global _MG = 
{
	ATTACK_1 = 
	{
		AimVectors = 
		{
			Vec3(0.999, 0.050, 0.011),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(923.371, 157.138, 33.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.224, -0.973, 0.050),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2333.419, 706.288, 1.125),
		Radius = 32,
	},
	ATTACK_3 = 
	{
		AimVectors = 
		{
			Vec3(0.744, 0.668, 0.011),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1652.762, -735.458, 17.125),
		Radius = 32,
	},
	ATTACK_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.896, 0.442, 0.046),
			Vec3(-0.684, 0.729, 0.025),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2316.937, -749.647, 1.126),
		Radius = 32,
	},
	ATTACK_5 = 
	{
		AimVectors = 
		{
			Vec3(0.794, 0.607, 0.025),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1065.662, -697.432, 1.125),
		Radius = 32,
	},
	ATTACK_6 = 
	{
		AimVectors = 
		{
			Vec3(0.459, -0.886, 0.063),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(906.035, -21.093, 1.125),
		Radius = 32,
	},
	CHECKPOINT_mainflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(1120.000, 352.000, 104.000),
	},
	DEFEND_1 = 
	{
		AimVectors = 
		{
			Vec3(0.984, 0.178, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(749.001, 1205.464, 1.125),
		Radius = 32,
	},
	DEFEND_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.946, -0.320, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1201.537, 1240.538, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_3 = 
	{
		AimVectors = 
		{
			Vec3(0.906, -0.408, 0.115),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-664.887, 1152.923, 1.125),
		Radius = 32,
	},
	DEFEND_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.979, 0.102, 0.174),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1307.362, 544.173, 33.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_5 = 
	{
		AimVectors = 
		{
			Vec3(-0.989, -0.072, -0.128),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(474.575, 954.315, 1.125),
		Radius = 32,
	},
	DEFEND_6 = 
	{
		AimVectors = 
		{
			Vec3(-0.939, -0.340, 0.057),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1481.285, 1170.310, 1.138),
		Radius = 32,
	},
	PLANT_Allies_side_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-448.000, 1272.000, 112.000),
		TeamAvailability = 4,
	},
	PLANT_Axis_side_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2468.000, 384.000, 62.000),
		TeamAvailability = 2,
	},
	Version = 1,
};