global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(6.000, -1299.000, 176.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(301.000, 1775.000, 192.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	ATTACK_Gen_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.985, -0.164, -0.057),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(985.244, 1140.311, 144.125),
		Radius = 32,
	},
	ATTACK_Gen_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.931, 0.365, 0.004),
		},
		DisableCM = 1,
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(468.211, 640.789, 145.125),
		Radius = 32,
	},
	ATTACK_Gen_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, 0.087, 0.006),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-829.803, 881.290, 145.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Gen_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.459, 0.889, 0.004),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-491.323, 656.666, 145.125),
		Radius = 32,
		Stance = "crouch",
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1400.000, 40.000, 40.000),
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
	},
	BUILD_Sidewall_Ledder = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1098.000, 31.500, 500.500),
		TagName = "Sidewall Ledder",
		TeamAvailability = 4,
	},
	BUILD_Tankwall_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-754.000, 1142.500, 188.500),
		TagName = "Tankwall 1",
		TeamAvailability = 2,
	},
	BUILD_Tankwall_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1250.000, 1142.500, 188.500),
		TagName = "Tankwall 2",
		TeamAvailability = 2,
	},
	BUILD_Tankwall_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1634.000, 1190.500, 188.500),
		TagName = "Tankwall 3",
		TeamAvailability = 2,
	},
	CAPPOINT_Truck = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-991.220, -1674.509, 212.531),
	},
	DEFEND_Depot_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.968, 0.239, -0.075),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1282.766, 941.143, 145.125),
		Radius = 32,
	},
	DEFEND_Depot_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.816, 0.567, -0.115),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1273.625, 1105.863, 153.125),
		Radius = 32,
	},
	DEFEND_Depot_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.558, -0.700, -0.446),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1266.618, 1350.217, 153.125),
		Radius = 32,
	},
	DEFEND_Gen_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.252, -0.966, -0.053),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-227.067, 1609.940, 145.125),
		Radius = 32,
	},
	DEFEND_Gen_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.252, 0.967, -0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(79.032, 589.456, 145.125),
		Radius = 32,
	},
	FLAG_allied_obj1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-632.000, 1824.000, 85.125),
		TeamAvailability = 4,
	},
	GRENADE_Ax_Tunnel_Entry = 
	{
		Count = 1,
		Facing = Vec3(-0.773, 0.586, -0.245),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(885.609, 1751.198, 145.125),
		PrimeGrenade = 2,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(664.397, 1913.569, 130.076),
			eyePos = Vec3(910.826, 1726.819, 208.125),
			id = 137,
		},
	},
	GRENADE_House_Tunnel_Entry = 
	{
		Count = 1,
		Facing = Vec3(-0.968, -0.029, -0.248),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(1148.116, -326.129, 145.125),
		PrimeGrenade = 2,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(890.542, -328.401, 131.388),
			eyePos = Vec3(1148.116, -326.129, 208.125),
			id = 135,
		},
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(86.000, -1299.000, 176.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(426.000, 1780.000, 190.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	PLANTMINE_Al_CP = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(753.060, 285.193, 17.125),
		Radius = 32,
	},
	PLANTMINE_Ax_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(582.321, 902.613, 144.125),
		Radius = 32,
	},
	PLANTMINE_Ax_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(308.215, 898.288, 144.125),
		Radius = 32,
	},
	PLANTMINE_Ax_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-60.174, 1024.327, 144.125),
		Radius = 32,
	},
	PLANTMINE_Ax_4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-74.444, 702.545, 144.125),
		Radius = 32,
	},
	PLANTMINE_Ax_5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-608.933, 1000.416, 144.125),
		Radius = 32,
	},
	PLANTMINE_Ax_6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-251.143, 908.947, 144.125),
		Radius = 32,
	},
	PLANT_Escape_Voltage_Control = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-253.500, 1232.000, 208.000),
		TagName = "Escape Voltage Control",
		TeamAvailability = 4,
	},
	PLANT_Fuel_Safe = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.983, -0.136, 0.126),
				},
				position = Vec3(-465.329, 1524.431, 176.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-632.000, 1679.000, 153.000),
		TagName = "Fuel Safe",
		TeamAvailability = 4,
	},
	PLANT_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1399.001, 91.500, 40.000),
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
	},
	PLANT_Sidewall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(789.793, 512.120, 376.000),
		TeamAvailability = 4,
	},
	PLANT_Sidewall_Ledder = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(940.000, 287.000, 214.000),
		TagName = "Sidewall Ledder",
		TeamAvailability = 2,
	},
	PLANT_Tank_Depot_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.643, 0.765, -0.031),
				},
				position = Vec3(-1225.601, 820.089, 168.127),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1059.999, 1068.000, 215.999),
		TagName = "Tank Depot Door",
		TeamAvailability = 4,
	},
	PLANT_Tankwall_1 = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.819, 0.568, -0.081),
				},
				position = Vec3(-677.113, 1122.955, 176.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-632.000, 1408.000, 252.000),
		TagName = "Tankwall 1",
		TeamAvailability = 4,
	},
	PLANT_Tankwall_2 = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.484, -0.875, 0.029),
				},
				position = Vec3(-897.561, 1372.867, 176.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1128.000, 1408.000, 251.000),
		TagName = "Tankwall 2",
		TeamAvailability = 4,
	},
	PLANT_Tankwall_3 = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.029, 0.991, 0.130),
				},
				position = Vec3(-1444.370, 1128.444, 176.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1616.000, 1408.000, 252.000),
		TagName = "Tankwall 3",
		TeamAvailability = 4,
	},
	ROUTE_AlSp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-71.739, -1248.835, 25.125),
		Radius = 500,
	},
	ROUTE_AxSp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(355.134, 1590.814, 297.125),
		Radius = 125,
	},
	ROUTE_Ax_Tunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(717.386, 1893.442, -22.875),
		Radius = 80,
	},
	ROUTE_CP = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1302.293, -205.128, -15.875),
		Radius = 125,
	},
	ROUTE_House_Ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(918.125, -327.623, -14.875),
		Radius = 50,
	},
	ROUTE_Main_Gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-997.901, 381.023, 153.360),
		Radius = 125,
	},
	ROUTE_Side_Wall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(783.242, 441.191, 313.125),
		Radius = 80,
	},
	SNIPE_Al_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.357, 0.934, 0.033),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-37.100, -1312.997, 273.125),
		Radius = 32,
	},
	SNIPE_Ax_Tower_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.062, -0.888, -0.456),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(186.444, 562.767, 465.244),
		Radius = 32,
	},
	SNIPE_Ax_Tower_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.215, -0.830, -0.515),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-765.320, 477.052, 465.125),
		Radius = 32,
	},
	SNIPE_Ax_Tower_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.058, -0.325, -0.944),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1213.708, 474.125, 465.125),
		Radius = 32,
	},
	Version = 1,
};