global _MG = 
{
	AIRSTRIKE_backyard = 
	{
		AimVectors = 
		{
			Vec3(0.443, -0.669, 0.597),
		},
		GoalType = "AIRSTRIKE",
		Position = Vec3(1400.263, 1176.943, 129.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1817.000, -395.000, 171.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(859.000, 965.000, 171.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_S_artitarget_2 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-610.037, -590.024, 129.220),
		TeamAvailability = 2,
	},
	ARTILLERY_S_artitarget_longway_1 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(481.562, 2350.132, 129.125),
	},
	ARTILLERY_S_artytarget_1 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-765.953, 321.741, 129.220),
		TeamAvailability = 2,
	},
	ATTACK_generator_1 = 
	{
		AimVectors = 
		{
			Vec3(0.996, -0.018, -0.082),
			Vec3(-0.438, 0.897, -0.052),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1836.380, 1374.059, 161.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_generator_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.025, 0.999, -0.038),
			Vec3(-0.896, 0.445, -0.006),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2125.600, 862.895, 129.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_generator_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.999, 0.021, -0.036),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2793.747, 1264.224, 129.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_generator_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.079, 0.993, -0.086),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1621.875, 1278.456, 161.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_generator_5 = 
	{
		AimVectors = 
		{
			Vec3(0.940, -0.340, -0.029),
			Vec3(-0.262, -0.964, -0.048),
			Vec3(0.863, 0.500, -0.079),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1442.701, 1602.421, 129.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_generator_6 = 
	{
		AimVectors = 
		{
			Vec3(0.213, 0.976, -0.050),
			Vec3(-0.652, 0.758, 0.012),
			Vec3(-0.955, 0.297, 0.015),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2468.806, 850.125, 129.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_safe_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.928, 0.371, -0.010),
			Vec3(-0.310, 0.951, -0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1824.399, -738.618, 129.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_safe_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.779, -0.627, -0.017),
			Vec3(-0.986, -0.160, 0.035),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1922.125, -114.125, 129.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_safe_3 = 
	{
		AimVectors = 
		{
			Vec3(0.926, 0.373, -0.056),
			Vec3(0.315, 0.949, -0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2723.686, -365.875, 129.232),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	ATTACK_safe_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.040, -0.971, -0.238),
			Vec3(0.955, -0.016, -0.295),
			Vec3(0.792, -0.605, -0.077),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2337.650, -114.125, 193.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	ATTACK_safe_5 = 
	{
		AimVectors = 
		{
			Vec3(-0.618, -0.782, -0.079),
			Vec3(-0.990, 0.073, -0.121),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2418.922, 43.074, 129.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	BUILD_Backyard_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1840.000, -720.000, 212.000),
		Stance = "prone",
		TeamAvailability = 2,
	},
	BUILD_House_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(624.000, 2848.000, 208.000),
		TeamAvailability = 2,
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-584.000, 2360.000, 180.000),
		TeamAvailability = 6,
	},
	BUILD_Storage_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(770.000, 1904.000, 212.000),
		TeamAvailability = 2,
	},
	CALLARTILLERY_1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-1684.896, 224.155, 129.220),
		TeamAvailability = 2,
	},
	CALLARTILLERY_2 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-1633.305, -587.295, 129.220),
		TeamAvailability = 2,
	},
	CALLARTILLERY_longway_1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(1426.840, 2543.864, 129.125),
		TeamAvailability = 2,
	},
	CAPPOINT_keycard = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-161.438, 2984.039, 129.257),
		TeamAvailability = 4,
	},
	CHECKPOINT_westbunker_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-1858.000, 2192.000, 176.000),
	},
	DEFEND_flag_1 = 
	{
		AimVectors = 
		{
			Vec3(0.590, -0.807, -0.027),
			Vec3(0.999, -0.044, 0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2645.839, 1432.315, 129.220),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_flag_2 = 
	{
		AimVectors = 
		{
			Vec3(0.502, -0.864, -0.031),
			Vec3(0.977, -0.212, -0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2717.949, 1764.232, 129.220),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_flag_3 = 
	{
		AimVectors = 
		{
			Vec3(0.235, -0.945, -0.226),
			Vec3(0.969, -0.190, -0.159),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2289.385, 1724.097, 391.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_flag_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.999, 0.011, -0.046),
			Vec3(-0.259, 0.965, -0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1619.443, 1880.086, 129.232),
		Radius = 32,
	},
	DEFEND_flag_5 = 
	{
		AimVectors = 
		{
			Vec3(0.173, -0.985, -0.015),
			Vec3(-0.681, -0.634, 0.366),
			Vec3(0.999, -0.021, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2339.161, 2396.398, 129.232),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_flag_6 = 
	{
		AimVectors = 
		{
			Vec3(0.990, -0.124, -0.061),
			Vec3(0.800, 0.600, -0.010),
			Vec3(-0.645, 0.541, 0.540),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2474.441, 1878.685, 129.232),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_generator_1 = 
	{
		AimVectors = 
		{
			Vec3(1.000, -0.002, -0.019),
			Vec3(0.339, -0.940, 0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1308.697, 1529.438, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_generator_2 = 
	{
		AimVectors = 
		{
			Vec3(0.937, 0.348, -0.019),
			Vec3(0.289, 0.957, 0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1300.466, 853.785, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_generator_3 = 
	{
		AimVectors = 
		{
			Vec3(0.931, 0.358, -0.071),
			Vec3(-0.776, -0.624, -0.092),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1981.793, 1141.146, 161.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_generator_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.802, 0.597, -0.017),
			Vec3(-0.999, -0.002, 0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2776.629, 868.954, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_generator_5 = 
	{
		AimVectors = 
		{
			Vec3(-0.955, -0.288, -0.073),
			Vec3(-0.550, -0.835, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2389.196, 1741.875, 161.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_generator_6 = 
	{
		AimVectors = 
		{
			Vec3(-0.997, 0.002, -0.071),
			Vec3(-0.106, -0.994, -0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2109.875, 1733.058, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_generator_7 = 
	{
		AimVectors = 
		{
			Vec3(-0.968, -0.250, -0.035),
			Vec3(-0.237, -0.972, -0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1773.868, 2059.205, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_keycardcapture_04 = 
	{
		AimVectors = 
		{
			Vec3(0.752, -0.649, -0.121),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1483.762, 2443.404, 128.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_keycardcapture_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.972, -0.224, -0.069),
			Vec3(-0.957, -0.209, 0.202),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-55.160, 2654.437, 129.132),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_keycardcapture_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.776, -0.626, -0.079),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-78.796, 2894.323, 129.132),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_keycardcapture_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.334, -0.942, -0.036),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-153.669, 2956.638, 128.125),
		Radius = 32,
	},
	DEFEND_keycardcapture_5 = 
	{
		AimVectors = 
		{
			Vec3(-0.100, 0.993, -0.058),
			Vec3(0.507, 0.862, -0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-672.446, 2330.674, 128.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_longway_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.080, -0.997, -0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(308.335, 2882.521, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_longway_2 = 
	{
		AimVectors = 
		{
			Vec3(0.529, -0.848, -0.044),
			Vec3(-0.066, -0.997, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(29.282, 2669.875, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_longway_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.302, -0.953, -0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(555.586, 2910.041, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_longway_4 = 
	{
		AimVectors = 
		{
			Vec3(0.983, 0.180, -0.029),
			Vec3(0.103, 0.993, -0.054),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(882.125, 1815.001, 129.221),
		Radius = 32,
	},
	DEFEND_longway_5 = 
	{
		AimVectors = 
		{
			Vec3(-0.997, 0.048, -0.054),
			Vec3(-0.581, 0.814, -0.012),
			Vec3(-0.084, 0.996, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(838.711, 36.935, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_longway_6 = 
	{
		AimVectors = 
		{
			Vec3(0.997, -0.026, -0.075),
			Vec3(0.023, 1.000, 0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-51.875, 67.128, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_safe_1 = 
	{
		AimVectors = 
		{
			Vec3(0.414, 0.903, -0.115),
			Vec3(0.984, 0.160, -0.075),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2349.875, -681.520, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_safe_2 = 
	{
		AimVectors = 
		{
			Vec3(0.996, 0.069, -0.048),
			Vec3(-0.458, 0.889, 0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1706.130, -684.693, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_safe_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.748, -0.660, -0.069),
			Vec3(0.074, -0.997, -0.033),
			Vec3(-0.999, -0.040, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1874.125, -184.667, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_safe_4 = 
	{
		AimVectors = 
		{
			Vec3(0.360, -0.929, -0.084),
			Vec3(0.961, -0.274, -0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2325.712, 426.381, 129.220),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_safe_5 = 
	{
		AimVectors = 
		{
			Vec3(0.853, 0.516, -0.077),
			Vec3(-0.236, 0.972, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1704.374, -149.574, 129.220),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_safe_6 = 
	{
		AimVectors = 
		{
			Vec3(-0.820, 0.570, -0.057),
			Vec3(0.162, 0.983, -0.090),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1422.363, -124.989, 129.220),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_safe_7 = 
	{
		AimVectors = 
		{
			Vec3(0.943, -0.333, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1741.875, -311.077, 129.220),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_safe_8 = 
	{
		AimVectors = 
		{
			Vec3(0.853, -0.522, -0.006),
			Vec3(0.371, 0.928, 0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2693.186, -24.355, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	FLAG_Keycard = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-2400.000, -544.000, 153.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1815.000, -284.000, 171.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(861.000, 1076.000, 171.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_House_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(938.000, 2794.000, 179.000),
		TeamAvailability = 6,
	},
	PLANTMINE_backyard_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1658.194, 572.106, 129.220),
		Radius = 32,
	},
	PLANTMINE_backyard_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1734.043, 451.403, 129.220),
		Radius = 32,
	},
	PLANTMINE_mine_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1289.483, 2328.677, 129.125),
		Radius = 32,
	},
	PLANTMINE_mine_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1354.802, 2286.021, 129.125),
		Radius = 32,
	},
	PLANTMINE_mine_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-559.770, 2611.036, 129.125),
		Radius = 32,
	},
	PLANTMINE_trainyard_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(630.522, 931.669, 129.220),
		Radius = 32,
	},
	PLANTMINE_trainyard_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(376.847, 370.098, 129.125),
		Radius = 32,
	},
	PLANTMINE_trainyard_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(95.856, 1008.502, 129.125),
		Radius = 32,
	},
	PLANT_Backyard_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1696.000, -1006.000, 228.000),
		TeamAvailability = 4,
	},
	PLANT_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2720.000, 1728.000, 224.000),
		TeamAvailability = 4,
	},
	PLANT_House_MG42 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(889.000, 2815.000, 169.000),
		TeamAvailability = 4,
	},
	PLANT_Long_way_gate = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.940, 0.337, -0.050),
				},
				Timeout = 30,
				position = Vec3(2.886, 1346.469, 152.126),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-480.000, 1512.000, 192.000),
		TeamAvailability = 4,
	},
	PLANT_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-583.000, 2292.500, 180.000),
		TeamAvailability = 6,
	},
	PLANT_Safe = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2366.000, -544.000, 200.000),
		TeamAvailability = 4,
	},
	PLANT_Storage_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(661.438, 1670.000, 238.541),
		TeamAvailability = 4,
	},
	REPAIRMG42_House_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(938.000, 2794.000, 179.000),
		TeamAvailability = 6,
	},
	SNIPE_474 = 
	{
		AimVectors = 
		{
			Vec3(0.989, 0.089, -0.115),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-1791.458, 2306.971, 392.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	Version = 1,
};