global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(630.000, 31.000, 59.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-632.000, 30.000, 46.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Soul_Resurector = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1.000, 0.000, 73.500),
		TagName = "Soul Resurector",
		TeamAvailability = 6,
	},
	CAPPOINT_ALLIES = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1181.929, -4767.167, -319.875),
		Radius = 100,
	},
	CAPPOINT_AXIS = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-1162.561, 4765.709, -319.875),
		Radius = 100,
	},
	CAPPOINT_FAKE_Allies_A = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-986.361, -1097.160, -319.875),
		Radius = 35,
		TeamAvailability = 4,
	},
	CAPPOINT_FAKE_Allies_B = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1416.262, -5014.662, 0.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	CAPPOINT_FAKE_Allies_C = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1309.670, -2934.682, -7.875),
		Radius = 35,
		TeamAvailability = 4,
	},
	CAPPOINT_FAKE_Allies_D = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-1427.214, -4442.880, 42.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	CAPPOINT_FAKE_Allies_E = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-690.330, 1315.318, 0.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	CAPPOINT_FAKE_Allies_F = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-103.534, -4918.021, 0.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	CAPPOINT_FAKE_Allies_G = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-1497.702, -2386.802, -319.875),
		Radius = 35,
		TeamAvailability = 4,
	},
	CAPPOINT_FAKE_Allies_H = 
	{
		GoalType = "CapPoint",
		Position = Vec3(569.863, -1088.611, 0.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	CAPPOINT_FAKE_Axis_A = 
	{
		GoalType = "CapPoint",
		Position = Vec3(960.464, 1125.787, -319.875),
		Radius = 35,
		TeamAvailability = 2,
	},
	CAPPOINT_FAKE_Axis_B = 
	{
		GoalType = "CapPoint",
		Position = Vec3(689.978, 1864.225, -7.875),
		Radius = 35,
		TeamAvailability = 2,
	},
	CAPPOINT_FAKE_Axis_C = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1481.562, 4421.530, 42.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	CAPPOINT_FAKE_Axis_D = 
	{
		GoalType = "CapPoint",
		Position = Vec3(102.249, 4952.395, 0.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	CAPPOINT_FAKE_Axis_E = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-1347.841, 5014.292, 0.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	CAPPOINT_FAKE_Axis_F = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-1352.072, 3502.292, 0.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	CAPPOINT_FAKE_Axis_G = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1459.592, 2365.725, -319.875),
		Radius = 35,
		TeamAvailability = 2,
	},
	CAPPOINT_FAKE_Axis_H = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-922.590, 2489.041, -7.875),
		Radius = 35,
		TeamAvailability = 2,
	},
	FLAG_allies_gold_crate = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-1128.000, -3424.000, 5.125),
		TeamAvailability = 2,
	},
	FLAG_allies_gold_crate_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-310.000, 1.000, 5.125),
		TagName = "allies_gold_crate",
		TeamAvailability = 2,
	},
	FLAG_allies_gold_crate_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-16.000, -2312.000, 5.125),
		TagName = "allies_gold_crate",
		TeamAvailability = 2,
	},
	FLAG_allies_gold_crate_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1284.000, -1336.000, 5.125),
		TagName = "allies_gold_crate",
		TeamAvailability = 2,
	},
	FLAG_allies_gold_crate_4 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-1269.000, -1260.000, 5.125),
		TagName = "allies_gold_crate",
		TeamAvailability = 2,
	},
	FLAG_allies_gold_crate_5 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(592.000, -3944.000, 5.125),
		TagName = "allies_gold_crate",
		TeamAvailability = 2,
	},
	FLAG_allies_gold_crate_6 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1496.000, -4328.000, 5.125),
		TagName = "allies_gold_crate",
		TeamAvailability = 2,
	},
	FLAG_allies_gold_crate_7 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(248.000, -4960.000, 5.125),
		TagName = "allies_gold_crate",
		TeamAvailability = 2,
	},
	FLAG_axis_gold_crate = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(2.000, 2332.000, 5.125),
		TeamAvailability = 4,
	},
	FLAG_axis_gold_crate_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(313.000, 1.000, 5.125),
		TagName = "axis_gold_crate",
		TeamAvailability = 4,
	},
	FLAG_axis_gold_crate_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1281.000, 1271.000, 5.125),
		TagName = "axis_gold_crate",
		TeamAvailability = 4,
	},
	FLAG_axis_gold_crate_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-1299.000, 1393.000, 5.125),
		TagName = "axis_gold_crate",
		TeamAvailability = 4,
	},
	FLAG_axis_gold_crate_4 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-1664.000, 3896.000, 5.125),
		TagName = "axis_gold_crate",
		TeamAvailability = 4,
	},
	FLAG_axis_gold_crate_5 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-1111.000, 4520.000, 5.125),
		TagName = "axis_gold_crate",
		TeamAvailability = 4,
	},
	FLAG_axis_gold_crate_6 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-256.000, 4952.000, 5.125),
		TagName = "axis_gold_crate",
		TeamAvailability = 4,
	},
	FLAG_axis_gold_crate_7 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1407.000, 3328.000, 5.125),
		TagName = "axis_gold_crate",
		TeamAvailability = 4,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(630.000, -37.000, 59.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-632.000, -34.000, 46.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOVER_allied_crypt_door1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(1271.001, -4750.500, 59.000),
		TeamAvailability = 6,
	},
	MOVER_axis_crypt_door1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-1271.001, 4751.500, 57.000),
		TeamAvailability = 6,
	},
	MOVER_neutral_compost_closed_clip = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-0.520, -6.996, 42.109),
		TeamAvailability = 6,
	},
	MOVER_north_ammocabinet_clip = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(637.000, 32.000, 45.000),
		TeamAvailability = 6,
	},
	MOVER_north_healthcabinet_clip = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(637.000, -35.000, 45.000),
		TeamAvailability = 6,
	},
	MOVER_south_ammocabinet_clip = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-635.000, 31.000, 45.000),
		TeamAvailability = 6,
	},
	MOVER_south_healthcabinet_clip = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-636.000, -32.000, 45.000),
		TeamAvailability = 6,
	},
	PLANT_Soul_Resurector = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.902, 0.415, -0.117),
					[1] = Vec3(-0.812, 0.576, -0.094),
					[2] = Vec3(-0.669, 0.738, -0.089),
					[3] = Vec3(-0.505, 0.860, -0.069),
					[4] = Vec3(-0.340, 0.939, -0.046),
					[5] = Vec3(-0.992, 0.047, -0.121),
					[6] = Vec3(-0.877, -0.471, -0.094),
					[7] = Vec3(0.817, 0.573, -0.059),
					[8] = Vec3(-0.988, 0.153, -0.015),
					[9] = Vec3(0.139, -0.962, -0.233),
				},
				position = Vec3(322.874, -220.825, 24.126),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.866, -0.490, -0.102),
					[1] = Vec3(0.806, -0.588, -0.063),
					[2] = Vec3(0.686, -0.726, -0.059),
					[3] = Vec3(0.506, -0.861, -0.050),
					[4] = Vec3(0.328, -0.944, -0.031),
					[5] = Vec3(0.987, -0.163, -0.011),
					[6] = Vec3(0.647, 0.761, -0.043),
					[7] = Vec3(0.970, 0.229, -0.082),
					[8] = Vec3(-0.507, 0.862, -0.006),
					[9] = Vec3(-0.837, -0.544, -0.056),
				},
				position = Vec3(-294.441, 213.393, 24.126),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-0.520, -7.019, 43.109),
		TagName = "Soul Resurector",
		TeamAvailability = 6,
	},
	ROUTE_ALLIES_SPAWN = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1250.000, -4321.000, 1.125),
		Radius = 35,
	},
	ROUTE_AXIS_SPAWN = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1379.592, 4032.557, 22.125),
		Radius = 35,
	},
	ROUTE_Root_Allies_A = 
	{
		GoalType = "ROUTE",
		Position = Vec3(43.081, -4323.875, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Allies_B = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-83.865, -3117.692, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Allies_C = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1415.237, -2935.927, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Allies_D = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-372.023, -3510.272, 10.125),
		Radius = 15,
	},
	ROUTE_Root_Allies_Res_A = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-536.634, -588.617, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Allies_Res_B = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-10.556, -633.049, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Allies_Res_C = 
	{
		GoalType = "ROUTE",
		Position = Vec3(552.542, -632.654, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Allies_TEL_A = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1420.700, -1919.029, -319.875),
		Radius = 35,
	},
	ROUTE_Root_Allies_TEL_B = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-862.129, 2548.900, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Allies_TEL_C = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1419.079, -1552.053, -319.875),
		Radius = 35,
	},
	ROUTE_Root_Allies_TEL_D = 
	{
		GoalType = "ROUTE",
		Position = Vec3(809.670, 2065.318, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Allies_TEL_Exit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1593.875, 446.487, -7.875),
		Radius = 35,
		TeamAvailability = 4,
	},
	ROUTE_Root_Axis_A = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-35.544, 4303.890, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Axis_B = 
	{
		GoalType = "ROUTE",
		Position = Vec3(73.375, 3114.581, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Axis_C = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1397.928, 3002.292, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Axis_D = 
	{
		GoalType = "ROUTE",
		Position = Vec3(374.057, 3564.541, 10.125),
		Radius = 15,
	},
	ROUTE_Root_Axis_Res_A = 
	{
		GoalType = "ROUTE",
		Position = Vec3(559.670, 565.318, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Axis_Res_B = 
	{
		GoalType = "ROUTE",
		Position = Vec3(20.137, 555.915, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Axis_Res_C = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-525.184, 557.694, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Axis_TEL_A = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1072.398, 1987.741, -319.875),
		Radius = 35,
	},
	ROUTE_Root_Axis_TEL_B = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1309.670, -2684.682, 0.125),
		Radius = 35,
	},
	ROUTE_Root_Axis_TEL_C = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1069.126, 1450.333, -319.875),
		Radius = 35,
	},
	ROUTE_Root_Axis_TEL_D = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1190.330, -2434.682, -7.875),
		Radius = 35,
	},
	ROUTE_Root_Axis_TEL_Exit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1589.316, -456.434, -7.875),
		Radius = 35,
		TeamAvailability = 2,
	},
	Version = 1,
};
