global _MG = 
{
	AMMOCAB_OP1_Am_Cabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-6857.000, 3866.000, 1752.000),
		Range = 2000,
		TeamAvailability = 6,
	},
	ARTILLERY_S_end1 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(1456.685, 1047.396, 275.232),
	},
	ARTILLERY_S_end2 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(1825.281, 748.101, 283.142),
	},
	ARTILLERY_S_end3 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(3295.795, 908.404, 311.400),
	},
	ATTACK_1_1 = 
	{
		AimVectors = 
		{
			Vec3(0.417, -0.891, -0.180),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-6144.885, 3573.609, 1402.805),
		Radius = 32,
	},
	ATTACK_1_2 = 
	{
		AimVectors = 
		{
			Vec3(0.838, 0.466, -0.284),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-6211.319, 2792.934, 1418.111),
		Radius = 32,
	},
	ATTACK_1_3 = 
	{
		AimVectors = 
		{
			Vec3(0.982, -0.186, 0.025),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-7484.792, 3150.200, 1793.136),
		Radius = 32,
	},
	ATTACK_1_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.073, 0.993, 0.098),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-7751.773, 2661.096, 1793.134),
		Radius = 32,
	},
	ATTACK_1_5 = 
	{
		AimVectors = 
		{
			Vec3(0.957, 0.181, -0.229),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-6533.303, 2978.375, 1477.932),
		Radius = 32,
	},
	ATTACK_2_1 = 
	{
		AimVectors = 
		{
			Vec3(0.846, 0.527, -0.081),
			Vec3(0.535, 0.845, 0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4739.655, -3018.805, 1425.628),
		Radius = 32,
	},
	ATTACK_2_2 = 
	{
		AimVectors = 
		{
			Vec3(0.638, 0.744, 0.198),
			Vec3(0.927, -0.372, -0.050),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4880.555, -2455.032, 1426.926),
		Radius = 32,
	},
	ATTACK_2_3 = 
	{
		AimVectors = 
		{
			Vec3(0.572, 0.817, -0.071),
			Vec3(0.228, 0.973, -0.035),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4134.262, -3020.771, 1413.853),
		Radius = 32,
	},
	ATTACK_3_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.444, 0.890, 0.105),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2041.768, -91.890, 272.497),
		Radius = 32,
	},
	ATTACK_3_2 = 
	{
		AimVectors = 
		{
			Vec3(0.625, 0.780, 0.042),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(957.684, -37.714, 271.765),
		Radius = 32,
	},
	ATTACK_3_3 = 
	{
		AimVectors = 
		{
			Vec3(0.938, 0.326, 0.121),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(583.189, 901.585, 289.980),
		Radius = 32,
	},
	ATTACK_3_4 = 
	{
		AimVectors = 
		{
			Vec3(0.699, 0.715, -0.010),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-133.661, -1378.528, 310.812),
		Radius = 32,
	},
	ATTACK_3_5 = 
	{
		AimVectors = 
		{
			Vec3(-0.442, 0.891, 0.105),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1715.597, -1536.694, 280.980),
		Radius = 32,
	},
	BUILD_Axis_2nd_defence = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-4324.000, 716.000, 1004.000),
		Range = 1000,
		TeamAvailability = 2,
	},
	BUILD_CP = 
	{
		Facing = Vec3(0.996, -0.082, 0.046),
		GoalType = "BUILD",
		IgnoreEntity = 1,
		MinRadius = 32,
		Position = Vec3(229.788, -468.981, 307.125),
		Stance = "prone",
	},
	BUILD_Gate = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-8428.000, 3476.000, 1776.000),
		TeamAvailability = 2,
	},
	BUILD_Hidden_wall = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4736.000, -2164.000, 600.000),
		TeamAvailability = 4,
	},
	BUILD_OP1 = 
	{
		Facing = Vec3(0.998, -0.066, -0.002),
		GoalType = "BUILD",
		IgnoreEntity = 1,
		MinRadius = 32,
		Position = Vec3(-8494.125, 3465.282, 1746.704),
		Stance = "prone",
	},
	BUILD_OP2_wall = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-5364.000, -2944.000, 1452.000),
		TeamAvailability = 4,
	},
	BUILD_allied_1st_defence = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-8156.000, 3652.000, 1720.000),
		TeamAvailability = 4,
	},
	BUILD_allied_2nd_defence = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-4912.000, -2596.000, 1420.000),
		TeamAvailability = 4,
	},
	BUILD_axis_1st_defence = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreEntity = 1,
		Position = Vec3(-7320.000, 156.000, 2256.000),
		TeamAvailability = 2,
	},
	BUILD_ladder = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3432.000, -2660.000, 708.000),
		TeamAvailability = 4,
	},
	BUILD_materials = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-5512.000, -2944.000, 1464.000),
		TeamAvailability = 2,
	},
	BUILD_mg = 
	{
		Facing = Vec3(0.136, -0.984, 0.113),
		GoalType = "BUILD",
		IgnoreEntity = 1,
		MinRadius = 32,
		Position = Vec3(-8168.478, 3712.295, 1686.125),
		Stance = "prone",
	},
	BUILD_ramp = 
	{
		GoalType = "BUILD",
		IgnoreEntity = 1,
		Position = Vec3(-7320.000, 156.000, 2256.000),
		TeamAvailability = 2,
	},
	CALLARTILLERY_hill = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-310.983, -2961.668, 932.891),
		Range = 800,
	},
	CAPPOINT_files = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(156.107, -614.515, 273.125),
	},
	CHECKPOINT_OP2_Flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-3964.000, -2808.000, 1472.000),
	},
	CHECKPOINT_spawnflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-7936.000, 2880.000, 1864.000),
	},
	DEFEND_1_1 = 
	{
		AimVectors = 
		{
			Vec3(0.611, -0.716, 0.339),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-8415.030, 1882.770, 1899.661),
		Radius = 32,
	},
	DEFEND_1_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.666, -0.674, 0.319),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-7460.014, 1837.821, 1924.013),
		Radius = 32,
	},
	DEFEND_1_3 = 
	{
		AimVectors = 
		{
			Vec3(0.110, -0.971, 0.213),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-8401.844, 3076.755, 1759.168),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_1_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.529, -0.795, 0.297),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-7754.592, 2379.930, 1793.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_1_5 = 
	{
		AimVectors = 
		{
			Vec3(0.687, -0.675, 0.269),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-8158.666, 3250.367, 1712.747),
		Radius = 32,
	},
	DEFEND_1_6 = 
	{
		AimVectors = 
		{
			Vec3(-0.582, -0.752, 0.310),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-7440.822, 1579.817, 2058.128),
		Radius = 32,
	},
	DEFEND_2_1 = 
	{
		AimVectors = 
		{
			Vec3(0.960, -0.264, 0.092),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-4337.106, 528.123, 1004.952),
		Radius = 32,
	},
	DEFEND_2_2 = 
	{
		AimVectors = 
		{
			Vec3(0.298, 0.853, -0.427),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-4644.799, 365.849, 1601.125),
		Radius = 32,
	},
	DEFEND_2_3 = 
	{
		AimVectors = 
		{
			Vec3(0.944, -0.324, -0.062),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-4432.720, -204.732, 1403.720),
		Radius = 32,
	},
	DEFEND_2_4 = 
	{
		AimVectors = 
		{
			Vec3(0.815, -0.570, -0.106),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-4861.318, -1865.943, 1625.211),
		Radius = 32,
	},
	DEFEND_2_5 = 
	{
		AimVectors = 
		{
			Vec3(0.919, 0.299, -0.258),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-5549.452, -2546.948, 1849.125),
		Radius = 32,
	},
	DEFEND_2_6 = 
	{
		AimVectors = 
		{
			Vec3(0.675, 0.717, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-3372.825, -1766.074, 666.153),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_2_7 = 
	{
		AimVectors = 
		{
			Vec3(-0.225, 0.969, -0.105),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-3402.045, 42.055, 964.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_2_8 = 
	{
		AimVectors = 
		{
			Vec3(0.041, -0.954, -0.297),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-4501.354, -1724.022, 1745.125),
		Radius = 32,
	},
	DEFEND_2_9 = 
	{
		AimVectors = 
		{
			Vec3(0.382, 0.922, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-3196.930, -1243.622, 573.394),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_3_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.552, -0.824, 0.126),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-1281.827, -1102.645, 253.634),
		Radius = 32,
	},
	DEFEND_3_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.410, 0.886, 0.219),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-38.501, -2163.051, 247.493),
		Radius = 32,
	},
	DEFEND_3_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.998, -0.034, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(1039.880, -1514.579, 284.871),
		Radius = 32,
	},
	DEFEND_3_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.932, 0.152, 0.327),
			Vec3(-0.703, -0.576, 0.417),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-83.164, -1153.223, 252.633),
		Radius = 32,
	},
	DEFEND_f1 = 
	{
		AimVectors = 
		{
			Vec3(0.241, -0.968, -0.064),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(5145.083, 505.849, 739.568),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_f2 = 
	{
		AimVectors = 
		{
			Vec3(0.129, 0.991, -0.018),
			Vec3(0.852, 0.507, -0.133),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(5202.852, -506.212, 702.736),
		Radius = 32,
	},
	DEFEND_f3 = 
	{
		AimVectors = 
		{
			Vec3(0.148, -0.982, 0.116),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(5637.608, 597.393, 440.387),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_f4 = 
	{
		AimVectors = 
		{
			Vec3(-0.886, 0.459, -0.062),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(6746.614, -778.583, 737.140),
		Radius = 32,
		Stance = "crouch",
	},
	FLAG_The_Hidden_Files = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(6784.000, 896.000, 13.125),
		TeamAvailability = 2,
	},
	GRENADE_mg = 
	{
		Count = 2,
		Facing = Vec3(-0.219, 0.730, 0.648),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-8388.432, 1027.046, 2252.280),
		PrimeGrenade = 1,
		Range = 1200,
		TargetGoal = "MOUNTMG42_OP1_MG",
		TraceInfo = 
		{
		},
	},
	HEALTHCAB_OP1_Med_Cabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-6939.000, 3868.000, 1748.000),
		Range = 2000,
		TeamAvailability = 6,
	},
	MOUNTMG42_OP1_MG = 
	{
		AimVectors = 
		{
			Vec3(0.437, -0.883, 0.174),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 40,
		MinCampTime = 15,
		Position = Vec3(-8592.000, 2456.000, 1948.000),
		TeamAvailability = 6,
	},
	PLANT_Axis_2nd_defence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-3324.001, 640.000, 820.000),
		TeamAvailability = 4,
	},
	PLANT_CP = 
	{
		ExplosiveType = 1,
		GoalType = "PLANT",
		IgnoreEntity = 1,
		MinRadius = 32,
		Position = Vec3(208.916, -531.521, 279.527),
	},
	PLANT_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-5856.000, 2996.000, 1408.000),
		TeamAvailability = 4,
	},
	PLANT_Hidden_wall = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.998, -0.056, -0.023),
				},
				position = Vec3(3868.815, -1682.396, 320.894),
				stance = "prone",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4736.000, -2176.000, 548.000),
		TeamAvailability = 2,
	},
	PLANT_OP2_wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-5388.000, -2944.000, 1476.000),
		TeamAvailability = 2,
	},
	PLANT_allied_1st_defence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-7240.001, 2800.000, 1672.000),
		TeamAvailability = 2,
	},
	PLANT_allied_2nd_defence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-3872.000, -2112.002, 1064.000),
		TeamAvailability = 2,
	},
	PLANT_axis_1st_defence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-7804.000, 1192.003, 2200.000),
		TeamAvailability = 4,
	},
	PLANT_ladder = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-3772.000, -2856.000, 1092.000),
		TeamAvailability = 2,
	},
	PLANT_materials = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(284.000, -468.000, 316.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_OP1_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-8592.000, 2456.000, 1948.000),
		TeamAvailability = 6,
	},
	ROUTE_OP1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-7972.270, 2561.822, 1793.125),
		Radius = 400,
	},
	ROUTE_above = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4310.720, -1042.423, 1609.714),
		Radius = 125,
	},
	ROUTE_axis1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-7844.127, 311.282, 2177.125),
		Radius = 125,
	},
	ROUTE_axis2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-7516.278, 273.158, 2177.125),
		Radius = 125,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-7594.218, -1844.892, 1409.128),
		Radius = 400,
	},
	ROUTE_below = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3050.646, -536.226, 487.062),
		Radius = 125,
	},
	ROUTE_files = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6786.800, 903.643, 9.131),
		Radius = 300,
	},
	ROUTE_hidden_wall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4591.537, -2169.089, 447.675),
		Radius = 125,
	},
	ROUTE_hill_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-324.832, -3421.611, 1090.860),
		Radius = 400,
	},
	ROUTE_wall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4630.917, -8.644, 531.584),
		Radius = 125,
	},
	SNIPE_x1 = 
	{
		AimVectors = 
		{
			Vec3(-0.819, 0.377, -0.432),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 50,
		Position = Vec3(-6385.351, 1423.529, 3087.382),
		Radius = 32,
		Stance = "prone",
	},
	Version = 1,
};