global _MG = 
{
	AMMOCAB_ammocabinet_north = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-384.000, 145.000, 185.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammocabinet_south = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-212.000, -445.000, 185.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_allied_elevator = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.959, 0.282, 0.015),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-694.000, 1560.000, 152.125),
		Radius = 35,
	},
	ATTACK_axis_elevator = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.360, -0.809, -0.464),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(98.000, -1858.000, 152.125),
		Radius = 35,
	},
	FLAG_battery_al = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-458.000, 1348.000, 187.125),
		TeamAvailability = 0,
	},
	FLAG_battery_ax = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-138.000, -1648.000, 187.125),
		TeamAvailability = 0,
	},
	HEALTHCAB_healthcabinet_north = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-308.000, 145.000, 185.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthcabinet_south = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-288.000, -445.000, 185.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	SWITCH_allied_obj = 
	{
		AimPosition = Vec3(-453.684, 1324.780, 185.125),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(-407.968, 1323.144, 153.227),
		Radius = 32,
		TeamAvailability = 4,
	},
	SWITCH_axis_obj = 
	{
		AimPosition = Vec3(-141.160, -1625.193, 185.125),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(-186.125, -1622.664, 153.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	Version = 1,
};