global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-821.000, -473.000, 51.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(705.000, 1199.000, 43.000),
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
	},
	ATTACK_Al_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.113, -0.993, 0.017),
		},
		DisableCM = 1,
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(1012.148, 281.468, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_Al_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.026, -1.000, -0.006),
		},
		DisableCM = 1,
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(771.175, 267.554, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_Al_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.769, -0.637, -0.055),
		},
		DisableCM = 1,
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(363.522, -113.501, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_Al_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.965, -0.262, -0.026),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(1122.974, -511.671, 1.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	DEFEND_Ax_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.031, 0.999, -0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(946.913, -342.695, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_Ax_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.220, 0.975, -0.037),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(800.711, -442.203, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_Ax_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.081, 0.996, -0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1067.548, -449.748, 1.125),
		Radius = 32,
	},
	DEFEND_Ax_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, -0.076, -0.037),
			[1] = Vec3(0.308, -0.946, -0.105),
		},
		GoalType = "Attack",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(213.299, -179.312, 1.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-710.000, -475.000, 51.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(816.000, 1197.000, 43.000),
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
	},
	MOBILEMG42_Ax_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.795, 0.607, 0.006),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 300,
		MinCampTime = 100,
		MinRadius = 32,
		Position = Vec3(-365.262, -833.123, 1.125),
	},
	PLANT_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(226.000, -905.000, 101.000),
		TeamAvailability = 4,
	},
	PLANT_generator = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.990, -0.142, 0.021),
				},
				position = Vec3(-219.209, -1811.875, 32.139),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(568.000, -2064.000, 76.000),
		TeamAvailability = 4,
	},
	SNIPE_Al_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.470, -0.882, -0.000),
		},
		DisableCM = 1,
		GoalType = "Snipe",
		MaxCampTime = 600,
		MinCampTime = 300,
		Position = Vec3(1276.432, 773.055, 1.125),
		Radius = 32,
	},
	SNIPE_Al_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.144, -0.990, -0.007),
		},
		DisableCM = 1,
		GoalType = "Snipe",
		MaxCampTime = 600,
		MinCampTime = 300,
		Position = Vec3(652.208, 666.125, 1.125),
		Radius = 32,
	},
	Version = 1,
};