global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1777.000, 1233.000, 307.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(531.000, 2208.000, 345.000),
		TagName = "Assault Ramp",
		TeamAvailability = 4,
	},
	BUILD_Barricade = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(776.000, 1104.000, 513.000),
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1466.000, 1268.000, 318.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	DEFEND_cp_area_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.871, 0.490, -0.031),
			[1] = Vec3(0.982, -0.055, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(1320.827, 1293.105, 265.128),
		Radius = 64,
		TeamAvailability = 2,
	},
	DEFEND_cp_area_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.681, 0.731, -0.038),
			[1] = Vec3(-0.988, 0.154, 0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(2074.533, 1342.166, 265.126),
		Radius = 64,
		TeamAvailability = 2,
	},
	DEFEND_gen_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.064, -0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(1869.001, 1117.552, 432.125),
		Radius = 64,
		TeamAvailability = 2,
	},
	DEFEND_gen_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.010, -0.043),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(734.967, 1100.645, 433.126),
		Radius = 64,
		TeamAvailability = 2,
	},
	DEFEND_gen_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.559, -0.820, -0.121),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(835.954, 1341.981, 432.125),
		Radius = 64,
		TeamAvailability = 2,
	},
	DEFEND_gen_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.984, 0.172, -0.049),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(966.928, 1052.781, 433.127),
		Radius = 64,
		TeamAvailability = 2,
	},
	DEFEND_gen_out_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.229, 0.972, -0.060),
			[1] = Vec3(0.999, 0.004, 0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(784.372, 863.120, 433.131),
		Radius = 64,
		TeamAvailability = 2,
	},
	DEFEND_gen_out_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.043, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(1569.757, 874.253, 465.128),
		Radius = 64,
		TeamAvailability = 2,
	},
	DEFEND_gen_out_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.960, 0.276, -0.054),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(1570.507, 723.613, 465.128),
		Radius = 64,
		TeamAvailability = 2,
	},
	DEFEND_gen_out_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.904, 0.405, -0.136),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(1239.394, 759.437, 465.126),
		Radius = 64,
		TeamAvailability = 2,
	},
	DEFEND_gen_out_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.977, 0.210, -0.027),
			[1] = Vec3(-0.777, 0.618, -0.123),
			[2] = Vec3(0.977, 0.212, -0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(1103.372, 770.281, 465.128),
		Radius = 64,
		TeamAvailability = 2,
	},
	DEFEND_roof_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.948, 0.293, -0.121),
			[1] = Vec3(-0.978, 0.199, -0.063),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(1127.961, 2243.155, 433.132),
		Radius = 64,
		TeamAvailability = 2,
	},
	DEFEND_roof_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.852, 0.523, -0.009),
			[1] = Vec3(-0.810, 0.586, -0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(1823.536, 1668.604, 433.127),
		Radius = 64,
		TeamAvailability = 2,
	},
	DEFEND_roof_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, 0.033, -0.054),
			[1] = Vec3(-0.996, 0.065, -0.054),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(1833.514, 2290.117, 465.128),
		Radius = 64,
		TeamAvailability = 2,
	},
	DEFEND_roof_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.941, 0.334, -0.049),
			[1] = Vec3(0.993, -0.102, -0.058),
			[2] = Vec3(0.097, 0.968, -0.233),
			[3] = Vec3(0.992, 0.121, -0.034),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 100,
		Position = Vec3(1210.135, 1327.398, 433.128),
		Radius = 64,
		TeamAvailability = 2,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1888.000, 1231.000, 307.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	PLANT_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(615.075, 2355.500, 340.361),
		TagName = "Assault Ramp",
		TeamAvailability = 2,
	},
	PLANT_Barricade = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.358, -0.933, -0.029),
				},
				position = Vec3(1030.145, 1434.995, 456.137),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(820.000, 992.000, 481.125),
		TeamAvailability = 4,
	},
	PLANT_Blast_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.872, -0.409, -0.267),
				},
				position = Vec3(1621.446, 1557.866, 456.163),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.840, -0.540, -0.054),
				},
				position = Vec3(2102.781, 1557.864, 456.138),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1594.000, 1209.000, 487.000),
		TagName = "Blast Door",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1469.000, 1238.500, 318.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Generator = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.307, 0.943, -0.126),
				},
				position = Vec3(1593.842, 603.852, 488.134),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.389, 0.921, 0.021),
				},
				position = Vec3(1221.189, 593.640, 488.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1643.000, 880.500, 514.500),
		TeamAvailability = 4,
	},
	Version = 1,
};