//==========================================================================================
//
//	warringgods.gm
//
//	Who  	When		What
//------------------------------------------------------------------------------------------
//	^4Tardis	23 July 2011	Initial Script
//
//==========================================================================================
//

global Map =
{
	Debug = 1, // please set to zero before distributing your script

	allies_gold_crate_Taken = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_Taken" );
	},

	allies_gold_crate_Returned = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_Returned" );
	},

	allies_gold_crate_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_Secured" );
	},

	allies_gold_crate_1_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_1_Secured" );
	},

	allies_gold_crate_2_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_2_Secured" );
	},

	allies_gold_crate_3_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_3_Secured" );
	},

	allies_gold_crate_4_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_4_Secured" );
	},

	allies_gold_crate_5_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_5_Secured" );
	},

	allies_gold_crate_6_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_6_Secured" );
	},

	allies_gold_crate_7_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_7_Secured" );
	},

	axis_gold_crate_Taken = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_Taken" );
	},

	axis_gold_crate_Returned = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_Returned" );
	},

	axis_gold_crate_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_Secured" );
	},

	axis_gold_crate_1_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_1_Secured" );
	},

	axis_gold_crate_2_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_2_Secured" );
	},

	axis_gold_crate_3_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_3_Secured" );
	},

	axis_gold_crate_4_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_4_Secured" );
	},

	axis_gold_crate_5_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_5_Secured" );
	},

	axis_gold_crate_6_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_6_Secured" );
	},

	axis_gold_crate_7_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_7_Secured" );
	},

	The_Axis_win = function( trigger )
	{
		Util.DisableGoal( "CAPPOINT_AlliedStore" );
		Util.DisableGoal( "FLAG_allies.*" );

		ETUtil.WinningChat( TEAM.AXIS );
		ETUtil.LosingChat( TEAM.ALLIES );
		Util.MapDebugPrint( "The Axis win!!" );
	},

	The_Allies_win = function( trigger )
	{
		Util.DisableGoal( "CAPPOINT_AxisStore" );
		Util.DisableGoal( "FLAG_axis.*" );

		ETUtil.WinningChat( TEAM.ALLIES );
		ETUtil.LosingChat( TEAM.AXIS );
		Util.MapDebugPrint( "The Allies win!!" );
	},

};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "Axis have returned The Allied Gold Crate!", Map.allies_gold_crate_Returned  );
	OnTrigger( "Allies have returned The Axis Gold Crate!", Map.axis_gold_crate_Returned  );
	OnTrigger( "^4Allied Have secured The First Gold Crate!", Map.allies_gold_crate_Secured );
	OnTrigger( "^4Allied Have secured The Second Gold Crate!", Map.allies_gold_crate_1_Secured );
	OnTrigger( "^4Allied Have secured The Third Gold Crate!", Map.allies_gold_crate_2_Secured );
	OnTrigger( "^4Allied Have secured The Forth Gold Crate!", Map.allies_gold_crate_3_Secured );
	OnTrigger( "^4Allied Have secured The Fifth Gold Crate!", Map.allies_gold_crate_4_Secured );
	OnTrigger( "^4Allied Have secured The Sixth Gold Crate!", Map.allies_gold_crate_5_Secured );
	OnTrigger( "^4Allied Have secured The Seventh Gold Crate!", Map.allies_gold_crate_6_Secured );
	OnTrigger( "^4Allied Have secured The Last Gold Crate!", Map.allies_gold_crate_7_Secured );
	OnTrigger( "^1Axis Have secured The First Gold Crate!", Map.axis_gold_crate_Secured );
	OnTrigger( "^1Axis Have secured The Second Gold Crate!", Map.axis_gold_crate_1_Secured );
	OnTrigger( "^1Axis Have secured The Third Gold Crate!", Map.axis_gold_crate_2_Secured );
	OnTrigger( "^1Axis Have secured The Forth Gold Crate!", Map.axis_gold_crate_3_Secured );
	OnTrigger( "^1Axis Have secured The Fifth Gold Crate!", Map.axis_gold_crate_4_Secured );
	OnTrigger( "^1Axis Have secured The Sixth Gold Crate!", Map.axis_gold_crate_5_Secured );
	OnTrigger( "^1Axis Have secured The Seventh Gold Crate!", Map.axis_gold_crate_6_Secured );
	OnTrigger( "^1Axis Have secured The Last Gold Crate!", Map.axis_gold_crate_7_Secured );
	OnTrigger( "Allies have stolen The Allied Gold Crate!", Map.allies_gold_crate_Taken );
	OnTrigger( "Axis have stolen The Axis Gold Crate!", Map.axis_gold_crate_Taken );
	OnTrigger( "^1The Axis win!!", Map.The_Axis_win );
	OnTrigger( "^4The Allies win!!", Map.The_Allies_win );

	Util.DisableGoal( ".*", true ); // all but routes

	Util.EnableGoal ("AMMOCAB.*");
	Util.EnableGoal	("HEALTHCAB.*");
	SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_allies.*");
	SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_axis.*");
	SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_AxisStore" );
	SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_AlliedStore" );

	// Max users per goal
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );


	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	bot.MaxViewDistance = 2400;
};
