global _MG =
{
	BUILD_Command_Post =
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1711.000, 468.000, 13.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Truck =
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Position = Vec3(-186.000, 1584.000, -207.500),
		TeamAvailability = 4,
	},
	CAMP_b2_1 =
	{
		AimVectors =
		{
			[0] = Vec3(0.824, 0.539, -0.178),
		},
		DisableCM = 1,
		GoalType = "CAMP",
		MaxCampTime = 900,
		MinCampTime = 60,
		Position = Vec3(-1442.397, -250.681, 52.091),
		Radius = 32,
		Stance = "prone",
	},
	CAMP_r1_1 =
	{
		AimVectors =
		{
			[0] = Vec3(0.367, -0.930, -0.019),
		},
		GoalType = "CAMP",
		MaxCampTime = 900,
		MinCampTime = 60,
		Position = Vec3(-592.933, -1135.753, -93.875),
		Radius = 32,
	},
	CAMP_r1_2 =
	{
		AimVectors =
		{
			[0] = Vec3(0.666, -0.743, -0.076),
		},
		GoalType = "CAMP",
		MaxCampTime = 900,
		MinCampTime = 60,
		Position = Vec3(-361.781, -1127.932, -93.875),
		Radius = 32,
	},
	CAMP_r1_3 =
	{
		AimVectors =
		{
			[0] = Vec3(0.749, -0.660, 0.055),
		},
		GoalType = "CAMP",
		MaxCampTime = 900,
		MinCampTime = 60,
		Position = Vec3(382.057, -1058.469, 115.125),
		Radius = 32,
	},
	CAMP_r1_4 =
	{
		AimVectors =
		{
			[0] = Vec3(0.475, -0.870, -0.129),
		},
		GoalType = "CAMP",
		MaxCampTime = 900,
		MinCampTime = 60,
		Position = Vec3(-500.926, -1153.807, 220.125),
		Radius = 32,
	},
	CAMP_r2_1 =
	{
		AimVectors =
		{
			[0] = Vec3(0.771, 0.626, -0.122),
		},
		GoalType = "CAMP",
		MaxCampTime = 900,
		MinCampTime = 60,
		Position = Vec3(-350.983, -332.174, -200.962),
		Radius = 32,
	},
	CAMP_r2_2 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.376, -0.925, -0.049),
		},
		DisableCM = 1,
		GoalType = "CAMP",
		MaxCampTime = 900,
		MinCampTime = 60,
		Position = Vec3(567.109, 738.100, -25.875),
		Radius = 32,
	},
	CAMP_r2_3 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.170, -0.983, -0.065),
		},
		DisableCM = 1,
		GoalType = "CAMP",
		MaxCampTime = 900,
		MinCampTime = 60,
		Position = Vec3(255.775, 751.990, -25.875),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_r3_1 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.749, -0.615, -0.247),
		},
		GoalType = "CAMP",
		MaxCampTime = 900,
		MinCampTime = 60,
		Position = Vec3(501.545, 1164.268, -105.778),
		Radius = 32,
	},
	CAMP_r3_2 =
	{
		AimVectors =
		{
			[0] = Vec3(0.910, 0.408, -0.071),
		},
		GoalType = "Defend",
		MaxCampTime = 900,
		MinCampTime = 60,
		Position = Vec3(-348.681, 743.179, -261.875),
		Radius = 32,
	},
	MOBILEMG42_r4_1 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.039, -0.999, 0.016),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(31.569, 1519.152, -261.875),
		Radius = 32,
	},
	CAPPOINT_Docs =
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-352.254, 1597.842, -211.875),
	},
	ESCORT_Truck =
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets =
		{
			[0] = Vec3(5.067, -163.013, -30.375),
			[1] = Vec3(-81.087, -70.691, -30.375),
			[2] = Vec3(88.741, -103.071, -30.375),
		},
		Position = Vec3(-438.796, 1448.165, -261.875),
		Vehicle = "MOVER_truck",
	},
	FLAG_Secret_Documents =
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(782.000, 2608.000, 108.125),
		TagName = "Secret Documents",
		TeamAvailability = 4,
	},
	MOBILEMG42_DEFEND_S3_1 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.903, 0.421, -0.082),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(343.127, 776.304, -261.875),
	},
	MOVER_truck =
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-342.000, 1731.500, -208.500),
		TeamAvailability = 4,
	},
	PLANT_Back_Door =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-322.500, 2193.500, -109.000),
		TagName = "Back Door",
		TeamAvailability = 4,
	},
	PLANT_Command_Post =
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1702.000, 438.500, 13.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Depot_Gate =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-53.260, 679.500, -101.500),
		TagName = "Depot Gate",
		TeamAvailability = 4,
	},
	PLANT_Main_Entrance =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-55.500, -857.000, 4.500),
		TagName = "Main Entrance",
		TeamAvailability = 4,
	},
	PLANT_Side_Entrance =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1736.000, -1183.500, 389.500),
		TagName = "Side Entrance",
		TeamAvailability = 4,
	},
	SNIPE_b1_1 =
	{
		AimVectors =
		{
			[0] = Vec3(-0.813, 0.574, -0.094),
		},
		GoalType = "Snipe",
		MaxCampTime = 900,
		MinCampTime = 60,
		Position = Vec3(1450.016, -1916.228, 326.698),
		Radius = 32,
		Stance = "prone",
	},
	TRIPMINE_r3_1 =
	{
		AimPosition = Vec3(304.842, 2019.296, -54.060),
		GoalType = "TRIPMINE",
		Position = Vec3(301.587, 2001.529, -106.875),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_r3_2 =
	{
		AimPosition = Vec3(167.875, 2183.744, -54.869),
		GoalType = "TRIPMINE",
		Position = Vec3(135.724, 2183.312, -106.875),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_r3_3 =
	{
		AimPosition = Vec3(340.879, 2488.125, 63.117),
		GoalType = "TRIPMINE",
		Position = Vec3(341.348, 2519.277, 9.125),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_r3_4 =
	{
		AimPosition = Vec3(535.656, 2028.875, 110.528),
		GoalType = "TRIPMINE",
		Position = Vec3(535.177, 1996.026, 59.125),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_r3_4_1 =
	{
		AimPosition = Vec3(199.875, 2451.916, 106.751),
		GoalType = "TRIPMINE",
		Position = Vec3(168.361, 2453.443, 59.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "r3_4",
	},
	Version = 1,
};