//==========================================================================================
//
//	mlb_daybreak.gm
//
//	Who      	When		What
//------------------------------------------------------------------------------------------
//	Qiki		13 April 2013	Initial Script and waypoints
//	native12	05.08.2013	Ready to test
//	native12	07.08.2013	Fixed some stuckages, updated navigate, routes, minor changes in script...
//	native12	12.08.2013	Updated navigate (thx Palota), added DCM triggers, fixed minor bugs in script,
//					updated goals,
//	native12	26.08.2013	Fixed some stuckages, updated navigations, clean up of script
//	native12	13.04.2017	Fixed: some stuckages, "generator_wait", switch "generator_door", Util.SetMaxUsers,
//					Fixed problems with MOUNTMG42_t382_2 and REPAIRMG42_t382_2
//	native12	21.04.2017	Fixed navigates, deleted TestMap & ShowMovers, Restored multi-lined SetAvailableMapGoals and next minor changes
//==========================================================================================
//

global Map =
{
	Debug = 0,

	Command_Post_Dyno = 0,
	Supply_Hangar_Spawn_Area_Dyno = 0,
	Tank_Barrier_Dyno = 0,
	Tank_Barrier_1_Dyno = 0,
	ancient_castle_wall_Dyno = 0,
	dam_access_gate_Dyno = 0,
	generator_Dyno = 0,
	rocket_base_gate_Dyno = 0,
	rocket_base_gate_Dyno = 0,
	Tank_Barrier = false,
	Tank_Barrier_1 = false,
	Axis_Win = false,
	Axis_CP = false,
	Allied_CP = false,
	Base_Entrance_Gate = true,
	Vent_Hatch = true,
	Vent_Hatch_1 = true,
	Door = true,
	Metal_Door = true,
	TankPassBarrier = false,
	Tank_At_FirstBarrier = false,
	Tank_At_SecondBarrier = false,
	TankBuilt = false,
	Castle_Wall_Reached = false,
	GeneratorDestroyed = false,
	DamAccessGateDestroyed = false,
	Axis_Inside_Base = 0,
	Axis_Eng_Inside_Base = 0,
	TankPassBarrier_1 = false,
	SupplyHangar_SpawnArea_Built = false,
	Axis_Eng_Near_Generator = 0,
	Axis_NearGenerator = 0,
	KT_NQMod_1 = 0,
	Detonator_door_opened = false,
	Detonator_doorMoving = false,
	Generator_doorOpening = false,
	Generator_doorClosing = false,
	Generator_door_opened = false,
	start = true,
	plant_offset = 0,
	FifthExplosiveTaken = false,
	KeycardTaken = false,
	Detonator_Door_Opening = false,
	Detonator_Door_Closing = false,

	Switches =
	{
		//	/bot waypoint_setproperty paththrough UseSwitch_PT:generator_door
		generator_door =
		{
			AimPosition = Vec3(1552.125, 7350.810, 56.747),	///bot aim_pos
			Enabled = true,
			LimitTeam = (1<<TEAM.AXIS) | (1<<TEAM.ALLIES),
			Priority = 0.0,
			WaypointName = "generator_door_switch",
			LimitBots = 1,
			Timeout = 2500,

			Wait = function()
			{
				return Map.Generator_door_opened;
			},
		},
		//	/bot waypoint_setproperty paththrough UseSwitch_PT:keycard_door_ins
		keycard_door_ins =
		{
			AimPosition = Vec3(-7602.754, 8031.875, 274.943),	///bot aim_pos
			Enabled = true,
			LimitTeam = (1<<TEAM.AXIS) | (1<<TEAM.ALLIES),
			Priority = 0.0,
			WaypointName = "keycard_door_ins",
			LimitBots = 1,
			Timeout = 2500,

			Wait = function()
			{
				while ( !Map.Detonator_door_opened )
				{
					yield();
				}
				yield();
				return true;
			},
		},

		//	/bot waypoint_setproperty paththrough UseSwitch_PT:keycard_door_out
		keycard_door_out =
		{
			AimPosition = Vec3(-7360.125, 8130.483, 277.458),	///bot aim_pos
			Enabled = true,
			LimitTeam = (1<<TEAM.AXIS) | (1<<TEAM.ALLIES),
			Priority = 0.0,
			WaypointName = "keycard_door_out",
			LimitBots = 1,
			Timeout = 2500,

			Wait = function()
			{
				while ( !Map.Detonator_door_opened )
				{
					yield();
				}
				yield();
				return true;
			},
		},
	},

	NavL = function(_this, x,y,z, x2,y2)	//navigate: ladder_up
	{
		_this.AddAimRequest(Priority.VeryHigh, "facing", Vec3(x,y,z));

		for(i=0; i<20; i+=1)
		{
			pos = _this.Bot.GetPosition();
			if(Abs(pos.x - x2) > 60 || Abs(pos.y - y2) > 20)
			{
				break;
			}
			sleep(0.5);
		}
	},

	NavL3 = function(_this, x,y,z, x2,y2)	//navigate: ladder_to_keycard
	{
		_this.AddAimRequest(Priority.VeryHigh, "facing", Vec3(x,y,z));

		for(i=0; i<100; i+=1)
		{
			pos = _this.Bot.GetPosition();
			if(Abs(pos.x - x2) > 20 || Abs(pos.y - y2) > 40 or pos.z < 265 or pos.z > 488)
			{
				Util.MapDebugPrint( "^5I'm off the ladder." );
				break;
			}
			yield();
		}
	},

	NavL4 = function(_this, x,y,z, x2,y2)	//navigate: ladder_to_keycard; ladder_out_of_water;
						//ladder_out_of_water_shsa1; ladder_out_of_water_shsa2
	{
		_this.AddAimRequest(Priority.VeryHigh, "facing", Vec3(x,y,z));

		for(i=0; i<20; i+=1)
		{
			pos = _this.Bot.GetPosition();
			if(Abs(pos.x - x2) > 60 || Abs(pos.y - y2) > 60)
			{
				break;
			}
			sleep(0.5);
		}
	},

	Navigation =
	{
		//  	/bot waypoint_setproperty paththrough Navigation_PT:generator_wait
		generator_wait =
		{
			EvalFunc = function() // if this function returns false, navigation will not run
			{
				return !Map.Generator_door_opened;
			},

			navigate = function(_this)
			{
				if ( _this.Goto(Vector3(1712.875, 7484.614, 24.125)) == EVENT.PATH_SUCCESS )
				{
					if ( Map.Generator_doorOpening )
					{
						while ( !Map.Generator_door_opened )
						{
							yield();
						}
						yield();
						_this.AddAimRequest(Priority.High, "facing", Vector3(-1.000, 0.017, -0.002));
						sleep(0.05);
						_this.Bot.HoldButton(BTN.FORWARD, 0.5);
						sleep(0.5);
						_this.ReleaseAimRequest();

					}
					else if ( Map.Generator_doorClosing )
					{
						while ( Map.Generator_doorClosing )
						{
							yield();
						}
						yield();
						_this.AddAimRequest(Priority.High, "facing", Vector3(-1.000, 0.017, -0.002));
						sleep(0.05);
						_this.Bot.HoldButton(BTN.FORWARD, 0.5);
						sleep(0.5);
						_this.ReleaseAimRequest();

					}
					else
					{
						_this.AddAimRequest(Priority.High, "facing", Vector3(-1.000, 0.017, -0.002));
						sleep(0.05);
						_this.Bot.HoldButton(BTN.FORWARD, 0.5);
						sleep(0.5);
						_this.ReleaseAimRequest();
					}
				}
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:keycard_wait
		keycard_wait =
		{
			EvalFunc = function() // if this function returns false, navigation will not run
			{
				return !Map.Detonator_door_opened;
			},

			navigate = function(_this)
			{
				if ( _this.Goto(Vector3(-7460.517, 7951.864, 240.125)) == EVENT.PATH_SUCCESS )
				{
					if ( Map.Detonator_doorMoving )
					{
						while ( Map.Detonator_doorMoving )
						{
							yield();
						}
						yield();
						_this.AddAimRequest(Priority.High, "facing", Vector3(0.039, 0.998, 0.058));
						sleep(0.05);
						_this.Bot.HoldButton(BTN.FORWARD, 0.08);
						sleep(0.08);
						_this.ReleaseAimRequest();
					}
					else
					{
						_this.AddAimRequest(Priority.High, "facing", Vector3(0.039, 0.998, 0.058));
						sleep(0.05);
						_this.Bot.HoldButton(BTN.FORWARD, 0.08);
						sleep(0.08);
						_this.ReleaseAimRequest();
					}
				}
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:keycard_wait_out
		keycard_wait_out =
		{
			EvalFunc = function() // if this function returns false, navigation will not run
			{
				return !Map.Detonator_door_opened;
			},

			navigate = function(_this)
			{
				if ( _this.Goto(Vector3(-7446.188, 8181.854, 248.125)) == EVENT.PATH_SUCCESS )
				{
					if ( Map.Detonator_doorMoving )
					{
						while ( Map.Detonator_doorMoving )
						{
							yield();
						}
						yield();
						_this.AddAimRequest(Priority.High, "facing", Vector3(-0.130, -0.990, 0.058));
						sleep(0.05);
						_this.Bot.HoldButton(BTN.FORWARD, 0.08);
						sleep(0.08);
						_this.ReleaseAimRequest();
					}
					else
					{
						_this.AddAimRequest(Priority.High, "facing", Vector3(-0.130, -0.990, 0.058));
						sleep(0.05);
						_this.Bot.HoldButton(BTN.FORWARD, 0.08);
						sleep(0.08);
						_this.ReleaseAimRequest();
					}
				}
			},
		},

		//	/bot waypoint_setproperty paththrough Navigation_PT:climb_1
		climb_1 =
		{
			navigate = function(_this)
			{
				if ( _this.Goto(Vector3(-8003.875, 7710.840, 397.589)) == EVENT.PATH_SUCCESS )
				{
					_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.988, 0.051, -0.147));
					yield();
					_this.Bot.HoldButton(BTN.STRAFE_R, 0.8);
					sleep(0.8);
					_this.ReleaseAimRequest();
				}
			},
		},

		//	/bot waypoint_setproperty paththrough Navigation_PT:climb_2
		climb_2 =
		{
			navigate = function(_this)
			{
				if ( _this.Goto(Vector3(-8003.875, 7710.744, 566.698)) == EVENT.PATH_SUCCESS )
				{
					_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.999, 0.037, 0.003));
					sleep(0.1);
					_this.Bot.HoldButton(BTN.STRAFE_R, 0.8);
					sleep(0.8);
					_this.ReleaseAimRequest();
				}
			},
		},

		//	/bot waypoint_setproperty paththrough Navigation_PT:jump_1
		jump_1 =
		{
			navigate = function(_this)
			{
				for(i=0; i<2; i+=1)
				{
					_this.Bot.PressButton(BTN.JUMP);
					sleep(0.25);
					_this.Bot.ResetStuckTime();
					_this.Bot.PressButton(BTN.FORWARD);
					sleep(0.25);
				}
			},
		},

		//	/bot waypoint_setproperty paththrough Navigation_PT:in_tunnel
		in_tunnel =	//tunnel from keycard room
		{
			navigate = function(_this)
			{
				if ( _this.Goto(Vector3(-6221.875, 6987.172, 344.125)) == EVENT.PATH_SUCCESS )
				{
					bot = _this.Bot;
					_this.AddAimRequest(Priority.High, "facing", Vector3(0.527, -0.037, -0.849));
					sleep(0.2);
					bot.HoldButton(BTN.CROUCH, 1.8);
					bot.HoldButton(BTN.FORWARD, 1.8);
					sleep(1.8);
					_this.ReleaseAimRequest();
				}
			},
		},

		//	/bot waypoint_setproperty paththrough Navigation_PT:into_tunnel
		into_tunnel =	//ladder above last allied spawn
		{
			navigate = function(_this)
			{
				if ( _this.Goto(Vector3(-6728.881, 6066.071, 792.125)) == EVENT.PATH_SUCCESS )
				{
					bot = _this.Bot;
					_this.AddAimRequest(Priority.High, "facing", Vector3(0.527, -0.037, -0.849));
					sleep(0.4);
					bot.HoldButton(BTN.CROUCH, 0.3);
					bot.HoldButton(BTN.FORWARD, 0.3);
					sleep(0.3);
					_this.AddAimRequest(Priority.High, "facing", Vector3(0.521, -0.017, 0.853));
					sleep(0.1);
					bot.HoldButton(BTN.BACKWARD, 2.5);
					sleep(2.5);
					_this.ReleaseAimRequest();
				}
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:slider
		slider =
		{
			navigate = function(_this)
			{
				if ( _this.Goto(Vector3(-3134.793, -1497.809, 504.125)) == EVENT.PATH_SUCCESS )
				{
					_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.731, -0.046, -0.681));
					yield();
					_this.Bot.HoldButton(BTN.FORWARD, 1.1);
					_this.Bot.HoldButton(BTN.WALK, 1.1);
					sleep(1.1);
					_this.Bot.HoldButton(BTN.BACKWARD, 0.8);
					sleep(0.8);
				}
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:ladder
		ladder =
		{
			navigate = function(_this)
			{
				if ( _this.Goto(Vector3(3893.776, -5150.135, -143.875)) == EVENT.PATH_SUCCESS )
				{
					_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.574, -0.006, -0.819));
					sleep(0.5);
					_this.Bot.HoldButton(BTN.FORWARD, 1.5);
					sleep(1.5);
				}
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:ladder_up
		ladder_up =
		{
			navigate = function(_this)
			{
				Map.NavL(_this, -0.287, 0.003, 0.958,  -8002.811, 7712.393);
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:way_down
		way_down =	//Ladder near big ventilator
		{
			navigate = function(_this)
			{
				if ( _this.Goto(Vector3(21.875, 7568.745, 498.622)) == EVENT.PATH_SUCCESS )
				{
					_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.174, -0.005, -0.985));
					sleep(0.3);
					_this.Bot.HoldButton(BTN.FORWARD, 2.5);
					_this.Bot.HoldButton(BTN.CROUCH, 1);
					sleep(2.5);
				}
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:way_down_1
		way_down_1 =	//Ladder near big ventilator
		{
			navigate = function(_this)
			{
				if ( _this.Goto(Vector3(8.849, 7524.498, 536.125)) == EVENT.PATH_SUCCESS )
				{
					_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.339, -0.008, -0.941));
					sleep(0.2);
					_this.Bot.HoldButton(BTN.CROUCH, 0.2);
					_this.Bot.HoldButton(BTN.STRAFE_R, 0.3);
					sleep(0.3);
					_this.Bot.HoldButton(BTN.FORWARD, 1.8);
					sleep(1.8);
					_this.Bot.HoldButton(BTN.STRAFE_R, 0.6);
					_this.Bot.HoldButton(BTN.FORWARD, 1);
					sleep(1);
				}
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:ladder_to_catapult
		ladder_to_catapult =
		{
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.004, -0.356, 0.935));
				sleep(0.75);
				_this.Bot.HoldButton(BTN.FORWARD, 1.5);
				sleep(1.5);
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:jump
		jump =		//catapult
		{
			navigate = function(_this)
			{

				wpTable = {};
				Wp.GetWaypointByName("Cat_Jump", wpTable);
				if ( _this.Goto(wpTable.position) == EVENT.PATH_SUCCESS )
				{
					_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(0.320, -0.323, -0.891));
					sleep(0.75);
					_this.Bot.PressButton(BTN.USE);
					sleep(2);
				}
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:keycard_ladder
		keycard_ladder =
		{
			navigate = function(_this)
			{

				wpTable = {};
				Wp.GetWaypointByName("Keycard_Ladder", wpTable);
				if ( _this.Goto(wpTable.position) == EVENT.PATH_SUCCESS )
				{
					_this.AddAimRequest(Priority.VeryHigh, "facing", wpTable.facing);
					_this.AddWeaponRequest(WEAPON.KNIFE);
					sleep(0.3);
					_this.Bot.HoldButton(BTN.FORWARD, 0.25);
					sleep(0.25);
					_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(0.149, -0.076, 0.986));
					sleep(0.1);
					_this.Bot.HoldButton(BTN.FORWARD, 2);
					sleep(2);
				}
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:ladder_out_of_water
		ladder_out_of_water =
		{
			navigate = function(_this)
			{
				Map.NavL4(_this, 0.004, -0.255, 0.967,  -3743.355, 4318.125);
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:ladder_out_of_water_shsa1
		ladder_out_of_water_shsa1 =
		{
			navigate = function(_this)
			{
				Map.NavL4(_this, 0.002, 0.287, 0.958,  1092.382, 4513.875);
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:ladder_out_of_water_shsa2
		ladder_out_of_water_shsa2 =
		{
			navigate = function(_this)
			{
				Map.NavL4(_this, 0.018, 0.240, 0.971,  1529.829, 4513.875);
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:vh
		vh =
		{
			gotowp = "VH",
			EvalFunc = function()
			{
				return Map.Vent_Hatch;
			},

			navigate = function(_this)
			{
				if ( !Map.Vent_Hatch )
				{
					yield();
					return;
				}

				_this.AddWeaponRequest(WEAPON.KNIFE);
				_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.030, 0.021, -0.999));

				while( Map.Vent_Hatch )
				{
					_this.Bot.HoldButton(BTN.ATTACK1, 0.5);
					_this.Bot.HoldButton(BTN.CROUCH, 0.5);
					yield();
				}

				_this.ReleaseAimRequest();
				_this.ReleaseWeaponRequest();
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:vh1
		vh1 =
		{
			gotowp = "VH1",
			EvalFunc = function()
			{
				return Map.Vent_Hatch_1;
			},

			navigate = function(_this)
			{
				if ( !Map.Vent_Hatch_1 )
				{
					yield();
					return;
				}

				_this.AddWeaponRequest(WEAPON.KNIFE);
				_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.071, -0.227, -0.971));

				while( Map.Vent_Hatch_1 )
				{
					_this.Bot.HoldButton(BTN.ATTACK1, 0.5);
					_this.Bot.HoldButton(BTN.CROUCH, 0.5);
					yield();
				}

				_this.ReleaseAimRequest();
				_this.ReleaseWeaponRequest();
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:door_1
		door_1 =
		{
			gotowp = "Big_Door_1",
			EvalFunc = function()
			{
				return Map.Door;
			},

			navigate = function(_this)
			{
				if ( !Map.Door )
				{
					yield();
					return;
				}

				_this.AddWeaponRequest(WEAPON.KNIFE);
				_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.042, -0.996, -0.073));

				while( Map.Door )
				{
					_this.Bot.HoldButton(BTN.ATTACK1, 0.5);
					yield();
				}

				_this.ReleaseAimRequest();
				_this.ReleaseWeaponRequest();
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:door_2
		door_2 =
		{
			gotowp = "Big_Door_2",
			EvalFunc = function()
			{
				return Map.Door;
			},

			navigate = function(_this)
			{
				if ( !Map.Door )
				{
					yield();
					return;
				}

				_this.AddWeaponRequest(WEAPON.KNIFE);
				_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.042, -0.996, -0.073));

				while( Map.Door )
				{
					_this.Bot.HoldButton(BTN.ATTACK1, 0.5);
					yield();
				}

				_this.ReleaseAimRequest();
				_this.ReleaseWeaponRequest();
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:metal_door_1
		metal_door_1 =
		{
			gotowp = "Metal_Door_1",
			EvalFunc = function()
			{
				return Map.Metal_Door;
			},

			navigate = function(_this)
			{
				if ( !Map.Metal_Door )
				{
					yield();
					return;
				}

				_this.AddWeaponRequest(WEAPON.KNIFE);
				_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(0.037, 0.999, -0.038));

				while( Map.Metal_Door )
				{
					_this.Bot.HoldButton(BTN.ATTACK1, 0.5);
					yield();
				}

				_this.ReleaseAimRequest();
				_this.ReleaseWeaponRequest();
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:metal_door_2
		metal_door_2 =
		{
			gotowp = "Metal_Door_2",
			EvalFunc = function()
			{
				return Map.Metal_Door;
			},

			navigate = function(_this)
			{
				if ( !Map.Metal_Door )
				{
					yield();
					return;
				}

				_this.AddWeaponRequest(WEAPON.KNIFE);
				_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.024, -0.998, -0.066));

				while( Map.Metal_Door )
				{
					_this.Bot.HoldButton(BTN.ATTACK1, 0.5);
					yield();
				}

				_this.ReleaseAimRequest();
				_this.ReleaseWeaponRequest();
			},
		},
	},

	Tank_Built = function( trigger )
	{
		Map.TankBuilt = true;

		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Tank" );

		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
		{
			if ( Map.Tank_At_FirstBarrier or Map.Castle_Wall_Reached )
			{
				if ( !Map.TankPassBarrier_1 )
				{
					SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNT_MLB_Panzer" );
				}
			}

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"ESCORT_MLB_Panzer",
				"MOUNT_MLB_Panzer" ,
			});
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "ESCORT_MLB_Panzer" );
			Util.DisableGoal( "MOUNT_MLB_Panzer" );
		}

		Util.MapDebugPrint( "^5Tank_Built" );
	},

	Tank_Destroyed = function( trigger )
	{
		Map.TankBuilt = false;

		SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNT_MLB_Panzer" );

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"ESCORT_MLB_Panzer",
			"MOUNT_MLB_Panzer",
		});

		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
		{
			if ( Map.Tank_At_SecondBarrier and Map.Tank_Barrier_1 )
			{
				SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Tank" );
			}
			else if ( Map.Tank_At_FirstBarrier and Map.Tank_Barrier )
			{
				SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Tank" );
			}
			else
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Tank" );
			}
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Tank" );
		}

		Util.MapDebugPrint( "^5Tank_Destroyed" );
	},

	Tank_at_the_foot_of_the_hill =
	{
		Name = "Tank_at_the_foot_of_the_hill",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
		OnEnter = function(ent)
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "AIRSTRIKE_Allies_AtBarrier_13" );

			SetAvailableMapGoals( TEAM.ALLIES, true, "AIRSTRIKE_Allies_AtBarrier_12" );

			Util.MapDebugPrint( "^5Tank_at_the_foot_of_the_hill" );
		},
		OnExit = function(ent)
		{

		}
	},

	ancient_castle_wall_Planted = function( trigger )
	{
		Map.ancient_castle_wall_Dyno += 1;

		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFUSE_ancient_castle_wall_.*" );

		Util.MapDebugPrint( "^5ancient_castle_wall_Planted" );
	},

	ancient_castle_wall_Defused = function( trigger )
	{
		Map.ancient_castle_wall_Dyno -= 1;

		Util.MapDebugPrint( "^5ancient_castle_wall_Defused" );
	},

	ancient_castle_wall_Destroyed = function( trigger )
	{
		Map.ancient_castle_wall_Dyno = 0;

		Util.MapDebugPrint( "^5ancient_castle_wall_Destroyed" );
	},

	Barrier_Thread = function()
	{
		start = Vector3(-1315.203, -6426.569, 632.528);
		end = Vector3(-1130.728, -6423.188, 617.203);
		Util.MapDebugPrint("^5Barrier_Thread started", true);
		while (1)
		{
			tr = TraceLine(start, end, null, TRACE.SOLID, 0, false);
			if(tr.fraction < 1)
			{
				if ( !Map.Tank_Barrier )
				{
					Map.Tank_Barrier_Built();
				}
				Map.Tank_Barrier = true;
			}
			else
			{
				if ( Map.Tank_Barrier )
				{
					Map.Tank_Barrier_Destroyed();
				}
				Map.Tank_Barrier = false;
			}
			sleep(0.25);
		}
	},

	Tank_Barrier_Built = function( trigger )
	{
		Map.Tank_Barrier = true;

		SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank_Barrier" );

		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
		{
			if ( !Map.Tank_Barrier_1 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank_Barrier_1" );
			}

			SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Tank_Barrier" );

			if ( Map.Tank_At_FirstBarrier and !Map.TankBuilt )
			{
				SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Tank" );
			}
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Tank_Barrier" );
		}

		Util.MapDebugPrint( "^5Tank_Barrier_Built" );
	},

	Tank_Barrier_Destroyed = function( trigger )
	{
		Map.Tank_Barrier_Dyno = 0;
		Map.Tank_Barrier = false;

		SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Tank_Barrier" );

		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
		{
			if ( !Map.TankPassBarrier )
			{
				if ( !Map.Tank_Barrier_1 )
				{
					SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank_Barrier_1" );
				}

				SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank_Barrier" );
			}

			if ( !Map.TankBuilt and Map.Tank_At_FirstBarrier )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Tank" );
			}
		}

		Util.MapDebugPrint( "^5First_Tank_Barrier_Destroyed" );
	},

	Tankatbarrier =
	{
		Name = "Tankatbarrier",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
		OnEnter = function(ent)
		{
			Map.Tank_At_FirstBarrier = true;

			if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
			{
				if ( Map.TankBuilt )
				{
					SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNT_MLB_Panzer" );
				}
			}

			Util.MapDebugPrint( "^5Tank_At_Barrier" );
		},
		OnExit = function(ent)
		{

		}
	},

	Tank_Pass_Barrier = function( trigger )
	{
		Map.TankPassBarrier = true;
		Map.Tank_At_FirstBarrier = false;

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"AMMOCAB_north_ammocabinet_2",
			"HEALTHCAB_north_healthcabinet_2",
			"BUILD_Tank_Barrier",
			".*_Allies_AtBarrier_.*",
		});

		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
		{
			if ( Map.TankBuilt )
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNT_MLB_Panzer" );
			}

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				".*_Allies_CastleWall_.*",
				".*_Allies_AncientWall_.*",
			});

			if ( !Map.Tank_Barrier_1 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank_Barrier_1" );
			}

			SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_SecondBarrier_.*" );
		}

		Util.MapDebugPrint( "^5Tank_Pass_Barrier" );
	},

	Tank_At_Wall =
	{
		Name = "Tank_At_Wall",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
		OnEnter = function(ent)
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "ESCORT_MLB_Panzer" );
			Util.DisableGoal( "MOUNT_MLB_Panzer" );

			if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
			{
				if ( Map.Tank_Barrier_1 )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Tank_Barrier_1" );
				}
				else
				{
					SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Tank_Barrier_1" );
				}

			}

			Util.MapDebugPrint( "^5Tank_At_Wall" );
		},
		OnExit = function(ent)
		{

		}
	},

	ancient_castle_Reached = function( trigger )
	{
		Map.Castle_Wall_Reached = true;

		SetAvailableMapGoals( TEAM.AXIS, false, ".*_Axis_AtBarrier_.*" );

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"DEFEND_Allies_CastleWall_.*",
			".*_Allies_AncientWall_.*",
		});

		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
		{
			if ( Map.TankBuilt )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNT_MLB_Panzer" );
			}

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"MOUNTMG42_t382",
				"REPAIRMG42_t382",
				".*_Allies_SecondBarrier_.*",
			});
		}

		Util.MapDebugPrint( "^5ancient_castle_Reached" );

		sleep(3);

		while ( !Map.TankBuilt )
		{
			yield();
		}

		sleep(5);

		SetAvailableMapGoals( TEAM.ALLIES, false, ".*_Allies_CastleWall_.*" );
	},

	Barrier1_Thread = function()
	{
		start = Vector3(2941.187, -4696.559, -160.658);
		end = Vector3(2938.084, -4595.875, -160.823);
		Util.MapDebugPrint("^5Barrier1_Thread started", true);
		while (1)
		{
			tr = TraceLine(start, end, null, TRACE.SOLID, 0, false);
			if(tr.fraction < 1)
			{
				if ( !Map.Tank_Barrier_1 )
				{
					Map.Tank_Barrier_1_Built();
				}
				Map.Tank_Barrier_1 = true;
			}
			else
			{
				if ( Map.Tank_Barrier_1 )
				{
					Map.Tank_Barrier_1_Destroyed();
				}
				Map.Tank_Barrier_1 = false;
			}
			sleep(0.25);
		}
	},

	Tank_Barrier_1_Built = function( trigger )
	{
		Map.Tank_Barrier_1 = true;

		SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank_Barrier_1" );

		if ( Map.Tank_At_SecondBarrier and !Map.TankBuilt )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Tank" );
		}

		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
		{
			if ( Map.TankPassBarrier )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Tank_Barrier_1" );
			}
			else
			{
				SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Tank_Barrier_1" );
			}
		}

		Util.MapDebugPrint( "^5Tank_Barrier_1_Built" );
	},

	Tank_Barriers_Planted = function( trigger )
	{
		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
		{
			if (GetEntPosition(trigger.Entity).z < 250)	//second tank barrier planted
			{
				Map.Tank_Barrier_1_Dyno += 1;

				Util.MapDebugPrint( "^5Second_Tank_Barrier_Planted" );

				foreach( goal in Util.GoalTable("DEFUSE_Tank_Barrier.*") )
				{
					pos1 = goal.GetPosition();
					if( pos1.z < 250 )
					{
						if ( !Map.TankPassBarrier )	//focus on defend first barrier
						{
							goal.SetAvailable(TEAM.ALLIES, false);
							Util.MapDebugPrint( "^5defuse 2nd barrier disabled => focus on defend first barrier" );
						}
					}

				}
			}
			else	//first tank barrier planted
			{
				Map.Tank_Barrier_Dyno += 1;

				Util.MapDebugPrint( "^5First_Tank_Barrier_Planted" );
			}
		}
		else
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFUSE_Tank_Barrier.*" );
		}
	},

	Tank_Barriers_Defused = function( trigger )
	{
		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
		{
			if (GetEntPosition(trigger.Entity).z < 250)
			{
				Map.Tank_Barrier_1_Dyno -= 1;

				Util.MapDebugPrint( "^5Second_Tank_Barrier_Defused" );
			}
			else
			{
				Map.Tank_Barrier_Dyno -= 1;

				Util.MapDebugPrint( "^5First_Tank_Barrier_Defused" );
			}
		}
	},

	Tank_Barrier_1_Destroyed = function( trigger )
	{
		Map.Tank_Barrier_1_Dyno = 0;
		Map.Tank_Barrier_1 = false;

		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
		{
			if ( !Map.TankBuilt and Map.Tank_At_SecondBarrier )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Tank" );
			}

			if ( Map.TankPassBarrier and !Map.TankPassBarrier_1 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank_Barrier_1" );
			}
			else
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank_Barrier_1" );
			}
		}

		Util.MapDebugPrint( "^5Second_Tank_Barrier_Destroyed" );
	},

	Tankatbarrier1 =
	{
		Name = "Tankatbarrier1",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
		OnEnter = function(ent)
		{
			Map.Tank_At_SecondBarrier = true;

			Util.MapDebugPrint( "^5Tank_At_Barrier_1" );
		},
		OnExit = function(ent)
		{

		}
	},

	Tank_Pass_Barrier_1 = function( trigger )
	{
		Map.Tank_At_SecondBarrier = false;
		Map.TankPassBarrier_1 = true;

		if ( Map.TankBuilt )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNT_MLB_Panzer" );
		}

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"BUILD_Tank_Barrier_1",
			".*_Allies_SecondBarrier_.*",
		});

		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				".*_Allies_BaseEntrance_.*",
				"AMMOCAB_north_ammocabinet_1",
				"HEALTHCAB_north_healthcabinet_1",
			});
		}

		Util.MapDebugPrint( "^5Tank_Pass_Barrier_1" );
	},

	Base_Entrance_Gate_Destroyed = function( trigger )
	{
		Map.Base_Entrance_Gate = false;

		if ( !Map.GeneratorDestroyed )
		{
			DeleteTriggerRegion("AxisBehind_BaseEntranceGate");
		}

		Map.KT_NQMod_1 = OnTriggerRegion(AABB(-2656.875,6769.144,1.125,1048.873,8056.875,629.412), RegionTrigger.KillTrigger );

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"MOUNTMG42_t382",
			"REPAIRMG42_t382",
			".*_Allies_BaseEntrance_.*",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, {
			".*_Axis_SecondBarrier_.*",
			"BUILD_Tank",
		});

		Util.DisableGoal( {
			"ESCORT_MLB_Panzer",
			"MOUNT_MLB_Panzer",
		});

		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed )
		{
			if ( Map.Generator_door_opened )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_Allies_Generator" );
			}
		}

		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and !Map.SupplyHangar_SpawnArea_Built )
		{
			if( GetModName() == "noquarter" )
			{
				WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_BROWNING, true );
			}
			else
			{
				WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_MG42, true );
			}

			ETUtil.SuicideSpawn( TEAM.ALLIES, 0, -1, CLASS.SOLDIER );

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"MOUNTMG42_t382_1",
				"MOUNTMG42_t382_2",
				"REPAIRMG42_t382_2",
				".*_Allies_SupplyHangar_.*",
			});

			if ( Map.Metal_Door )
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, {
					"DEFEND_Allies_SupplyHangar_07",
					"DEFEND_Allies_SupplyHangar_08",
				});
			}

			sleep(1.7);

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"AMMOCAB_north_ammocabinet_1",
				"HEALTHCAB_north_healthcabinet_1",
				"MOUNTMG42_2104",
				"REPAIRMG42_2104",
				"BUILD_Supply_Hangar_Spawn_Area",
				"PLANT_generator",
				".*_Axis_SupplyHangar_.*"
			});

			if ( !Map.SupplyHangar_SpawnArea_Built )
			{
				while (1)
				{
					while ( !Map.GeneratorDestroyed )
					{
						if(GetEntFlags(GetGoal("MOUNTMG42_t382_2").GetEntity(), ENTFLAG.DEAD))
						{
							SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNTMG42_t382_2" );

							SetAvailableMapGoals( TEAM.ALLIES, true, "REPAIRMG42_t382_2" );
						}
						else
						{
							SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNTMG42_t382_2" );

							SetAvailableMapGoals( TEAM.ALLIES, false, "REPAIRMG42_t382_2" );
						}
						sleep(5);
						Util.MapDebugPrint( "^5MG42 status" );
					}

					yield();

					if ( Map.GeneratorDestroyed )
					{
						Util.MapDebugPrint( "^5Exiting from while cycle" );
						return;
					}
				}
			}
		}

		Util.MapDebugPrint( "^5Base_Entrance_Gate_Destroyed" );
	},

	Metal_Door_Exploded = function( trigger )
	{
		Map.Metal_Door = false;

		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and !Map.SupplyHangar_SpawnArea_Built )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"DEFEND_Allies_SupplyHangar_07",
				"DEFEND_Allies_SupplyHangar_08",
			});
		}

		Util.MapDebugPrint( "^5Metal_Door_Exploded" );
	},

	Supply_Hangar_Spawn_Area_Built = function( trigger )
	{
		Map.SupplyHangar_SpawnArea_Built = true;

		DeleteTriggerRegion("AxisnearGenerator");

		Util.MapDebugPrint( "^5Supply_Hangar_Spawn_Area_Built" );

		if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed )
		{
			if ( Map.Base_Entrance_Gate )
			{
				if( GetModName() == "noquarter" )
				{
					WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_BROWNING, true );
				}
				else
				{
					WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_MG42, true );
				}

				ETUtil.SuicideSpawn( TEAM.ALLIES, 0, -1, CLASS.SOLDIER );	//Default by game
			}

			Util.DisableGoal( ".*", true );	//disable all previous goals and move action to the next phase of game

			if ( Map.generator_Dyno > 0 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "DEFUSE_generator_.*" );
			}

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"MOUNTMG42_t382_2",
				".*_Allies_Generator_.*",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"PLANT_generator",
				".*_Axis_Generator_.*",
			});

			if ( Map.Base_Entrance_Gate )
			{
				while (1)
				{
					while ( !Map.GeneratorDestroyed )
					{
						if(GetEntFlags(GetGoal("MOUNTMG42_t382_2").GetEntity(), ENTFLAG.DEAD))
						{
							SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNTMG42_t382_2" );

							SetAvailableMapGoals( TEAM.ALLIES, true, "REPAIRMG42_t382_2" );
						}
						else
						{
							SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNTMG42_t382_2" );

							SetAvailableMapGoals( TEAM.ALLIES, false, "REPAIRMG42_t382_2" );
						}
						sleep(5);

						Util.MapDebugPrint( "^5MG42 status" );
					}

					yield();

					if ( Map.GeneratorDestroyed )
					{
						Util.MapDebugPrint( "^5Exiting from while cycle" );
						return;
					}
				}
			}
		}
	},

	Supply_Hangar_Spawn_Area_Planted = function( trigger )
	{
		Map.Supply_Hangar_Spawn_Area_Dyno += 1;

		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFUSE_Supply_Hangar_Spawn_Area_.*" );

		Util.MapDebugPrint( "^5Supply_Hangar_Spawn_Area_Planted" );
	},

	generator_Planted = function( trigger )
	{
		Map.generator_Dyno += 1;

		Util.MapDebugPrint( "^5generator_Planted" );
	},

	generator_Defused = function( trigger )
	{
		Map.generator_Dyno -= 1;

		Util.MapDebugPrint( "^5generator_Defused" );
	},

	generator_Destroyed = function( trigger )
	{
		Map.generator_Dyno = 0;
		Map.GeneratorDestroyed = true;

		Util.ChangeSpawn( TEAM.ALLIES, 0 );	//default by game

		if ( Map.Base_Entrance_Gate )
		{
			DeleteTriggerRegion("AxisBehind_BaseEntranceGate");
		}

		if ( !Map.SupplyHangar_SpawnArea_Built )
		{
			DeleteTriggerRegion("AxisnearGenerator");
		}

		DeleteTriggerRegion( Map.KT_NQMod_1 );

		if ( Map.Generator_door_opened )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_Allies_Generator" );
		}

		Wp.SetWaypointFlag( "Metal_Door_1", "closed", true );
		Wp.SetWaypointFlag( "Metal_Door_2", "closed", true );

		Util.MapDebugPrint( "^5generator_Destroyed" );

		if ( !Map.DamAccessGateDestroyed )
		{
			if ( Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
			{
				if( GetModName() == "noquarter" )
				{
					WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_BROWNING, true );
				}
				else
				{
					WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_MG42, true );
				}

				ETUtil.SuicideSpawn( TEAM.ALLIES, 0, -1, CLASS.SOLDIER );	//Default by game
			}

			sleep(1.8);

			Util.DisableGoal( ".*", true );	//disable all previous goals and move action to the next phase of game

			if ( !Map.Axis_CP and !Map.Allied_CP )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" );

				SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" );
			}
			else if ( Map.Allied_CP )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Command_Post" );
			}
			else if ( Map.Axis_CP )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Command_Post" );
			}

			SetAvailableMapGoals( TEAM.ALLIES, true, ".*_Allies_DamAccess_.*" );

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"PLANT_dam_access_gate",
				".*_Axis_DamAccess_.*",
			});
		}
	},

	Axis_CP_Built = function( trigger )
	{
		Map.Axis_CP = true;

		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Command_Post" );

		if ( Map.GeneratorDestroyed )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Command_Post" );
		}

		Util.MapDebugPrint( "^5Axis_CP_Built" );
	},

	Allied_CP_Built = function( trigger )
	{
		Map.Allied_CP = true;

		SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Command_Post" );

		if ( Map.GeneratorDestroyed )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Command_Post" );
		}

		Util.MapDebugPrint( "^5Allied_CP_Built" );
	},

	Command_Post_Planted = function( trigger )
	{
		Map.Command_Post_Dyno += 1;

		if ( Map.Axis_CP )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFUSE_Command_Post_.*" );

			Util.MapDebugPrint( "^5Axis_CP_Planted" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFUSE_Command_Post_.*" );

			Util.MapDebugPrint( "^5Allied_CP_Planted" );
		}
	},

	Command_Post_Defused = function( trigger )
	{
		Map.Command_Post_Dyno -= 1;

		if ( Map.Axis_CP )
		{
			Util.MapDebugPrint( "^5Axis_CP_Defused" );
		}
		else
		{
			Util.MapDebugPrint( "^5Allied_CP_Defused" );
		}
	},

	Axis_CP_Destroyed = function( trigger )
	{
		Map.Axis_CP = false;

		if ( Map.GeneratorDestroyed )
		{
			if ( !Map.DamAccessGateDestroyed )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" );
			}

			SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" );
		}

		Util.MapDebugPrint( "^5Axis_CP_Destroyed" );
	},

	Allied_CP_Destroyed = function( trigger )
	{
		Map.Allied_CP = false;

		if ( Map.GeneratorDestroyed )
		{
			if ( !Map.DamAccessGateDestroyed )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" );
			}

			SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" );
		}

		Util.MapDebugPrint( "^5Allied_CP_Destroyed" );
	},

	dam_access_gate_Planted = function( trigger )
	{
		Map.dam_access_gate_Dyno += 1;

		Map.plant_offset += 1;

		if ( Map.plant_offset == 1 )
		{
			Util.SetGoalPosition(-2640.588, 6641.284, 152.125, "PLANT_dam_access_gate");
			Util.MapDebugPrint( "^5offset = " + Map.plant_offset );
		}

		if ( Map.plant_offset == 2 )
		{
			Util.SetGoalPosition(-2542.451, 6644.971, 152.125, "PLANT_dam_access_gate");
			Util.MapDebugPrint( "^5offset = " + Map.plant_offset );
		}

		if ( Map.plant_offset == 3 )
		{
			Map.plant_offset = 0;
			Util.SetGoalPosition(-2591.816, 6655.134, 152.125, "PLANT_dam_access_gate");
			Util.MapDebugPrint( "^5offset = " + Map.plant_offset );
		}
	},

	dam_access_gate_Defused = function( trigger )
	{
		Map.dam_access_gate_Dyno -= 1;

		Util.MapDebugPrint( "^5dam_access_gate_Defused" );
	},

	dam_access_gate_Destroyed = function( trigger )
	{
		Map.dam_access_gate_Dyno = 0;
		Map.DamAccessGateDestroyed = true;

		if( GetModName() == "noquarter" )
		{
			WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_BROWNING, false );
		}
		else
		{
			WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_MG42, false );
		}

		ETUtil.SuicideSpawn( TEAM.ALLIES, 0, -1, CLASS.SOLDIER );	//Default by game

		Util.MapDebugPrint( "^5dam_access_gate_Destroyed" );

		sleep(1.7);

		Util.DisableGoal( ".*", true );	//disable all previous goals and move action to the next phase of game

		Map.Switches.keycard_door_ins.LimitTeam = (1<<TEAM.ALLIES) | (1<<TEAM.AXIS);
		Map.Switches.keycard_door_out.LimitTeam = (1<<TEAM.ALLIES) | (1<<TEAM.AXIS);

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"AMMOCAB_north_ammocabinet",
			"AMMOCAB_north_ammocabinet_3",
			"HEALTHCAB_north_healthcabinet",
			"HEALTHCAB_north_healthcabinet_3",
			"MOUNTMG42_t382_5",
			"REPAIRMG42_t382_5",
			".*_Allies_RB_Gate_.*",
		});

		SetAvailableMapGoals( TEAM.AXIS, true, {
			"PLANT_rocket_base_gate",
			"MOUNTMG42_t382_4",
			"REPAIRMG42_t382_4",
			"AMMOCAB_north_ammocabinet_3",
			"HEALTHCAB_north_healthcabinet_3",
			".*_Axis_RB_Gate_.*",
		});

		sleep(5);

		KT1 = OnTriggerRegion(AABB(-2301.907,3680.246,-190.875,-1600.676,5083.179,30.887), RegionTrigger.KillTrigger );
		KT2 = OnTriggerRegion(AABB(-1798.009,6753.895,321.125,-899.378,7708.428,437.722), RegionTrigger.KillTrigger );
	},

	rocket_base_gate_Planted = function( trigger )
	{
		Map.rocket_base_gate_Dyno += 1;

		Util.MapDebugPrint( "^5rocket_base_gate_Planted" );
	},

	rocket_base_gate_Defused = function( trigger )
	{
		Map.rocket_base_gate_Dyno -= 1;

		Util.MapDebugPrint( "^5rocket_base_gate_Defused" );
	},

	rocket_base_gate_Destroyed = function( trigger )
	{
		if ( Map.rocket_base_gate_Dyno > 0)
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFUSE_rocket_base_gate_.*" );
		}

		Map.rocket_base_gate_Dyno = 0;

		Wp.SetWaypointFlag( "Door_1", "allies", false );
		Wp.SetWaypointFlag( "Door_1", "door", false );
		Wp.SetWaypointFlag( "Door_2", "allies", false );
		Wp.SetWaypointFlag( "Door_2", "door", false );
		Wp.SetWaypointFlag( "Door_3", "allies", false );
		Wp.SetWaypointFlag( "Door_3", "door", false );
		Wp.SetWaypointFlag( "Door_4", "allies", false );
		Wp.SetWaypointFlag( "Door_4", "door", false );

		if( GetModName() == "noquarter" )
		{
			WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_BROWNING, true );
		}
		else
		{
			WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_MG42, true );
		}

		ETUtil.SuicideSpawn( TEAM.ALLIES, 0, -1, CLASS.SOLDIER );	//Default by game

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"MOUNTMG42_t382_5",
			"REPAIRMG42_t382_5",
			".*_Allies_RB_Gate_.*",
		});

		SetAvailableMapGoals( TEAM.ALLIES, true, ".*_Allies_Keycard_.*" );

		Util.MapDebugPrint( "^5rocket_base_gate_Destroyed" );

		sleep(1.7);

		SetAvailableMapGoals( TEAM.AXIS, false, {
			".*_Axis_RB_Gate_.*",
			"MOUNTMG42_t382_4",
			"REPAIRMG42_t382_4",
		});

		SetAvailableMapGoals( TEAM.AXIS, true, {
			"FLAG_gold2",
			"SMOKEBOMB_Axis_Keycard_01",
			"ATTACK_Axis_Keycard_.*",
		});

		sleep(10);

		if ( !Map.KeycardTaken )
		{
			Wp.SetWaypointFlag( "jump_up_wp", "closed", false );
			DynamicPathsUpdated();
		}
	},

	Keycard_Taken = function( trigger )
	{
		Map.KeycardTaken = true;

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"FLAG_gold2",
			"SMOKEBOMB_Axis_Keycard_01",
			"ATTACK_Axis_Keycard_.*",
		});

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"MOUNTMG42_t382_5",
			"REPAIRMG42_t382_5",
			"MOUNTMG42_t382_4",
			"REPAIRMG42_t382_4",
			".*_Allies_Armory_.*",
		});

		SetAvailableMapGoals( TEAM.AXIS, true, {
			"CAPPOINT_Armory",
			"MOUNTMG42_t382_4",
			"REPAIRMG42_t382_4",
			".*_Axis_Armory_.*",
		});

		Wp.SetWaypointFlag( "jump_up_wp", "closed", true );
		DynamicPathsUpdated();

		Util.MapDebugPrint( "^5Keycard_Taken" );

		sleep(5);

		if ( Map.KeycardTaken )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, ".*_Allies_Keycard_.*" );
		}
	},

	Keycard_Returned = function( trigger )
	{
		Map.KeycardTaken = false;

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"MOUNTMG42_t382_5",
			"REPAIRMG42_t382_5",
			"MOUNTMG42_t382_4",
			"REPAIRMG42_t382_4",
			".*_Allies_Armory_.*",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"CAPPOINT_Armory",
			"MOUNTMG42_t382_4",
			"REPAIRMG42_t382_4",
			".*_Axis_Armory_.*",
		});

		SetAvailableMapGoals( TEAM.ALLIES, true, ".*_Allies_Keycard_.*" );

		SetAvailableMapGoals( TEAM.AXIS, true, {
			"FLAG_gold2",
			"SMOKEBOMB_Axis_Keycard_01",
			"ATTACK_Axis_Keycard_.*",
		});

		Util.MapDebugPrint( "^5Keycard_Returned" );

		sleep(10);

		if ( !Map.KeycardTaken )
		{
			Wp.SetWaypointFlag( "jump_up_wp", "closed", false );
			DynamicPathsUpdated();
		}
	},

	Armory_Opened = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			".*_Allies_Armory_.*",
			"MOUNTMG42_t382_4",
			"REPAIRMG42_t382_4",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"CAPPOINT_Armory",
			".*_Axis_Armory_.*",
		});

		GetGoal("MOUNTMG42_t382_4").AimVectors =
		{ Vec3(-0.075, 0.997, -0.011) };

		GetGoal("MOUNTMG42_t382_5").AimVectors =
		{ Vec3(0.078, -0.996, -0.045) };

		SetGoalPriority( "MOUNTMG42_t382_5", 0.81, TEAM.ALLIES, 0 );
		SetGoalPriority( "MOUNTMG42_t382_4", 0.81, TEAM.AXIS, 0 );

		SetAvailableMapGoals( TEAM.ALLIES, true, ".*_Allies_Detonator_.*" );

		SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_Detonator_.*" );

		sleep (1.7);

		SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_gold" );

		Util.MapDebugPrint( "^5Armory_Opened" );
	},

	First_Explosive_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Detonator" );

		Util.MapDebugPrint( "^5First_Explosive_Taken" );
	},

	Fifth_Explosive_Taken = function( trigger )
	{
		Map.FifthExplosiveTaken = true;

		SetAvailableMapGoals( TEAM.AXIS, false, "FLAG_gold" );

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"MOUNTMG42_t382_4",
			"REPAIRMG42_t382_4",
		});

		Util.MapDebugPrint( "^5Fifth_Explosive_Taken" );

		sleep (5);

		if ( Map.FifthExplosiveTaken )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, {
				"MOUNTMG42_t382_5",
				"REPAIRMG42_t382_5",
			});
		}
	},

	Fifth_Explosive_Returned = function( trigger )
	{
		Map.FifthExplosiveTaken = false;

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"MOUNTMG42_t382_5",
			"REPAIRMG42_t382_5",
		});

		SetAvailableMapGoals( TEAM.AXIS, true, {
			"MOUNTMG42_t382_4",
			"REPAIRMG42_t382_4",
			"FLAG_gold",
		});

		Util.MapDebugPrint( "^5Fifth_Explosive_Returned" );
	},

	Explosive_Secured = function( trigger )
	{
		Util.MapDebugPrint( "^5Explosive_Secured" );
	},

	Bomb_Ready = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"MOUNTMG42_t382_5",
			"REPAIRMG42_t382_5",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"MOUNTMG42_t382_4",
			"REPAIRMG42_t382_4",
			"CAPPOINT_Detonator",
		});

		SetAvailableMapGoals( TEAM.ALLIES, true, "MOBILEMG42_Allies_Detonator_13" );

		SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_Countdown" );

		Util.MapDebugPrint( "^5Bomb_Ready" );
	},

	Countdown_Activated = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_Countdown" );

		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Allies_Detonator_.*" );

		SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_Countdown" );
		yield();
		SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Allies_Detonator_.*" );

		Util.MapDebugPrint( "^5Countdown_Activated" );

		sleep(1);

		Util.BotChat( TEAM.AXIS, "vsay", VOICE.G_CHEER, 1 );
	},

	Countdown_Interrupted = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_Countdown" );

		SetAvailableMapGoals( TEAM.AXIS, false, ".*_Axis_Detonator_.*" );

		SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_Countdown" );
		yield();
		SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_Detonator_.*" );

		Util.MapDebugPrint( "^5Countdown_Interrupted" );

		sleep(1);

		Util.BotChat( TEAM.ALLIES, "vsay", VOICE.G_CHEER, 1 );
	},

	Rocket_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "^5Axis_Win" );

		Map.Axis_Win = true;
		sleep(1);
		ETUtil.WinningChat( TEAM.AXIS );
		sleep(1.5);
		ETUtil.LosingChat( TEAM.ALLIES );

		Util.MapDebugPrint( "^5Rocket_Destroyed" );
	},

	Thirty_second = function( trigger )
	{
		Util.MapDebugPrint( "^5Thirty_second" );

		sleep(30);

		if ( !Map.Axis_Win )
		{
			Util.MapDebugPrint( "^5Allies_Win" );

			sleep(1);
			ETUtil.WinningChat( TEAM.ALLIES );
			sleep(1.5);
			ETUtil.LosingChat( TEAM.AXIS );
		}
	},

	Vent_Hatch_Exploded = function( trigger )
	{
		Map.Vent_Hatch = false;

		Util.MapDebugPrint( "^5Vent_Hatch_Exploded" );
	},

	Vent_Hatch_1_Exploded = function( trigger )
	{
		Map.Vent_Hatch_1 = false;

		Util.MapDebugPrint( "^5Vent_Hatch_1_Exploded" );
	},

	Door_Exploded = function( trigger )
	{
		Map.Door = false;

		Util.MapDebugPrint( "^5Door_Exploded" );
	},

	Axis_behind_BaseEntranceGate =
	{
		Name = "AxisBehind_BaseEntranceGate",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.AXIS )
			{
				Map.Axis_Inside_Base += 1;

				Util.MapDebugPrint( "^5Axis are inside Base" );

				if( GetEntClass(ent) == CLASS.ENGINEER )
				{
					Map.Axis_Eng_Inside_Base += 1;

					SetAvailableMapGoals( TEAM.ALLIES, true, {
						".*_ForcedDefendGenerator_01",
						".*_ForcedDefendGenerator_02",
					});
				}
				else
				{
					if ( Map.Axis_Inside_Base == 1 )
					{
						Util.BotChat( TEAM.ALLIES, "sayteam", "^1" + Map.Axis_Inside_Base + " of axis is inside!", 1 );
					}
					else
					{
						Util.BotChat( TEAM.ALLIES, "sayteam", "^1" + Map.Axis_Inside_Base + " of axis are inside!", 1 );
					}
				}

				while ( Map.Axis_Eng_Inside_Base > 0 and Map.Base_Entrance_Gate and !Map.GeneratorDestroyed )
				{
					if ( Map.Axis_Eng_Inside_Base == 1 )
					{
						Util.BotChat( TEAM.ALLIES, "sayteam", "^1" + Map.Axis_Inside_Base + " axis eng is inside! DEFEND GENERATOR!", 1 );
					}
					else
					{
						Util.BotChat( TEAM.ALLIES, "sayteam", "^1" + Map.Axis_Inside_Base + " of axis engs are inside! DEFEND GENERATOR!!!", 1 );
					}

					Util.MapDebugPrint( "^5Axis eng is inside Base" );

					sleep(5);
				}
			}
		},
		OnExit = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.AXIS )
			{
				Map.Axis_Inside_Base -= 1;

				if( GetEntClass(ent) == CLASS.ENGINEER )
				{
					Map.Axis_Eng_Inside_Base -= 1;
				}

				if ( Map.Axis_Inside_Base == 0 )
				{
					SetAvailableMapGoals( TEAM.ALLIES, false, ".*_ForcedDefendGenerator_.*" );

					Util.BotChat( TEAM.ALLIES, "sayteam", "^2Axis left the Base! Generator is safe.", 1 );

					Util.MapDebugPrint( "^5Axis left the Base" );
				}
			}
		},
	},

	Axis_near_Generator =
	{
		Name = "AxisnearGenerator",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.AXIS )
			{
				if( GetEntClass(ent) == CLASS.ENGINEER )
				{
					Map.Axis_Eng_Near_Generator += 1;

					SetAvailableMapGoals( TEAM.ALLIES, true, ".*_ForcedDefendGenerator_.*" );
				}
				else
				{
					Map.Axis_NearGenerator += 1;

					if ( !Map.Base_Entrance_Gate and Map.Axis_Eng_Near_Generator == 0 )
					{
						SetAvailableMapGoals( TEAM.ALLIES, true, {
							".*_ForcedDefendGenerator_01",
							".*_ForcedDefendGenerator_02",
						});
					}
				}
				while ( Map.Axis_Eng_Near_Generator > 0 and !Map.SupplyHangar_SpawnArea_Built and !Map.GeneratorDestroyed )
				{
					if ( Map.Axis_Eng_Near_Generator == 1 )
					{
						Util.BotChat( TEAM.ALLIES, "sayteam", "^1" + Map.Axis_Inside_Base + " axis eng is near Generator! DEFEND GENERATOR!", 1 );
					}
					else
					{
						Util.BotChat( TEAM.ALLIES, "sayteam", "^1" + Map.Axis_Inside_Base + " of axis engs are near Generator! DEFEND GENERATOR!!!", 1 );
					}

					Util.MapDebugPrint( "^5Axis eng is near Generator" );

					sleep(5);
				}
			}
		},
		OnExit = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.AXIS )
			{
				if( GetEntClass(ent) == CLASS.ENGINEER )
				{
					Map.Axis_Eng_Near_Generator -= 1;
				}
				else
				{
					Map.Axis_NearGenerator -= 1;
				}

				if ( Map.Axis_Eng_Near_Generator == 0 )
				{
					SetAvailableMapGoals( TEAM.ALLIES, false, {
						".*_ForcedDefendGenerator_03",
						".*_ForcedDefendGenerator_04",
					});

					Util.BotChat( TEAM.ALLIES, "sayteam", "^2Axis engs are not near generator! Generator is safe.", 1 );

					Util.MapDebugPrint( "^5Axis engs aren't near generator" );

					if ( !Map.Base_Entrance_Gate and Map.Axis_NearGenerator == 0 )
					{
						SetAvailableMapGoals( TEAM.ALLIES, false, ".*_ForcedDefendGenerator_.*" );

						Util.MapDebugPrint( "^5Axis aren't near generator" );
					}
				}
			}
		},
	},

	Detonator_door_moving = function( trigger )
	{
		if ( !Map.start )
		{
			//turn the trigger action string into a vector for referencing
			vec = ToVector(trigger.Action);
			//reference the changing value to determine the direction
			if ( vec.z < 0 )
			{
				Util.MapDebugPrint("^5Detonator door opening", true);

				Map.Detonator_doorMoving = true;
				Map.Detonator_Door_Closing = false;
				Map.Detonator_Door_Opening = true;
				Map.Switches.keycard_door_ins.Enabled = false;
				Map.Switches.keycard_door_out.Enabled = false;

				sleep(4);

				if ( Map.Detonator_Door_Opening )
				{
					Map.Detonator_door_opened = true;
					Map.Detonator_doorMoving = false;

					SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_Rocket_Gate" );
				}

				Util.MapDebugPrint("^5Detonator door opened", true);

			}
			else if ( vec.z > 0 )
			{
				Util.MapDebugPrint("^5Detonator door closing", true);

				Map.Detonator_Door_Opening = false;
				Map.Detonator_Door_Closing = true;

				SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_Rocket_Gate" );

				sleep(2);

				if ( Map.Detonator_Door_Closing )
				{
					Map.Detonator_doorMoving = true;
					Map.Detonator_door_opened = false;

					sleep(2);

					if ( Map.Detonator_Door_Closing )
					{
						Map.Switches.keycard_door_ins.Enabled = true;
						Map.Switches.keycard_door_out.Enabled = true;
						Map.Detonator_doorMoving = false;
					}
				}

				Util.MapDebugPrint("^5Detonator door closed", true);

			}
		}
	},

	Generator_door_moving = function( trigger )
	{
		if ( !Map.start )
		{
			//turn the trigger action string into a vector for referencing
			vec = ToVector(trigger.Action);
			//reference the changing value to determine the direction
			if ( vec.z < 0 )
			{
				Map.Generator_doorClosing = false;
				yield();
				yield();
				Util.MapDebugPrint("^5Generator door opening", true);
				Map.Generator_doorOpening = true;
				Map.Switches.generator_door.Enabled = false;
				sleep(6);
				if ( Map.Generator_doorOpening )
				{
					Map.Generator_door_opened = true;
				}
				sleep(1);
				if ( Map.Generator_doorOpening )
				{
					if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and !Map.Base_Entrance_Gate )
					{
						SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_Allies_Generator" );
					}
				}
				sleep(3);
				if ( Map.Generator_doorOpening )
				{
					Map.Generator_doorOpening = false;
					Util.MapDebugPrint("^5Generator door opened", true);
				}
			}
			else if ( vec.z > 0 )
			{
				Map.Generator_doorOpening = false;
				Util.MapDebugPrint("^5Generator door closing", true);

				SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_Allies_Generator" );

				sleep(3);
				Map.Generator_door_opened = false;
				Map.Generator_doorClosing = true;
				sleep(7);
				if ( Map.Generator_doorClosing )
				{
					Map.Switches.generator_door.Enabled = true;
					Map.Generator_doorClosing = false;
					Util.MapDebugPrint("^5Generator door closed", true);
				}
			}
		}
	},
};

global OnMapLoad = function()
{
	OnTrigger( "The Tank has been repaired!", Map.Tank_Built );
	OnTrigger( "The Tank has been damaged!", Map.Tank_Destroyed );

	OnTrigger( "Planted at the ancient castle wall.", Map.ancient_castle_wall_Planted );
	OnTrigger( "Defused at the ancient castle wall.", Map.ancient_castle_wall_Defused );
	OnTrigger( "Axis have breached the ancient castle wall!!!!", Map.ancient_castle_wall_Destroyed );

	OnTrigger( "the tank has passed the first barrier", Map.Tank_Pass_Barrier );
	OnTrigger( "Planted at Tank Barrier.", Map.Tank_Barriers_Planted );
	OnTrigger( "Defused at Tank Barrier.", Map.Tank_Barriers_Defused );
	OnTrigger( "the tank has passed the second barrier", Map.Tank_Pass_Barrier_1 );

	OnTrigger( "the tank has reached the ancient castle", Map.ancient_castle_Reached );

	OnTrigger( "^5The tank has destroyed base entrance gate!!!!!!", Map.Base_Entrance_Gate_Destroyed );

	OnTrigger( "^3Axis have built the supply hangar spawn location", Map.Supply_Hangar_Spawn_Area_Built );
	//OnTrigger( "Planted at the MISSING_STRING.", Map.Supply_Hangar_Spawn_Area_Planted );	//not available for bots
	//OnTrigger( "Defused at the MISSING_STRING.", Map.Supply_Hangar_Spawn_Area_Defused );	//not available for bots
	//OnTrigger( "MISSING_STRING", Map.Supply_Hangar_Spawn_Area_Destroyed );

	OnTrigger( "Planted at the generator.", Map.generator_Planted );
	OnTrigger( "Planted at generator.", Map.generator_Planted );	//for Nitmod
	OnTrigger( "Defused at the generator.", Map.generator_Defused );
	OnTrigger( "Defused at generator.", Map.generator_Defused );	//for Nitmod
	OnTrigger( "Axis have blown the generator!!!!", Map.generator_Destroyed );

	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_CP_Built );
	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_CP_Built );
	OnTrigger( "Planted at the Command Post.", Map.Command_Post_Planted );
	OnTrigger( "Planted at Command Post.", Map.Command_Post_Planted );	//for Nitmod
	OnTrigger( "Defused at the Command Post.", Map.Command_Post_Defused );
	OnTrigger( "Defused at Command Post.", Map.Command_Post_Defused );	//for Nitmod
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_CP_Destroyed );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_CP_Destroyed );

	OnTrigger( "Planted at the dam access gate.", Map.dam_access_gate_Planted );
	OnTrigger( "Planted at dam access gate.", Map.dam_access_gate_Planted );	//for Nitmod
	OnTrigger( "Defused at the dam access gate.", Map.dam_access_gate_Defused );
	OnTrigger( "Defused at dam access gate.", Map.dam_access_gate_Defused );	//for Nitmod
	OnTrigger( "Axis have blown the dam access gate!!!!", Map.dam_access_gate_Destroyed );

	OnTrigger( "Planted at the rocket base gate.", Map.rocket_base_gate_Planted );
	OnTrigger( "Planted at rocket base gate.", Map.rocket_base_gate_Planted );	//for Nitmod
	OnTrigger( "Defused at the rocket base gate.", Map.rocket_base_gate_Defused );
	OnTrigger( "Defused at rocket base gate.", Map.rocket_base_gate_Defused );	//for Nitmod
	OnTrigger( "Axis have breached the rocket base gate!!!!", Map.rocket_base_gate_Destroyed );

	OnTrigger( "Axis have stolen the armory keycard!", Map.Keycard_Taken );
	OnTrigger( "Flag returned gold2!", Map.Keycard_Returned );

	OnTrigger( "^6The armory has been opened!!!!", Map.Armory_Opened );

	//OnTrigger( "Axis have stolen The explosive charge!", Map.Explosive_Taken );
	OnTrigger( "^6Axis have stolen the first explosive charge!!!!", Map.First_Explosive_Taken );
	//OnTrigger( "^6Axis have stolen the second explosive charge!!!!", Map.Second_Explosive_Taken );
	//OnTrigger( "^6Axis have stolen the 3rd explosive charge!!!!", Map.Third_Explosive_Taken );
	//OnTrigger( "^6Axis have stolen the 4th explosive charge!!!!", Map.Fourth_Explosive_Taken );
	OnTrigger( "^6Axis have stolen the 5th explosive charge!!!!", Map.Fifth_Explosive_Taken );
	//OnTrigger( "The explosive charge dropped.", Map.Explosive_Dropped );
	//OnTrigger( "Flag returned gold!", Map.Explosive_Returned );
	OnTrigger( "^6The 5th explosive charge has been returned!!!!", Map.Fifth_Explosive_Returned );
	//OnTrigger( "^6The 4th explosive charge has been returned!!!!", Map.Fourth_Explosive_Returned );
	//OnTrigger( "^6The 3rd explosive charge has been returned!!!!", Map.Third_Explosive_Returned );
	//OnTrigger( "^6The second explosive charge has been returned!!!!", Map.Second_Explosive_Returned );
	//OnTrigger( "^6The first explosive charge has been returned!!!!", Map.First_Explosive_Returned );
	OnTrigger( "Axis captured goldbar_holder", Map.Explosive_Secured );

	OnTrigger( "^6The bomb is ready to be armed!!!!", Map.Bomb_Ready );

	OnTrigger( "^6Countdown activated", Map.Countdown_Activated );
	OnTrigger( "^6Countdown interrupted", Map.Countdown_Interrupted );

	OnTrigger( "^3Axis has blown the rocket !!!!!!", Map.Rocket_Destroyed );

	OnTrigger( "thirty second warning.", Map.Thirty_second );
	OnTrigger( "GRENADE_Vent_Hatch Exploded.", Map.Vent_Hatch_Exploded );
	OnTrigger( "GRENADE_Vent_Hatch_1 Exploded.", Map.Vent_Hatch_1_Exploded );
	OnTrigger( "GRENADE_Door Exploded.", Map.Door_Exploded );
	OnTrigger( "GRENADE_Metal_Door Exploded.", Map.Metal_Door_Exploded );

	OnTrigger( "portedouble_lever1_goto", Map.Detonator_door_moving );

	OnTrigger( "frontdoor_lever1_goto", Map.Generator_door_moving );

	Foot_of_the_hill = OnTriggerRegion( Vec3(-2262.698, -5976.726, 368.159), 80, Map.Tank_at_the_foot_of_the_hill );

	Tankpos1 = OnTriggerRegion( AABB(-1256.689,-6282.381,608.003,-1218.689,-6244.381,682.003), Map.Tankatbarrier );
	Tankpos2 = OnTriggerRegion( AABB(2711.125,-4739.814,-168.318,2749.125,-4701.814,-94.318), Map.Tankatbarrier1 );
	Tankpos3 = OnTriggerRegion( AABB(-147.476,-6953.166,255.255,-109.476,-6915.166,329.255), Map.Tank_At_Wall );
	AxisInside = OnTriggerRegion( AABB(-2311.471,-2232.874,-384.236,7455.024,7872.875,512.377), Map.Axis_behind_BaseEntranceGate );
	AxisNearGenerator = OnTriggerRegion( AABB(1074.125,4887.097,-126.875,2623.969,7872.875,267.271), Map.Axis_near_Generator );

	NP1 = OnTriggerRegion(AABB(1334.593,-5449.978,241.125,1486.044,-5298.517,331.125), RegionTrigger.DisableBotPush);
	NP2 = OnTriggerRegion(AABB(383.125,-6336.875,449.125,512.874,-6041.477,523.125), RegionTrigger.DisableBotPush);
	NP3 = OnTriggerRegion(AABB(199.125,-6241.669,-493.875,387.696,-6017.547,555.125), RegionTrigger.DisableBotPush);
	NP4 = OnTriggerRegion(AABB(-92.558,7450.429,1.125,45.325,7674.624,605.69), RegionTrigger.DisableBotPush);
	NP5 = OnTriggerRegion(AABB(874.950,-4470.602,321.125,1039.750,-4339.741,440.587), RegionTrigger.DisableBotPush);
	DCM1 = OnTriggerRegion(AABB(1334.593,-5449.978,241.125,1486.044,-5298.517,331.125), RegionTrigger.DisableCombatMovement);
	DCM2 = OnTriggerRegion(AABB(383.125,-6336.875,449.125,512.874,-6041.477,523.125), RegionTrigger.DisableCombatMovement);
	DCM3 = OnTriggerRegion(AABB(199.125,-6241.669,-493.875,387.696,-6017.547,555.125), RegionTrigger.DisableCombatMovement);
	DCM4 = OnTriggerRegion(AABB(-92.558,7450.429,1.125,45.325,7674.624,605.69), RegionTrigger.DisableCombatMovement);
	DCM5 = OnTriggerRegion(AABB(874.950,-4470.602,321.125,1039.750,-4339.741,440.587), RegionTrigger.DisableCombatMovement);
	RegionTrigger.Create(AABB(2724.613,-5712.875,-120.833,2923.352,-5636.427,-15.113), "DisableBotPush", "SecondBarrier_02");
	RegionTrigger.Create(AABB(2724.613,-5712.875,-120.833,2923.352,-5636.427,-15.113), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(2194.541,-3746.787,-116.448,2269.314,-3644.743,-39.787), "DisableBotPush", "SecondBarrier_08");
	RegionTrigger.Create(AABB(2194.541,-3746.787,-116.448,2269.314,-3644.743,-39.787), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(3061.839,-2243.395,-46.875,3206.645,-2062.351,283.125), "DisableBotPush", "LadderR_BaseEntrance_Wall");
	RegionTrigger.Create(AABB(3061.839,-2243.395,-46.875,3206.645,-2062.351,283.125), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(4820.947,-2239.946,-46.875,5001.767,-2085.179,288.662), "DisableBotPush", "LadderL_BaseEntrance_Wall");
	RegionTrigger.Create(AABB(4820.947,-2239.946,-46.875,5001.767,-2085.179,288.662), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(1507.385,2906.347,1.125,1638.607,3058.716,171.125), "DisableBotPush", "WoodenBoxes_1_SupplyHangar");
	RegionTrigger.Create(AABB(1507.385,2906.347,1.125,1638.607,3058.716,171.125), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(1774.672,2914.709,1.125,2099.568,3059.558,203.125), "DisableBotPush", "WoodenBoxes_2_SupplyHangar");
	RegionTrigger.Create(AABB(1774.672,2914.709,1.125,2099.568,3059.558,203.125), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(1383.125,2335.125,17.125,1443.474,2437.125,91.125), "DisableBotPush", "WoodenWagon_SupplyHangar");
	RegionTrigger.Create(AABB(1383.125,2335.125,17.125,1443.474,2437.125,91.125), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(1595.094,2856.143,1.125,1697.776,2944.875,75.125), "DisableBotPush", "SupplyHangar_12");
	RegionTrigger.Create(AABB(1595.094,2856.143,1.125,1697.776,2944.875,75.125), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(928.135,3129.772,1.125,1120.712,3221.370,187.125), "DisableBotPush", "WoodenBoxes_3_SupplyHangar");
	RegionTrigger.Create(AABB(928.135,3129.772,1.125,1120.712,3221.370,187.125), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(552.973,7426.210,1.125,1065.893,7872.875,140.821), "DisableBotPush", "Boxes_&_stairs_near_Generator");
	RegionTrigger.Create(AABB(552.973,7426.210,1.125,1065.893,7872.875,140.821), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(-2498.534,7083.035,129.125,-2417.494,7157.382,228.321), "DisableBotPush", "DamAccess_08");
	RegionTrigger.Create(AABB(-2498.534,7083.035,129.125,-2417.494,7157.382,228.321), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(-2243.422,6847.125,129.125,-2152.327,6920.959,203.125), "DisableBotPush", "DamAccess_10");
	RegionTrigger.Create(AABB(-2243.422,6847.125,129.125,-2152.327,6920.959,203.125), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(-8032.875,6623.125,216.365,-6623.125,8032.875,907.432), "DisableBotPush", "Phase_Keycard");
	RegionTrigger.Create(AABB(-8032.875,6623.125,216.365,-6623.125,8032.875,907.432), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(-8013.390,7805.620,-62.875,-7817.044,8026.874,334.608), "DisableBotPush", "Ladder_Detonator_Cabinets");
	RegionTrigger.Create(AABB(-8013.390,7805.620,-62.875,-7817.044,8026.874,334.608), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(-7267.178,7755.147,-62.849,-6623.125,8032.875,327.808), "DisableBotPush", "Boxes_Detonator");
	RegionTrigger.Create(AABB(-7267.178,7755.147,-62.849,-6623.125,8032.875,327.808), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(-7552.875,7994.875,225.125,-7359.126,8497.967,344.777), "DisableBotPush", "Double_Doors_Detonator");
	RegionTrigger.Create(AABB(-7552.875,7994.875,225.125,-7359.126,8497.967,344.777), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(-6031.476,5467.186,769.125,-5895.193,5600.677,883.083), "DisableBotPush", "Window_above_Keycard");
	RegionTrigger.Create(AABB(-6031.476,5467.186,769.125,-5895.193,5600.677,883.083), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(-6768.875,5978.730,769.125,-6585.121,6192.875,843.125), "DisableBotPush", "Ladder_to_Window_above_Keycard");
	RegionTrigger.Create(AABB(-6768.875,5978.730,769.125,-6585.121,6192.875,843.125), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(-6975.613,6780.856,65.125,-6879.125,6895.409,181.663), "DisableBotPush", "Detonator_05");
	RegionTrigger.Create(AABB(-6975.613,6780.856,65.125,-6879.125,6895.409,181.663), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(1111.647,-316.407,-22.993,1522.949,2722.143,118.645), "DisableBotPush", "Around_wagons");
	RegionTrigger.Create(AABB(1111.647,-316.407,-22.993,1522.949,2722.143,118.645), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(-2813.730,4694.037,281.150,-2451.782,4987.297,667.125), "DisableBotPush", "Ladder_to_catapult_");
	RegionTrigger.Create(AABB(-2813.730,4694.037,281.150,-2451.782,4987.297,667.125), "DisableCombatMovement", "");
	RegionTrigger.Create(AABB(-6565.790,7798.983,-62.875,-6412.424,7913.097,54.467), "DisableCombatMovement", "SMOKEBOMB_Detonator_11");
	RegionTrigger.Create(AABB(-6563.560,7423.125,-62.875,-6440.498,7599.179,38.158), "DisableCombatMovement", "SMOKEBOMB_Keycard_01");
	RegionTrigger.Create(AABB(-1888.874,6847.125,129.125,-1601.164,7076.411,237.188), "DisableCombatMovement", "SMOKEBOMB_DamAccess_08");
	RegionTrigger.Create(AABB(-4272.875,5884.172,-62.875,-4037.738,6104.488,56.449), "DisableCombatMovement", "SMOKEBOMB_RB_Gate_01");
	RegionTrigger.Create(AABB(1743.125,1606.781,-360.918,1849.122,1739.756,-236.356), "DisableCombatMovement", "SMOKEBOMB_SupplyHangar_12");
	RegionTrigger.Create(AABB(918.982,2167.588,-312.426,1116.875,2416.875,-159.690), "DisableCombatMovement", "SMOKEBOMB_SupplyHangar_11");
	RegionTrigger.Create(AABB(-7484.024,7113.057,-62.875,-7367.921,7214.948,19.125), "DisableCombatMovement", "Countdown_switch");
	RegionTrigger.Create(AABB(-5824.875,6655.125,-62.875,-5367.130,6886.875,200.087), "DisableCombatMovement", "Stairs_to_RBG_mg42");
	RegionTrigger.Create(AABB(1551.127,7339.004,1.125,1814.246,7582.803,119.539), "DisableCombatMovement", "Back_side_generator_door");
	RegionTrigger.Create(AABB(-6904.262,7389.105,281.125,-6623.147,7459.567,587.125), "DisableCombatMovement", "Rocket_Truss_Beam");

	Map.KT_SHSA = OnTriggerRegion(AABB(-1126.949,2647.125,1.125,128.875,2822.469,119.450), RegionTrigger.KillTrigger );

	Util.DisableGoal( ".*", true );

	Wp.SetWaypointFlag( "Door_1", "allies", true );
	Wp.SetWaypointFlag( "Door_1", "door", true );
	Wp.SetWaypointFlag( "Door_2", "allies", true );
	Wp.SetWaypointFlag( "Door_2", "door", true );
	Wp.SetWaypointFlag( "Door_3", "allies", true );
	Wp.SetWaypointFlag( "Door_3", "door", true );
	Wp.SetWaypointFlag( "Door_4", "allies", true );
	Wp.SetWaypointFlag( "Door_4", "door", true );

	Wp.SetWaypointFlag( "Metal_Door_1", "closed", false );
	Wp.SetWaypointFlag( "Metal_Door_2", "closed", false );

	Wp.SetWaypointFlag( "jump_up_wp", "closed", true );

	Util.DisableGoal( {
		"SWITCH_Countdown",
		"GRENADE_.*",
		"CAPPOINT_.*",
	});

	SetAvailableMapGoals( TEAM.AXIS, true, {
		"AMMOCAB_north_ammocabinet_2",
		"HEALTHCAB_north_healthcabinet_2",
		"BUILD_Tank",
		"PLANT_ancient_castle_wall",
		".*_Axis_AtBarrier_.*",
	});

	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"AMMOCAB_north_ammocabinet_2",
		"HEALTHCAB_north_healthcabinet_2",
		"BUILD_Tank_Barrier",
		".*_Allies_AtBarrier_.*",
		});

	SetAvailableMapGoals( TEAM.ALLIES, false, "AIRSTRIKE_Allies_AtBarrier_12" );

	Util.LimitToClass("PLANT_Command_Post", 0, CLASS.COVERTOPS);

	SetGoalPriority( "PLANT_Tank_Barrier", 0.82, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_generator", 0.9, TEAM.AXIS, CLASS.ENGINEER );	//the same like BUILD_Supply_Hangar_Spawn_Area => random choice

	SetGoalPriority( ".*_ForcedDefendGenerator_.*", 0.79, TEAM.ALLIES, 0 );

	SetGoalPriority( "REPAIRMG42_.*", 0.8, 0, CLASS.ENGINEER );
	SetGoalPriority( "SWITCH_Countdown", 1.1, 0, 0 );

	Util.SetGoalPosition(-1462.070, -6518.583, 632.629, "PLANT_Tank_Barrier");
	Util.SetGoalPosition(2390.066162, -4795.664063, -127.959549, "PLANT_Tank_Barrier_1");
	Util.SetGoalPosition(-2591.816, 6655.134, 152.125, "PLANT_dam_access_gate");

	Util.AddUseWp( "PLANT_ancient_castle_wall", "ancient_castle_wall_plant_WP" );
	Util.AddUseWp( "BUILD_Supply_Hangar_Spawn_Area", "build_SHSA_WP" );

	Util.SetMaxUsers( 1, "ATTACK_.*" );
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 1, "REPAIRMG42_.*" );
	Util.SetMaxUsers( 1, "BUILD_Command_Post" );
	Util.SetMaxUsers( 1, "SWITCH_Allies_Generator" );
	Util.SetMaxUsers( 1, "SWITCH_Rocket_Gate" );
	Util.SetMaxUsers( 2, ".*_Axis_Generator_.*" );
	Util.SetMaxUsers( 2, ".*_Axis_DamAccess_.*" );
	Util.SetMaxUsers( 2, "ATTACK_Axis_RB_Gate_.*" );
	Util.SetMaxUsers( 2, "FLAG_gold" );
	Util.SetMaxUsers( 2, "ATTACK_Axis_Keycard_.*" );

	print( "^3Omni-bot map script by ^1Q^2i^3k^4i^1 ^3and ^1n^2a^4t^8i^3v^5e12 ^3for " + GetMapName() + " executed." );
	Util.BotChat( 0, "say", "^3Omni-bot map script ^3by ^1Q^2i^3k^4i ^3and ^1n^2a^4t^8i^3v^5e12 ^3for ^3map ^7" + GetMapName(), 1 );

	Util.ChangeSpawn( TEAM.ALLIES, 0, -1 );

	Util.ChangeSpawn( TEAM.AXIS, 0, -1 );

	Util.UpdateSwitchData();

	Map.Switches.keycard_door_ins.LimitTeam = (1<<TEAM.ALLIES);
	Map.Switches.keycard_door_out.LimitTeam = (1<<TEAM.ALLIES);

	thread(Map.Barrier_Thread);
	thread(Map.Barrier1_Thread);

	sleep(11);

	Map.start = false;

	while ( !Map.SupplyHangar_SpawnArea_Built and !Map.GeneratorDestroyed )
	{
		if ( Server.Team[ TEAM.ALLIES ].NumPlayers < 4 )
		{
			SetGoalPriority( "DEFEND_Allies_SupplyHangar_.*", 0.5, TEAM.ALLIES, 0 );
		}

		if ( Server.Team[ TEAM.ALLIES ].NumPlayers > 3 )
		{
			SetGoalPriority( "DEFEND_Allies_SupplyHangar_07", 0.51, TEAM.ALLIES, 0 );
		}

		if ( Server.Team[ TEAM.ALLIES ].NumPlayers > 6 )
		{
			SetGoalPriority( "DEFEND_Allies_SupplyHangar_08", 0.51, TEAM.ALLIES, 0 );
		}

		sleep(20);
	}
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 90.0;

	WeaponTable.SetWeaponAvailability( CLASS.SOLDIER, WEAPON.FLAMETHROWER, false );
	WeaponTable.SetWeaponAvailability( CLASS.SOLDIER, WEAPON.MORTAR, false );

	if( GetModName() == "noquarter" )
	{
		WeaponTable.SetWeaponTeamAvailability ( TEAM.AXIS, CLASS.SOLDIER, WEAPON.MOBILE_BROWNING, false );
	}
	else
	{
		WeaponTable.SetWeaponTeamAvailability ( TEAM.AXIS, CLASS.SOLDIER, WEAPON.MOBILE_MG42, false );
	}

	if ( !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed and Map.Base_Entrance_Gate and !Map.SupplyHangar_SpawnArea_Built )
	{
		bot.ChangeSpawnPoint(0);
		Util.ChangeSpawn( TEAM.ALLIES, 0, -1 );

		if( GetModName() == "noquarter" )
		{
			WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_BROWNING, false );
		}
		else
		{
			WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_MG42, false );
		}

	}
	else
	{
		if( GetModName() == "noquarter" )
		{
			WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_BROWNING, true );
		}
		else
		{
			WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_MG42, true );
		}
	}

	if ( Map.SupplyHangar_SpawnArea_Built and !Map.DamAccessGateDestroyed and !Map.GeneratorDestroyed )
	{
		if ( bot.GetTeam() == TEAM.ALLIES )
		{
			if ( bot.GetClass() == CLASS.SOLDIER )
			{
				if( GetModName() == "noquarter" )
				{
					if ( bot.HasWeapon(WEAPON.MOBILE_BROWNING) )
					{
						ETUtil.SuicideSpawn( TEAM.ALLIES, 9, 2, CLASS.SOLDIER );
					}
				}
				else
				{
					if ( bot.HasWeapon(WEAPON.MOBILE_MG42) )
					{
						ETUtil.SuicideSpawn( TEAM.ALLIES, 9, 2, CLASS.SOLDIER );
					}
				}
			}
		}
	}
};

global InitializeRoutes = function()
{
	MapRoutes =
	{
		BUILD_Supply_Hangar_Spawn_Area =
		{
			ROUTE_OldTelephoneStation_1 =
			{
				ROUTE_Ruins_1 =
				{
					Weight = 2,
					ROUTE_BehindMG42 =
					{
						ROUTE_TunnelToSHSA =
						{
							ROUTE_SideWay_SHSA =
							{

							},
						},
					},
				},
				ROUTE_Ruins_2 =
				{
					ROUTE_LadderToSHSA =
					{

					},
					ROUTE_BelowBridge =
					{
						ROUTE_BackLadderToSHSA =
						{

						},
					},
				},
			},

			ROUTE_OldTelephoneStation_2 =
			{
				ROUTE_Ruins_1 =
				{
					Weight = 2,
					ROUTE_BehindMG42 =
					{
						ROUTE_TunnelToSHSA =
						{
							ROUTE_SideWay_SHSA =
							{

							},
						},
					},
				},
				ROUTE_Ruins_2 =
				{
					ROUTE_LadderToSHSA =
					{

					},
					ROUTE_BelowBridge =
					{
						ROUTE_BackLadderToSHSA =
						{

						},
					},
				},
			},
		},
		PLANT_generator =
		{
			ROUTE_OldTelephoneStation_1 =
			{
				ROUTE_Ruins_1 =
				{
					Weight = 2,
					ROUTE_BehindMG42 =
					{
						ROUTE_TunnelToSHSA =
						{
							ROUTE_SideBridge =
							{
								ROUTE_SideBridge2 =
								{
									ROUTE_Inside_1 =
									{
										ROUTE_Inside_2 =
										{
											ROUTE_Inside_3 =
											{

											},
										},
									},
									ROUTE_AlongWagon_Right =
									{
										ROUTE_AlongWagon_Right2 =
										{

										},
										ROUTE_InsideTunnel =
										{

										},
									},
								},
							},
						},
					},
				},
				ROUTE_Ruins_2 =
				{
					ROUTE_LadderToSHSA =
					{
						ROUTE_SideBridge =
						{
							ROUTE_SideBridge2 =
							{
								ROUTE_Inside_1 =
								{
									ROUTE_Inside_2 =
									{
										ROUTE_Inside_3 =
										{

										},
									},
								},
								ROUTE_AlongWagon_Right =
								{
									ROUTE_AlongWagon_Right2 =
									{

									},
									ROUTE_InsideTunnel =
									{

									},
								},
							},
						},
					},
				},
			},
			ROUTE_OldTelephoneStation_2 =
			{
				ROUTE_Ruins_1 =
				{
					Weight = 2,
					ROUTE_BehindMG42 =
					{
						ROUTE_TunnelToSHSA =
						{
							ROUTE_SideBridge =
							{
								ROUTE_SideBridge2 =
								{
									ROUTE_Inside_1 =
									{
										ROUTE_Inside_2 =
										{
											ROUTE_Inside_3 =
											{

											},
										},
									},
									ROUTE_AlongWagon_Right =
									{
										ROUTE_AlongWagon_Right2 =
										{

										},
										ROUTE_InsideTunnel =
										{

										},
									},
								},
							},
						},
					},
				},
				ROUTE_Ruins_2 =
				{
					ROUTE_LadderToSHSA =
					{
						ROUTE_SideBridge =
						{
							ROUTE_SideBridge2 =
							{
								ROUTE_Inside_1 =
								{
									ROUTE_Inside_2 =
									{
										ROUTE_Inside_3 =
										{

										},
									},
								},
								ROUTE_AlongWagon_Right =
								{
									ROUTE_AlongWagon_Right2 =
									{

									},
									ROUTE_InsideTunnel =
									{

									},
								},
							},
						},
					},
				},
			},
			ROUTE_SHSA_Spawn1 =
			{
				ROUTE_SideBridge =
				{
					Weight = 2,
					ROUTE_SideBridge2 =
					{
						ROUTE_Inside_1 =
						{
							ROUTE_Inside_2 =
							{
								ROUTE_Inside_3 =
								{

								},
							},
						},
						ROUTE_AlongWagon_Right =
						{
							ROUTE_AlongWagon_Right2 =
							{

							},
							ROUTE_InsideTunnel =
							{
								Weight = 2,
							},
							ROUTE_AlongWagon_Left =
							{

							},
						},
					},
				},
				ROUTE_AlongWagon_Right =
				{
					ROUTE_AlongWagon_Right2 =
					{

					},
					ROUTE_InsideTunnel =
					{
						Weight = 2,
					},
					ROUTE_AlongWagon_Left =
					{

					},
				},
			},
			ROUTE_SHSA_Spawn2 =
			{
				ROUTE_SideBridge =
				{
					Weight = 2,
					ROUTE_SideBridge2 =
					{
						ROUTE_Inside_1 =
						{
							ROUTE_Inside_2 =
							{
								ROUTE_Inside_3 =
								{

								},
							},
						},
						ROUTE_AlongWagon_Right =
						{
							ROUTE_AlongWagon_Right2 =
							{

							},
							ROUTE_InsideTunnel =
							{
								Weight = 2,
							},
							ROUTE_AlongWagon_Left =
							{

							},
						},
					},
				},
				ROUTE_AlongWagon_Right =
				{
					ROUTE_AlongWagon_Right2 =
					{

					},
					ROUTE_InsideTunnel =
					{
						Weight = 2,
					},
					ROUTE_AlongWagon_Left =
					{

					},
				},
			},
			ROUTE_SHSA_Spawn3 =
			{
				ROUTE_SideBridge =
				{
					Weight = 2,
					ROUTE_SideBridge2 =
					{
						ROUTE_Inside_1 =
						{
							ROUTE_Inside_2 =
							{
								ROUTE_Inside_3 =
								{

								},
							},
						},
						ROUTE_AlongWagon_Right =
						{
							ROUTE_AlongWagon_Right2 =
							{

							},
							ROUTE_InsideTunnel =
							{
								Weight = 2,
							},
							ROUTE_AlongWagon_Left =
							{

							},
						},
					},
				},
				ROUTE_AlongWagon_Right =
				{
					ROUTE_AlongWagon_Right2 =
					{

					},
					ROUTE_InsideTunnel =
					{
						Weight = 2,
					},
					ROUTE_AlongWagon_Left =
					{

					},
				},
			},
		},
		PLANT_rocket_base_gate =
		{
			ROUTE_DamAccessSpawn =
			{
				ROUTE_LadderToRoof =
				{
					Weight = 2,
					ROUTE_LadderToRoof2 =
					{
						ROUTE_RoofAboveRocketGate =
						{

						},
					},
				},
				ROUTE_AroundTurbines =
				{
					ROUTE_AroundMG42 =
					{

					},
				},
				ROUTE_InWater1 =
				{
					Weight = 2,
					ROUTE_InWater2 =
					{

					},
				},
			},
		},
		FLAG_gold2 =
		{
			ROUTE_Axis_RocketSpawn1 =
			{
				ROUTE_FrontWay =
				{
					ROUTE_LadderToDoor =
					{
						ROUTE_Platform =
						{
							ROUTE_Ledge =
							{

							},
						},
					},
				},
				ROUTE_SideWay1 =
				{
					Weight = 2,
					ROUTE_SideWay2 =
					{
						ROUTE_LadderToDoor =
						{
							Weight = 4,
							ROUTE_Platform =
							{
								ROUTE_Ledge =
								{

								},
							},
						},
						ROUTE_WoodenBoxes =
						{
							ROUTE_Ledge =
							{

							},
						},
					},
					ROUTE_StairsToDoor =
					{
						Weight = 4,
						ROUTE_Ledge =
						{

						},
					},
				},
			},
			ROUTE_Axis_RocketSpawn2 =
			{
				ROUTE_FrontWay =
				{
					ROUTE_LadderToDoor =
					{
						ROUTE_Platform =
						{
							ROUTE_Ledge =
							{

							},
						},
					},
				},
				ROUTE_SideWay1 =
				{
					Weight = 2,
					ROUTE_SideWay2 =
					{
						ROUTE_LadderToDoor =
						{
							Weight = 4,
							ROUTE_Platform =
							{
								ROUTE_Ledge =
								{

								},
							},
						},
						ROUTE_WoodenBoxes =
						{
							ROUTE_Ledge =
							{

							},
						},
					},
					ROUTE_StairsToDoor =
					{
						Weight = 4,
						ROUTE_Ledge =
						{

						},
					},
				},
			},
		},
		MOUNTMG42_t382_1 =
		{
			ROUTE_AlliedFortressSpawn =
			{
				ROUTE_BackFortressDoor =
				{
					ROUTE_UnderMG42 =
					{
						ROUTE_SideBridge2 =
						{
							ROUTE_SideBridge =
							{
								ROUTE_SHSA_Spawn2 =
								{
									ROUTE_TunnelToSHSA =
									{

									},
								},
							},
						},
					},
				},
			},
			ROUTE_SupplyArea_1 =
			{
				ROUTE_SHSA_Spawn2 =
				{
					ROUTE_TunnelToSHSA =
					{

					},
				},
			},
			ROUTE_SupplyArea_2 =
			{
				ROUTE_SHSA_Spawn2 =
				{
					ROUTE_TunnelToSHSA =
					{

					},
				},
			},
		},
		MOUNTMG42_t382_5 =
		{
			ROUTE_Allied_BackRocketBaseSpawn =
			{
				ROUTE_BackSideRocket =
				{
					ROUTE_SideWay2 =
					{
						ROUTE_SideWay1 =
						{

						},
					},
				},
			},
			ROUTE_Allied_BackRocketBaseSpawn2 =
			{
				ROUTE_BackSideRocket =
				{
					ROUTE_SideWay2 =
					{
						ROUTE_SideWay1 =
						{

						},
					},
				},
			},
			ROUTE_Detonator_place =
			{
				ROUTE_SideWay2 =
				{
					ROUTE_SideWay1 =
					{

					},
				},
			},
		},
		CAPPOINT_Armory =
		{
			ROUTE_FlagPlace =
			{
				ROUTE_SteelBeam =
				{
					Weight = 2,
					ROUTE_SideWay2 =
					{
						ROUTE_SideWay1 =
						{

						},
					},
				},
				ROUTE_JumpToAlliedPlatform =
				{
					Weight = 2,
					ROUTE_FrontWay =
					{

					},
				},
				ROUTE_UpperVentShaft =
				{

				},
			},
		},
		CAPPOINT_Detonator =
		{
			ROUTE_FlagPlaceDyno =
			{
				ROUTE_SideWay1 =
				{
					ROUTE_SideWay2 =
					{
						ROUTE_BackSideRocket1 =
						{
							ROUTE_BackSideRocket =
							{

							},
						},
					},
					ROUTE_StairsToDoor =
					{
						ROUTE_Platform =
						{
							ROUTE_BackSideRocket =
							{

							},
						},
					},
				},
				ROUTE_FrontWay =
				{

				},
			},
		},
		ATTACK_Axis_RB_Gate_02 =
		{
			ROUTE_DamAccessSpawn =
			{
				ROUTE_AroundTurbines =
				{

				},
			},
		},
		ATTACK_Axis_RB_Gate_04 =
		{
			ROUTE_DamAccessSpawn =
			{
				ROUTE_AroundTurbines =
				{

				},
				ROUTE_InWater1 =
				{

				},
			},
		},
		DEFEND_Allies_Keycard_04 =
		{
			ROUTE_Allied_BackRocketBaseSpawn =
			{
				ROUTE_JumpToAlliedPlatform =
				{
					ROUTE_Ledge1 =
					{

					},
					ROUTE_BackSideRocket =
					{
						ROUTE_LadderToDoor =
						{

						},
					},
				},
			},
		},
		DEFEND_Allies_Keycard_07 =
		{
			ROUTE_Allied_BackRocketBaseSpawn =
			{
				ROUTE_JumpToAlliedPlatform =
				{
					Weight = 3,
					ROUTE_Ledge1 =
					{
						Weight = 2,
						ROUTE_Platform =
						{
							ROUTE_Ledge =
							{

							},
						},
						ROUTE_UpperLedge =
						{

						},
					},
					ROUTE_Ledge2 =
					{

					},
				},
				ROUTE_WoodenBoxes =
				{

				},
			},
		},
	};

	MapRoutes["DEFEND_Allies_DamAccess_.*"] =
	{
		ROUTE_AlliedStorageSpawn =
		{
			ROUTE_VentilatorShaft =
			{

			},
			ROUTE_StorageHall =
			{
				Weight = 2,
				ROUTE_FrontTunnel =
				{

				},
				ROUTE_LeftTunnel =
				{

				},
			},
		},
	};

	MapRoutes["ATTACK_Axis_Generator_.*"] =
	{
		ROUTE_SHSA_Spawn1 =
		{
			ROUTE_AlongWagon_Right =
			{
				ROUTE_AlongWagon_Right2 =
				{

				},
				ROUTE_InsideTunnel =
				{
					//Weight = 2,
				},
				ROUTE_AlongWagon_Left =
				{

				},
			},
		},
		ROUTE_SHSA_Spawn2 =
		{
			ROUTE_AlongWagon_Right =
			{
				ROUTE_AlongWagon_Right2 =
				{

				},
				ROUTE_InsideTunnel =
				{
					Weight = 2,
				},
				ROUTE_AlongWagon_Left =
				{

				},
			},
		},
		ROUTE_SHSA_Spawn3 =
		{
			ROUTE_AlongWagon_Right =
			{
				ROUTE_AlongWagon_Right2 =
				{

				},
				ROUTE_InsideTunnel =
				{
					Weight = 2,
				},
				ROUTE_AlongWagon_Left =
				{

				},
			},
		},
	};

	MapRoutes["ATTACK_Axis_SupplyHangar_.*"] = MapRoutes.BUILD_Supply_Hangar_Spawn_Area;
	MapRoutes.ATTACK_Axis_RB_Gate_03 = MapRoutes.ATTACK_Axis_RB_Gate_02;
	MapRoutes.ATTACK_Axis_RB_Gate_06 = MapRoutes.ATTACK_Axis_RB_Gate_02;
	MapRoutes.ATTACK_Axis_RB_Gate_10 = MapRoutes.ATTACK_Axis_RB_Gate_02;
	MapRoutes.ATTACK_Axis_RB_Gate_11 = MapRoutes.ATTACK_Axis_RB_Gate_02;
	MapRoutes.ATTACK_Axis_RB_Gate_05 = MapRoutes.ATTACK_Axis_RB_Gate_04;
	MapRoutes.ATTACK_Axis_RB_Gate_12 = MapRoutes.ATTACK_Axis_RB_Gate_04;
	MapRoutes.DEFEND_Allies_Keycard_05 = MapRoutes.DEFEND_Allies_Keycard_04;
	MapRoutes.DEFEND_Allies_Keycard_06 = MapRoutes.DEFEND_Allies_Keycard_04;
	MapRoutes.DEFEND_Allies_Keycard_08 = MapRoutes.DEFEND_Allies_Keycard_07;
	MapRoutes.DEFEND_Allies_Keycard_09 = MapRoutes.DEFEND_Allies_Keycard_07;
	MapRoutes.DEFEND_Allies_Keycard_10 = MapRoutes.DEFEND_Allies_Keycard_07;
	MapRoutes.REPAIRMG42_t382_5 = MapRoutes.MOUNTMG42_t382_5;

	Util.Routes(MapRoutes);
};
