global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-444.000, 1249.000, 300.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(645.000, -587.000, 299.000),
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2422.000, 1249.000, 356.000),
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
	},
	ARTILLERY_S_Footbridge = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-1661.203, -637.093, 257.125),
		TeamAvailability = 2,
	},
	ATTACK_train1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, 0.085, 0.050),
			[1] = Vec3(0.029, -0.985, 0.172),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(-161.082, -475.687, 266.706),
		Radius = 32,
	},
	ATTACK_train2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.839, -0.542, 0.038),
			[1] = Vec3(-0.793, -0.607, -0.046),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(191.551, -276.710, 428.134),
		Radius = 32,
	},
	ATTACK_train3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, -0.120, 0.063),
			[1] = Vec3(0.604, 0.795, 0.063),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(572.126, -800.075, 265.126),
		Radius = 32,
	},
	ATTACK_train4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.638, -0.769, 0.027),
		},
		DisableCM = 1,
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(-1713.948, 592.567, 257.125),
		Radius = 32,
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2480.000, 1439.000, 366.000),
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
	},
	BUILD_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1420.000, 444.000, 318.000),
		Stance = "prone",
		TagName = "Tank Barrier",
		TeamAvailability = 4,
	},
	BUILD__AN_Jagdpanther = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(95.125, -62.252, -29.876),
			[1] = Vec3(5.222, -200.249, -29.876),
			[2] = Vec3(-95.126, -91.122, -29.876),
		},
		Position = Vec3(-250.000, 2029.000, 322.000),
		TagName = "_AN- Jagdpanther",
		TeamAvailability = 2,
		Vehicle = "MOVER_tank",
	},
	BUILD_balcony = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1660.000, 40.000, 584.000),
		TeamAvailability = 2,
	},
	BUILD_footbridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1680.000, 784.000, 304.000),
		Stance = "prone",
		TeamAvailability = 2,
	},
	CALLARTILLERY_Church = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-1219.897, 1171.777, 257.125),
		TeamAvailability = 2,
	},
	CAPPOINT_Safe = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(62.875, -943.491, 377.125),
		TeamAvailability = 2,
	},
	CAPPOINT_wait1 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-653.312, 1180.639, 320.000),
	},
	CAPPOINT_wait2 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-1637.222, 1719.786, 320.000),
	},
	CAPPOINT_wait3 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-529.962, 1986.529, 320.000),
	},
	CHECKPOINT_forward_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(2832.000, 1072.000, 378.000),
		TeamAvailability = 6,
	},
	DEFEND_Bank_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.795, -0.606, -0.005),
			[1] = Vec3(-0.785, -0.619, 0.018),
			[2] = Vec3(-0.950, -0.285, 0.126),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(1987.597, -624.800, 257.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Bank_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.068, 0.997, 0.038),
			[1] = Vec3(0.759, 0.651, -0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(1440.985, -1331.792, 273.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Bank_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.932, 0.362, 0.026),
			[1] = Vec3(-0.033, -0.999, 0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(1669.458, -459.991, 289.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Bank_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.113, 0.993, 0.035),
			[1] = Vec3(0.585, 0.811, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(855.866, -989.770, 265.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Bank_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.806, 0.591, 0.035),
			[1] = Vec3(0.462, 0.887, 0.021),
			[2] = Vec3(0.858, 0.513, 0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(706.340, -684.876, 265.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Train_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.831, 0.557, -0.007),
			[1] = Vec3(0.999, 0.032, 0.010),
			[2] = Vec3(0.724, -0.689, -0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(-2098.532, -861.632, 321.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Train_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.256, 0.967, -0.017),
			[1] = Vec3(1.000, -0.020, 0.005),
			[2] = Vec3(0.799, 0.594, -0.098),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(-2003.213, -1024.693, 320.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Train_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.818, -0.573, -0.047),
			[1] = Vec3(-0.957, -0.279, -0.081),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(-145.767, -897.100, 377.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Train_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.717, 0.697, 0.016),
			[1] = Vec3(-0.999, -0.026, 0.019),
			[2] = Vec3(0.959, -0.278, 0.063),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(-302.965, -628.742, 257.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Train_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.160, 0.965, 0.207),
			[1] = Vec3(-0.959, 0.279, 0.043),
			[2] = Vec3(0.986, 0.159, 0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(-343.559, -1489.952, 257.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Train_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.242, 0.934, -0.262),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1588.633, -1223.323, 585.125),
		Radius = 32,
	},
	DEFEND_a1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.981, 0.016, -0.191),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(1595.423, 1199.877, 533.125),
		Radius = 32,
	},
	DEFEND_a2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.058, 0.942, -0.332),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(623.775, 133.649, 723.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_a3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.538, 0.843, -0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(-270.739, 350.116, 265.125),
		Radius = 32,
	},
	DEFEND_a4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.047, 0.923, -0.382),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(783.003, 118.486, 723.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_a5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.936, 0.055, -0.348),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		Position = Vec3(1590.125, 980.571, 701.125),
		Radius = 32,
	},
	ESCORT_tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(4.467, -200.249, -29.876),
			[1] = Vec3(-96.860, -32.466, -29.876),
		},
		Position = Vec3(-178.222, 2015.316, 257.125),
		TeamAvailability = 2,
		Vehicle = "MOVER_tank",
	},
	FLAG_gold_crate1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1640.000, -1336.000, 321.125),
		TeamAvailability = 2,
	},
	HEALTHCAB_152 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-736.000, 1472.000, 332.000),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_770 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-816.000, 1720.000, 28.000),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-333.000, 1247.000, 300.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(756.000, -589.000, 299.000),
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2533.000, 1247.000, 356.000),
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
	},
	MOUNTMG42_bank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1384.000, -32.000, 324.000),
		TagName = "",
		TeamAvailability = 4,
	},
	MOUNTMG42_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1671.000, 685.000, 381.000),
		TagName = "",
		TeamAvailability = 4,
	},
	MOUNTMG42_bunker_E = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(870.000, 8.000, 324.000),
		TagName = "",
		TeamAvailability = 0,
	},
	MOUNTMG42_bunker_NE = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(707.000, 195.000, 324.000),
		TagName = "",
		TeamAvailability = 4,
	},
	MOUNTMG42_bunker_NW = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(259.000, 195.000, 324.000),
		TagName = "",
		TeamAvailability = 4,
	},
	MOUNTMG42_bunker_W = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(48.000, -124.000, 324.000),
		TagName = "",
		TeamAvailability = 0,
	},
	MOUNTMG42_bunker_top = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(707.000, 195.000, 551.000),
		TagName = "",
		TeamAvailability = 4,
	},
	MOUNTMG42_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1808.000, 976.000, 604.000),
		TagName = "",
		TeamAvailability = 0,
	},
	MOUNTMG42_footbridge = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-1072.000, 1005.000, 335.000),
		TagName = "",
		TeamAvailability = 0,
	},
	MOUNTMG42_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1379.000, 1087.000, 383.000),
		TagName = "",
		TeamAvailability = 2,
	},
	MOUNT_tank = 
	{
		AimMode = Vec3(1360.152, 113.969, 256.125),
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-98.217, -11.290, -36.503),
			[1] = Vec3(98.128, -9.146, -32.052),
			[2] = Vec3(-2.294, 158.685, -40.987),
			[3] = Vec3(-0.961, -208.399, -29.003),
		},
		Position = Vec3(-82.000, 2069.000, 280.000),
		TeamAvailability = 2,
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-128.000, 1641.001, 310.001),
		TeamAvailability = 0,
	},
	PLANT_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2479.000, 1506.499, 366.000),
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
	},
	PLANT_Tank_Barrier = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.481, -0.877, -0.013),
				},
				Timeout = 17,
				position = Vec3(1332.525, 1260.769, 280.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1118.000, 728.998, 284.002),
		TagName = "Tank Barrier",
		TeamAvailability = 2,
	},
	PLANT_balcony = 
	{
		CreateOnLoad = 0,
		DetonateSpots = 
		{
			[0] = Vec3(2731.006, -194.629, 280.125),
		},
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2268.000, -220.000, 452.000),
		TeamAvailability = 4,
	},
	PLANT_bank_wall = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.725, -0.688, 0.036),
				},
				position = Vec3(1855.512, -680.540, 281.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1576.000, -992.000, 360.000),
		TagName = "bank wall",
		TeamAvailability = 2,
	},
	PLANT_footbridge = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.384, 0.920, 0.077),
				},
				Timeout = 15,
				position = Vec3(-1807.133, -707.378, 280.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.037, 0.998, -0.048),
				},
				position = Vec3(-1221.693, -634.281, 280.126),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1649.250, -10.363, 252.500),
		TeamAvailability = 4,
	},
	REPAIRMG42_bank = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1384.000, -32.000, 324.000),
		TagName = "",
		TeamAvailability = 4,
	},
	REPAIRMG42_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1671.000, 685.000, 381.000),
		TagName = "",
		TeamAvailability = 4,
	},
	REPAIRMG42_bunker_E = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(870.000, 8.000, 324.000),
		TagName = "",
		TeamAvailability = 0,
	},
	REPAIRMG42_bunker_NE = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(707.000, 195.000, 324.000),
		TagName = "",
		TeamAvailability = 4,
	},
	REPAIRMG42_bunker_NW = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(259.000, 195.000, 324.000),
		TagName = "",
		TeamAvailability = 4,
	},
	REPAIRMG42_bunker_W = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(48.000, -124.000, 324.000),
		TagName = "",
		TeamAvailability = 0,
	},
	REPAIRMG42_bunker_top = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(707.000, 195.000, 551.000),
		TagName = "",
		TeamAvailability = 4,
	},
	REPAIRMG42_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1808.000, 976.000, 604.000),
		TagName = "",
		TeamAvailability = 0,
	},
	REPAIRMG42_footbridge = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1072.000, 1005.000, 335.000),
		TagName = "",
		TeamAvailability = 0,
	},
	REPAIRMG42_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1379.000, 1087.000, 383.000),
		TagName = "",
		TeamAvailability = 2,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-736.709, 1371.663, 256.125),
		Radius = 350,
	},
	ROUTE_balcony = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2261.275, -357.890, 601.125),
		Radius = 125,
	},
	ROUTE_bunker1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(345.062, -474.898, 257.128),
		Radius = 125,
	},
	ROUTE_bunker2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(493.888, 348.495, 257.125),
		Radius = 125,
	},
	ROUTE_church1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-146.865, 1377.479, 257.125),
		Radius = 125,
	},
	ROUTE_church2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-360.757, 1869.463, 257.125),
		Radius = 125,
	},
	ROUTE_forward_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2597.767, 1061.317, 313.125),
		Radius = 300,
	},
	ROUTE_north1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1473.271, 2120.606, 257.125),
		Radius = 125,
	},
	ROUTE_north2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(277.383, 2176.812, 257.125),
		Radius = 125,
	},
	ROUTE_spear = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1605.454, -1228.314, 272.125),
		Radius = 200,
	},
	SMOKEBOMB_barrier = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.283, -0.913, 0.293),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(1348.352, 1347.168, 265.133),
		Radius = 32,
		TeamAvailability = 0,
	},
	Version = 1,
};