global _MG = 
{
	AMMOCAB_allies_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(401.000, 2997.000, -485.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_axis_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(5367.000, 5299.000, -489.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	CAPPOINT_allied_carpet_1 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(1294.767, 2743.831, -422.874),
		TeamAvailability = 4,
	},
	CAPPOINT_allied_carpet_10 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(1817.369, 3195.231, -580.256),
		TeamAvailability = 4,
	},
	CAPPOINT_allied_carpet_2 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(2349.420, 2593.008, -510.520),
		TeamAvailability = 4,
	},
	CAPPOINT_allied_carpet_3 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(2957.083, 2993.241, -507.343),
		TeamAvailability = 4,
	},
	CAPPOINT_allied_carpet_4 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(3036.827, 3741.251, -516.198),
		TeamAvailability = 4,
	},
	CAPPOINT_allied_carpet_5 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(3087.769, 4629.750, -583.634),
		TeamAvailability = 4,
	},
	CAPPOINT_allied_carpet_6 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(3390.740, 5055.864, -579.424),
		TeamAvailability = 4,
	},
	CAPPOINT_allied_carpet_7 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(3232.853, 6278.969, -585.264),
		TeamAvailability = 4,
	},
	CAPPOINT_allied_carpet_8 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(2585.832, 5020.729, -516.056),
		TeamAvailability = 4,
	},
	CAPPOINT_allied_carpet_9 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(2631.628, 3797.870, -565.303),
		TeamAvailability = 4,
	},
	CAPPOINT_axis_carpet_1 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(4377.384, 5575.495, -429.251),
		TeamAvailability = 2,
	},
	CAPPOINT_axis_carpet_10 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(3813.695, 5136.265, -579.587),
		TeamAvailability = 2,
	},
	CAPPOINT_axis_carpet_2 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(3353.285, 5729.965, -516.424),
		TeamAvailability = 2,
	},
	CAPPOINT_axis_carpet_3 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(2715.518, 5349.774, -523.296),
		TeamAvailability = 2,
	},
	CAPPOINT_axis_carpet_4 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(2664.656, 4531.955, -514.015),
		TeamAvailability = 2,
	},
	CAPPOINT_axis_carpet_5 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(2651.672, 3730.145, -573.341),
		TeamAvailability = 2,
	},
	CAPPOINT_axis_carpet_6 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(2326.513, 3264.223, -579.120),
		TeamAvailability = 2,
	},
	CAPPOINT_axis_carpet_7 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(2301.279, 2173.788, -645.944),
		TeamAvailability = 2,
	},
	CAPPOINT_axis_carpet_8 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(3121.322, 3464.785, -493.154),
		TeamAvailability = 2,
	},
	CAPPOINT_axis_carpet_9 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(3008.694, 4484.575, -567.332),
		TeamAvailability = 2,
	},
	DEFEND_Gold_Steal_Allies_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.936, -0.351, 0.014),
			[1] = Vec3(0.322, -0.947, -0.009),
			[2] = Vec3(0.998, 0.036, 0.044),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 40,
		Position = Vec3(2372.349, 6107.953, -511.375),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Gold_Steal_Allies_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.013, 0.062),
			[1] = Vec3(0.936, 0.348, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 40,
		Position = Vec3(2415.837, 5544.466, -544.754),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Gold_Steal_Axis_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.017, 0.043),
			[1] = Vec3(-0.769, -0.637, 0.048),
			[2] = Vec3(-0.530, 0.848, -0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 40,
		Position = Vec3(3395.711, 2200.020, -509.863),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Gold_Steal_Axis_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, -0.056, -0.000),
			[1] = Vec3(-0.876, -0.482, 0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 40,
		Position = Vec3(3358.433, 3238.148, -518.875),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_allied_gold_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.962, -0.243, -0.123),
			[1] = Vec3(0.989, 0.015, -0.149),
			[2] = Vec3(0.597, -0.800, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(2076.337, 3749.499, -350.932),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_allied_gold_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.136, 0.990, 0.036),
			[1] = Vec3(0.633, 0.772, -0.050),
			[2] = Vec3(0.429, -0.904, 0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(2978.285, 2781.331, -512.765),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_axis_gold_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.910, 0.391, -0.140),
			[1] = Vec3(-0.987, -0.030, -0.160),
			[2] = Vec3(-0.637, 0.763, -0.112),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(3707.720, 4569.899, -347.811),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_axis_gold_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.189, -0.981, 0.042),
			[1] = Vec3(-0.845, -0.522, -0.114),
			[2] = Vec3(-0.417, 0.909, 0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 30,
		Position = Vec3(2868.782, 5422.060, -520.487),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	FLAG_allies_gold = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(3756.000, 2808.000, -704.998),
		TeamAvailability = 2,
	},
	FLAG_axis_gold = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1969.000, 5462.000, -704.185),
		TeamAvailability = 4,
	},
	HEALTHCAB_allies_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(345.000, 3074.000, -485.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_axis_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(5423.000, 5222.000, -489.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(388.384, 2612.497, -478.875),
		Radius = 700,
	},
	ROUTE_allied_tunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(780.318, 6217.821, -549.640),
		Radius = 125,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5477.706, 5680.763, -444.188),
		Radius = 700,
	},
	ROUTE_axis_tunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5003.821, 2214.213, -553.893),
		Radius = 125,
	},
	ROUTE_center1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2695.016, 4012.540, -568.459),
		Radius = 125,
	},
	ROUTE_center2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3064.214, 3977.314, -537.798),
		Radius = 125,
	},
	Version = 1,
};