global _MG = 
{
	AMMOCAB_ammo1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-634.000, -2006.000, -180.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammo2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(56.000, -2836.000, 80.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammo2_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2726.000, 1880.000, -120.000),
		Range = 1250,
		TagName = "ammo2",
		TeamAvailability = 6,
	},
	AMMOCAB_ammo5 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(664.000, 2020.000, -176.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammo8 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-2725.000, -1876.000, -120.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-68.000, 2837.000, 72.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_health1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-560.000, -2006.000, -180.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_health2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-32.000, -2836.000, 80.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_health2_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2726.000, 1790.000, -120.000),
		Range = 1250,
		TagName = "health2",
		TeamAvailability = 6,
	},
	HEALTHCAB_health5 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(562.000, 2020.000, -176.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_health8 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-2725.000, -1752.000, -120.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(34.000, 2837.000, 73.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	SNIPE_allied1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.328, 0.945, 0.010),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(3413.628, -723.445, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.507, 0.862, 0.025),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-3242.678, -1479.111, -159.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.551, 0.834, -0.012),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2731.047, -1148.707, -215.654),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.354, 0.935, 0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2521.179, -1095.947, -223.875),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.327, 0.945, 0.017),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2568.445, -2149.222, -223.875),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.314, 0.949, 0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2491.954, -2809.046, -87.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.023, 1.000, -0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2289.851, -3388.887, -87.875),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.041, 0.999, -0.010),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1786.601, -3369.137, -87.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.152, 0.988, -0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2170.931, -2396.063, -126.273),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.028, 0.999, -0.035),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1759.622, -2386.126, -109.021),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.030, 0.999, -0.021),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2244.848, -2386.126, -146.820),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.163, 0.987, 0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2895.343, -573.754, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.076, 0.997, -0.031),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1840.977, -2397.358, -100.778),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.029, 1.000, 0.004),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-106.423, -1378.538, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.325, 0.945, 0.025),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(938.486, -986.517, -215.875),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.697, 0.717, 0.015),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(603.600, -966.458, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.043, 0.999, 0.019),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-127.371, -1002.929, 128.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.356, 0.933, -0.054),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(218.653, -1079.873, 104.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.030, 1.000, 0.002),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-387.010, -1016.545, 288.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.022, 1.000, -0.015),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-579.906, -1014.238, 288.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.121, 0.986, -0.119),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-821.136, -1010.214, 315.098),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied29 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.107, 0.994, -0.037),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1064.284, -1966.025, -63.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.540, 0.842, -0.002),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2466.395, -1194.074, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied30 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.054, 0.998, 0.031),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-3.318, -2191.877, 64.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied31 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.165, 0.986, -0.015),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(687.427, -1075.447, 104.126),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied32 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.288, 0.954, -0.084),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(989.875, -1512.700, 339.519),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied33 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.620, 0.768, -0.162),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(975.968, -1327.989, 335.699),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied34 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.374, 0.922, -0.104),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(950.418, -1100.380, 323.696),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied35 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.026, 0.999, 0.038),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(656.401, -2188.828, 186.806),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied36 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.104, 0.995, 0.006),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(190.887, -2191.184, 184.451),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied37 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.064, 0.997, -0.044),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1079.653, -1949.135, 64.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied38 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.064, 0.998, -0.000),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1076.312, -1383.563, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied39 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.065, 0.998, 0.017),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1277.032, -1359.679, -223.875),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.272, 0.962, 0.035),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2489.516, -2145.728, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied40 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.081, 0.997, -0.002),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-518.438, -3144.323, 320.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied41 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.163, 0.986, -0.033),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-926.764, -2888.467, 407.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied42 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.051, 0.999, -0.000),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1368.563, -2749.574, 56.133),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied43 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.014, 1.000, -0.025),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1203.454, -2701.106, 56.133),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied44 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.013, 1.000, -0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(587.448, -3142.394, 320.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied45 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.200, 0.979, -0.038),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(928.964, -2897.848, 407.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied46 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.126, 0.992, -0.029),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1363.344, -2769.899, 56.133),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied47 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.008, 0.999, -0.035),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1190.277, -2685.485, 56.133),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied48 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.187, 0.982, -0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1067.309, -1392.141, -215.875),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied49 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.059, 0.998, 0.013),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1381.873, -1576.948, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.352, 0.936, -0.006),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2466.125, -2961.344, -87.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied50 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.010, 0.990, -0.138),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1145.417, -2890.733, 407.296),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied51 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.067, 0.996, -0.056),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(880.131, -1086.838, 112.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied52 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.309, 0.949, -0.069),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(968.621, -1058.126, 112.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied53 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.074, 0.995, -0.069),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-345.284, -1012.511, 120.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied54 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.079, 0.991, -0.105),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-625.683, -1011.981, 120.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied55 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.083, 0.993, -0.079),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-719.653, -1002.709, 120.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied56 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.059, 0.997, -0.044),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(612.867, -1078.161, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied57 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.126, 0.992, 0.006),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(288.689, -1059.056, -215.875),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied58 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.177, 0.983, -0.050),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(452.932, -1076.388, -59.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied59 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.021, 1.000, -0.013),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(25.953, -1517.422, -223.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.180, 0.984, -0.014),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2136.822, -3392.450, -87.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied60 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.086, 0.994, 0.069),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(80.531, -988.203, -47.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied61 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.012, 0.998, -0.069),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-48.122, -959.748, -47.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied62 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.388, 0.919, -0.069),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2778.057, -1708.171, 160.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_allied63 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.097, 0.991, -0.096),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2891.872, -1713.654, 160.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied64 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.050, 0.999, -0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1140.170, -2892.405, 407.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied65 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.053, 0.998, -0.046),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1314.396, -2877.204, 192.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied66 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.045, 0.999, -0.015),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1169.413, -2873.130, 192.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied67 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.022, 0.999, -0.038),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1149.258, -2857.229, 192.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied68 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.312, 0.950, -0.000),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1288.905, -2877.367, 192.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.875, 0.485, 0.013),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-3393.755, -718.282, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.542, 0.840, 0.013),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2987.630, -639.243, -223.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_allied9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.720, 0.694, 0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2747.102, -895.357, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.095, -0.995, -0.023),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(561.017, 3155.042, 320.125),
		Radius = 35,
	},
	SNIPE_axis10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.163, -0.987, -0.004),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2883.595, 575.416, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.374, -0.928, 0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2483.494, 745.274, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.451, -0.890, 0.073),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2549.222, 2188.596, -223.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.264, -0.964, 0.010),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2485.815, 3271.392, -87.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.008, -1.000, -0.006),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2123.926, 3371.438, -87.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.074, -0.997, -0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1678.382, 3362.126, -87.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.598, -0.802, 0.015),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(3303.289, 720.933, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.598, -0.802, 0.019),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(3013.957, 625.363, -223.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.469, -0.883, 0.017),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(3263.564, 1486.010, -159.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.824, -0.567, -0.012),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2754.169, 918.981, -215.673),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.211, -0.977, -0.035),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(935.640, 2846.727, 407.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.652, -0.758, 0.004),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2736.592, 1130.263, -215.673),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.348, -0.938, 0.010),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2538.304, 1097.865, -223.875),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.342, -0.940, 0.002),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2558.885, 2131.881, -223.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.286, -0.958, -0.013),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2466.127, 2982.064, -87.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis24 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.088, -0.996, -0.010),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2247.145, 3382.683, -87.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.031, -1.000, -0.002),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1818.002, 3380.814, -87.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis26 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.077, -0.997, 0.017),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-2217.331, 2388.653, -138.777),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis27 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.004, -1.000, -0.002),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1756.407, 2387.569, -109.557),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.057, -0.997, -0.052),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1072.247, 1966.606, 64.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis29 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.098, -0.994, -0.044),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1065.571, 1929.374, -63.863),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.005, -0.999, -0.033),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1184.334, 2667.548, 56.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis30 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.053, -0.998, 0.042),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1.161, 2186.998, 64.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis31 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.038, -0.998, 0.050),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-554.121, 2194.762, 180.871),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis32 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.121, -0.992, 0.015),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-281.655, 2210.139, 165.495),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis33 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.020, -1.000, -0.021),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(767.346, 1020.059, 288.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis34 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.108, -0.994, -0.013),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(574.226, 1000.639, 288.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis35 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.171, -0.984, -0.040),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(386.170, 1010.939, 288.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis36 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.014, -1.000, -0.025),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(61.223, 1017.750, 128.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis37 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.361, -0.932, -0.029),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-221.652, 1079.669, 104.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis38 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.008, -1.000, 0.017),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(57.346, 1299.870, -223.628),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis39 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.170, -0.985, 0.017),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1003.079, 966.160, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.227, -0.974, -0.015),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1338.747, 2753.249, 56.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis40 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.251, -0.968, 0.012),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-512.909, 966.264, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis41 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.108, -0.994, 0.019),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1075.769, 1546.789, -215.875),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis42 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.487, -0.873, 0.015),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1339.825, 1567.566, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis43 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.459, -0.883, -0.096),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-981.214, 1724.341, 321.000),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis44 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.607, -0.780, -0.155),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-978.086, 1521.560, 333.120),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis45 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.374, -0.927, -0.023),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-930.307, 1149.639, 328.730),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis46 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.169, -0.984, -0.050),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-681.965, 1092.407, 104.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis47 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.022, -1.000, 0.000),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1042.820, 1374.996, -215.875),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis48 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.013, -1.000, 0.015),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1289.135, 1367.961, -223.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis49 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.003, -1.000, -0.025),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1657.315, 2401.884, -128.853),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.007, -1.000, -0.012),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-565.346, 3129.449, 320.186),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis50 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.128, -0.992, -0.023),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2152.129, 2399.992, -122.742),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis51 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.058, -0.998, -0.015),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1140.689, 2882.082, 407.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis52 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.022, -0.995, -0.100),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1151.557, 2871.209, 407.310),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis53 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.015, -1.000, -0.000),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-7.763, 1564.355, -223.875),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis54 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.027, -0.993, -0.115),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-83.856, 966.414, -47.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis55 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.111, -0.994, 0.017),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(37.916, 972.321, -47.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis56 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.104, -0.995, 0.006),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-287.532, 1099.231, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis57 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.276, -0.961, 0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-621.026, 1063.040, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis58 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.567, -0.824, -0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-475.202, 1050.126, -59.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis59 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.172, -0.982, -0.073),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-415.584, 1050.126, -59.875),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.047, -0.998, -0.035),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-921.851, 2907.999, 407.125),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis60 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.081, -0.994, -0.073),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(266.102, 1014.005, 120.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis61 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.268, -0.963, 0.014),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(727.091, 1001.728, 120.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis62 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.221, -0.973, -0.071),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(533.360, 1001.368, 120.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis63 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.267, -0.963, -0.038),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2893.903, 1698.125, 160.141),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis64 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.442, -0.895, -0.057),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(2783.747, 1698.126, 160.141),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis65 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.191, -0.982, 0.014),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-877.531, 1058.125, 112.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis66 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.295, -0.956, -0.000),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-963.267, 1063.891, 112.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis67 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.076, -0.997, -0.035),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1142.054, 2874.132, 192.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis68 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.368, -0.928, -0.063),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1275.826, 2850.126, 192.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis69 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.032, -0.999, -0.033),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1302.389, 2882.455, 192.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.332, -0.941, -0.063),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1357.021, 2741.279, 56.139),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis70 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, -1.000, -0.029),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(1161.116, 2882.688, 192.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_axis8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.009, -1.000, -0.013),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-1191.264, 2675.184, 56.139),
		Radius = 35,
		Stance = "prone",
	},
	SNIPE_axis9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.093, -0.996, 0.010),
		},
		GoalType = "Snipe",
		MaxCampTime = 50,
		MinCampTime = 30,
		Position = Vec3(-3344.061, 732.074, -215.875),
		Radius = 35,
		Stance = "crouch",
	},
	Version = 1,
};
