global _MG = 
{
	CAPPOINT_Allies = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1921.616, 1589.793, 385.125),
	},
	CAPPOINT_Axis = 
	{
		GoalType = "CapPoint",
		Position = Vec3(402.849, 196.297, 385.307),
	},
	FLAG_allies_gold_crate = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1280.000, 988.000, 213.125),
		TeamAvailability = 2,
	},
	FLAG_axis_gold_crate = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1048.000, 784.000, 213.125),
		TeamAvailability = 4,
	},
	SWITCH_Allies_Door = 
	{
		AimPosition = Vec3(688.651, 332.828, 443.857),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(670.846, 350.258, 385.125),
		Radius = 32,
	},
	SWITCH_Axis_Door = 
	{
		AimPosition = Vec3(1614.041, 1457.865, 444.905),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(1636.573, 1440.315, 385.125),
		Radius = 32,
	},
	Version = 1,
};