global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1796.000, 4639.000, 1214.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Boat = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(7.791, -0.480, 17.125),
		},
		Position = Vec3(1092.000, 1576.000, 678.000),
		TeamAvailability = 2,
		Vehicle = "MOVER_boat",
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Offsets = 
		{
		},
		Position = Vec3(2180.000, 4178.000, 1236.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	CAPPOINT_Boat = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1131.883, 1583.175, 658.125),
		Radius = 35,
	},
	CHECKPOINT_forward_spawn = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-238.000, 6190.000, 1080.000),
	},
	FLAG_documents = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-520.000, 1032.000, 717.125),
		TeamAvailability = 2,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1988.000, 4643.000, 1214.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOVER_boat = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(1088.582, 1588.000, 665.000),
		TeamAvailability = 2,
	},
	PLANT_Allied_Generator = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-766.000, 4614.000, 1084.000),
		TagName = "Allied Generator",
		TeamAvailability = 2,
	},
	PLANT_Command_Post = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 2,
		GoalType = "PLANT",
		Position = Vec3(2183.000, 4148.500, 1236.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	RIDE_Boat = 
	{
		BoardPositions = 
		{
			[0] = Vec3(70.127, 13.521, -38.092),
			[1] = Vec3(-70.125, -0.899, -30.639),
		},
		GoalType = "RIDE",
		MinRadius = 32,
		Position = Vec3(965.196, 1586.366, 715.125),
		SeatRadius = 30,
		Seats = 
		{
			[0] = Vec3(-11.202, 39.814, 17.125),
			[1] = Vec3(14.906, 38.537, 17.125),
		},
		Stance = "crouch",
		Vehicle = "MOVER_boat",
	},
	Version = 1,
};
