global _MG = 
{
	AMMOCAB_muni01 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-208.000, 3456.000, -616.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_muni02 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(348.000, 4376.000, -152.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_muni03 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(496.000, 3824.000, 36.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(796.000, 4816.000, 52.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Detonator = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(255.000, 768.000, -337.000),
		TeamAvailability = 2,
	},
	BUILD_Generator = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(794.500, 4364.500, 353.000),
		TeamAvailability = 4,
	},
	CAPPOINT_engine = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(2.832, 506.127, -646.875),
	},
	CAPPOINT_shells = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-45.873, 6107.146, -502.875),
	},
	CAPPOINT_tanks = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(73.774, 1831.627, -630.875),
	},
	CAPPOINT_torpedos = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(126.401, 7075.471, -374.875),
	},
	DEFEND_bomb1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.823, -0.568, -0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-548.860, 4062.544, -191.875),
		Radius = 32,
	},
	DEFEND_bomb2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.002, -0.968, -0.249),
			[1] = Vec3(-0.026, 0.999, 0.027),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-759.579, 2732.265, -191.875),
		Radius = 32,
	},
	DEFEND_bomb3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.956, 0.286, 0.063),
			[1] = Vec3(-0.157, 0.978, 0.140),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-420.927, 3482.127, -190.875),
		Radius = 32,
	},
	DEFEND_bomb4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, 0.053, 0.036),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-9.486, 4010.567, -190.875),
		Radius = 32,
	},
	DEFEND_detonator1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.333, -0.941, 0.056),
			[1] = Vec3(-0.675, 0.736, 0.052),
			[2] = Vec3(-0.717, -0.696, 0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(345.724, 577.458, -382.875),
		Radius = 32,
	},
	DEFEND_detonator2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.151, -0.987, 0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(142.325, 949.138, -382.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_detonator3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.993, -0.102, 0.054),
			[1] = Vec3(0.773, 0.634, 0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-299.506, 190.001, -382.875),
		Radius = 32,
	},
	DEFEND_detonator4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.813, -0.582, 0.012),
			[1] = Vec3(0.561, 0.827, 0.027),
			[2] = Vec3(0.562, -0.827, 0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-284.850, 717.395, -382.874),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_detonator5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.631, -0.772, -0.075),
			[1] = Vec3(-0.679, 0.727, -0.104),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(349.868, 783.099, -382.874),
		Radius = 32,
	},
	DEFEND_engine1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.105, 0.984, -0.144),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(67.959, 610.900, -566.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_engine2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.175, 0.968, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-65.389, 613.826, -567.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_engine3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.439, 0.896, 0.065),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-180.163, 865.877, -654.875),
		Radius = 32,
	},
	DEFEND_engine4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.985, -0.083, -0.149),
			[1] = Vec3(0.546, -0.815, 0.196),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-74.689, 1350.730, -655.875),
		Radius = 32,
	},
	DEFEND_shells1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.238, -0.968, -0.077),
			[1] = Vec3(0.218, 0.975, -0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-102.503, 5622.406, -511.875),
		Radius = 32,
	},
	DEFEND_shells2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.209, -0.978, -0.000),
			[1] = Vec3(0.172, 0.985, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-51.505, 6037.143, -510.874),
		Radius = 32,
	},
	DEFEND_shells3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.165, -0.986, 0.002),
			[1] = Vec3(0.227, 0.974, -0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-31.336, 6222.007, -510.874),
		Radius = 32,
	},
	DEFEND_shells4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.453, 0.891, -0.029),
			[1] = Vec3(-0.241, -0.971, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(101.443, 6430.741, -510.720),
		Radius = 32,
	},
	DEFEND_tanks1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.302, 0.953, -0.014),
			[1] = Vec3(-0.284, -0.959, -0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(68.804, 1872.042, -654.676),
		Radius = 32,
	},
	DEFEND_tanks2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.239, 0.971, 0.017),
			[1] = Vec3(-0.562, -0.827, -0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(67.381, 1672.127, -654.676),
		Radius = 32,
	},
	DEFEND_tanks3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.568, -0.823, -0.012),
			[1] = Vec3(0.385, 0.920, 0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-89.004, 1629.590, -654.676),
		Radius = 32,
	},
	DEFEND_tanks4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.464, 0.886, -0.000),
			[1] = Vec3(0.562, -0.827, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-81.482, 1997.114, -654.676),
		Radius = 32,
	},
	DEFEND_torpedos1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.967, 0.243, -0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(130.725, 6181.580, -382.875),
		Radius = 32,
	},
	DEFEND_torpedos2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.348, -0.936, 0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-142.474, 6538.733, -382.875),
		Radius = 32,
	},
	DEFEND_torpedos3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.147, -0.978, 0.145),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(102.794, 6852.848, -382.875),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_torpedos4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.009, -0.997, 0.079),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-22.079, 7022.226, -382.873),
		Radius = 32,
		Stance = "prone",
	},
	FLAG_a_big_Bomb = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-384.000, 4336.000, -186.875),
		TagName = "a big Bomb",
		TeamAvailability = 2,
	},
	FLAG_a_big_Bomb_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-348.000, 4288.000, -186.875),
		TagName = "a big Bomb",
		TeamAvailability = 2,
	},
	HEALTHCAB_heal01 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(200.000, 2576.000, -616.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_heal02 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-208.000, 3952.000, -620.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_heal03 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(476.000, 4268.000, 200.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_647 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(820.110, 5044.560, 724.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_647_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(672.000, 5104.000, 724.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_648 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(523.940, 5044.610, 724.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_653 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.187, -0.976, -0.113),
			[1] = Vec3(-0.485, -0.855, -0.185),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(523.890, 4107.440, 396.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_654 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.307, -0.940, -0.145),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(672.000, 4048.000, 396.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_655 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(820.062, 4107.390, 396.000),
		TagName = "",
		TeamAvailability = 6,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(798.998, 4786.500, 52.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Detonator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(272.000, 660.000, -358.000),
		TeamAvailability = 4,
	},
	PLANT_Generator = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.950, 0.312, 0.004),
				},
				position = Vec3(509.263, 4310.989, 344.132),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(846.500, 4358.500, 375.000),
		TeamAvailability = 2,
	},
	REPAIRMG42_647 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(820.110, 5044.560, 724.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_647_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(672.000, 5104.000, 724.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_648 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(523.940, 5044.610, 724.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_653 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(523.890, 4107.440, 396.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_654 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(672.000, 4048.000, 396.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_655 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(820.062, 4107.390, 396.000),
		TagName = "",
		TeamAvailability = 6,
	},
	ROUTE_0_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(405.882, 4697.146, 1.125),
		Radius = 125,
	},
	ROUTE_1l_C = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-509.518, 2839.024, -190.874),
		Radius = 125,
	},
	ROUTE_1l_S = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-329.565, 900.089, -190.875),
		Radius = 125,
	},
	ROUTE_1r_C = 
	{
		GoalType = "ROUTE",
		Position = Vec3(433.078, 2830.460, -190.874),
		Radius = 125,
	},
	ROUTE_1r_D = 
	{
		GoalType = "ROUTE",
		Position = Vec3(476.747, 3584.566, -190.875),
		Radius = 125,
	},
	ROUTE_1r_S = 
	{
		GoalType = "ROUTE",
		Position = Vec3(265.569, 880.098, -191.875),
		Radius = 125,
	},
	ROUTE_2l_B = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-169.434, 130.523, -382.875),
		Radius = 125,
	},
	ROUTE_2r_B = 
	{
		GoalType = "ROUTE",
		Position = Vec3(191.371, 62.817, -382.875),
		Radius = 125,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(57.500, 3864.878, -382.875),
		Radius = 300,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-0.144, 279.695, 1.125),
		Radius = 250,
	},
	SNIPE_a1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.100, -0.995, 0.003),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(319.576, 6582.772, 1.125),
		Radius = 32,
		Stance = "prone",
	},
	SNIPE_a2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.061, -0.998, 0.009),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-289.387, 6685.012, 1.125),
		Radius = 32,
		Stance = "prone",
	},
	SWITCH_detonator = 
	{
		AimPosition = Vec3(249.539, 655.875, -331.750),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(248.577, 629.874, -382.875),
		Radius = 32,
	},
	Version = 1,
};