global _MG = 
{
	AIRSTRIKE_Tank_Barrier2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.937, -0.200, -0.288),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(1546.125, -408.344, 193.125),
		Radius = 32,
	},
	AIRSTRIKE_Tank_Barrier2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.683, 0.254, -0.684),
			[1] = Vec3(0.797, 0.420, -0.433),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(1546.125, -302.498, 193.125),
		Radius = 32,
		TagName = "Tank_Barrier2",
	},
	AIRSTRIKE_Tank_Barrier2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, 0.007, 0.009),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(1466.092, -570.431, 193.125),
		Radius = 32,
		TagName = "Tank_Barrier2",
	},
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1923.000, 2127.000, 195.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-402.000, -1891.000, -176.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_Bank_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.281, -0.934, -0.219),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(1714.297, -61.875, -63.875),
		Radius = 20,
		TagName = "Bank 1",
	},
	ATTACK_Bank_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.146, -0.988, -0.046),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(1864.897, -887.237, -382.679),
		Radius = 35,
		TagName = "Bank 2",
	},
	ATTACK_Bank_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.005, -0.998, -0.061),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(1322.247, -858.402, -383.875),
		Radius = 35,
		TagName = "Bank 3",
	},
	ATTACK_Bank_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.520, -0.854, 0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(1039.128, -1242.649, -415.084),
		Radius = 35,
		TagName = "Bank 4",
	},
	ATTACK_Bank_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.748, -0.662, -0.035),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(2288.342, -1240.921, -415.869),
		Radius = 35,
		TagName = "Bank 5",
	},
	ATTACK_Depot_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.956, -0.286, -0.061),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(32.096, 2174.954, 281.461),
		Radius = 35,
		TagName = "Depot 10",
	},
	ATTACK_Depot_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.934, 0.357, -0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-802.371, 1757.232, 320.125),
		Radius = 35,
		TagName = "Depot 6",
	},
	ATTACK_Depot_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.944, -0.289, -0.159),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-614.963, 1667.158, 319.024),
		Radius = 35,
		TagName = "Depot 7",
	},
	ATTACK_Depot_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.015, 1.000, -0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-103.555, 1007.622, 296.125),
		Radius = 35,
		TagName = "Depot 8",
	},
	ATTACK_Depot_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.721, 0.691, -0.049),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(47.361, 1910.025, 291.989),
		Radius = 35,
		TagName = "Depot 9",
	},
	ATTACK_Escape_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.748, -0.664, 0.015),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-2535.639, -625.038, -69.511),
		Radius = 25,
		TagName = "Escape 1",
	},
	ATTACK_Escape_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.964, -0.266, 0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-3279.584, -685.047, -100.814),
		Radius = 35,
		TagName = "Escape 2",
	},
	ATTACK_Escape_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.978, -0.207, 0.015),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-3543.525, -635.778, -108.330),
		Radius = 35,
		TagName = "Escape 3",
	},
	ATTACK_Escape_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.054, -0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-3542.939, -904.958, -88.256),
		Radius = 35,
		TagName = "Escape 4",
	},
	ATTACK_Escape_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.173, -0.955, -0.241),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-3093.484, -527.472, -55.875),
		Radius = 35,
		TagName = "Escape 5",
	},
	ATTACK_Tank_Barrier1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.983, -0.011, -0.181),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-87.786, 59.166, 152.125),
		Radius = 35,
		TagName = "Tank Barrier1 1",
	},
	ATTACK_Tank_Barrier1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.824, -0.529, -0.200),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-141.319, 317.061, 66.938),
		Radius = 35,
		TagName = "Tank Barrier1 2",
	},
	ATTACK_Tank_Barrier1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.754, -0.602, -0.263),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(545.647, 465.570, 2.184),
		Radius = 50,
		TagName = "Tank Barrier1 3",
	},
	ATTACK_Tank_Barrier1_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.118, -0.989, -0.091),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(898.300, 724.536, 29.817),
		Radius = 35,
		TagName = "Tank Barrier1 4",
	},
	ATTACK_Tank_Barrier1_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.163, -0.977, -0.136),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(683.385, 688.304, 21.498),
		Radius = 25,
		TagName = "Tank Barrier1 5",
	},
	ATTACK_Tank_Barrier1_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.803, -0.193, -0.564),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(569.592, 123.225, 324.125),
		Radius = 15,
	},
	ATTACK_Tank_Barrier1_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.890, -0.203, -0.409),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(358.010, 518.970, 317.125),
		Stance = "crouch",
	},
	ATTACK_Tank_Barrier2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.182, 0.972, -0.148),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(1704.539, 177.875, -63.875),
		Radius = 20,
		TagName = "Tank Barrier2 1",
	},
	ATTACK_Tank_Barrier2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.509, -0.860, 0.030),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(2421.156, 1185.355, -415.875),
		Radius = 35,
		TagName = "Tank Barrier2 2",
	},
	ATTACK_Tank_Barrier2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.013, -0.998, 0.057),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(1728.828, 1088.754, -403.780),
		Radius = 35,
		TagName = "Tank Barrier2 3",
	},
	ATTACK_Tank_Barrier2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.482, -0.875, -0.042),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(2006.274, 340.814, -404.949),
		Radius = 35,
		TagName = "Tank Barrier2 4",
	},
	ATTACK_Tank_Barrier2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.359, -0.932, -0.046),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(1735.834, 326.897, -415.875),
		Radius = 35,
		TagName = "Tank Barrier2 5",
	},
	ATTACK_Truck_Barrier1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.969, -0.067, -0.237),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-75.967, -534.144, -127.875),
		Radius = 35,
		TagName = "Truck Barrier1 1",
	},
	ATTACK_Truck_Barrier1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.994, 0.003, -0.107),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(674.903, -787.632, -352.043),
		Radius = 20,
		TagName = "Truck Barrier1 2",
	},
	ATTACK_Truck_Barrier1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.778, 0.626, -0.046),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(1042.511, -929.349, -415.875),
		Radius = 35,
		TagName = "Truck Barrier1 3",
	},
	ATTACK_Truck_Barrier1_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.549, -0.789, -0.275),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(493.531, -338.963, -265.449),
		Radius = 35,
		TagName = "Truck Barrier1 4",
	},
	ATTACK_Truck_Barrier1_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.942, -0.246, -0.227),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(54.779, -534.302, -199.875),
		Radius = 25,
		TagName = "Truck Barrier1 5",
	},
	ATTACK_Truck_Barrier2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.955, 0.281, -0.096),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-470.702, -901.067, -154.951),
		Radius = 35,
		Stance = "crouch",
		TagName = "Truck Barrier2 1",
	},
	ATTACK_Truck_Barrier2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.781, 0.619, -0.080),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-884.648, -1498.994, -81.688),
		Radius = 35,
		TagName = "Truck Barrier2 2",
	},
	ATTACK_Truck_Barrier2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.784, -0.620, 0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-1978.944, -1200.696, -52.445),
		Radius = 35,
		TagName = "Truck Barrier2 3",
	},
	ATTACK_Truck_Barrier2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.145, -0.989, -0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-1684.214, -907.860, -47.239),
		Radius = 35,
		TagName = "Truck Barrier2 4",
	},
	ATTACK_Truck_Barrier2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.533, -0.846, 0.011),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(-2092.051, -622.625, -49.647),
		Radius = 35,
		TagName = "Truck Barrier2 5",
	},
	ATTACK_newbarrier2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.247, 0.969, -0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(2306.956, -1800.888, -410.774),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_newbarrier2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.880, 0.475, -0.020),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(1010.239, -920.809, -414.014),
		Radius = 35,
	},
	ATTACK_newbarrier2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.448, 0.894, 0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(1104.188, -1869.875, -407.875),
		Radius = 35,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-412.000, 1140.000, 348.000),
		Stance = "prone",
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(98.125, -22.514, -31.964),
			[1] = Vec3(-7.497, -204.578, -29.306),
			[2] = Vec3(-98.125, 24.768, -37.573),
			[3] = Vec3(-3.021, 158.572, -40.957),
		},
		Position = Vec3(-358.000, 2196.000, 390.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(728.000, 164.000, 8.000),
		TagName = "Tank Barrier 1",
		TeamAvailability = 2,
	},
	BUILD_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1988.000, -196.000, -360.000),
		TagName = "Tank Barrier 2",
		TeamAvailability = 2,
	},
	BUILD_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Position = Vec3(1308.000, -1158.000, -378.000),
		TeamAvailability = 4,
	},
	BUILD_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(124.000, -836.000, -160.000),
		TagName = "Truck Barrier 1",
		TeamAvailability = 2,
	},
	BUILD_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2216.000, -988.000, -8.000),
		TagName = "Truck Barrier 2",
		TeamAvailability = 2,
	},
	CAPPOINT_Gold_Dropoff = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1149.555, -1176.126, -415.797),
		Radius = 25,
		TagName = "Gold Dropoff",
	},
	DEFEND_Bank_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.377, 0.924, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1237.546, -1234.091, -415.875),
		Radius = 35,
		TagName = "Bank 10",
	},
	DEFEND_Bank_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.860, 0.312, -0.403),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(2248.265, -978.778, -31.875),
		Radius = 35,
		TagName = "Bank 3",
	},
	DEFEND_Bank_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.865, -0.190, -0.465),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1873.724, -2110.840, -63.875),
		Radius = 35,
		TagName = "Bank 4",
	},
	DEFEND_Bank_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.928, -0.161, -0.336),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(2662.980, -2129.101, -63.875),
		Radius = 35,
		TagName = "Bank 5",
	},
	DEFEND_Bank_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.522, 0.847, 0.106),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(2317.414, -1478.776, -415.875),
		Radius = 75,
		TagName = "Bank 6",
	},
	DEFEND_Bank_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.049, 0.998, -0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1004.705, -1926.793, -406.633),
		Radius = 75,
		TagName = "Bank 7",
	},
	DEFEND_Bank_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, -0.161, 0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(2605.526, -2137.723, -375.875),
		Radius = 35,
		TagName = "Bank 8",
	},
	DEFEND_Bank_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.185, 0.977, 0.103),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1667.288, -2344.734, -375.875),
		Radius = 75,
		TagName = "Bank 9",
	},
	DEFEND_Depot_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.013, -1.000, -0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-708.338, 2253.504, 315.519),
		Radius = 30,
		TagName = "Depot 1",
	},
	DEFEND_Depot_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.238, -0.960, -0.146),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(906.668, 1754.831, 192.125),
		Radius = 35,
		TagName = "Depot 11",
	},
	DEFEND_Depot_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.051, -0.051),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-30.678, 919.613, 296.125),
		Radius = 35,
		TagName = "Depot 12",
	},
	DEFEND_Depot_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.220, 0.974, -0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-897.875, 1521.339, 332.125),
		Radius = 35,
		TagName = "Depot 13",
	},
	DEFEND_Depot_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.293, 0.956, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-486.950, 1413.698, 304.807),
		Radius = 25,
		TagName = "Depot 14",
	},
	DEFEND_Depot_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.875, -0.456, -0.163),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-171.732, 2126.190, 286.421),
		Radius = 35,
		TagName = "Depot 2",
	},
	DEFEND_Depot_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.995, 0.033, -0.095),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-350.582, 1818.600, 303.571),
		Radius = 35,
		TagName = "Depot 3",
	},
	DEFEND_Depot_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.880, 0.473, 0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-319.245, 1512.143, 298.580),
		Radius = 25,
		TagName = "Depot 4",
	},
	DEFEND_Depot_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.829, 0.558, 0.030),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-184.907, 1584.832, 296.125),
		Radius = 35,
		TagName = "Depot 5",
	},
	DEFEND_Escape_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.051, -0.999, 0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-3278.465, -4.589, -98.727),
		Radius = 35,
		TagName = "Escape 10",
	},
	DEFEND_Escape_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.984, -0.149, -0.103),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-2708.437, -647.500, -81.117),
		Radius = 35,
		TagName = "Escape 6",
	},
	DEFEND_Escape_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.990, 0.120, -0.073),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-2741.771, -878.319, -78.783),
		Radius = 35,
		TagName = "Escape 7",
	},
	DEFEND_Escape_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.029, -0.999, -0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-3339.601, -180.058, -103.841),
		Radius = 35,
		TagName = "Escape 8",
	},
	DEFEND_Escape_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.188, -0.981, -0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-3571.103, 289.905, 4.125),
		Radius = 35,
		TagName = "Escape 9",
	},
	DEFEND_Tank_Barrier1_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.085, 0.989, 0.117),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(645.094, 393.268, -16.569),
		Radius = 35,
		TagName = "Tank Barrier1 10",
	},
	DEFEND_Tank_Barrier1_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.396, 0.807, -0.438),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(584.120, 374.247, 324.125),
		Radius = 15,
	},
	DEFEND_Tank_Barrier1_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.016, 0.999, 0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(811.776, -137.629, 160.125),
		Radius = 35,
		TagName = "Tank Barrier1 6",
	},
	DEFEND_Tank_Barrier1_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.419, 0.894, -0.159),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1054.125, -36.810, 163.125),
		Radius = 35,
		TagName = "Tank Barrier1 7",
	},
	DEFEND_Tank_Barrier1_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.145, 0.970, 0.196),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(929.890, 193.688, -60.573),
		Radius = 35,
		TagName = "Tank Barrier1 8",
	},
	DEFEND_Tank_Barrier1_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.147, 0.966, 0.215),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(614.459, 6.686, -42.054),
		Radius = 35,
		TagName = "Tank Barrier1 9",
	},
	DEFEND_Tank_Barrier2_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.407, 0.914, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(2101.881, -497.950, -415.875),
		Radius = 35,
		TagName = "Tank Barrier2 10",
	},
	DEFEND_Tank_Barrier2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.726, 0.688, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(2241.817, -828.718, -31.875),
		Radius = 35,
		TagName = "Tank Barrier2 5",
	},
	DEFEND_Tank_Barrier2_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.012, 0.984, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(2164.439, 412.442, -391.875),
		Radius = 35,
		TagName = "Tank Barrier2 6",
	},
	DEFEND_Tank_Barrier2_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.005, 0.030),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(2456.954, 766.079, -391.875),
		Radius = 35,
		TagName = "Tank Barrier2 7",
	},
	DEFEND_Tank_Barrier2_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, -0.114, -0.099),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1624.745, 1114.062, -395.721),
		Radius = 25,
		TagName = "Tank Barrier2 8",
	},
	DEFEND_Tank_Barrier2_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.068, 0.990, -0.125),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1725.297, -536.733, -415.875),
		Radius = 35,
		TagName = "Tank Barrier2 9",
	},
	DEFEND_Truck_Barrier1_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.991, 0.086, -0.103),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-315.747, -768.698, -196.234),
		Radius = 35,
		TagName = "Truck Barrier1 10",
	},
	DEFEND_Truck_Barrier1_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.632, 0.739, 0.234),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(1950.925, -748.113, -415.875),
		Radius = 35,
		TagName = "Truck Barrier1 6",
	},
	DEFEND_Truck_Barrier1_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.902, -0.415, 0.121),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(725.871, -402.125, -330.537),
		Radius = 35,
		TagName = "Truck Barrier1 7",
	},
	DEFEND_Truck_Barrier1_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.032, -0.988, -0.152),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(62.919, -372.364, -183.875),
		Radius = 20,
		TagName = "Truck Barrier1 8",
	},
	DEFEND_Truck_Barrier1_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.160, 0.966, 0.204),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(29.208, -1119.779, -215.875),
		Radius = 35,
		TagName = "Truck Barrier1 9",
	},
	DEFEND_Truck_Barrier2_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.934, 0.297, -0.197),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-2267.406, -1136.813, 56.125),
		Radius = 35,
		TagName = "Truck Barrier2 10",
	},
	DEFEND_Truck_Barrier2_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.797, 0.601, 0.057),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-1025.202, -1881.619, -52.317),
		Radius = 35,
		TagName = "Truck Barrier2 6",
	},
	DEFEND_Truck_Barrier2_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.850, -0.525, -0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-1319.660, -1517.432, -26.486),
		Radius = 20,
		TagName = "Truck Barrier2 7",
	},
	DEFEND_Truck_Barrier2_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.658, -0.749, -0.076),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-1516.373, -1224.629, -24.595),
		Radius = 20,
		TagName = "Truck Barrier2 8",
	},
	DEFEND_Truck_Barrier2_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.981, -0.183, -0.065),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(-1873.818, -645.475, -56.708),
		Radius = 35,
		TagName = "Truck Barrier2 9",
	},
	DEFEND_bridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.861, -0.123, -0.494),
			[1] = Vec3(-0.853, -0.522, -0.012),
			[2] = Vec3(-0.643, 0.759, -0.100),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1185.874, 173.875, 164.125),
		Radius = 32,
	},
	DEFEND_bridge_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.141, 0.703, -0.697),
			[1] = Vec3(0.813, 0.372, -0.447),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1546.125, -245.103, 193.308),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_bridge_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.986, -0.100, 0.133),
			[1] = Vec3(0.975, 0.012, -0.220),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2239.211, 164.290, -129.712),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_bridge_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.068, 0.037),
			[1] = Vec3(0.950, 0.195, -0.244),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2195.294, -19.817, -115.982),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_corner_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.947, -0.314, 0.069),
			[1] = Vec3(-0.418, 0.895, -0.156),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3075.908, 280.219, -238.875),
		Radius = 32,
	},
	DEFEND_corner_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.858, -0.503, 0.109),
			[1] = Vec3(-0.275, 0.942, -0.192),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3015.875, 367.123, -271.395),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_corner_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, 0.071, 0.117),
			[1] = Vec3(-0.186, 0.982, -0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3136.518, -40.906, -238.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_corner_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.390, -0.896, 0.213),
			[1] = Vec3(-0.659, 0.739, -0.137),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3065.020, 740.204, -367.368),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_corner_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.855, -0.391, 0.341),
			[1] = Vec3(0.801, 0.541, -0.255),
			[2] = Vec3(0.661, -0.737, -0.141),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2741.059, 224.681, -246.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_int_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.308, -0.937, 0.165),
			[1] = Vec3(-0.986, -0.166, -0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3104.610, 1371.398, -424.551),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_int_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.105, -0.982, 0.157),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2778.125, 1581.875, -414.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_int_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.305, -0.932, 0.197),
			[1] = Vec3(-0.919, -0.385, 0.081),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2710.549, 1213.875, -414.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_int_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.055, -0.953, 0.299),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2818.125, 888.676, -401.185),
		Radius = 32,
		Stance = "crouch",
	},
	ESCORT_truck = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-0.654, -180.173, -32.375),
			[1] = Vec3(81.254, -35.992, -32.375),
			[2] = Vec3(0.074, 161.798, -32.375),
			[3] = Vec3(-79.601, 4.952, -32.375),
		},
		Position = Vec3(1142.346, -1194.672, -414.875),
		TeamAvailability = 4,
		Vehicle = "MOVER_truck",
	},
	FLAG_gold_crate = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(2478.000, -2248.000, -326.875),
		TeamAvailability = 4,
	},
	GRENADE_bank_mg = 
	{
		Facing = Vec3(-0.379, -0.580, 0.722),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(1016.112, -1308.360, -407.940),
		PrimeGrenade = 1,
		TargetGoal = "MOUNTMG42_mg42_bank",
		TraceInfo = 
		{
		},
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1867.000, 2012.000, 195.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-266.000, -1891.000, -184.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_allied = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1674.000, -1753.000, 160.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_bank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(762.000, -1785.000, -155.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1934.000, 1390.000, -156.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_secret = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(740.000, 2346.000, 484.000),
		TeamAvailability = 6,
	},
	MOUNT_tank = 
	{
		AimMode = "random",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(99.480, -16.652, -32.007),
			[1] = Vec3(-2.956, -216.550, -28.986),
			[2] = Vec3(-100.702, -25.646, -36.214),
			[3] = Vec3(-0.863, 166.783, -41.855),
		},
		Position = Vec3(-614.806, 2169.959, 316.112),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-543.221, 2256.375, 370.349),
		TeamAvailability = 4,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(1143.000, -1014.500, -359.500),
		TeamAvailability = 4,
	},
	PLANTMINE_928 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1156.238, -1258.719, -415.875),
		Radius = 75,
	},
	PLANTMINE_Truck_Barrier1_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1042.511, -929.349, -415.875),
		Radius = 35,
		TagName = "Truck Barrier1 3",
	},
	PLANTMINE_bridge_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2361.420, 25.560, -167.953),
		Radius = 32,
	},
	PLANTMINE_bridge_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2269.273, 117.326, -139.158),
		Radius = 32,
	},
	PLANTMINE_bridge_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2398.578, 133.129, -179.566),
		Radius = 32,
	},
	PLANTMINE_bridge_4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2268.201, -19.128, -138.823),
		Radius = 32,
	},
	PLANTMINE_bridge_5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2500.994, 51.924, -215.515),
		Radius = 32,
	},
	PLANTMINE_bridge_6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2529.532, -41.114, -221.886),
		Radius = 32,
	},
	PLANTMINE_corner_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2974.488, 438.453, -284.639),
		Radius = 32,
	},
	PLANTMINE_corner_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2867.949, 411.975, -279.626),
		Radius = 32,
	},
	PLANTMINE_corner_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2833.460, 553.119, -312.494),
		Radius = 32,
	},
	PLANTMINE_corner_4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2950.651, 633.494, -335.977),
		Radius = 32,
	},
	PLANTMINE_corner_5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2859.815, 754.089, -370.659),
		Radius = 32,
	},
	PLANTMINE_corner_6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2994.457, 802.843, -382.847),
		Radius = 32,
	},
	PLANTMINE_depot_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-650.927, 1966.308, 321.246),
		Radius = 32,
	},
	PLANTMINE_depot_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-885.447, 1813.462, 320.125),
		Radius = 25,
	},
	PLANTMINE_depot_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-802.371, 1757.232, 320.125),
		Radius = 35,
	},
	PLANTMINE_depot_4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-603.750, 2072.636, 319.281),
		Radius = 35,
	},
	PLANTMINE_depot_5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-520.505, 1974.149, 321.281),
		Radius = 32,
	},
	PLANTMINE_depot_6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-355.548, 2069.435, 310.475),
		Radius = 32,
	},
	PLANTMINE_depot_7 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-418.449, 2012.059, 311.935),
		Radius = 32,
	},
	PLANTMINE_int_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2728.861, 952.712, -413.053),
		Radius = 32,
	},
	PLANTMINE_int_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2673.599, 1076.062, -414.818),
		Radius = 32,
	},
	PLANTMINE_int_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2571.547, 1173.810, -414.818),
		Radius = 32,
	},
	PLANTMINE_int_4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2484.234, 1102.078, -414.818),
		Radius = 32,
	},
	PLANTMINE_int_5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2561.982, 966.203, -414.818),
		Radius = 32,
	},
	PLANTMINE_int_6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2407.480, 1008.361, -414.818),
		Radius = 32,
	},
	PLANTMINE_tb1_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(629.557, 520.658, -2.240),
		Radius = 35,
	},
	PLANTMINE_tb1_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(918.060, 649.568, 15.342),
		Radius = 32,
	},
	PLANTMINE_tb1_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(696.015, 658.280, 16.976),
		Radius = 32,
	},
	PLANTMINE_tb1_4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(659.706, 296.632, -31.882),
		Radius = 32,
	},
	PLANTMINE_tb1_5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(585.338, 418.125, -2.596),
		Radius = 32,
	},
	PLANTMINE_tb1_6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-389.961, 445.208, 139.179),
		Radius = 32,
	},
	PLANTMINE_tb2_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1606.040, 762.917, -415.864),
		Radius = 35,
	},
	PLANTMINE_tb2_10 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1804.014, 632.070, -414.875),
		Radius = 32,
	},
	PLANTMINE_tb2_11 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1837.422, 843.538, -414.875),
		Radius = 32,
	},
	PLANTMINE_tb2_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1956.600, 1171.406, -415.755),
		Radius = 35,
	},
	PLANTMINE_tb2_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1681.245, 554.718, -414.875),
		Radius = 32,
	},
	PLANTMINE_tb2_4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1931.946, 448.538, -413.241),
		Radius = 32,
	},
	PLANTMINE_tb2_5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1945.253, 604.083, -413.261),
		Radius = 32,
	},
	PLANTMINE_tb2_6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1686.125, 342.265, -414.875),
		Radius = 32,
	},
	PLANTMINE_tb2_7 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1943.698, 292.796, -411.772),
		Radius = 32,
	},
	PLANTMINE_tb2_8 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1805.464, 296.799, -414.875),
		Radius = 32,
	},
	PLANTMINE_tb2_9 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1800.709, 449.059, -414.875),
		Radius = 32,
	},
	PLANT_Bank_Wall_Breach = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(768.000, -2139.998, 3.996),
		TagName = "Bank Wall Breach",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-409.000, 1110.500, 348.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(816.000, 439.999, -3.999),
		TagName = "Tank Barrier 1",
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1813.000, 8.999, -386.999),
		TagName = "Tank Barrier 2",
		TeamAvailability = 4,
	},
	PLANT_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(169.999, -633.000, -192.999),
		TagName = "Truck Barrier 1",
		TeamAvailability = 4,
	},
	PLANT_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2362.998, -773.000, -33.000),
		TagName = "Truck Barrier 2",
		TeamAvailability = 4,
	},
	REPAIRMG42_mg42_allied = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1674.000, -1753.000, 160.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_bank = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(762.000, -1785.000, -155.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1934.000, 1390.000, -156.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_secret = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(740.000, 2346.000, 484.000),
		TeamAvailability = 6,
	},
	ROUTE_AllySpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3680.799, -198.794, -118.127),
		Radius = 350,
	},
	ROUTE_AllySpawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2994.321, 390.698, -90.984),
		Radius = 500,
	},
	ROUTE_AxisMGLedge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(764.634, -1837.875, -62.875),
		Radius = 35,
	},
	ROUTE_AxisSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3029.570, -770.316, -459.875),
		Radius = 400,
	},
	ROUTE_SouthStairsLedge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-44.160, -504.978, 225.125),
		Radius = 35,
	},
	ROUTE_TankYardSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-77.269, 3833.306, 368.125),
		Radius = 400,
	},
	ROUTE_TankYardSpawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(110.827, 3078.031, 296.125),
		Radius = 325,
	},
	ROUTE_TankYardSpawn3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-639.150, 3513.106, 363.125),
		Radius = 125,
	},
	ROUTE_TruckLedge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1027.208, -793.598, 145.125),
		Radius = 35,
	},
	ROUTE_as_right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1662.725, 251.848, 64.125),
		Radius = 35,
	},
	ROUTE_as_rightsplit1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-570.967, 608.390, 223.125),
		Radius = 35,
	},
	ROUTE_as_rightsplit2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(429.674, 457.966, 12.581),
		Radius = 35,
	},
	ROUTE_axisspawn_l = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2478.001, -1481.428, -418.714),
		Radius = 35,
	},
	ROUTE_axisspawn_r = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2285.314, -427.585, -411.875),
		Radius = 35,
	},
	ROUTE_b2flank = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1039.763, -734.332, -415.875),
		Radius = 35,
	},
	ROUTE_bankback = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1519.913, -2521.865, -415.875),
		Radius = 35,
	},
	ROUTE_bankback2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2371.895, -2795.428, -407.875),
		Radius = 35,
	},
	ROUTE_bankback3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2981.994, -2203.996, -463.875),
		Radius = 35,
	},
	ROUTE_bankfront = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1593.802, -1905.241, -347.875),
		Radius = 35,
	},
	ROUTE_bridge_mg_ledge1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1480.959, 805.203, -46.875),
		Radius = 35,
	},
	ROUTE_bridge_mg_ledge2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1610.125, 1213.875, -46.875),
		Radius = 35,
	},
	ROUTE_bridge_mg_ledge3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2037.875, 1461.875, -46.875),
		Radius = 35,
	},
	ROUTE_bridgeroute = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1913.990, -44.126, -95.875),
		Radius = 20,
	},
	ROUTE_bridgeroute2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3003.734, 479.981, -295.287),
		Radius = 35,
	},
	ROUTE_cp_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1412.929, 537.256, -95.875),
		Radius = 35,
	},
	ROUTE_cp_stairs2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1644.128, 628.007, -414.598),
		Radius = 35,
	},
	ROUTE_cproute = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-570.289, 1170.653, 296.125),
		Radius = 35,
	},
	ROUTE_depotflank = 
	{
		GoalType = "ROUTE",
		Position = Vec3(686.842, 1400.380, 163.109),
		Radius = 35,
	},
	ROUTE_depotflank2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(907.650, 1584.766, 192.125),
		Radius = 35,
	},
	ROUTE_depotgate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1382.809, 1692.274, 256.072),
		Radius = 35,
	},
	ROUTE_depotgate2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-885.447, 1813.462, 320.125),
		Radius = 25,
	},
	ROUTE_depotgatesplit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1105.285, 944.990, 298.622),
		Radius = 35,
	},
	ROUTE_elevator = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2512.425, -1837.634, -62.875),
		Radius = 125,
	},
	ROUTE_goldgrab = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2443.875, -2249.920, -375.875),
		Radius = 35,
	},
	ROUTE_hidden_passage = 
	{
		GoalType = "ROUTE",
		Position = Vec3(293.705, 924.310, 241.125),
		Radius = 125,
	},
	ROUTE_longalley = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1305.169, 84.603, 136.125),
		Radius = 35,
	},
	ROUTE_longstairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1300.442, -786.726, 32.125),
		Radius = 35,
	},
	ROUTE_repair_route_bridge1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1378.739, 173.614, -77.052),
		Radius = 20,
	},
	ROUTE_repair_route_bridge2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2439.191, -44.911, -191.875),
		Radius = 20,
	},
	ROUTE_repair_route_bridge3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2647.715, 945.203, -415.875),
		Radius = 35,
	},
	ROUTE_repair_route_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1046.456, 712.535, -207.875),
		Radius = 35,
	},
	ROUTE_southstairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1515.722, -172.036, -236.696),
		Radius = 35,
	},
	ROUTE_southstairs2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-97.730, -300.202, -19.875),
		Radius = 35,
	},
	ROUTE_tank_barrier_1a = 
	{
		GoalType = "ROUTE",
		Position = Vec3(666.083, 658.968, 16.999),
		Radius = 35,
	},
	ROUTE_tank_barrier_1b = 
	{
		GoalType = "ROUTE",
		Position = Vec3(942.201, 663.889, 17.922),
		Radius = 35,
	},
	ROUTE_tank_barrier_1c = 
	{
		GoalType = "ROUTE",
		Position = Vec3(610.392, 522.743, 0.687),
		Radius = 35,
	},
	ROUTE_tank_barrier_1d = 
	{
		GoalType = "ROUTE",
		Position = Vec3(531.810, 458.089, 4.014),
		Radius = 35,
	},
	ROUTE_tank_barrier_2a = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1647.813, 326.432, -287.089),
		Radius = 35,
	},
	ROUTE_tank_barrier_2b = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1618.125, 249.091, -411.777),
		Radius = 35,
	},
	ROUTE_tank_barrier_2c = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2029.875, 271.618, -400.858),
		Radius = 35,
	},
	ROUTE_tank_barrier_2d = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2041.615, 479.747, -402.656),
		Radius = 35,
	},
	ROUTE_tank_barrier_2e = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1567.002, -135.537, -246.875),
		Radius = 35,
	},
	ROUTE_trb1_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-137.909, -640.556, -151.875),
		Radius = 35,
	},
	ROUTE_wallbreach = 
	{
		GoalType = "ROUTE",
		Position = Vec3(944.284, -2147.406, -63.822),
		Radius = 125,
	},
	ROUTE_westbank = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1029.276, -1099.227, -415.875),
		Radius = 35,
	},
	ROUTE_westbank2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(904.994, -2242.137, -415.470),
		Radius = 35,
	},
	SMOKEBOMB_bank1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.957, 0.100, -0.274),
			[1] = Vec3(-0.994, 0.110, 0.023),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(2682.514, -2357.983, -62.875),
		Radius = 32,
		TeamAvailability = 4,
	},
	SMOKEBOMB_bank2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.117, 0.981, 0.155),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(1552.864, -2807.324, -414.875),
		Radius = 32,
		TeamAvailability = 4,
	},
	SMOKEBOMB_bank3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.038, -0.846, 0.532),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(1617.527, -1384.466, -414.875),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_246 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.909, 0.362, -0.208),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(-778.583, -1134.572, -97.446),
		Radius = 35,
	},
	SNIPE_349 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.018, -0.896, -0.443),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(-116.485, -285.875, 224.125),
		Radius = 35,
	},
	SNIPE_362 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.194, 0.979, -0.063),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(997.009, -132.256, 160.125),
		Radius = 35,
	},
	SNIPE_825 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.912, -0.409, 0.029),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(157.874, 2247.875, 282.173),
		Radius = 35,
	},
	SNIPE_826 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.919, 0.394, 0.025),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(-196.889, 1526.588, 296.125),
		Radius = 35,
	},
	SNIPE_829 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.261, -0.965, -0.006),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(-531.875, 3067.875, 344.125),
		Radius = 35,
	},
	SNIPE_830 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.144, 0.989, 0.015),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(-559.875, 1424.875, 305.900),
		Radius = 20,
	},
	SNIPE_870 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.332, 0.935, 0.126),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(2226.831, -1778.203, -415.875),
		Radius = 35,
	},
	Version = 1,
};
