//==========================================================================================
//
//	ctf_ss.gm
//    Staatsschutz fight arena
//	Who          	   When		     What
//------------------------------------------------------------------------------------------
//	^1[UJE]^3Captain	09 March 2018	Initial Script/Defense/Attack/Routes
//
//==========================================================================================
//

global Map =
{
	Debug = 0, // please set to zero before distributing your script
	//set status' for conditionals
	AxisFlagTaken = false,
	AlliesFlagTaken = false,
	Roles =
	{
		AXIS =
		{
		      AllBots = true, // each bot is considered for a role
			INFILTRATOR = // Plant CP
			{
				numbots = 1,
				crucialClass = CLASS.COVERTOPS,
			},
			DEFENDER = // Defend Red Flag
			{
				numbots = 6,
			},
			ATTACKER = // Attack Blue Flag
			{
				numbots = 4,
			},
		},
		ALLIES =
		{
			AllBots = true, // default: every other bot
			INFILTRATOR = // Plant CP
			{
				numbots = 1,
				crucialClass = CLASS.COVERTOPS,
			},
			DEFENDER = // Defend Blue Flag
			{
				numbots = 6,
			},
			ATTACKER = // Attack Red Flag
			{
				numbots = 4,
			},
		},
	},

	Allied_Command_Post_Built = function( trigger )
	{
	SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Allied_Command_Post" );

	SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Allied_Command_Post" );
	SetGoalRole("PLANT_Allied_Command_Post*", ROLE.INFILTRATOR);

		Util.MapDebugPrint( "Allied_Command_Post_Built" );
	},

	Allied_Command_Post_Destroyed = function( trigger )
	{
	SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Allied_Command_Post" );

	SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Allied_Command_Post" );
	ClearGoalRole("PLANT_Allied_Command_Post*", ROLE.INFILTRATOR);

		Util.MapDebugPrint( "Allied_Command_Post_Destroyed" );
	},

	Axis_Command_Post_Built = function( trigger )
	{
	SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Axis_Command_Post" );

	SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Axis_Command_Post" );
      SetGoalRole("PLANT_Axis_Command_Post*", ROLE.INFILTRATOR);

		Util.MapDebugPrint( "Axis_Command_Post_Built" );
	},

	Axis_Command_Post_Destroyed = function( trigger )
	{
	SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Axis_Command_Post" );

	SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Axis_Command_Post" );
      ClearGoalRole("PLANT_Axis_Command_Post*", ROLE.INFILTRATOR);

		Util.MapDebugPrint( "Axis_Command_Post_Destroyed" );
	},

	allied_flag_Taken = function( trigger )
	{
	Map.AlliesFlagTaken = true;
	if ( Map.AxisFlagTaken )
	{
	SetAvailableMapGoals( TEAM.AXIS, true, {"CAPPOINT_Fake_Blue.*","ATTACK_Blue_Flag.*"} );
	SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_Blue_Flag" );
	SetGoalRole( "ATTACK_Blue_Flag.*", ROLE.ATTACKER );

	SetAvailableMapGoals( TEAM.ALLIES, true, {"CAPPOINT_Fake_Red.*","ATTACK_Red_Flag.*"} );
	SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_Red_Flag" );
	SetGoalRole( "ATTACK_Red_Flag.*", ROLE.ATTACKER );
	}
	else
	{
	SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Blue_Flag" );
	SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_Blue_Flag.*" );
	ClearGoalRole( "ATTACK_Blue_Flag.*", ROLE.ATTACKER );
	}
	SetAvailableMapGoals( TEAM.AXIS, false, "FLAG_allied_flag" );

		Util.MapDebugPrint( "allied_flag_Taken" );
	},

	axis_flag_Taken = function( trigger )
	{
	Map.AxisFlagTaken = true;
	if ( Map.AlliesFlagTaken )
	{
	SetAvailableMapGoals( TEAM.AXIS, true, {"CAPPOINT_Fake_Blue.*","ATTACK_Blue_Flag.*"} );
	SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_Blue_Flag" );
	SetGoalRole( "ATTACK_Blue_Flag.*", ROLE.ATTACKER );

	SetAvailableMapGoals( TEAM.ALLIES, true, {"CAPPOINT_Fake_Red.*","ATTACK_Red_Flag.*"} );
	SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_Red_Flag" );
	SetGoalRole( "ATTACK_Red_Flag.*", ROLE.ATTACKER );
	}
	else
	{
	SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Red_Flag.*" );
	SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_Red_Flag" );
	ClearGoalRole( "ATTACK_Red_Flag.*", ROLE.ATTACKER );
	}
	SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_axis_flag" );

		Util.MapDebugPrint( "axis_flag_Taken" );
	},

	allied_flag_Returned = function( trigger )
	{
	Map.AlliesFlagTaken = false;
	if ( Map.AxisFlagTaken )
	{
	SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_Red_Flag" );
	SetAvailableMapGoals( TEAM.ALLIES, false, {"CAPPOINT_Fake_Red.*","ATTACK_Red_Flag.*"} );
	ClearGoalRole( "ATTACK_Red_Flag.*", ROLE.ATTACKER );
	}
	SetAvailableMapGoals( TEAM.AXIS, true, {"ATTACK_Blue_Flag.*","FLAG_allied_flag"} );
	SetAvailableMapGoals( TEAM.AXIS, false, {"CAPPOINT_Blue_Flag","CAPPOINT_Fake_Blue.*"} );
	SetGoalRole( "ATTACK_Blue_Flag.*", ROLE.ATTACKER );

		Util.MapDebugPrint( "allied_flag_Returned" );
	},

	axis_flag_Returned = function( trigger )
	{
	Map.AxisFlagTaken = false;
	if ( Map.AlliesFlagTaken )
	{
	SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Blue_Flag" );
	SetAvailableMapGoals( TEAM.AXIS, false, {"ATTACK_Blue_Flag.*","CAPPOINT_Fake_Blue.*"} );
	ClearGoalRole( "ATTACK_Blue_Flag.*", ROLE.ATTACKER );
	}
	SetAvailableMapGoals( TEAM.ALLIES, true, {"ATTACK_Red_Flag.*","FLAG_axis_flag"} );
	SetAvailableMapGoals( TEAM.ALLIES, false, {"CAPPOINT_Red_Flag","CAPPOINT_Fake_Red.*"} );
	SetGoalRole( "ATTACK_Red_Flag.*", ROLE.ATTACKER );

		Util.MapDebugPrint( "axis_flag_Returned" );
	},

	allied_flag_Secured = function( trigger )
	{
	Map.AlliesFlagTaken = false;
	SetAvailableMapGoals( TEAM.AXIS, true, {"ATTACK_Blue_Flag.*","FLAG_allied_flag"} );
	SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_Blue_Flag" );
	SetGoalRole( "ATTACK_Blue_Flag.*", ROLE.ATTACKER );

		Util.MapDebugPrint( "allied_flag_Secured" );
	},

	axis_flag_Secured = function( trigger )
	{
	Map.AxisFlagTaken = false;
	SetAvailableMapGoals( TEAM.ALLIES, true, {"FLAG_axis_flag","ATTACK_Red_Flag.*"} );
	SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_Red_Flag" );
	SetGoalRole( "ATTACK_Red_Flag.*", ROLE.ATTACKER );

		Util.MapDebugPrint( "axis_flag_Secured" );
	},

};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed );
	OnTrigger( "Axis have stolen Blue flag!", Map.allied_flag_Taken );
	OnTrigger( "Allies have stolen Red flag!", Map.axis_flag_Taken );
	//OnTrigger( "Flag dropped allied_flag!", Map.allied_flag_Dropped );
	//OnTrigger( "Flag dropped axis_flag!", Map.axis_flag_Dropped );
	OnTrigger( "^4Blue flag returned!", Map.allied_flag_Returned );
	OnTrigger( "^1Red flag returned!", Map.axis_flag_Returned );
	OnTrigger( "^1Axis have Captured the Flag!!!", Map.allied_flag_Secured );
	OnTrigger( "^4Allies have Captured the Flag!!!", Map.axis_flag_Secured );

	// all but routes
	Util.DisableGoal( ".*", true );

	// activation ALLIES
	SetAvailableMapGoals( TEAM.ALLIES, true, {
	   "FLAG_axis_flag",
	   "BUILD_Allied_Command_Post",
	   "ATTACK_Red_Flag.*",
	   "DEFEND_Blue_flag.*",
	   ".*MG42_Allied.*",
	});

	// activation AXIS
	SetAvailableMapGoals( TEAM.AXIS, true, {
	  "FLAG_allied_flag",
	  "BUILD_Axis_Command_Post",
	  "ATTACK_Blue_Flag.*",
	  "DEFEND_Red_Flag.*",
	  ".*MG42_Axis.*",
	});

	// Max users per goal
	Util.SetMaxUsers( 1, ".*MG42.*" );
	Util.SetMaxUsers( 1, "ATTACK.*" );
	Util.SetMaxUsers( 1, "DEFEND.*" );
	Util.SetMaxUsers( 2, "FLAG.*" );
	Util.SetMaxUsers( 1, "BUILD.*" );
	Util.SetMaxUsers( 1, "PLANT.*" );

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=30} );
	SetMapGoalProperties( "ATTACK.*", {MinCampTime=30, MaxCampTime=80} );
	SetMapGoalProperties( "DEFEND.*", {MinCampTime=30, MaxCampTime=80} );

	// Priorities
	SetGoalPriority( "ATTACK.*", 0.91 );
	SetGoalPriority( "DEFEND.*", 0.91 );
	SetGoalPriority( "FLAG.*", 0.94 );
	SetGoalPriority( "BUILD.*", 0.93 );

	// ROLES
	ClearGoalRole({ "PLANT_Allied_Command_Post", "PLANT_Axis_Command_Post" }, ROLE.INFILTRATOR);
	SetGoalRole({ "ATTACK_Blue_Flag.*", "ATTACK_Red_Flag.*" }, ROLE.ATTACKER);
	SetGoalRole({ "DEFEND_Blue_Flag.*", "DEFEND_Red_Flag.*" }, ROLE.DEFENDER);

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 90.0;
};

global InitializeRoutes = function()
{
	MapRoutes =
	{
	      CAPPOINT_Blue_Flag =
		{
			ROUTE_Allies_Flag  =
			{
				ROUTE_Allies_Spawn_Left  =
				{
					ROUTE_2Stairs_Allies  =
					{
						ROUTE_Allies_MG42  =
						{
							ROUTE_Bridge  =
							{
								ROUTE_Center_Axis_Bridge  =
								{
									ROUTE_Stair_C_Axis  =
									{
										ROUTE_Axis_Flag  =
										{
										},
									},
								},
							},
							ROUTE_Balcony_Axis_MG42  =
							{
								ROUTE_Roof_Axis_MG42  =
								{
									ROUTE_2Stairs_Axis  =
									{
										ROUTE_Axis_Spawn_Left  =
										{
											ROUTE_Axis_Flag  =
											{
											},
										},
										ROUTE_Axis_Spawn_Right  =
										{
											ROUTE_Axis_Flag  =
											{
											},
										},
										ROUTE_Axis_Flag  =
										{
										},
									},
								},
							},
						},
					ROUTE_Center_Allies_Bridge  =
					{
						ROUTE_Bridge  =
						{
							ROUTE_Center_Axis_Bridge  =
							{
								ROUTE_Axis_Spawn_Left  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
								ROUTE_Axis_Spawn_Right  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Axis  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
							},
							ROUTE_Axis_CP  =
							{
								ROUTE_Stair_C_Axis  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Axis  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
							},
						},
					},
				},
			},
				ROUTE_Allies_Spawn_Right  =
				{
					ROUTE_2Stairs_Allies  =
					{
						ROUTE_Allies_MG42  =
						{
							ROUTE_Bridge  =
							{
								ROUTE_Center_Axis_Bridge  =
								{
									ROUTE_Stair_C_Axis  =
									{
										ROUTE_Axis_Flag  =
										{
										},
									},
								},
							},
							ROUTE_Balcony_Axis_MG42  =
							{
								ROUTE_Roof_Axis_MG42  =
								{
									ROUTE_2Stairs_Axis  =
									{
										ROUTE_Axis_Spawn_Left  =
										{
											ROUTE_Axis_Flag  =
											{
											},
										},
										ROUTE_Axis_Spawn_Right  =
										{
											ROUTE_Axis_Flag  =
											{
											},
										},
										ROUTE_Axis_Flag  =
										{
										},
									},
								},
							},
						},
					},
					ROUTE_Center_Allies_Bridge  =
					{
						ROUTE_Bridge  =
						{
							ROUTE_Center_Axis_Bridge  =
							{
								ROUTE_Axis_Spawn_Left  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
								ROUTE_Axis_Spawn_Right  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Axis  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
							},
							ROUTE_Axis_CP  =
							{
								ROUTE_Stair_C_Axis  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Axis  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
							},
						},
					},
				},
			},
		},
		CAPPOINT_Red_Flag =
		{
			ROUTE_Axis_Flag  =
			{
				ROUTE_Axis_Spawn_Left  =
				{
					ROUTE_2Stairs_Axis  =
					{
						ROUTE_Axis_MG42  =
						{
							ROUTE_Bridge  =
							{
								ROUTE_Center_Allies_Bridge  =
								{
									ROUTE_Stair_C_Allies  =
									{
										ROUTE_Allies_Flag  =
										{
										},
									},
								},
							},
							ROUTE_Balcony_Allies_MG42  =
							{
								ROUTE_Roof_Allies_MG42  =
								{
									ROUTE_2Stairs_Allies  =
									{
										ROUTE_Allies_Spawn_Left  =
										{
											ROUTE_Allies_Flag  =
											{
											},
										},
										ROUTE_Allies_Spawn_Right  =
										{
											ROUTE_Allies_Flag  =
											{
											},
										},
										ROUTE_Allies_Flag  =
										{
										},
									},
								},
							},
						},
					ROUTE_Center_Axis_Bridge  =
					{
						ROUTE_Bridge  =
						{
							ROUTE_Center_Allies_Bridge  =
							{
								ROUTE_Allies_Spawn_Left  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
								ROUTE_Allies_Spawn_Right  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Allies  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
							},
							ROUTE_Allies_CP  =
							{
								ROUTE_Stair_C_Allies  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Allies  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
							},
						},
					},
				},
			},
				ROUTE_Axis_Spawn_Right  =
				{
					ROUTE_2Stairs_Axis  =
					{
						ROUTE_Axis_MG42  =
						{
							ROUTE_Bridge  =
							{
								ROUTE_Center_Allies_Bridge  =
								{
									ROUTE_Stair_C_Allies  =
									{
										ROUTE_Allies_Flag  =
										{
										},
									},
								},
							},
							ROUTE_Balcony_Allies_MG42  =
							{
								ROUTE_Roof_Allies_MG42  =
								{
									ROUTE_2Stairs_Allies  =
									{
										ROUTE_Allies_Spawn_Left  =
										{
											ROUTE_Allies_Flag  =
											{
											},
										},
										ROUTE_Allies_Spawn_Right  =
										{
											ROUTE_Allies_Flag  =
											{
											},
										},
										ROUTE_Allies_Flag  =
										{
										},
									},
								},
							},
						},
					},
					ROUTE_Center_Axis_Bridge  =
					{
						ROUTE_Bridge  =
						{
							ROUTE_Center_Allies_Bridge  =
							{
								ROUTE_Allies_Spawn_Left  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
								ROUTE_Allies_Spawn_Right  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Allies  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
							},
							ROUTE_Allies_CP  =
							{
								ROUTE_Stair_C_Allies  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Allies  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
							},
						},
					},
				},
			},
		},
		FLAG_axis_flag =
		{
			ROUTE_Allies_Spawn  =
			{
				ROUTE_Allies_Spawn_Left  =
				{
					ROUTE_2Stairs_Allies  =
					{
						ROUTE_Allies_MG42  =
						{
							ROUTE_Bridge  =
							{
								ROUTE_Center_Axis_Bridge  =
								{
									ROUTE_Stair_C_Axis  =
									{
										ROUTE_Axis_Flag  =
										{
										},
									},
								},
							},
							ROUTE_Balcony_Axis_MG42  =
							{
								ROUTE_Roof_Axis_MG42  =
								{
									ROUTE_2Stairs_Axis  =
									{
										ROUTE_Axis_Spawn_Left  =
										{
											ROUTE_Axis_Flag  =
											{
											},
										},
										ROUTE_Axis_Spawn_Right  =
										{
											ROUTE_Axis_Flag  =
											{
											},
										},
										ROUTE_Axis_Flag  =
										{
										},
									},
								},
							},
						},
					ROUTE_Center_Allies_Bridge  =
					{
						ROUTE_Bridge  =
						{
							ROUTE_Center_Axis_Bridge  =
							{
								ROUTE_Axis_Spawn_Left  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
								ROUTE_Axis_Spawn_Right  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Axis  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
							},
							ROUTE_Axis_CP  =
							{
								ROUTE_Stair_C_Axis  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Axis  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
							},
						},
					},
				},
			},
				ROUTE_Allies_Spawn_Right  =
				{
					ROUTE_2Stairs_Allies  =
					{
						ROUTE_Allies_MG42  =
						{
							ROUTE_Bridge  =
							{
								ROUTE_Center_Axis_Bridge  =
								{
									ROUTE_Stair_C_Axis  =
									{
										ROUTE_Axis_Flag  =
										{
										},
									},
								},
							},
							ROUTE_Balcony_Axis_MG42  =
							{
								ROUTE_Roof_Axis_MG42  =
								{
									ROUTE_2Stairs_Axis  =
									{
										ROUTE_Axis_Spawn_Left  =
										{
											ROUTE_Axis_Flag  =
											{
											},
										},
										ROUTE_Axis_Spawn_Right  =
										{
											ROUTE_Axis_Flag  =
											{
											},
										},
										ROUTE_Axis_Flag  =
										{
										},
									},
								},
							},
						},
					},
					ROUTE_Center_Allies_Bridge  =
					{
						ROUTE_Bridge  =
						{
							ROUTE_Center_Axis_Bridge  =
							{
								ROUTE_Axis_Spawn_Left  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
								ROUTE_Axis_Spawn_Right  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Axis  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
							},
							ROUTE_Axis_CP  =
							{
								ROUTE_Stair_C_Axis  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Axis  =
								{
									ROUTE_Axis_Flag  =
									{
									},
								},
							},
						},
					},
				},
			},
		},
	      FLAG_allied_flag =
		{
			ROUTE_Axis_Spawn  =
			{
				ROUTE_Axis_Spawn_Left  =
				{
					ROUTE_2Stairs_Axis  =
					{
						ROUTE_Axis_MG42  =
						{
							ROUTE_Bridge  =
							{
								ROUTE_Center_Allies_Bridge  =
								{
									ROUTE_Stair_C_Allies  =
									{
										ROUTE_Allies_Flag  =
										{
										},
									},
								},
							},
							ROUTE_Balcony_Allies_MG42  =
							{
								ROUTE_Roof_Allies_MG42  =
								{
									ROUTE_2Stairs_Allies  =
									{
										ROUTE_Allies_Spawn_Left  =
										{
											ROUTE_Allies_Flag  =
											{
											},
										},
										ROUTE_Allies_Spawn_Right  =
										{
											ROUTE_Allies_Flag  =
											{
											},
										},
										ROUTE_Allies_Flag  =
										{
										},
									},
								},
							},
						},
					ROUTE_Center_Axis_Bridge  =
					{
						ROUTE_Bridge  =
						{
							ROUTE_Center_Allies_Bridge  =
							{
								ROUTE_Allies_Spawn_Left  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
								ROUTE_Allies_Spawn_Right  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Allies  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
							},
							ROUTE_Allies_CP  =
							{
								ROUTE_Stair_C_Allies  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Allies  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
							},
						},
					},
				},
			},
				ROUTE_Axis_Spawn_Right  =
				{
					ROUTE_2Stairs_Axis  =
					{
						ROUTE_Axis_MG42  =
						{
							ROUTE_Bridge  =
							{
								ROUTE_Center_Allies_Bridge  =
								{
									ROUTE_Stair_C_Allies  =
									{
										ROUTE_Allies_Flag  =
										{
										},
									},
								},
							},
							ROUTE_Balcony_Allies_MG42  =
							{
								ROUTE_Roof_Allies_MG42  =
								{
									ROUTE_2Stairs_Allies  =
									{
										ROUTE_Allies_Spawn_Left  =
										{
											ROUTE_Allies_Flag  =
											{
											},
										},
										ROUTE_Allies_Spawn_Right  =
										{
											ROUTE_Allies_Flag  =
											{
											},
										},
										ROUTE_Allies_Flag  =
										{
										},
									},
								},
							},
						},
					},
					ROUTE_Center_Axis_Bridge  =
					{
						ROUTE_Bridge  =
						{
							ROUTE_Center_Allies_Bridge  =
							{
								ROUTE_Allies_Spawn_Left  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
								ROUTE_Allies_Spawn_Right  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Allies  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
							},
							ROUTE_Allies_CP  =
							{
								ROUTE_Stair_C_Allies  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
								ROUTE_Back_2Stairs_Allies  =
								{
									ROUTE_Allies_Flag  =
									{
									},
								},
							},
						},
					},
				},
			},
		},
	};
	MapRoutes["ATTACK_Blue.*"] = MapRoutes.Flag_allied_flag;
	MapRoutes["ATTACK_Red.*"] = MapRoutes.Flag_axis_flag;
	Util.Routes(MapRoutes);
};
