global Map =
{
	Vehicle_tank = "MOVER_tank",
	main_goals_accessible = false,
	backdoor_destroyed = false,
	generator_status = 0,
	footbridgeisbuilt = false,
	door1_open = true,
	door2_open = true,
	door2_count = 0,
	door1_count = 0,
	ignore_doors = true,
	ignore_flag = false,
	Talk = true,
	DefendingTeam = TEAM.AXIS,

	ac1 = 0,
	iw1 = 0,
	iw2 = 0,
	iw3 = 0,
	iw4 = 0,

	Switches =
	{
		door1_switch_1 =
		{
			Enabled = true,
			Priority = 0.8,
			Debug = false,
			WaypointName = "door1_switch_1",
			LimitTeam = 0,
			LimitClass = Util.AllClasses,
			LimitBots = 1,
			AimPosition = Vector3(4994,768,58),
		},

		door1_switch_2 =
		{
			Enabled = true,
			Priority = 0.8,
			Debug = false,
			WaypointName = "door1_switch_2",
			LimitTeam = 0,
			LimitClass = Util.AllClasses,
			LimitBots = 1,
			AimPosition = Vector3(5328,525,59),
		},

		door2_switch_1 =
		{
			Enabled = true,
			Priority = 0.8,
			Debug = false,
			WaypointName = "door2_switch_1",
			LimitTeam = 0,
			LimitClass = Util.AllClasses,
			LimitBots = 1,
			AimPosition = Vector3(5888,-520,58),
		},

		door2_switch_2 =
		{
			Enabled = true,
			Priority = 0.8,
			Debug = false,
			WaypointName = "door2_switch_2",
			LimitTeam = 0,
			LimitClass = Util.AllClasses,
			LimitBots = 1,
			AimPosition = Vector3(5816,-176,59),
		},
	},

	tank_Damaged = function( trigger )
	{
		Util.SetPositionGoal( "BUILD_Allied_Armour", Map.Vehicle_tank );
	},

	barricade_Built = function( trigger )
	{
		Util.MapDebugPrint( "barricade_Built" );
	},

	dynoteamdoor_Destroyed = function( trigger )
	{
		Map.backdoor_destroyed = true;
		Map.main_goals_accessible = true;
		DynamicPathsUpdated(TEAM.ALLIES);
		SetAvailableMapGoals(TEAM.AXIS, false, "PLANTMINE_backdoor");
		SetAvailableMapGoals(TEAM.AXIS, true, {
			"DEFEND_backdoor.*",
			"MOUNTMG42_MGnest",
			"BUILD_MGnest",
		});

		SetAvailableMapGoals(TEAM.ALLIES, false, "SMOKEBOMB_allies_mg3");
		SetAvailableMapGoals(TEAM.ALLIES, true, {
			"BUILD_door_switch",
			"BUILD_generator",
			"BUILD_Command_Post",
			"PLANT_Command_Post",
		});

		if ( Map.footbridgeisbuilt )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "ROUTE_back_door" );
		}

		if ( Map.generator_status == 0 )
		{
			SetAvailableMapGoals(TEAM.AXIS, true, "DEFEND_generator.*");
		}
		else
		{
			SetAvailableMapGoals(TEAM.AXIS, true, "DEFEND_door.*");
			SetAvailableMapGoals(TEAM.ALLIES, true, "DEFEND_generator.*");
		}
		Util.MapDebugPrint( "dynoteamdoor_Destroyed" );
	},

	allied_genny_belt_Built = function( trigger )
	{
		Map.generator_status = 1;
		Map.door1_open = false;
		Map.door2_open = false;
		Map.door2_count = 1;
		Map.door1_count = 1;
		Map.ignore_doors = false;

		foreach( sw in Map.Switches )
			{ sw.LimitTeam = (1<<TEAM.ALLIES); }

		SetAvailableMapGoals(TEAM.AXIS, true, {
			"MOUNTMG42_MGnest",
			"BUILD_MGnest_1",
			"REPAIRMG42_MGnest",
			"DEFEND_door.*",
		});
		SetAvailableMapGoals(TEAM.AXIS, false, "DEFEND_generator.*");
		SetAvailableMapGoals(TEAM.ALLIES, true, "DEFEND_generator.*");

		Util.MapDebugPrint( "allied_genny_belt_Built" );
	},

	allied_genny_belt_Destroyed = function( trigger )
	{
		Map.generator_status = 0;
		Map.ignore_doors = true;
		Map.door2_count = 1;
		Map.door1_count = 1;
		Map.door1_open = false;
		Map.door2_open = false;

		foreach( sw in Map.Switches )
			{ sw.LimitTeam = 0; }

		Util.MapDebugPrint("door1_count:");
		Util.MapDebugPrint(Map.door1_count);
		Util.MapDebugPrint("door2_count:");
		Util.MapDebugPrint(Map.door2_count);
		SetAvailableMapGoals(TEAM.AXIS, false, "DEFEND_transmitter.*");
		SetAvailableMapGoals(TEAM.AXIS, true, "DEFEND_generator.*");
		SetAvailableMapGoals(TEAM.ALLIES, false, "DEFEND_generator.*");

		Util.MapDebugPrint( "allied_genny_belt_Destroyed" );
	},

	Transmitter_Area_Breached = function( trigger )
	{
		//Map.ignore_flag = true;
		Map.iw3 = OnTriggerRegion( AABB(5749.500,104.583,-106.193,5815.824,395.715,82.366), RegionTrigger.IntrusionWarning );
		Map.iw4 = OnTriggerRegion( AABB(5847.185,486.354,-106.625,6233.347,650.084,50.560), RegionTrigger.IntrusionWarning );
		Map.ac1 = OnTriggerRegion( AABB(5947.959,374.042,-115.043,6010.202,566.491,28.068), RegionTrigger.AllClear );
		DeleteTriggerRegion( Map.iw1 );
		DeleteTriggerRegion( Map.iw2 );

		SetAvailableMapGoals(TEAM.ALLIES, false, "ATTACK_allies_bridge.*");
		SetAvailableMapGoals(TEAM.ALLIES, true, {
			"ATTACK_transmitter.*",
			"PLANT_transmitter_controls",
		});
		SetAvailableMapGoals(TEAM.AXIS, false, {
			"CALLARTILLERY_axis_start.*",
			"MOUNTMG42_axis_start4",
			"MOUNTMG42_axis_start2",
			"MOUNTMG42_123",
			"DEFEND_backdoor.*",
		});
		SetAvailableMapGoals(TEAM.AXIS, true, {
			"DEFEND_transmitter.*",
			"BUILD_MGnest_1",
			"MOUNTMG42_MGnest",
		});

		Util.MapDebugPrint( "Transmitter_Area_Breached" );
	},

	Transmitter_Area_Closed = function( trigger )
	{
		DeleteTriggerRegion( Map.iw3 );
		DeleteTriggerRegion( Map.iw4 );
		DeleteTriggerRegion( Map.ac1 );

		SetAvailableMapGoals(TEAM.AXIS, false, "DEFEND_transmitter.*");
		if ( Map.main_goals_accessible && Map.generator_status == 0 )
		{
			SetAvailableMapGoals(TEAM.AXIS, true, "DEFEND_generator.*");
		}
		else if ( Map.main_goals_accessible )
		{
			SetAvailableMapGoals(TEAM.AXIS, true, "DEFEND_door.*");
			SetAvailableMapGoals(TEAM.ALLIES, true, "DEFEND_generator.*");
		}

		Util.MapDebugPrint("Transmitter_Area_Closed");
	},

	Allies_Capture_Flag = function( trigger )
	{
		SetAvailableMapGoals(TEAM.ALLIES, false, {
			"MOUNTMG42_MGnest_1",
			"REPAIRMG42_MGnest_1",
			"BUILD_MGnest",
			"GRENADE_mg_1",
			"GRENADE_mg_2",
			"GRENADE_backdoor_mg",
			"SMOKEBOMB_allies_mg1",
			"SMOKEBOMB_allies_mg2",
			"SMOKEBOMB_allies_mg3",
			"BUILD_footbridge",
			"CHECKPOINT_forward_spawn",
		});
		SetAvailableMapGoals(TEAM.ALLIES, true, "DEFEND_checkpoint.*");

		SetAvailableMapGoals(TEAM.AXIS, false, {
			"DEFEND_checkpoint.*",
			"DEFEND_axis_start.*",
			"PLANT_footbridge",
			"MOUNTMG42_123",
			"REPAIRMG42_123",
			"MOUNTMG42_axis_start2",
			"REPAIRMG42_axis_start2",
			"MOUNTMG42_axis_start4",
			"REPAIRMG42_axis_start4",
		});
		SetAvailableMapGoals(TEAM.AXIS, true, {
			"BUILD_MGnest",
			"MOUNTMG42_MGnest",
		});
		if (Map.ignore_flag)
			{ return; }
		SetAvailableMapGoals(TEAM.AXIS, true, {
			"ATTACK_flag",
			"CHECKPOINT_forward_spawn",
		});
		SetAvailableMapGoals(TEAM.AXIS, false, {
			"MOBILEMG42_axis_start.*",
			"CALLARTILLERY_axis_start.*",
		});
		if ( Map.generator_status == 0 )
		{
			SetAvailableMapGoals(TEAM.AXIS, true, "DEFEND_generator.*");
		}
		else
		{
			SetAvailableMapGoals(TEAM.AXIS, true, "DEFEND_door.*");
			SetAvailableMapGoals(TEAM.ALLIES, true, "DEFEND_generator.*");
		}

		Util.MapDebugPrint( "Allies_Capture_Flag" );
	},

	Axis_Capture_Flag = function( trigger )
	{
		SetAvailableMapGoals(TEAM.ALLIES, true, {
			"MOUNTMG42_MGnest_1",
			"REPAIRMG42_MGnest_1",
			"BUILD_MGnest",
			"BUILD_footbridge",
			"CHECKPOINT_forward_spawn",
		});
		SetAvailableMapGoals(TEAM.ALLIES, false, "DEFEND_checkpoint.*");

		SetAvailableMapGoals(TEAM.AXIS, true, {
			"DEFEND_checkpoint.*",
			"DEFEND_axis_start.*",
			"MOBILEMG42_axis_start.*",
			"MOUNTMG42_123",
			"REPAIRMG42_123",
			"MOUNTMG42_axis_start2",
			"REPAIRMG42_axis_start2",
			"MOUNTMG42_axis_start4",
			"REPAIRMG42_axis_start4",
			"PLANT_footbridge",
		});
		if ( Map.generator_status == 0 )
		{
			SetAvailableMapGoals(TEAM.AXIS, false, {
				"DEFEND_generator.*",
				"DEFEND_transmitter.*",
				"DEFEND_door.*",
			});
		}

		Util.MapDebugPrint( "Axis_Capture_Flag" );
	},

	transmitter_door_1 = function(trigger)
	{
		Util.MapDebugPrint("transmitter_door_1 called", true);
		if (Map.ignore_doors)
			{ return; }
		Map.door1_count += 1;
		if (Map.door1_count % 2 == 0)
		{
			Map.door1_open = true;
			Map.Switches.door1_switch_1.LimitTeam = (1<<TEAM.AXIS);
			Map.Switches.door1_switch_2.LimitTeam = (1<<TEAM.AXIS);
		}
		else
		{
			Map.door1_open = false;
			Map.Switches.door1_switch_1.LimitTeam = (1<<TEAM.ALLIES);
			Map.Switches.door1_switch_2.LimitTeam = (1<<TEAM.ALLIES);
			if (!Map.door2_open)
			{
				TriggerInfo =
				{
					Entity = null,
					Activator = null,
					TagName = "The Transmitter area has been closed!",
					Action = "A test of the SendTrigger function",
				};
				SendTrigger( TriggerInfo );
			}
		}
		Util.MapDebugPrint("door1_count: " + Map.door1_count + "; door1_open: " + Map.door1_open);
	},

	transmitter_door_2 = function(trigger)
	{
		//This checks if the Allied bots should try to open the door,
		//based on an even/odd test.
		Util.MapDebugPrint("transmitter_door_2 called", true);
		if (Map.ignore_doors)
			{ return; }
		Map.door2_count += 1;
		if (Map.door2_count % 2 == 0)
		{
			Map.door2_open = true;
			Map.Switches.door2_switch_1.LimitTeam = (1<<TEAM.AXIS);
			Map.Switches.door2_switch_2.LimitTeam = (1<<TEAM.AXIS);
		}
		else
		{
			Map.door2_open = false;
			Map.Switches.door2_switch_1.LimitTeam = (1<<TEAM.ALLIES);
			Map.Switches.door2_switch_2.LimitTeam = (1<<TEAM.ALLIES);
			if (!Map.door1_open)
			{
				TriggerInfo =
				{
					Entity = null,
					Activator = null,
					TagName = "The Transmitter area has been closed!",
					Action = "A test of the SendTrigger function",
				};
				SendTrigger( TriggerInfo );
			}
		}
		Util.MapDebugPrint("door2_count: " + Map.door2_count + "; door2_open: " + Map.door2_open);
	},

	MainDoor_Destroyed = function()
	{
		Map.main_goals_accessible = true;
		DynamicPathsUpdated(TEAM.ALLIES);
		SetAvailableMapGoals(TEAM.ALLIES, false, {
			"SNIPE_allies_start.*",
			"ATTACK_allies_start.*",
			"BUILD_Allied_Armour",
			"MOUNTMG42_MGnest_1",
			"ESCORT_tank",
			"AIRSTRIKE_allies_start.*",
		});
		SetAvailableMapGoals(TEAM.ALLIES, true, {
			"MOUNTMG42_MGnest",
			"BUILD_door_switch",
			"BUILD_generator",
			"BUILD_Command_Post",
			"PLANT_Command_Post",
			"PLANT_rear_door",
			"CHECKPOINT_forward_spawn",
			"ROUTE_main_door",
		});

		//SetAvailableMapGoals(TEAM.AXIS, true, "CHECKPOINT_forward_spawn");
		SetAvailableMapGoals(TEAM.AXIS, false, {
			"SNIPE_axis_start.*",
			"MOBILEMORTAR_axis_start.*",
		});
		SetAvailableMapGoals(TEAM.AXIS, true, {
			"BUILD_MGnest_1",
			"MOUNTMG42_MGnest",
			"REPAIRMG42_MGnest",
			"DEFEND_door.*",
		});

		if ( Map.generator_status == 0 )
		{
			SetAvailableMapGoals(TEAM.AXIS, true, "DEFEND_generator.*");
		}
		else
		{
			SetAvailableMapGoals(TEAM.ALLIES, true, "DEFEND_generator.*");
		}

		Util.MapDebugPrint("MainDoor_Destroyed");
	},

	FootBridge_Built = function( trigger )
	{
		DynamicPathsUpdated(TEAM.ALLIES);
		SetAvailableMapGoals(TEAM.ALLIES, true, "PLANT_rear_door");
		Map.footbridgeisbuilt = true;
		if ( Map.backdoor_destroyed )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "ROUTE_back_door" );
		}
		Util.MapDebugPrint("FootBridge_Built");
	},

	FootBridge_Destroyed = function( trigger )
	{
		Map.footbridgeisbuilt = false;
		DynamicPathsUpdated(TEAM.ALLIES);
		if ( !Map.main_goals_accessible )
			{ SetAvailableMapGoals(TEAM.ALLIES, false, "PLANT_rear_door"); }
		SetAvailableMapGoals( TEAM.ALLIES, false, "ROUTE_back_door" );
		Util.MapDebugPrint("FootBridge_Destroyed");
	},
};

global OnMapLoad = function()
{
	OnTrigger( "transmitter_door_1_goto", Map.transmitter_door_1 );
	OnTrigger( "transmitter_door_2_goto", Map.transmitter_door_2 );
	OnTrigger( "Axis team has built the Barricade!", Map.barricade_Built );
	//OnTrigger( "Allied team has destroyed the Barricade!", Map.barricade_Destroyed );
	OnTrigger( "Allies have destroyed the rear door!!", Map.dynoteamdoor_Destroyed );
	OnTrigger( "bergen_axis_main_distroyed", Map.MainDoor_Destroyed );
	OnTrigger( "Allied team has repaired the generator!", Map.allied_genny_belt_Built );
	OnTrigger( "Axis team has destroyed the generator!", Map.allied_genny_belt_Destroyed );
	OnTrigger( "bergen_allies_tank_damaged", Map.tank_Damaged );
	OnTrigger( "The Transmitter area has been breached!", Map.Transmitter_Area_Breached );
	OnTrigger( "The Transmitter area has been closed!", Map.Transmitter_Area_Closed );
	OnTrigger( "Allies capture the Front Bunker!", Map.Allies_Capture_Flag );
	OnTrigger( "Axis reclaim the Front Bunker!", Map.Axis_Capture_Flag );
	OnTrigger( "Allied team has built the Footbridge!", Map.FootBridge_Built );
	OnTrigger( "Allied team has destroyed the Footbridge!", Map.FootBridge_Destroyed );

	Util.UpdateSwitchData();

	// disable unreachable engineer goals
	SetAvailableMapGoals(TEAM.ALLIES, false, {
		"PLANT_rear_door",
		"BUILD_door_switch",
		"BUILD_generator",
		"BUILD_Command_Post",
		"PLANT_Command_Post",
		"PLANT_transmitter_controls",
		"CHECKPOINT_forward_spawn",
		"SNIPE_axis.*",
		"CALLARTILLERY.*",
		"PLANTMINE_backdoor.*",
		"ATTACK_.*",
		"DEFEND_.*",
		"MOBILEMG42_axis.*",
		"MOBILEMORTAR_.*",
		"MOUNTMG42_axis_start4",
		"REPAIRMG42_axis_start4",
		"MOUNTMG42_123",
		"REPAIRMG42_123",
		"MOUNTMG42_axis_start2",
		"REPAIRMG42_axis_start2",
	});
	SetAvailableMapGoals(TEAM.ALLIES, true, {
		"ESCORT_tank",
		"ATTACK_allies_start.*",
		"AIRSTRIKE_allies_start.*",
	});

	SetAvailableMapGoals(TEAM.AXIS, false, {
		"ESCORT_tank",
		"CHECKPOINT_forward_spawn",
		"SNIPE_allies.*",
		"BUILD_rear_door",
		"BUILD_MGnest_1",
		"REPAIRMG42_MGnest_1",
		"MOUNTMG42_MGnest_1",
		"MOUNTMG42_MGnest",
		"BUILD_MGnest",
		"CHECKPOINT_forward_spawn",
		"DEFEND_.*",
		"ATTACK_.*",
		"PLANTMINE_backdoor.*",
		"AIRSTRIKE_allies_.*",
	});
	SetAvailableMapGoals(TEAM.AXIS, true, {
		"DEFEND_axis_start.*",
		"MOBILEMG42_axis_start.*",
		"MOBILEMORTAR_axis_start.*",
	});

	SetGoalPriority( "BUILD_Command_Post", 0.8, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_Command_Post", 0.5, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_Command_Post", 0.5, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_MGnest_1", 0.5, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_rear_door", 0.91 );
	SetGoalPriority( "PLANT_transmitter_controls", 0.91 );
	SetGoalPriority( "BUILD_footbridge", 0.9 );
	SetGoalPriority( "BUILD_Allied_Armour", 0.84 );
	SetGoalPriority( "BUILD_MGnest_1", 0.9 );
	SetGoalPriority( "PLANT_barricade", 0.85 );
	SetGoalPriority( "BUILD_door_switch", 0.8 );
	SetGoalPriority( "GRENADE_mg_1", 0.51 );
	SetGoalPriority( "GRENADE_mg_2", 0.51 );
	SetGoalPriority( "CHECKPOINT_forward_spawn", 0.8 );

	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "PLANT_.*" );
	Util.SetMaxUsers( 1, "BUILD_.*" );
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 1, "ESCORT_.*" );
	Util.SetMaxUsersInProgress( 2, "CHECKPOINT_.*" );
	Util.SetMaxUsersInProgress( 3, "PLANT_transmitter_controls" );
	Util.SetMaxUsersInUse( 1, "PLANT_transmitter_controls" );
	Util.SetMaxUsersInProgress( 2, "ATTACK_.*" );

	SetMapGoalProperties( "ATTACK_.*", {MinCampTime=1, MaxCampTime=30} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=15, MaxCampTime=90} );
	SetMapGoalProperties( "DEFEND_.*", {MinCampTime=5, MaxCampTime=40} );
	SetMapGoalProperties( "SNIPE_.*", {MinCampTime=15, MaxCampTime=40} );
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=10, MaxCampTime=300} );
	SetMapGoalProperties( "BUILD_MGnest", {Stance = "prone"} );

	// build and escort it from the back if possible for more cover
	ETUtil.SetStartIndex( "BUILD_Allied_Armour", 0 );
	ETUtil.SetStartIndex( "ESCORT_tank", 0 );

	//Util.SetGoalOffset( -100, 0, 0, "PLANT_barricade" );
	//Util.SetGoalOffset( 0, 0, -100, "BUILD_MGnest_1" );
	//Util.SetGoalOffset( 0, 15, 0, "BUILD_generator" );

	// some usepoints for the rear door
	Util.AddUsePoint("PLANT_rear_door", { Vector3(2227,-3445,10), Vector3(2287,-3447,10) });

	// region triggers
	Map.iw1 = OnTriggerRegion( AABB(2496.673,-538.475,4.231,2618.712,-373.223,163.242), RegionTrigger.IntrusionWarning );
	Map.iw2 = OnTriggerRegion( AABB(2153.691,-719.669,10.958,2477.526,-360.558,108.556), RegionTrigger.IntrusionWarning );

	MapRoutes =
	{
		PLANT_generator =
		{
			ROUTE_forward_spawn  =
			{
				ROUTE_generator_door  =
				{
				},
				ROUTE_generator_stairs  =
				{
					ROUTE_generator_stairs1  =
					{
					},
					ROUTE_generator_stairs2  =
					{
					},
				},
			},
			ROUTE_allied_spawn  =
			{
				ROUTE_back_door  =
				{
					ROUTE_generator_stairs1  =
					{
					},
					ROUTE_generator_stairs2  =
					{
					},
					ROUTE_generator_door  =
					{
					},
				},
				ROUTE_main_door  =
				{
					ROUTE_generator_door  =
					{
					},
					ROUTE_generator_stairs  =
					{
						ROUTE_generator_stairs1  =
						{
						},
						ROUTE_generator_stairs2  =
						{
						},
					},
				},
			},
		},
		PLANT_transmitter_controls =
		{
			ROUTE_allied_spawn  =
			{
				ROUTE_back_door  =
				{
				},
				ROUTE_main_door  =
				{
				},
			},
		},
		CHECKPOINT_forward_spawn =
		{
			ROUTE_allied_spawn  =
			{
				ROUTE_back_door  =
				{
					ROUTE_south_door = {},
					ROUTE_east_door = {}
				},
				ROUTE_main_door  =
				{
					ROUTE_south_door = {},
					ROUTE_east_door = {}
				},
			},
		},
	};

	MapRoutes.BUILD_generator = MapRoutes.PLANT_generator;
	MapRoutes.DEFEND_generator1 = MapRoutes.PLANT_generator;
	MapRoutes.DEFEND_generator2 = MapRoutes.PLANT_generator;
	MapRoutes.DEFEND_generator3 = MapRoutes.PLANT_generator;
	MapRoutes.DEFEND_generator4 = MapRoutes.PLANT_generator;
	MapRoutes.ATTACK_transmitter1 = MapRoutes.PLANT_transmitter_controls;
	MapRoutes.DEFEND_checkpoint1 = MapRoutes.CHECKPOINT_forward_spawn;
	MapRoutes.DEFEND_checkpoint2 = MapRoutes.CHECKPOINT_forward_spawn;
	MapRoutes.DEFEND_checkpoint3 = MapRoutes.CHECKPOINT_forward_spawn;
	Util.Routes(MapRoutes);

	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"ROUTE_back_door",
		"ROUTE_main_door",
	});

	Util.MapDebugPrint( "Omni-bot map script bergen.gm loaded." );
};
