),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-823.240, 876.342, 337.217),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.965, -0.178, -0.190),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-829.904, 684.773, 292.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.257, 0.966, 0.040),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(737.595, 267.190, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.776, 0.630, -0.034),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-255.350, -795.684, 43.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.900, -0.436, -0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-710.268, 910.778, 1.158),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.899, 0.438, -0.016),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-566.693, 299.781, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.704, -0.710, -0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(141.402, 864.629, 1.127),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_garage_27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.366, -0.930, -0.046),
			[1] = Vec3(-0.695, -0.719, -0.025),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(797.134, 1143.135, 113.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.722, -0.692, -0.020),
			[1] = Vec3(-0.901, -0.434, 0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1475.492, 1072.386, 59.163),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_29 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.784, 0.621, -0.009),
			[1] = Vec3(-0.620, 0.785, 0.017),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1555.468, 607.716, 17.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_garage_30 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.951, -0.307, 0.026),
			[1] = Vec3(-0.866, -0.498, 0.045),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(917.678, -310.551, 1.126),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_tankout_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.576, 0.816, 0.053),
			[1] = Vec3(-0.855, 0.518, 0.021),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1184.759, -850.469, 1.125),
		Radius = 32,
	},
	ATTACK_tankout_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.313, 0.948, 0.062),
			[1] = Vec3(-0.593, 0.803, 0.063),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(980.770, -952.541, 6.744),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_tankout_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.988, 0.155, 0.001),
			[1] = Vec3(-0.975, 0.149, 0.162),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1241.586, -490.713, 1.125),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_tankout_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.908, -0.370, -0.198),
			[1] = Vec3(-0.995, -0.003, -0.099),
			[2] = Vec3(-0.333, -0.942, -0.036),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(912.219, -295.797, 1.125),
		Radius = 32,
	},
	ATTACK_tankout_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.022, 1.000, 0.009),
			[1] = Vec3(-0.371, 0.929, 0.020),
			[2] = Vec3(0.566, 0.824, 0.016),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(764.364, -1049.396, 17.281),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_tankout_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.669, 0.743, -0.007),
			[1] = Vec3(0.326, 0.945, 0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(568.602, -868.161, 1.342),
		Radius = 32,
	},
	ATTACK_tankout_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.900, 0.437, 0.003),
			[1] = Vec3(0.688, 0.726, 0.006),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(185.970, -835.232, 9.279),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_tankout_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.543, 0.667, 0.510),
			[1] = Vec3(0.726, 0.519, 0.451),
			[2] = Vec3(0.548, 0.836, 0.016),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1013.653, -103.618, 17.125),
		Radius = 32,
	},
	ATTACK_tankout_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.962, -0.122, 0.243),
			[1] = Vec3(0.948, -0.242, 0.208),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(763.263, 74.086, 17.125),
		Radius = 32,
	},
	ATTACK_tankout_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.773, 0.632, 0.056),
			[1] = Vec3(0.979, 0.202, 0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(535.001, -429.351, 1.125),
		Radius = 32,
	},
	ATTACK_tankout_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.889, 0.457, -0.018),
			[1] = Vec3(0.796, 0.605, -0.005),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-136.861, -797.141, 44.125),
		Radius = 32,
	},
	ATTACK_tankout_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.936, 0.348, 0.058),
			[1] = Vec3(1.000, -0.021, 0.006),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-66.899, -353.172, 7.371),
		Radius = 32,
	},
	ATTACK_templein_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.864, -0.490, 0.116),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1549.875, -4457.117, 161.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templein_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.619, -0.786, 0.001),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1538.125, -4074.979, 577.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templein_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.026, -0.973, -0.231),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-814.665, -3837.875, 577.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templein_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.857, -0.492, -0.153),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-61.875, -4501.351, 577.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templein_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.139, -0.990, 0.005),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(561.689, -4639.973, 577.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templein_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.075, -0.995, 0.072),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-807.872, -3545.332, 160.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templein_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.799, -0.581, 0.157),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-71.540, -4326.214, 160.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templein_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.724, -0.690, 0.011),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-863.940, -4692.536, 193.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_templein_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.566, 0.824, 0.028),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1556.840, -5668.399, 161.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templein_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.493, -0.870, 0.026),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1525.213, -4052.055, 161.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templein_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.898, 0.404, 0.176),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-68.510, -5302.195, 160.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templein_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.545, -0.806, 0.228),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-503.194, -4043.654, 161.228),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_templein_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.771, 0.630, 0.096),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-389.736, -5899.746, 161.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templein_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.569, -0.822, -0.011),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-187.390, -3455.155, 169.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templein_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.039, -0.999, -0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1333.799, -3202.045, 169.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templein_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.333, 0.943, 0.024),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1739.034, -5111.215, 169.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templein_17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.870, 0.493, -0.020),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2196.680, -5084.239, 169.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templeout_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.873, -0.479, -0.088),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5956.619, -3319.658, 214.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templeout_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.716, -0.695, -0.070),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4527.058, -3584.551, 255.604),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 4,
	},
	ATTACK_templeout_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.690, -0.724, 0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2569.567, -4252.184, 1.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_templeout_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.864, 0.493, 0.107),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2789.779, -5678.245, 7.625),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_templeout_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.965, 0.241, 0.102),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2923.875, -5311.217, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templeout_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.573, -0.820, -0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(646.972, -4550.900, 161.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templeout_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.151, 0.989, 0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2611.095, -6716.054, 1.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_templeout_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.060, 0.041),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4405.184, -4500.733, 5.329),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_templeout_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.866, -0.500, 0.028),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4082.649, -4020.982, 28.159),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_templeout_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.894, -0.408, 0.186),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3094.695, -4115.160, 1.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_templeout_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.799, -0.582, 0.148),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2534.179, -4052.488, 6.000),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_templeout_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.581, -0.811, 0.066),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2459.219, -3831.036, 41.268),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templeout_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.034, -0.999, 0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1976.844, -3948.003, 4.814),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templeout_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.717, 0.696, 0.026),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2606.795, -5917.660, 1.136),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templeout_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.233, 0.972, -0.016),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1981.989, -5585.618, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templeout_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.235, -0.972, 0.022),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(822.427, -4277.591, 161.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_templeout_17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.434, -0.901, -0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1117.224, -4274.898, 161.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templeout_18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.813, -0.582, -0.011),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1271.835, -4543.081, 161.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templeout_19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.731, 0.682, 0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1278.372, -5180.512, 161.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templeout_20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.983, 0.135, 0.125),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2559.458, -5080.818, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_templeout_21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.743, 0.665, -0.077),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3140.117, -5979.833, 371.233),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_tunnel_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.248, -0.969, 0.017),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2809.459, -949.948, 0.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_tunnel_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.012, -1.000, 0.011),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3212.935, -613.070, 1.125),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 4,
	},
	ATTACK_tunnel_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.340, -0.940, 0.032),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2862.177, -1506.199, 0.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_tunnel_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.966, -0.259, -0.010),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3312.564, -2674.398, 0.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_tunnel_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.538, -0.843, 0.016),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4433.938, -2497.737, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_tunnel_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.115, -0.991, 0.066),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5130.708, -2616.981, 1.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_tunnel_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.719, -0.694, 0.034),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5586.610, -2926.640, 35.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_tunnel_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.956, 0.283, 0.081),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4408.017, -3167.889, 1.235),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 4,
	},
	ATTACK_tunnel_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, 0.181, 0.049),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4111.405, -3120.256, 0.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_tunnel_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.758, 0.652, -0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3707.962, -1361.815, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_tunnel_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.086, -0.996, -0.022),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4175.428, -1594.283, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	BUILD_Side_Entrance = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(880.904, -5535.094, 628.000),
		TagName = "Side Entrance",
		TeamAvailability = 2,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Position = Vec3(-512.000, -644.000, 100.000),
		TeamAvailability = 4,
	},
	BUILD_first_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4681.769, -3268.825, 57.000),
		TagName = "first Tank Barrier",
		TeamAvailability = 2,
	},
	BUILD_second_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3731.613, -4546.431, 56.000),
		TagName = "second Tank Barrier",
		TeamAvailability = 2,
	},
	CAMP_city_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.874, 0.483, -0.050),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2446.549, -435.881, 17.125),
		Radius = 32,
		Weapons = 
		{
			[4] = 1,
			[98] = 1,
		},
	},
	CAMP_city_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.637, 0.770, -0.040),
		},
		GoalType = "CAMP",
		MaxCampTime = 8,
		MinCampTime = 2,
		Position = Vec3(-2862.143, -1132.140, 17.125),
		Radius = 32,
		Weapons = 
		{
			[1] = 1,
		},
	},
	CAMP_city_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.002, -0.970, -0.243),
		},
		GoalType = "CAMP",
		MaxCampTime = 2,
		MinCampTime = 1,
		Position = Vec3(-2372.509, -1508.304, 13.125),
		Radius = 32,
		Weapons = 
		{
			[100] = 1,
			[37] = 1,
		},
	},
	CAMP_city_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.338, 0.922, -0.191),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3161.644, -959.783, 241.255),
		Radius = 32,
		Weapons = 
		{
			[11] = 1,
			[96] = 1,
		},
	},
	CAMP_city_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.254, -0.966, -0.053),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2659.959, -1467.644, 385.125),
		Radius = 32,
		Weapons = 
		{
			[99] = 1,
		},
	},
	CAMP_city_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.811, -0.022, -0.584),
		},
		GoalType = "CAMP",
		MaxCampTime = 4,
		MinCampTime = 2,
		Position = Vec3(-2783.693, -747.392, 17.125),
		Radius = 32,
		Weapons = 
		{
			[0] = 1,
			[2] = 1,
		},
	},
	CAMP_city_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.962, -0.273, -0.024),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3019.618, -322.826, 16.125),
		Radius = 32,
		Weapons = 
		{
			[0] = 1,
			[18] = 1,
			[23] = 1,
			[24] = 1,
			[34] = 1,
			[36] = 1,
			[37] = 1,
			[38] = 1,
		},
	},
	CAMP_city_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.710, -0.668, -0.223),
			[1] = Vec3(0.954, 0.294, 0.055),
		},
		GoalType = "CAMP",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-2764.724, 722.906, 43.125),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
			[0] = 1,
			[1] = 1,
		},
	},
	CAMP_city_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.913, 0.408, -0.007),
		},
		GoalType = "CAMP",
		MaxCampTime = 10,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(-2486.342, 665.621, 44.125),
		Radius = 20,
		Stance = "crouch",
		Weapons = 
		{
			[0] = 1,
			[1] = 1,
			[3] = 1,
		},
	},
	CAMP_city_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.894, -0.427, -0.136),
		},
		GoalType = "CAMP",
		MaxCampTime = 14,
		MinCampTime = 4,
		Position = Vec3(-2475.112, 1201.931, 39.250),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
			[0] = 1,
			[1] = 1,
		},
	},
	CAMP_city_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.979, -0.063, -0.193),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2041.369, -292.290, 53.125),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
			[37] = 1,
			[90] = 1,
		},
	},
	CAMP_city_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.973, -0.230, -0.031),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4339.443, -1498.117, 385.125),
		Radius = 32,
		Weapons = 
		{
			[6] = 1,
			[85] = 1,
			[91] = 1,
		},
	},
	CAMP_city_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.739, 0.648, -0.184),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4227.992, -1040.194, 406.125),
		Radius = 32,
		Weapons = 
		{
			[2] = 1,
			[22] = 1,
			[29] = 1,
		},
	},
	CAMP_city_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.049, 0.973, -0.224),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3389.238, -1390.270, 385.125),
		Radius = 32,
		TeamAvailability = 4,
		Weapons = 
		{
			[11] = 1,
			[96] = 1,
		},
	},
	CAMP_city_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.062, -0.962, -0.266),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3577.280, -1749.625, 385.125),
		Radius = 32,
		TeamAvailability = 2,
		Weapons = 
		{
			[11] = 1,
			[96] = 1,
		},
	},
	CAMP_city_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.264, 0.964, -0.040),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3103.564, -251.975, 241.125),
		Radius = 32,
		Weapons = 
		{
			[12] = 1,
		},
	},
	CAMP_city_17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.992, 0.074, -0.103),
		},
		GoalType = "CAMP",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(-2774.107, -1060.933, 16.125),
		Radius = 32,
		Weapons = 
		{
			[100] = 1,
		},
	},
	CAMP_city_18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.196, 0.937, -0.288),
		},
		GoalType = "CAMP",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(-2243.014, 994.959, 37.125),
		Radius = 32,
		TeamAvailability = 4,
		Weapons = 
		{
			[100] = 1,
		},
	},
	CAMP_city_19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.975, 0.207, -0.080),
		},
		GoalType = "CAMP",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(-2650.498, 1148.614, 24.125),
		Radius = 32,
		Weapons = 
		{
			[100] = 1,
		},
	},
	CAMP_city_20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.020, -0.016),
		},
		GoalType = "CAMP",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(-1499.568, 1373.171, 264.125),
		Radius = 32,
		TeamAvailability = 2,
		Weapons = 
		{
			[100] = 1,
		},
	},
	CAMP_garage_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.313, 0.950, 0.006),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1508.218, 122.892, 13.125),
		Radius = 32,
		Weapons = 
		{
			[2] = 1,
		},
	},
	CAMP_garage_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.994, -0.054, -0.090),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1214.324, -548.926, 53.125),
		Radius = 32,
		Weapons = 
		{
			[90] = 1,
		},
	},
	CAMP_garage_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.292, 0.956, -0.009),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1281.560, -1125.384, 53.125),
		Radius = 32,
		Weapons = 
		{
			[18] = 1,
			[98] = 1,
		},
	},
	CAMP_garage_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.470, -0.883, 0.007),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-224.115, -364.072, 44.125),
		Radius = 32,
		Weapons = 
		{
			[34] = 1,
			[98] = 1,
		},
	},
	CAMP_garage_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.551, -0.152, 0.821),
		},
		GoalType = "CAMP",
		MaxCampTime = 4,
		MinCampTime = 2,
		Position = Vec3(-97.422, 112.513, 1.125),
		Radius = 32,
		Weapons = 
		{
			[2] = 1,
		},
	},
	CAMP_garage_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.896, -0.441, -0.057),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1022.152, 841.176, 321.373),
		Radius = 32,
		Weapons = 
		{
			[2] = 1,
		},
	},
	CAMP_garage_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.272, -0.956, -0.112),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1386.169, 1639.278, 345.602),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
			[1] = 1,
		},
	},
	CAMP_garage_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.162, -0.985, -0.063),
		},
		GoalType = "CAMP",
		MaxCampTime = 10,
		MinCampTime = 4,
		Position = Vec3(1166.744, 433.464, 35.125),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
			[1] = 1,
		},
	},
	CAMP_garage_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.026, -0.057),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1282.838, 821.004, 456.125),
		Radius = 32,
		Weapons = 
		{
			[2] = 1,
		},
	},
	CAMP_garage_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.957, -0.213, -0.196),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-796.251, 579.049, 337.125),
		Radius = 32,
		Weapons = 
		{
			[11] = 1,
			[96] = 1,
		},
	},
	CAMP_garage_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.980, 0.184, -0.069),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1232.386, 722.177, 56.625),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
			[1] = 1,
			[98] = 1,
		},
	},
	CAMP_garage_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.049, -0.988, -0.144),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1504.251, 1454.912, 265.125),
		Radius = 32,
		TeamAvailability = 2,
		Weapons = 
		{
			[1] = 1,
			[90] = 1,
		},
	},
	CAMP_garage_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.161, -0.987, -0.003),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1147.013, 953.619, 56.125),
		Radius = 32,
		Stance = "prone",
		Weapons = 
		{
			[10] = 1,
			[28] = 1,
			[6] = 1,
			[86] = 1,
		},
	},
	CAMP_garage_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.925, -0.003, -0.381),
		},
		GoalType = "CAMP",
		MaxCampTime = 8,
		MinCampTime = 4,
		Position = Vec3(1051.535, 1138.688, 321.144),
		Radius = 32,
		Weapons = 
		{
			[1] = 1,
			[37] = 1,
		},
	},
	CAMP_garage_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.989, 0.146, -0.016),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1312.477, -18.767, 17.125),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
			[20] = 1,
		},
	},
	CAMP_garage_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.973, -0.230, -0.034),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1455.721, -627.456, 53.125),
		Radius = 32,
		Weapons = 
		{
			[18] = 1,
			[23] = 1,
			[24] = 1,
			[34] = 1,
			[36] = 1,
			[38] = 1,
		},
	},
	CAMP_garage_17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.610, 0.209, -0.764),
		},
		GoalType = "CAMP",
		MaxCampTime = 1,
		MinCampTime = 1,
		Position = Vec3(-1248.483, 1090.095, 2.125),
		Radius = 32,
		Weapons = 
		{
			[100] = 1,
		},
	},
	CAMP_garage_18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.084, -0.886, -0.456),
		},
		GoalType = "CAMP",
		MaxCampTime = 8,
		MinCampTime = 4,
		Position = Vec3(-1177.283, 1166.206, 2.125),
		Radius = 32,
		Weapons = 
		{
			[37] = 1,
		},
	},
	CAMP_garage_19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.819, 0.352, -0.454),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-47.604, 133.585, 433.125),
		Radius = 32,
		Weapons = 
		{
			[12] = 1,
		},
	},
	CAMP_garage_20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.992, -0.033, -0.121),
		},
		GoalType = "CAMP",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(-843.229, -745.970, 43.125),
		Radius = 32,
		Weapons = 
		{
			[100] = 1,
		},
	},
	CAMP_garage_21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.084, 0.993, -0.082),
		},
		GoalType = "CAMP",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(1302.433, 1341.934, 320.125),
		Radius = 32,
		Weapons = 
		{
			[100] = 1,
		},
	},
	CAMP_garage_22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.994, -0.011, -0.107),
		},
		GoalType = "CAMP",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(946.145, 1074.014, 112.125),
		Radius = 32,
		Weapons = 
		{
			[100] = 1,
		},
	},
	CAMP_temple_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.271, -0.961, -0.059),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3473.107, -3375.637, 209.125),
		Radius = 32,
		TeamAvailability = 2,
		Weapons = 
		{
			[1] = 1,
			[90] = 1,
			[98] = 1,
		},
	},
	CAMP_temple_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.306, -0.950, 0.063),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2287.596, -3468.063, 209.125),
		Radius = 32,
		TeamAvailability = 4,
		Weapons = 
		{
			[2] = 1,
			[20] = 1,
		},
	},
	CAMP_temple_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.607, -0.794, -0.026),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1963.842, -3856.547, 15.383),
		Radius = 32,
		Weapons = 
		{
			[21] = 1,
			[28] = 1,
		},
	},
	CAMP_temple_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.933, -0.361, -0.012),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6143.963, -3318.619, 215.312),
		Radius = 32,
		TeamAvailability = 4,
		Weapons = 
		{
			[2] = 1,
			[29] = 1,
		},
	},
	CAMP_temple_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.691, 0.717, -0.097),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3135.998, -5986.581, 371.189),
		Radius = 32,
		Weapons = 
		{
			[2] = 1,
		},
	},
	CAMP_temple_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.739, 0.674, -0.013),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1295.484, -5465.694, 161.125),
		Radius = 32,
		Weapons = 
		{
			[25] = 1,
			[95] = 1,
		},
	},
	CAMP_temple_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.666, 0.741, -0.092),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(579.900, -5844.541, 577.182),
		Radius = 32,
		Weapons = 
		{
			[90] = 1,
			[98] = 1,
		},
	},
	CAMP_temple_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.732, -0.630, -0.259),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2758.877, -5597.375, 8.625),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
		Weapons = 
		{
			[23] = 1,
			[99] = 1,
		},
	},
	CAMP_temple_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.604, 0.795, 0.066),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1109.285, -3784.945, 161.125),
		Radius = 32,
	},
	CAMP_tunnel_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.164, -0.983, -0.086),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3528.625, -319.682, 1.290),
		Radius = 32,
		TeamAvailability = 2,
		Weapons = 
		{
			[98] = 1,
		},
	},
	CAMP_tunnel_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.468, 0.880, -0.084),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4008.572, -1424.276, 1.319),
		Radius = 32,
		Weapons = 
		{
			[23] = 1,
			[4] = 1,
			[90] = 1,
		},
	},
	CAMP_tunnel_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.053, -0.992, -0.112),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3670.051, -1125.741, 1.319),
		Radius = 32,
		Weapons = 
		{
			[25] = 1,
			[28] = 1,
		},
	},
	CAMP_tunnel_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.595, -0.804, 0.010),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4268.828, -1133.207, 1.319),
		Radius = 32,
		Weapons = 
		{
			[20] = 1,
			[86] = 1,
		},
	},
	CAMP_tunnel_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.664, 0.747, 0.030),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3021.683, -3005.255, 0.125),
		Radius = 32,
		Weapons = 
		{
			[12] = 1,
		},
	},
	CAMP_tunnel_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.968, 0.241, -0.074),
		},
		GoalType = "CAMP",
		MaxCampTime = 10,
		MinCampTime = 4,
		Position = Vec3(5565.276, -2677.686, 36.254),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
			[1] = 1,
			[25] = 1,
		},
	},
	CAMP_tunnel_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.515, -0.857, -0.026),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5561.839, -2390.906, 11.125),
		Radius = 32,
		Weapons = 
		{
			[1] = 1,
			[90] = 1,
		},
	},
	CAMP_tunnel_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.605, 0.795, -0.048),
		},
		GoalType = "CAMP",
		MaxCampTime = 8,
		MinCampTime = 4,
		Position = Vec3(5956.968, -2588.210, 11.125),
		Radius = 32,
		Weapons = 
		{
			[1] = 1,
			[90] = 1,
		},
	},
	CAMP_tunnel_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.909, 0.036, -0.416),
		},
		GoalType = "CAMP",
		MaxCampTime = 6,
		MinCampTime = 4,
		Position = Vec3(5815.741, -2565.216, 215.297),
		Radius = 32,
		Weapons = 
		{
			[1] = 1,
		},
	},
	CAMP_tunnel_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.980, -0.169, -0.101),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5558.615, -2912.524, 214.125),
		Radius = 32,
		Weapons = 
		{
			[11] = 1,
			[96] = 1,
		},
	},
	CAMP_tunnel_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.299, 0.924, -0.236),
		},
		GoalType = "CAMP",
		MaxCampTime = 4,
		MinCampTime = 2,
		Position = Vec3(5997.304, -2370.820, 12.125),
		Radius = 32,
		Weapons = 
		{
			[100] = 1,
			[37] = 1,
		},
	},
	CAPPOINT_keylock = 
	{
		GoalType = "CapPoint",
		GroupName = "key",
		MinRadius = 32,
		Position = Vec3(-631.773, -4864.143, 192.125),
	},
	CAPPOINT_tank_fuel = 
	{
		GoalType = "CapPoint",
		GroupName = "fuel",
		MinRadius = 32,
		Position = Vec3(-406.681, -534.966, 44.125),
	},
	CHECKPOINT_city2flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-1272.000, 736.000, 541.000),
	},
	CHECKPOINT_oldcityflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-2880.000, 624.000, 384.000),
	},
	DEFEND_barrier_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.636, 0.689, -0.349),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4619.465, -3445.191, 253.246),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_barrier_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.898, 0.439, 0.034),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4460.642, -3167.485, 5.101),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	DEFEND_barrier_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.555, -0.832, 0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5639.542, -3074.269, 1.632),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_barrier_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.844, -0.536, 0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6094.999, -3336.485, 6.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_barrier_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.564, -0.787, -0.248),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4514.588, -3587.665, 256.787),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_barrier_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.854, 0.454, -0.253),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5124.870, -3536.919, 209.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_barrier_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.979, -0.202, 0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4820.629, -3738.808, 2.837),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	DEFEND_barrier_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.436, 0.898, -0.049),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5702.559, -4192.434, 5.770),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_barrier_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.290, 0.952, -0.098),
			[1] = Vec3(-0.041, 0.995, -0.089),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5661.738, -4518.389, 207.129),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	DEFEND_barrier_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.334, 0.938, -0.093),
			[1] = Vec3(-0.129, 0.988, -0.080),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5731.442, -4714.731, 207.349),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_barrier_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.403, 0.914, 0.033),
			[1] = Vec3(-0.197, 0.980, 0.030),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5855.926, -4017.246, -7.865),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	DEFEND_barrier_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.638, 0.768, -0.057),
			[1] = Vec3(-0.362, 0.932, -0.030),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4948.413, -4557.503, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_barrier_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.611, 0.790, -0.048),
			[1] = Vec3(0.368, 0.930, -0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4558.286, -4577.018, 10.983),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_barrier_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.063, 0.028),
			[1] = Vec3(0.971, -0.239, 0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4247.096, -3942.427, 8.547),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	DEFEND_barrier_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, 0.054, -0.019),
			[1] = Vec3(0.985, -0.172, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4072.038, -4035.638, 22.916),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	DEFEND_barrier_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.061, -0.014),
			[1] = Vec3(0.972, -0.228, -0.059),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3485.133, -4119.621, 0.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_barrier_17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.933, 0.360, 0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3216.138, -4557.470, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_barrier_18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.850, 0.526, 0.015),
			[1] = Vec3(0.940, 0.340, 0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3764.096, -4499.241, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_basin_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.584, 0.812, -0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-596.793, -4829.399, 193.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_basin_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.583, -0.812, -0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-601.698, -4900.099, 193.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_basin_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.789, -0.614, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-896.907, -5006.309, 193.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_basin_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.796, 0.604, -0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-879.538, -4689.065, 193.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_basin_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.337, -0.941, -0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-557.554, -4233.091, 161.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_basin_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.273, 0.962, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-450.332, -5432.387, 161.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_basin_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.623, 0.203, 0.756),
			[1] = Vec3(0.546, 0.449, 0.708),
			[2] = Vec3(0.609, -0.135, 0.782),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-416.346, -4864.934, 177.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_city_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.224, -0.968, -0.114),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3031.099, 604.294, 296.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.333, -0.881, -0.337),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2441.125, 627.318, 296.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.661, -0.750, -0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3290.171, 986.394, 296.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.238, -0.963, -0.124),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3978.810, 545.359, 280.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.374, -0.910, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2537.188, 893.066, 504.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.907, -0.414, 0.077),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2030.793, 751.571, 264.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.567, -0.823, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2146.118, 607.084, 0.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.835, -0.551, 0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1771.498, 397.784, 2.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.568, -0.823, -0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3268.315, 519.764, 0.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.969, -0.245, -0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3036.492, -305.978, 17.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.802, 0.598, -0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3953.682, -460.420, 30.583),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_city_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.202, -0.941, -0.272),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3719.207, -1743.526, 385.264),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.119, -0.954, -0.276),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3383.352, -1743.140, 384.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.751, 0.606, -0.260),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4144.081, -953.572, 389.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_city_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.459, -0.859, -0.226),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4033.234, -1670.932, 384.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.785, -0.596, -0.166),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2582.558, -2209.717, 374.254),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, -0.162, -0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2618.895, -1449.380, 13.156),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.335, -0.930, -0.154),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3112.279, -318.176, 241.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.284, 0.945, -0.164),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3150.087, -1006.275, 241.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.540, 0.823, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2009.429, -258.355, 241.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.962, 0.173, -0.209),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1866.146, -243.530, 369.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.424, 0.865, -0.268),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1808.725, -181.461, 369.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.982, 0.018, -0.188),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1664.143, 159.695, 265.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.965, -0.245, -0.097),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1674.126, 363.774, 265.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.390, -0.921, -0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4377.776, -965.474, 186.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.000, -1.000, -0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4511.830, 441.053, 186.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_city_27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.698, 0.715, -0.039),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4176.169, 557.436, 281.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.223, -0.975, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1612.118, 680.109, 265.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_29 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.802, 0.597, -0.021),
			[1] = Vec3(-0.165, 0.963, 0.213),
			[2] = Vec3(-0.931, 0.366, 0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2752.925, -147.415, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_30 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.375, 0.918, -0.128),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2212.158, -1356.066, 585.333),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_31 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, -0.017, -0.147),
			[1] = Vec3(0.971, 0.209, -0.114),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3938.615, -1626.185, 37.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_32 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.694, 0.720, 0.007),
			[1] = Vec3(-0.915, 0.403, 0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3213.809, -1272.301, 2.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_33 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.630, 0.663, -0.403),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2749.615, -1131.429, 113.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_city_34 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.915, -0.403, -0.027),
			[1] = Vec3(-0.798, -0.603, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2398.883, -269.069, 17.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.276, 0.908, -0.315),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-546.269, -9.338, 432.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.822, -0.536, -0.192),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(778.125, 1133.489, 321.282),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.593, 0.803, -0.068),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1395.782, 562.125, 17.237),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.290, 0.955, -0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1053.360, 575.219, 17.319),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_garage_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.992, -0.068, -0.109),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1232.958, 758.239, 57.625),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_garage_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.660, -0.750, 0.030),
			[1] = Vec3(-0.936, -0.348, 0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(190.890, 875.137, 1.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_garage_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.750, -0.661, 0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-109.016, 969.649, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.749, -0.659, -0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(790.106, 1151.280, 113.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.759, 0.651, -0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-225.017, -795.304, 43.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.781, 0.624, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-117.337, -125.193, 7.125),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	DEFEND_garage_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.294, 0.955, -0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1495.366, -388.244, 53.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.321, 0.947, -0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1068.001, -158.283, 264.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.329, -0.944, -0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1181.901, 783.008, 265.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.448, -0.893, -0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1098.778, 1467.488, 265.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.343, -0.939, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1333.928, 1142.174, 265.160),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, 0.001, -0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1467.765, -683.745, 52.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, -0.019, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-807.681, -518.143, 44.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.738, 0.673, 0.052),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(582.513, -80.167, 1.365),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.954, -0.300, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(899.015, 847.034, 1.283),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.967, 0.254, -0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(719.302, 269.539, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.546, 0.838, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1064.529, 633.475, 2.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.412, -0.872, -0.263),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1317.086, 752.546, 456.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.711, 0.692, -0.130),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-860.139, 228.038, 337.139),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_garage_24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.603, -0.796, -0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1431.341, 1443.329, 265.323),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_generator_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.681, -0.732, -0.034),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1718.636, -4476.830, 169.125),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_generator_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.849, -0.528, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2143.882, -4754.260, 169.213),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_generator_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.485, -0.836, -0.258),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2061.964, -4556.866, 348.204),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_generator_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.432, -0.849, -0.302),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2011.185, -4475.569, 348.125),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_generator_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.112, 0.994, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1989.852, -5081.577, 217.125),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_generator_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.051, 0.999, -0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1825.316, -5139.668, 169.125),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_generator_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.986, 0.142, 0.085),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1880.071, -4914.462, 169.125),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 6,
	},
	DEFEND_generator_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.745, -0.666, -0.039),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1896.819, -4636.661, 171.125),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_generator_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.661, 0.750, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2136.976, -5006.022, 169.367),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_generator_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.974, -0.219, 0.063),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1913.172, -4791.309, 169.367),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_tankgarage_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.986, 0.166, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-575.426, -801.414, 44.125),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_tankgarage_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.733, 0.680, -0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-793.273, -801.350, 44.125),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_tankgarage_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.756, -0.654, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-795.960, -466.884, 44.125),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_tankgarage_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.875, 0.485, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-72.853, -459.758, 38.120),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_tankgarage_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.691, 0.723, 0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-0.199, -848.399, 30.034),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_tankgarage_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.311, -0.950, -0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-231.651, -389.062, 44.125),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_tankgarage_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.166, 0.985, 0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(379.702, -909.035, 1.204),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_tankgarage_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.669, 0.743, 0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(67.311, -216.019, 1.190),
		Radius = 32,
		TeamAvailability = 6,
	},
	DEFEND_temple_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.154, 0.988, 0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4781.416, -5187.604, 0.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_temple_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.667, -0.745, -0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5311.464, -4447.605, 240.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_temple_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.912, -0.404, 0.065),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5065.734, -4423.708, 0.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_temple_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.979, 0.204, 0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4014.570, -5460.748, 1.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_temple_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.973, -0.231, 0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2956.964, -4053.964, 10.749),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_temple_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.896, -0.444, 0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2172.919, -3798.978, 3.124),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_temple_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, 0.013, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2457.861, -4329.348, 0.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_temple_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.862, 0.501, 0.077),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2737.063, -5729.375, 7.625),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_temple_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.993, 0.116, -0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2542.246, -6977.584, 1.159),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	DEFEND_temple_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.580, 0.815, -0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2122.804, -5956.391, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_temple_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.956, 0.218, -0.195),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1485.875, -4877.875, 609.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_temple_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.201, -0.969, -0.147),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2288.715, -3394.286, 276.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_temple_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.976, -0.216, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3164.582, -3378.291, 209.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_temple_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.854, -0.520, -0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(610.224, -4162.372, 160.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_temple_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.175, -0.980, -0.095),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(550.875, -4593.094, 577.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_temple_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.962, 0.274, -0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2820.896, -4579.042, 15.482),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	DEFEND_temple_17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.979, -0.205, 0.008),
			[1] = Vec3(0.882, -0.471, -0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2396.619, -4062.291, 49.125),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	DEFEND_temple_18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, -0.063, -0.046),
			[1] = Vec3(0.862, -0.506, 0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1563.240, -4134.889, 161.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_temple_19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, 0.079, -0.057),
			[1] = Vec3(0.923, -0.386, 0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1451.215, -4501.462, 161.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_temple_20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.991, 0.131, -0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1451.929, -4598.090, 161.246),
		Radius = 32,
		TeamAvailability = 2,
		Weapons = 
		{
			[11] = 1,
		},
	},
	DEFEND_templein_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.926, 0.378, -0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1474.072, -5359.515, 160.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.519, -0.855, -0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1116.465, -4492.874, 160.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.846, -0.532, 0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(620.537, -4561.074, 161.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.861, 0.508, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(629.817, -5176.256, 161.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.494, 0.869, -0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(356.733, -6030.182, 161.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.388, -0.921, -0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(346.909, -3739.435, 161.367),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.648, -0.761, -0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-660.226, -3805.545, 161.367),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.824, -0.567, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1587.399, -3874.717, 160.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.836, -0.531, 0.136),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1536.910, -4443.223, 160.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.956, 0.197, 0.217),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1425.538, -5070.378, 160.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.407, 0.899, 0.164),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-157.045, -6090.009, 161.367),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.574, 0.819, -0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1715.118, -5058.388, 168.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.790, -0.614, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1753.546, -4500.388, 168.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.789, 0.614, 0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1533.030, -5597.008, 161.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.684, 0.682, -0.259),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1538.125, -5626.242, 577.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.026, 0.952, -0.304),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-771.084, -5890.133, 577.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.839, 0.510, -0.189),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-61.875, -5332.308, 577.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.639, -0.721, -0.266),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1538.125, -4130.907, 577.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.538, -0.843, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(551.068, -5011.717, 577.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.690, -0.724, -0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1113.601, -5257.463, 576.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.343, 0.939, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-544.987, -5556.124, 160.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.970, -0.218, 0.108),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1425.188, -4656.868, 160.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.679, -0.734, 0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-109.986, -3628.402, 161.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.013, -1.000, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-750.798, -3549.241, 160.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.507, 0.862, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-647.301, -5030.549, 193.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.492, -0.870, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-642.441, -4699.663, 193.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.024, -0.999, -0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(352.977, -4595.723, 161.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.235, -0.971, -0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(552.362, -4568.510, 577.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_29 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.432, 0.902, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2161.491, -5991.579, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_templein_30 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.701, -0.713, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2211.032, -4026.897, 1.171),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_tunnel_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.005, -0.075),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5571.958, -2812.790, 214.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_tunnel_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.980, 0.194, -0.049),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5843.493, -3300.952, 215.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_tunnel_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.974, 0.226, 0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5835.993, -3194.729, 11.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_tunnel_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, -0.019, 0.030),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5250.276, -2774.163, 0.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_tunnel_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, -0.094, 0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4825.829, -2696.224, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_tunnel_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.830, 0.552, -0.083),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4528.981, -3442.741, 254.228),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	DEFEND_tunnel_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.142, 0.990, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3231.220, -2588.881, 0.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_tunnel_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.073, 0.997, 0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2852.217, -2726.970, 0.125),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	DEFEND_tunnel_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.042, 0.999, 0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 8,
		MinCampTime = 4,
		Position = Vec3(2846.883, -1352.218, 0.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_tunnel_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.986, -0.167, 0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2754.207, -404.599, 1.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_tunnel_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.244, 0.956, -0.163),
		},
		GoalType = "Defend",
		MaxCampTime = 8,
		MinCampTime = 4,
		Position = Vec3(3342.673, -3242.022, 265.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_tunnel_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.692, -0.720, -0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3926.573, -1132.445, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_tunnel_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.011, -0.999, -0.030),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3475.885, -374.705, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	ESCORT_tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-99.300, -26.625, -41.875),
			[1] = Vec3(99.134, -46.055, -41.875),
			[2] = Vec3(-5.817, -225.490, -41.875),
		},
		Position = Vec3(-529.125, -540.700, 44.125),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	FLAG_axis_key = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(5120.500, -4686.620, 287.125),
		TeamAvailability = 4,
	},
	FLAG_tank_fuel = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "fuel",
		Position = Vec3(1698.000, 736.000, 37.125),
		TeamAvailability = 4,
	},
	GRENADE_mg42_01 = 
	{
		Facing = Vec3(-0.976, -0.117, -0.184),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-3750.580, 333.089, 0.125),
		PrimeGrenade = 1,
		TargetGoal = "MOUNTMG42_mg42_a1",
		TraceInfo = 
		{
		},
	},
	GRENADE_mg42_02 = 
	{
		Facing = Vec3(-0.146, 0.975, -0.170),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(1585.994, -4513.276, 161.125),
		PrimeGrenade = 1,
		TargetGoal = "MOUNTMG42_mg42_a",
		TraceInfo = 
		{
		},
	},
	HEALTHCAB_1091 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(6236.994, -2451.026, 38.500),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_1847 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-2016.000, -5207.938, 199.938),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_466 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1441.625, 1323.875, 330.500),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_820 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-768.000, -4863.938, 227.500),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_hookahheal = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2688.000, -5655.938, 51.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3022.750, -638.000, 49.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_city_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.116, 0.993, 0.024),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-3375.449, -2773.980, 1.309),
		TeamAvailability = 4,
	},
	MOBILEMG42_city_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.756, -0.654, 0.022),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2210.891, 669.762, 1.125),
	},
	MOBILEMG42_city_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.166, -0.986, 0.008),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1997.428, 1259.079, 12.125),
		TeamAvailability = 2,
	},
	MOBILEMG42_garage_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.205, 0.979, 0.010),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1114.325, -117.305, 13.125),
	},
	MOBILEMG42_garage_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.834, -0.551, 0.030),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-525.867, 845.634, 0.125),
	},
	MOBILEMG42_garage_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.672, -0.735, 0.092),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(132.335, 966.791, 1.229),
	},
	MOBILEMG42_garage_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.959, 0.280, 0.041),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(714.886, 255.709, 0.125),
	},
	MOBILEMG42_garage_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.711, 0.702, 0.036),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(987.516, -874.595, 1.125),
	},
	MOBILEMG42_temple_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.971, -0.238, 0.033),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(4372.421, -4037.924, 1.219),
		TeamAvailability = 4,
	},
	MOBILEMG42_temple_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.234, 0.972, 0.011),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(4917.394, -4908.497, 7.705),
	},
	MOBILEMG42_temple_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.725, -0.688, -0.004),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2510.873, -3867.701, 41.125),
		TeamAvailability = 2,
	},
	MOBILEMG42_temple_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.920, 0.391, -0.015),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1555.856, -5417.272, 160.125),
		TeamAvailability = 2,
	},
	MOBILEMG42_temple_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.050, 0.999, 0.010),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2572.315, -6439.856, 4.165),
		TeamAvailability = 4,
	},
	MOBILEMG42_templein_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.691, 0.721, 0.042),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(650.950, -5266.565, 161.125),
	},
	MOBILEMG42_templein_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.090, -0.996, 0.021),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(180.820, -3751.849, 161.125),
		TeamAvailability = 2,
	},
	MOBILEMG42_templein_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.028, 0.018),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1752.737, -3954.574, 161.125),
	},
	MOBILEMG42_templein_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.849, 0.528, 0.024),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1481.151, -5286.175, 161.125),
		TeamAvailability = 2,
	},
	MOBILEMG42_templein_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.911, 0.411, 0.042),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1747.413, -5868.688, 161.125),
	},
	MOBILEMG42_templein_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.025, -0.999, 0.031),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-313.093, -3370.504, 169.125),
	},
	MOBILEMG42_tunnel_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.074, 0.997, 0.020),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3538.049, -1358.820, 1.125),
		TeamAvailability = 2,
	},
	MOBILEMG42_tunnel_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.073, -0.996, 0.046),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(4178.242, -1669.465, 1.125),
		TeamAvailability = 4,
	},
	MOBILEMORTAR_attack_city_01 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.056, 0.966, 0.251),
			[1] = Vec3(0.128, 0.968, 0.215),
			[2] = Vec3(-0.133, 0.962, 0.239),
		},
		Position = Vec3(-3580.178, -3811.766, 0.125),
		TeamAvailability = 4,
	},
	MOBILEMORTAR_attack_garage_01 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.961, 0.172, 0.218),
			[1] = Vec3(0.961, -0.187, 0.202),
			[2] = Vec3(0.981, -0.096, 0.171),
		},
		Position = Vec3(-3372.911, 30.646, 1.127),
		TeamAvailability = 4,
	},
	MOBILEMORTAR_attack_temple_01 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.968, -0.183, 0.173),
			[1] = Vec3(-0.893, -0.421, 0.158),
		},
		Position = Vec3(6049.501, -3483.423, 1.155),
		TeamAvailability = 4,
	},
	MOBILEMORTAR_attack_temple_02 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.817, -0.504, 0.280),
			[1] = Vec3(-0.801, -0.549, 0.237),
			[2] = Vec3(-0.809, -0.518, 0.277),
			[3] = Vec3(-0.859, -0.463, 0.219),
			[4] = Vec3(-0.906, -0.336, 0.256),
		},
		Position = Vec3(5667.899, -3094.264, 2.214),
		TeamAvailability = 4,
	},
	MOBILEMORTAR_defend_city_01 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.153, -0.961, 0.230),
			[1] = Vec3(0.253, -0.917, 0.309),
		},
		Position = Vec3(-4063.480, -121.677, 1.125),
		TeamAvailability = 2,
	},
	MOBILEMORTAR_defend_garage_01 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.909, 0.251, 0.332),
			[1] = Vec3(-0.978, 0.119, 0.170),
			[2] = Vec3(-0.804, 0.490, 0.337),
		},
		Position = Vec3(1109.666, -450.441, 1.125),
		TeamAvailability = 2,
	},
	MOBILEMORTAR_defend_temple_01 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.970, -0.023, 0.244),
			[1] = Vec3(0.968, -0.061, 0.245),
			[2] = Vec3(0.907, -0.235, 0.349),
		},
		Position = Vec3(2158.055, -3779.093, 7.732),
		TeamAvailability = 2,
	},
	MOBILEMORTAR_defend_temple_02 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.833, 0.460, 0.306),
			[1] = Vec3(0.854, 0.449, 0.261),
			[2] = Vec3(0.874, 0.433, 0.218),
			[3] = Vec3(0.839, 0.477, 0.261),
		},
		Position = Vec3(1954.660, -5421.097, 1.306),
		TeamAvailability = 2,
	},
	MOBILEMORTAR_defend_templein_01 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.959, 0.104, 0.264),
			[1] = Vec3(0.971, 0.136, 0.199),
			[2] = Vec3(0.965, 0.083, 0.250),
			[3] = Vec3(0.973, 0.104, 0.208),
			[4] = Vec3(0.956, 0.097, 0.275),
			[5] = Vec3(0.963, 0.051, 0.263),
		},
		Position = Vec3(-1249.568, -4884.082, 161.125),
		TeamAvailability = 2,
	},
	MOUNTMG42_mg42_a = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 40,
		MinCampTime = 15,
		Position = Vec3(1560.500, -4318.000, 231.500),
		TeamAvailability = 2,
	},
	MOUNTMG42_mg42_a1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 40,
		MinCampTime = 15,
		Position = Vec3(-3956.000, 314.500, 71.500),
		TeamAvailability = 2,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-502.500, -640.000, 109.000),
		TeamAvailability = 4,
	},
	PLANTMINE_axiscity_01 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-3422.552, -578.055, 1.265),
		Radius = 200,
		TeamAvailability = 2,
	},
	PLANTMINE_axiscity_02 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-3292.981, 52.732, 1.265),
		Radius = 125,
		TeamAvailability = 2,
	},
	PLANTMINE_axiscity_03 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-3055.190, 197.080, 0.125),
		Radius = 125,
		TeamAvailability = 2,
	},
	PLANTMINE_axiscity_04 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2622.726, 195.574, 1.125),
		Radius = 75,
		TeamAvailability = 2,
	},
	PLANTMINE_axiscity_05 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2432.445, 341.397, 1.125),
		Radius = 175,
		TeamAvailability = 2,
	},
	PLANTMINE_axiscity_06 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-3433.236, -1179.382, 1.261),
		Radius = 100,
		TeamAvailability = 2,
	},
	PLANTMINE_axisgarage_01 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-444.056, 452.451, 0.125),
		Radius = 100,
		TeamAvailability = 2,
	},
	PLANTMINE_axisgarage_02 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(8.365, 454.257, 1.125),
		Radius = 125,
		TeamAvailability = 2,
	},
	PLANTMINE_axisgarage_03 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(356.352, -178.910, 1.125),
		Radius = 150,
		TeamAvailability = 2,
	},
	PLANTMINE_axisgarage_04 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(419.736, 72.931, 1.125),
		Radius = 100,
		TeamAvailability = 2,
	},
	PLANTMINE_axisgarage_05 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(352.603, -757.053, 0.125),
		Radius = 75,
		TeamAvailability = 2,
	},
	PLANTMINE_axisgarage_06 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(636.782, -758.869, 0.125),
		Radius = 100,
		TeamAvailability = 2,
	},
	PLANTMINE_axisgarage_07 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1057.648, -527.766, 0.125),
		Radius = 75,
		TeamAvailability = 2,
	},
	PLANTMINE_axisgarage_08 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1172.177, -769.270, 0.125),
		Radius = 75,
		TeamAvailability = 2,
	},
	PLANTMINE_axistemple_01 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(3836.902, -4305.400, 1.125),
		Radius = 75,
		TeamAvailability = 2,
	},
	PLANTMINE_axistemple_02 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(3322.527, -4267.046, 1.125),
		Radius = 175,
		TeamAvailability = 2,
	},
	PLANTMINE_axistemple_03 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2807.054, -4381.767, 1.125),
		Radius = 175,
		TeamAvailability = 2,
	},
	PLANTMINE_axistemple_04 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2146.999, -4840.469, 0.125),
		Radius = 125,
		TeamAvailability = 2,
	},
	PLANTMINE_axistemple_05 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2317.579, -5724.491, 1.125),
		Radius = 150,
		TeamAvailability = 2,
	},
	PLANTMINE_axistemple_06 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2426.776, -5422.017, 1.125),
		Radius = 150,
		TeamAvailability = 2,
	},
	PLANTMINE_axistemple_07 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(943.930, -5046.622, 153.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	PLANTMINE_axistunnel_01 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(3923.211, -2798.181, 0.125),
		Radius = 75,
		TeamAvailability = 2,
	},
	PLANTMINE_axistunnel_02 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(4098.218, -2923.898, 1.125),
		Radius = 125,
		TeamAvailability = 2,
	},
	PLANTMINE_axistunnel_03 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(4308.185, -2793.606, 0.125),
		Radius = 100,
		TeamAvailability = 2,
	},
	PLANTMINE_axistunnel_04 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(4896.087, -2984.397, 1.125),
		Radius = 50,
		TeamAvailability = 2,
	},
	PLANTMINE_axistunnel_05 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(5657.317, -3893.686, 1.125),
		Radius = 125,
		TeamAvailability = 2,
	},
	PLANTMINE_axistunnel_06 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(5367.149, -3817.936, 0.125),
		Radius = 125,
		TeamAvailability = 2,
	},
	PLANT_Ancient_Anti_Gravity_Generator = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.261, 0.965, -0.024),
				},
				position = Vec3(-1725.232, -5101.695, 192.126),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.614, -0.747, -0.255),
				},
				position = Vec3(-2199.443, -4460.414, 408.232),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.867, -0.421, 0.266),
				},
				position = Vec3(-1501.953, -4416.767, 184.179),
				stance = "stand",
			},
			[3] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.623, -0.225, 0.749),
				},
				position = Vec3(-207.466, -4670.538, 184.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1917.000, -4536.000, 247.000),
		TagName = "Ancient Gravity Generator",
		TeamAvailability = 4,
	},
	PLANT_Main_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.318, 0.948, -0.017),
				},
				position = Vec3(-1954.104, -168.226, 36.625),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.023, 0.999, -0.034),
				},
				position = Vec3(-2144.890, -382.892, 40.125),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.859, -0.510, -0.049),
				},
				position = Vec3(-3252.336, 522.552, 24.125),
				stance = "stand",
			},
			[3] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.609, -0.793, -0.031),
				},
				position = Vec3(-2147.798, 936.962, 60.125),
				stance = "stand",
			},
			[4] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.360, -0.738, -0.570),
				},
				position = Vec3(-2702.707, 666.085, 48.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1901.000, 465.000, 68.750),
		TagName = "Main Gate",
		TeamAvailability = 4,
	},
	PLANT_Side_Entrance = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.915, 0.303, 0.268),
				},
				position = Vec3(1053.797, -5802.277, 504.125),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.259, 0.961, 0.096),
				},
				position = Vec3(2141.488, -5994.509, 24.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(760.000, -5628.000, 621.000),
		TagName = "Side Entrance",
		TeamAvailability = 4,
	},
	PLANT_first_Tank_Barrier = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.177, 0.812, -0.556),
				},
				position = Vec3(5777.316, -2416.948, 35.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.736, -0.677, -0.008),
				},
				position = Vec3(5612.392, -2899.454, 35.262),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.637, -0.770, -0.036),
				},
				position = Vec3(4555.009, -2421.050, 85.237),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4730.236, -2908.061, 29.000),
		TagName = "first Tank Barrier",
		TeamAvailability = 4,
	},
	PLANT_second_Tank_Barrier = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.654, 0.590, -0.474),
				},
				position = Vec3(5725.471, -2412.263, 35.170),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.850, -0.527, -0.001),
				},
				position = Vec3(5854.593, -3194.305, 35.170),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.903, 0.429, -0.026),
				},
				position = Vec3(4624.128, -4593.446, 24.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4019.236, -4282.061, 28.000),
		TagName = "second Tank Barrier",
		TeamAvailability = 4,
	},
	REPAIRMG42_mg42_a = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1560.500, -4318.000, 231.500),
		TeamAvailability = 2,
	},
	REPAIRMG42_mg42_a1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3956.000, 314.500, 71.500),
		TeamAvailability = 2,
	},
	ROUTE_alliedbase = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5292.787, -3141.791, 264.125),
		Radius = 380,
		TeamAvailability = 4,
	},
	ROUTE_alliedbase2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5283.467, -3907.540, 264.125),
		Radius = 380,
		TeamAvailability = 4,
	},
	ROUTE_alliedleft = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3429.239, -3050.201, 0.125),
		Radius = 125,
	},
	ROUTE_alliedright = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3094.895, -2926.320, 0.125),
		Radius = 125,
	},
	ROUTE_bridge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4009.601, -4130.688, 0.125),
		Radius = 35,
	},
	ROUTE_cavein = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2484.346, -6207.888, 0.125),
		Radius = 50,
	},
	ROUTE_caveout = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2658.785, -6872.505, 0.125),
		Radius = 50,
	},
	ROUTE_caveout2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4884.269, -4782.430, 0.125),
		Radius = 50,
	},
	ROUTE_cavespawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1862.262, -6735.008, 39.653),
		Radius = 300,
	},
	ROUTE_city2spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1849.687, 1396.937, 456.125),
		Radius = 200,
	},
	ROUTE_cityhall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2653.709, 1213.563, 360.125),
		Radius = 125,
	},
	ROUTE_cityoutside = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3237.333, 158.992, 0.125),
		Radius = 250,
	},
	ROUTE_cityshop = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2133.927, -298.211, 16.125),
		Radius = 35,
	},
	ROUTE_cityspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3885.503, 1256.250, 24.125),
		Radius = 300,
	},
	ROUTE_cityup = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1789.082, 1287.443, 264.125),
		Radius = 75,
	},
	ROUTE_cityup1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1433.546, 1249.096, 264.125),
		Radius = 35,
	},
	ROUTE_cityup2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1317.723, 412.118, 264.125),
		Radius = 35,
	},
	ROUTE_cityup3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1902.594, 776.959, 264.125),
		Radius = 50,
	},
	ROUTE_garage = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1214.874, 842.449, 2.125),
		Radius = 35,
	},
	ROUTE_garagedoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1068.434, 1095.920, 112.125),
		Radius = 35,
	},
	ROUTE_garagein = 
	{
		GoalType = "ROUTE",
		Position = Vec3(936.165, 657.748, 1.252),
		Radius = 35,
	},
	ROUTE_garageoutside = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-119.193, 443.501, 1.125),
		Radius = 75,
	},
	ROUTE_garagephone = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1374.951, 491.797, 320.125),
		Radius = 35,
	},
	ROUTE_garageshop = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1236.454, -837.504, 52.125),
		Radius = 75,
	},
	ROUTE_garageshopout = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1415.487, 115.256, 12.125),
		Radius = 75,
	},
	ROUTE_garagespawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1986.395, 1534.616, 321.750),
		Radius = 450,
	},
	ROUTE_hookah = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2606.310, -5649.222, 0.125),
		Radius = 35,
	},
	ROUTE_key = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5123.433, -4648.452, 240.125),
		Radius = 75,
		TeamAvailability = 4,
	},
	ROUTE_keyhouse = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5224.915, -4582.244, 54.612),
		Radius = 300,
	},
	ROUTE_kitchen = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3149.340, 1216.900, 24.125),
		Radius = 125,
	},
	ROUTE_maingate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1807.233, 813.481, 2.326),
		Radius = 125,
	},
	ROUTE_oasitunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2895.056, -2248.791, 0.125),
		Radius = 75,
	},
	ROUTE_secrethall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4484.642, 392.017, 185.125),
		Radius = 35,
	},
	ROUTE_shopback = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2433.307, -1348.515, 16.125),
		Radius = 75,
	},
	ROUTE_sideentrance = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2147.111, -5739.720, 1.198),
		Radius = 50,
	},
	ROUTE_stairs_01 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4018.099, -1444.151, 145.125),
		Radius = 35,
	},
	ROUTE_stairs_02 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2902.992, -1692.877, 145.125),
		Radius = 35,
	},
	ROUTE_tank_fuel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1656.987, 736.199, 17.125),
		Radius = 75,
		TeamAvailability = 4,
	},
	ROUTE_templebox1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-477.270, -3202.635, 160.125),
		Radius = 35,
	},
	ROUTE_templebox2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1058.738, -3197.875, 161.362),
		Radius = 35,
	},
	ROUTE_templefire1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-528.115, -6068.688, 160.125),
		Radius = 35,
	},
	ROUTE_templefire2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1697.698, -6032.126, 160.125),
		Radius = 35,
	},
	ROUTE_templehouse = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6430.766, -2589.064, 214.125),
		Radius = 300,
		TeamAvailability = 4,
	},
	ROUTE_templehousegarage = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5331.490, -2451.353, 3.125),
		Radius = 75,
	},
	ROUTE_templeleft = 
	{
		GoalType = "ROUTE",
		Position = Vec3(187.277, -5335.902, 160.125),
		Radius = 35,
	},
	ROUTE_templemain = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1221.624, -4889.583, 160.125),
		Radius = 150,
	},
	ROUTE_templeright = 
	{
		GoalType = "ROUTE",
		Position = Vec3(330.288, -4520.909, 160.125),
		Radius = 35,
	},
	ROUTE_templeside = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1564.625, -3738.803, 576.125),
		Radius = 35,
	},
	ROUTE_templespawn1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1847.184, -6837.658, 576.125),
		Radius = 400,
		TeamAvailability = 2,
	},
	ROUTE_templespawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(71.128, -6902.853, 577.125),
		Radius = 300,
		TeamAvailability = 2,
	},
	ROUTE_tower = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2385.136, -1397.995, 584.125),
		Radius = 35,
	},
	ROUTE_towerdown = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1607.610, 1.150, 264.125),
		Radius = 35,
	},
	ROUTE_towerup = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1665.273, 5.692, 264.125),
		Radius = 35,
	},
	ROUTE_treeup = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2593.285, -2280.066, 372.125),
		Radius = 35,
	},
	ROUTE_tunneldark = 
	{
		GoalType = "ROUTE",
		Position = Vec3(961.787, -3675.688, 160.125),
		Radius = 35,
	},
	ROUTE_tunnelhall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3594.805, -1333.749, 0.125),
		Radius = 75,
	},
	ROUTE_tunnelin = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4316.810, -3467.537, 208.125),
		Radius = 35,
	},
	ROUTE_tunnelin2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2358.954, -3534.089, 208.125),
		Radius = 50,
	},
	ROUTE_tunnelout = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4319.857, -3549.552, 208.125),
		Radius = 35,
	},
	SMOKEBOMB_alliescity_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.298, 0.939, -0.170),
			[1] = Vec3(-0.032, 0.134, 0.990),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(-2012.796, -58.782, 1.252),
		Radius = 32,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliescity_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.094, 0.533, 0.841),
			[1] = Vec3(-0.507, 0.858, 0.089),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(-3376.470, -856.011, 1.125),
		Radius = 50,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliescity_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.310, 0.930, -0.197),
			[1] = Vec3(-0.972, 0.167, -0.163),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(-3134.722, -1469.860, 385.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliescity_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.036, 0.008, 0.999),
			[1] = Vec3(-0.149, -0.009, 0.989),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(-2948.727, 152.839, 0.125),
		Radius = 200,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliescity_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.391, 0.918, 0.065),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(-3769.747, -2065.698, 7.110),
		Radius = 32,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliesgarage_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.950, -0.277, 0.141),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(-1344.268, 826.167, 456.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliesgarage_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, 0.086, -0.019),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(-813.254, 381.058, 337.125),
		Radius = 75,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliesgarage_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.882, -0.465, 0.075),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(407.249, 1014.177, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliesgarage_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.656, -0.720, -0.228),
			[1] = Vec3(-0.822, -0.563, -0.087),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(497.738, -214.442, 1.266),
		Radius = 100,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliesgarage_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.935, 0.182, 0.304),
			[1] = Vec3(0.813, 0.302, 0.498),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(-308.037, -787.391, 44.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliestemple_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.470, -0.874, -0.124),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(-637.717, -4617.433, 193.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliestemple_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.377, -0.146, 0.915),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(-2166.697, -5367.951, 337.125),
		Radius = 50,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliestemple_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.420, -0.614, 0.668),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(-1886.620, -5060.323, 169.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliestempleout_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.774, -0.629, -0.066),
			[1] = Vec3(-0.762, -0.607, 0.228),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(4735.492, -3540.453, 209.126),
		Radius = 32,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliestempleout_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.010, -0.984, 0.178),
			[1] = Vec3(-0.115, -0.993, -0.018),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(2329.317, -3427.980, 208.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliestempleout_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.078, -0.856, -0.510),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(2692.050, -5556.902, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliestempleout_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.062, 0.976, -0.211),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(1389.983, -5161.053, 161.125),
		Radius = 50,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliestempleout_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.852, -0.055, 0.520),
			[1] = Vec3(-0.836, -0.121, 0.535),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(4849.360, -4239.693, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliestunnel_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.221, -0.931, 0.290),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(2754.503, -865.113, 1.347),
		Radius = 50,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliestunnel_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.605, -0.661, 0.444),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(2899.073, -2175.466, 0.125),
		Radius = 50,
		TeamAvailability = 4,
	},
	SMOKEBOMB_alliestunnel_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.817, 0.141, 0.559),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(3702.326, -3038.827, 0.125),
		Radius = 50,
		TeamAvailability = 4,
	},
	SNIPE_attack_city_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.168, 0.986, 0.013),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3338.702, -2649.346, 1.125),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 4,
	},
	SNIPE_attack_city_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.572, 0.782, -0.249),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2571.510, -1540.349, 584.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_city_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.538, 0.825, -0.176),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2775.845, -1466.827, 385.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_city_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.674, 0.716, -0.183),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4210.322, -1067.014, 390.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_city_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.155, 0.988, 0.026),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3382.764, -1481.252, 2.125),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 4,
	},
	SNIPE_attack_garage_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.986, 0.166, 0.002),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1498.680, 294.423, 13.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	SNIPE_attack_garage_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.893, -0.405, -0.194),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-906.309, 1132.446, 337.349),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_garage_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.939, -0.261, -0.223),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1279.996, 862.738, 456.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_garage_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.949, 0.292, -0.117),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1020.226, 67.360, 264.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_garage_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.988, 0.009, -0.156),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-827.509, 393.956, 337.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_garage_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.466, -0.885, 0.005),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-210.423, 997.803, 0.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_garage_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.849, 0.461, -0.257),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-46.983, -100.638, 433.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_garage_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.853, 0.482, -0.200),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-672.259, -14.533, 432.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_garage_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.666, 0.745, 0.024),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-49.588, -864.064, 29.744),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 4,
	},
	SNIPE_attack_temple_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.943, -0.332, -0.026),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6142.289, -3321.098, 214.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	SNIPE_attack_temple_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, -0.111, 0.029),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5803.342, -4074.350, -0.210),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_temple_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.069, 0.040),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5574.107, -4180.878, 2.864),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_temple_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.047, -0.023),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5088.709, -4492.275, 240.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	SNIPE_attack_temple_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.943, -0.317, 0.098),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3460.235, -4117.179, 1.125),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 4,
	},
	SNIPE_attack_temple_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.801, -0.586, 0.123),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2711.869, -3877.629, 4.773),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	SNIPE_attack_temple_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.975, 0.200, 0.101),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2926.631, -5267.418, 0.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_temple_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.226, 0.974, 0.004),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2605.411, -6437.032, 6.426),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 4,
	},
	SNIPE_attack_temple_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.335, -0.920, -0.203),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-744.313, -3824.846, 576.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_temple_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.746, -0.666, -0.001),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1610.742, -4190.937, 576.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_attack_temple_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.784, 0.616, -0.075),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3157.923, -5974.509, 370.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_defend_city_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.209, -0.969, -0.132),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3103.377, 608.931, 297.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_city_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.151, -0.982, -0.110),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3852.190, 540.028, 280.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_city_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.283, -0.953, -0.108),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4102.018, 541.069, 280.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_city_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.411, -0.903, -0.124),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2532.399, 894.003, 504.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_city_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.885, -0.447, -0.128),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2032.156, 742.426, 264.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_city_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.236, -0.971, 0.039),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3846.844, -190.171, 1.279),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	SNIPE_defend_city_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.715, -0.665, -0.213),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2587.112, -2202.539, 373.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_city_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.430, -0.872, -0.235),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4019.554, -1674.235, 384.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_city_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.138, -0.956, -0.258),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3649.393, -1742.363, 384.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_city_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.154, -0.960, -0.234),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3338.948, -1741.599, 384.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_city_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.622, -0.724, -0.297),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2571.142, -1590.766, 584.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_garage_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.251, 0.968, -0.011),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1080.092, -354.882, 53.125),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	SNIPE_defend_garage_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.174, 0.985, -0.007),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1501.534, 94.318, 12.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_garage_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.568, 0.807, -0.158),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-82.764, 158.207, 432.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	SNIPE_defend_garage_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.855, -0.515, 0.053),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(277.626, 987.670, 1.361),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	SNIPE_defend_garage_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.751, -0.650, -0.121),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(787.536, 1222.260, 320.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_garage_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.931, -0.331, -0.154),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(895.142, 993.707, 320.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	SNIPE_defend_garage_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.531, 0.847, 0.020),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(810.896, -906.749, 2.459),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	SNIPE_defend_garage_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.958, 0.029, -0.287),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1064.270, 445.334, 614.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_temple_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.014, 1.000, 0.023),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4897.874, -5436.818, 1.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	SNIPE_defend_temple_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.557, 0.816, -0.156),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5111.540, -4450.596, 240.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_temple_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.950, -0.313, -0.003),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2233.646, -3866.586, 0.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_temple_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.937, 0.347, -0.046),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1422.508, -5149.575, 161.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	SNIPE_defend_temple_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.879, 0.474, -0.054),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1364.068, -5503.029, 161.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	SNIPE_defend_temple_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.155, 0.983, 0.098),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3967.840, -6842.076, -102.875),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	SNIPE_defend_temple_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.754, 0.654, -0.067),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3156.369, -5976.115, 370.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_templein_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.732, 0.658, -0.177),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1689.578, -5537.248, 576.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_templein_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.685, 0.705, -0.185),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-46.965, -5592.896, 576.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_tunnel_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.161, 0.982, -0.094),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3298.804, -3243.965, 265.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_tunnel_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.994, 0.061, -0.088),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5597.448, -2957.453, 214.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_tunnel_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.980, 0.185, -0.073),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5814.860, -3247.231, 214.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_tunnel_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.020, 0.005),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5250.336, -2820.408, 0.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	SNIPE_defend_tunnel_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.909, 0.414, 0.042),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5315.941, -3374.814, 0.125),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	SWITCH_hookah_1 = 
	{
		AimPosition = Vec3(2692.233, -5656.382, 39.409),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(2739.122, -5692.902, 8.625),
		Radius = 32,
		Stance = "crouch",
	},
	SWITCH_phone_1 = 
	{
		AimPosition = Vec3(-3311.900, 795.183, 70.880),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(-3267.689, 799.811, 25.125),
		Radius = 32,
	},
	SWITCH_phone_2 = 
	{
		AimPosition = Vec3(1286.849, 598.585, 366.692),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(1294.800, 640.683, 321.351),
		Radius = 32,
	},
	SWITCH_phone_3 = 
	{
		AimPosition = Vec3(6020.199, -2511.559, 260.807),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(6034.414, -2474.229, 215.125),
		Radius = 32,
	},
	SWITCH_piano_1 = 
	{
		AimPosition = Vec3(1003.534, 241.539, 48.125),
		Facing = Vec3(-0.575, -0.188, -0.796),
		GoalType = "SWITCH",
		Position = Vec3(1031.731, 248.433, 17.125),
		Radius = 32,
	},
	SWITCH_piano_2 = 
	{
		AimPosition = Vec3(1003.537, 305.969, 48.125),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(1026.625, 312.125, 17.125),
		Radius = 32,
	},
	Version = 1,
};