global _MG = 
{
	AMMOCAB_ammo2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-540.000, -768.000, 456.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t1096 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(4824.000, 376.000, 232.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t1186 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2604.000, -840.000, 448.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Radio_Bunker_Door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3834.000, -1586.000, 470.000),
		TagName = "Radio Bunker Door",
		TeamAvailability = 2,
	},
	CAPPOINT_Radio = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-4144.120, -1490.153, 425.125),
		TeamAvailability = 4,
	},
	DEFEND_Ambush_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.049, 0.966, -0.255),
			[1] = Vec3(0.991, -0.104, 0.081),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(-512.118, -1306.426, 577.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	DEFEND_Ambush_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.770, 0.617, -0.160),
			[1] = Vec3(-0.758, 0.652, 0.022),
			[2] = Vec3(0.069, 0.998, -0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(411.749, -1395.687, 657.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	DEFEND_Ambush_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.291, -0.928, -0.232),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(-454.843, -65.867, 657.127),
		Radius = 32,
	},
	DEFEND_Ambush_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.072, 0.997, -0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(-3510.310, -2137.979, 425.129),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Gate_Assault_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.982, -0.044, 0.185),
			[1] = Vec3(-0.624, -0.771, 0.130),
			[2] = Vec3(-0.868, -0.495, -0.037),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(1953.669, -50.132, 470.271),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Gate_Assault_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.887, 0.443, 0.131),
			[1] = Vec3(-0.556, 0.828, 0.080),
			[2] = Vec3(-0.690, 0.723, -0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(2124.180, -2033.068, 501.157),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Gate_Assault_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.682, 0.688, 0.248),
			[1] = Vec3(-0.410, 0.902, 0.134),
			[2] = Vec3(-0.461, 0.887, -0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(1373.995, -1953.095, 477.578),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Gate_Assault_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.454, -0.872, 0.181),
			[1] = Vec3(-0.273, -0.958, 0.091),
			[2] = Vec3(-0.292, -0.956, -0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(1367.482, 935.565, 481.700),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Main_Gate_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.813, -0.582, 0.036),
			[1] = Vec3(0.989, 0.088, -0.117),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(737.016, -671.454, 656.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_Main_Gate_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.844, -0.534, 0.051),
			[1] = Vec3(0.962, 0.257, -0.097),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(772.781, -822.189, 656.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_Main_Gate_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.952, -0.303, 0.044),
			[1] = Vec3(0.775, 0.626, -0.084),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(766.495, -1034.171, 656.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_Main_Gate_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.934, -0.356, 0.025),
			[1] = Vec3(0.861, -0.507, 0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(-458.369, -243.554, 425.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Main_Gate_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.596, -0.802, 0.032),
			[1] = Vec3(0.699, -0.715, 0.004),
			[2] = Vec3(-0.121, -0.993, 0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(162.804, -157.247, 425.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_bunker1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.642, 0.764, 0.056),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(-3426.177, -2309.846, 424.125),
		Radius = 32,
	},
	DEFEND_bunker2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.155, 0.987, 0.044),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(-3005.338, -2386.858, 424.125),
		Radius = 32,
	},
	DEFEND_bunker3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.800, 0.600, 0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(-2559.611, -2225.679, 425.125),
		Radius = 32,
	},
	DEFEND_bunker4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.383, -0.920, 0.088),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(-1104.078, -1644.013, 424.125),
		Radius = 32,
	},
	FLAG_War_Documents = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-3008.000, -608.000, 478.125),
		TagName = "War Documents",
		TeamAvailability = 4,
	},
	HEALTHCAB_health2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-540.000, -464.000, 456.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t1095 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(4632.000, 376.000, 232.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t1188 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3260.000, 572.000, 816.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_t1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 50,
		MinCampTime = 15,
		Position = Vec3(816.000, -1400.000, 724.000),
		Radius = 40,
		TeamAvailability = 2,
	},
	MOUNTMG42_t1_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 50,
		MinCampTime = 15,
		Position = Vec3(816.000, -104.000, 716.000),
		Radius = 40,
		TagName = "t1",
		TeamAvailability = 2,
	},
	MOUNTMG42_t1_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 50,
		MinCampTime = 15,
		Position = Vec3(816.000, -352.000, 716.000),
		Radius = 40,
		TagName = "t1",
		TeamAvailability = 2,
	},
	PLANT_Cannon_Supply_Doors = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(768.000, -912.000, 524.000),
		TagName = "Cannon Supply Doors",
		TeamAvailability = 4,
	},
	PLANT_Radio_Bunker_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.698, 0.716, -0.027),
				},
				position = Vec3(-2457.761, -1943.490, 448.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.569, -0.817, 0.096),
				},
				position = Vec3(-2450.158, -1543.901, 448.137),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-4012.000, -1732.000, 500.000),
		TagName = "Radio Bunker Door",
		TeamAvailability = 4,
	},
	PLANT_main_Cannon = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.010, -0.997, 0.080),
				},
				position = Vec3(-1345.798, -137.462, 696.129),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.106, -0.993, 0.048),
				},
				position = Vec3(-758.622, -162.113, 686.658),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.489, 0.872, 0.021),
				},
				position = Vec3(-742.892, -525.871, 680.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1450.000, -224.000, 804.001),
		RandomUsePoint = 1,
		TagName = "main Cannon",
		TeamAvailability = 4,
	},
	REPAIRMG42_t1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(816.000, -1400.000, 724.000),
		TeamAvailability = 2,
	},
	REPAIRMG42_t1_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(816.000, -104.000, 716.000),
		TagName = "t1",
		TeamAvailability = 2,
	},
	REPAIRMG42_t1_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(816.000, -352.000, 716.000),
		TagName = "t1",
		TeamAvailability = 2,
	},
	Version = 1,
};