global _MG = 
{
	AMMOCAB_supplyaxe = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(239.000, -976.000, 137.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t45 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(733.000, -3156.000, 93.000),
		Range = 1800,
		TeamAvailability = 6,
	},
	ATTACK_door1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.768, 0.574, 0.286),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1713.431, -1320.727, 17.125),
		Radius = 32,
	},
	ATTACK_door4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.004, 0.077),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1437.211, -1196.349, 17.125),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_door5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.699, -0.630, 0.339),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-371.860, 951.531, 9.125),
		Radius = 32,
	},
	ATTACK_door6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.379, -0.922, 0.079),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-70.212, -799.235, 9.125),
		Radius = 32,
	},
	ATTACK_door7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.837, 0.510, 0.198),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-803.817, 222.837, 9.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_door8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.840, -0.489, 0.236),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-810.517, 475.585, 9.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_ladder1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.422, -0.674, 0.606),
			[1] = Vec3(-0.634, 0.770, 0.075),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2111.618, 932.919, 17.335),
		Radius = 32,
	},
	ATTACK_ladder2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.188, -0.918, 0.348),
		},
		GoalType = "Attack",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2037.698, 1599.259, 17.335),
		Radius = 32,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(896.000, -3346.000, 114.000),
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Engine_defense_one = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(752.000, 256.000, 540.000),
		TagName = "Engine defense one",
		TeamAvailability = 2,
	},
	BUILD_Engine_defense_two = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1112.000, 576.000, 544.000),
		TagName = "Engine defense two",
		TeamAvailability = 2,
	},
	BUILD_Ladder = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1868.000, 1356.000, 40.000),
		TeamAvailability = 4,
	},
	BUILD_axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3156.000, -272.000, 72.000),
		TagName = "axis Command Post",
		TeamAvailability = 2,
	},
	BUILD_door_defense = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(76.000, 1090.000, 136.000),
		TagName = "door defense",
		TeamAvailability = 2,
	},
	CAPPOINT_secretdocs = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-3874.956, 423.518, 13.125),
	},
	DEFEND_cap1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.668, 0.744, 0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-3488.738, 9.716, 9.126),
		Radius = 32,
	},
	DEFEND_cap2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.827, -0.561, 0.048),
			[1] = Vec3(0.347, -0.937, 0.032),
			[2] = Vec3(0.420, 0.908, -0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-3369.907, 554.166, 9.125),
		Radius = 32,
	},
	DEFEND_cap3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.599, 0.801, -0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-2421.480, 729.434, 9.125),
		Radius = 32,
	},
	DEFEND_cap4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.517, 0.851, 0.098),
			[1] = Vec3(0.113, 0.991, 0.071),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-3070.223, 60.390, 9.125),
		Radius = 32,
	},
	DEFEND_doc1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.408, 0.913, 0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(1297.472, 56.804, -94.875),
		Radius = 32,
	},
	DEFEND_doc10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.876, 0.482, -0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(1283.356, 1127.784, 105.126),
		Radius = 32,
	},
	DEFEND_doc2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.133, 0.991, 0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(1532.414, -110.608, -94.875),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_doc3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.568, -0.822, -0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(1294.981, 437.837, -94.875),
		Radius = 32,
	},
	DEFEND_doc4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.550, -0.835, -0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(716.852, 521.388, -94.875),
		Radius = 32,
	},
	DEFEND_doc5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.536, 0.844, -0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(651.629, 6.941, -94.875),
		Radius = 32,
	},
	DEFEND_doc6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.096, -0.995, 0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(1475.440, 1090.087, -94.875),
		Radius = 32,
	},
	DEFEND_doc7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, -0.119, 0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(928.547, 1428.113, -94.875),
		Radius = 32,
	},
	DEFEND_doc8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.954, 0.293, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(963.443, 1278.982, -94.875),
		Radius = 32,
	},
	DEFEND_doc9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.960, -0.279, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(866.088, 953.445, -94.875),
		Radius = 32,
	},
	DEFEND_door1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.903, -0.409, 0.132),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-621.835, 660.769, 9.125),
		Radius = 32,
	},
	DEFEND_door2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.549, 0.834, 0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-591.504, -179.485, 9.127),
		Radius = 32,
	},
	DEFEND_door3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.747, -0.662, 0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-257.845, 951.274, 9.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_door4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.711, -0.696, 0.096),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-989.145, 1163.880, 8.125),
		Radius = 32,
	},
	DEFEND_door5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.756, 0.654, 0.033),
			[1] = Vec3(0.124, 0.992, 0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-1528.472, 726.328, 8.125),
		Radius = 32,
	},
	DEFEND_door6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.301, -0.952, -0.054),
			[1] = Vec3(0.220, 0.975, 0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-601.282, -1251.474, 8.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_door7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.216, 0.975, -0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(-548.673, -2050.788, 9.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_roof1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.545, 0.837, 0.054),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(355.418, -809.085, 513.125),
		Radius = 32,
	},
	DEFEND_roof2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.863, 0.499, 0.084),
			[1] = Vec3(-0.380, 0.925, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(1104.667, -691.390, 513.125),
		Radius = 32,
	},
	DEFEND_roof3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.890, 0.455, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(1557.483, 213.776, 513.125),
		Radius = 32,
	},
	DEFEND_roof4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, 0.074, -0.035),
			[1] = Vec3(0.122, 0.992, 0.033),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(422.556, 256.913, 513.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_roof5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.763, -0.644, 0.063),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 20,
		Position = Vec3(1518.185, 644.447, 513.125),
		Radius = 32,
		Stance = "crouch",
	},
	FLAG_secretdocs = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1548.000, 10.000, -50.875),
		TeamAvailability = 4,
	},
	GRENADE_mg1 = 
	{
		Facing = Vec3(-0.588, -0.808, -0.042),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(288.059, 1171.361, 297.126),
		PrimeGrenade = 1,
		Range = 500,
		TargetGoal = "MOUNTMG42_360",
		TraceInfo = 
		{
		},
	},
	HEALTHCAB_healaxe = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(148.000, -977.000, 137.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t42 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1055.000, 316.000, 137.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t43 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1059.000, 436.000, 137.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t44 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(651.000, -3240.000, 93.000),
		Range = 1800,
		TeamAvailability = 6,
	},
	MOUNTMG42_359 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(28.000, -96.000, 364.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_360 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.943, -0.328, -0.048),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(28.000, 864.000, 364.000),
		TagName = "",
		TeamAvailability = 6,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(946.000, -3344.000, 62.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Big_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.865, -0.497, 0.073),
				},
				position = Vec3(-586.881, 673.932, 32.126),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.814, 0.563, 0.143),
					[1] = Vec3(0.677, -0.735, 0.025),
				},
				position = Vec3(-606.206, 1.328, 32.126),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(16.000, 384.000, 176.000),
		TagName = "Big Door",
		TeamAvailability = 4,
	},
	PLANT_Engine = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.723, -0.672, -0.163),
				},
				Timeout = 20,
				position = Vec3(977.618, 580.578, 544.130),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.727, -0.687, -0.004),
				},
				Timeout = 20,
				position = Vec3(549.743, 763.711, 544.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(816.501, 628.500, 596.000),
		TeamAvailability = 4,
	},
	PLANT_Engine_defense_one = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.194, 0.981, 0.026),
				},
				Timeout = 30,
				position = Vec3(869.799, -640.300, 536.125),
				stance = "prone",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.266, 0.964, -0.001),
				},
				Timeout = 30,
				position = Vec3(401.173, -786.000, 536.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(656.000, 336.000, 602.000),
		TagName = "Engine defense one",
		TeamAvailability = 4,
	},
	PLANT_Engine_defense_two = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.888, -0.459, -0.009),
				},
				Timeout = 30,
				position = Vec3(1517.729, 632.983, 536.136),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.783, 0.619, 0.068),
				},
				Timeout = 30,
				position = Vec3(1471.900, 234.118, 544.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1120.000, 428.000, 602.000),
		TagName = "Engine defense two",
		TeamAvailability = 4,
	},
	PLANT_Ladder = 
	{
		CreateOnLoad = 0,
		DetonateSpots = 
		{
			[0] = Vec3(2123.313, 1685.444, 52.125),
		},
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1833.878, 1503.500, 183.358),
		TeamAvailability = 2,
	},
	PLANT_axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3158.156, -329.000, 77.000),
		TagName = "axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_door_defense = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(192.062, 1040.000, 180.062),
		TagName = "door defense",
		TeamAvailability = 4,
	},
	PLANT_grille = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(432.000, 1752.000, -64.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_359 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(28.000, -96.000, 364.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_360 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(28.000, 864.000, 364.000),
		TagName = "",
		TeamAvailability = 6,
	},
	ROUTE_allied_spawnN = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3487.777, 2986.256, 9.125),
		Radius = 700,
	},
	ROUTE_allied_spawnS = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2344.000, -3488.000, 17.125),
		Radius = 500,
	},
	ROUTE_big_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(57.974, 400.177, 105.125),
		Radius = 125,
	},
	ROUTE_doc = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1548.000, 10.000, -24.875),
		Radius = 125,
	},
	ROUTE_doc1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1298.145, 802.120, -94.875),
		Radius = 125,
	},
	ROUTE_doc2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(592.619, 254.274, -94.875),
		Radius = 125,
	},
	ROUTE_doc3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(336.582, -9.704, -94.875),
		Radius = 125,
	},
	ROUTE_g1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1889.047, 3572.802, 9.125),
		Radius = 125,
	},
	ROUTE_g2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1126.637, 1960.346, 9.125),
		Radius = 125,
	},
	ROUTE_g3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1093.646, 830.686, 9.125),
		Radius = 125,
	},
	ROUTE_g4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1779.328, 457.575, 17.125),
		Radius = 125,
	},
	ROUTE_g5 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1776.508, 263.781, 12.125),
		Radius = 125,
	},
	ROUTE_g6 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-928.483, -1703.547, 9.268),
		Radius = 125,
	},
	ROUTE_g7 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-645.909, -3700.188, 9.125),
		Radius = 125,
	},
	ROUTE_grille = 
	{
		GoalType = "ROUTE",
		Position = Vec3(709.598, 2839.859, -94.875),
		Radius = 125,
	},
	Version = 1,
};