// No defend or route goals on waypoints but added into the script


global Map =
{
	controls_Built = function( trigger )
	{
		Util.MapDebugPrint( "controls_Built" );
	},

	doorcontrols_Built = function( trigger )
	{
		Util.MapDebugPrint( "doorcontrols_Built" );
	},

	axis_compost_built_Built = function( trigger )
	{
		Util.MapDebugPrint( "axis_compost_built_Built" );
	},

	tank_construct_Built = function( trigger )
	{
		Util.MapDebugPrint( "tank_construct_Built" );
	},

	thebridge_Built = function( trigger )
	{


		Util.MapDebugPrint( "thebridge_Built" );
	},

	allied_compost_built_Built = function( trigger )
	{

		SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Bridge" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"PLANT_generator",
			"PLANT_Gun_Controls",
			"PLANT_side_entrance",
		});
//		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_gun1" );
//		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_gun2" );
//		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_dyno5" );
		Util.EnableGoal("AMMOCAB.*");
		Util.EnableGoal("HEALTHCAB.*");
		Util.MapDebugPrint( "allied_compost_built_Built" );
	},

	maingate_Destroyed = function( trigger )
	{


		Util.MapDebugPrint( "maingate_Destroyed" );
	},

	doorcontrols_Destroyed = function( trigger )
	{

		Util.MapDebugPrint( "doorcontrols_Destroyed" );
	},

	controls_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "controls_Destroyed" );
	},

	maindoors_blown = function( trigger )
	{
//		SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_gun3" );
//		SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_gun4" );
		Util.MapDebugPrint( "maindoors_blown" );
	},

	thebridge_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "thebridge_Destroyed" );
	},

	allied_compost_built_Destroyed = function( trigger )
	{

		Util.MapDebugPrint( "allied_compost_built_Destroyed" );
	},

};

global OnMapLoad = function()
{






	OnTrigger( "MISSING_STRING", Map.axis_compost_built_Built );
	OnTrigger( "MISSING_STRING", Map.controls_Built );
	OnTrigger( "MISSING_STRING", Map.doorcontrols_Built );
	OnTrigger( "Allied team has destroyed the Bunker Doors!", Map.maindoors_blown );
	OnTrigger( "Allied team has reinforced the Bridge!", Map.thebridge_Built );
	OnTrigger( "allies_hq_compost_constructed", Map.allied_compost_built_Built );
	OnTrigger( "MISSING_STRING", Map.tank_construct_Built );
	OnTrigger( "allies_hq_compost_damaged", Map.allied_compost_built_Destroyed );
	OnTrigger( "Allies have breached the side entrance!", Map.maingate_Destroyed );
	OnTrigger( "MISSING_STRING", Map.thebridge_Destroyed );
	OnTrigger( "MISSING_STRING", Map.controls_Destroyed );
	OnTrigger( "Allies team has destroyed the Door Controls Generator", Map.doorcontrols_Destroyed );

	Util.SetGoalOffset( 10, -100, 0, "PLANT_side_entrance" );
	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"PLANT_generator",
		"PLANT_Gun_Controls",
		"PLANT_side_entrance",
	});
	SetAvailableMapGoals( TEAM.AXIS, false, {
		"BUILD_Command_Post",
		"PLANT_Command_Post",
	});
//	SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_gun1" );
//	SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_gun2" );
//	SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_gun3" );
//	SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_gun4" );
//	SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_gun3" );
//	SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_gun4" );
//	SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_gun1" );
//	SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_gun2" );
//	SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_dyno5" );
//	SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_dyno5" );
	Util.SetGoalOffset( 0, 0, 150, "PLANT_Bridge" );
	Util.DisableGoal("AMMOCAB.*");
	Util.DisableGoal("HEALTHCAB.*");

/*	print("Configuring Routes");

	Maproutes =
	{
		MAP_CONSTRUCTION_thebridge =
		{
 			ROUTE_spawn2 =
                      {

	                    ROUTE_bridge1 = {},
			    ROUTE_bridge2 = {},
			    ROUTE_tank1 = {},
                       },
	        },

		DEFEND_gun1 =
	{
 			ROUTE_spawn3 =
                      {
		      	    Weight = 5,
	                    ROUTE_gun_route = {},
	                    ROUTE_gun_route2 = {},
			    ROUTE_gun_route3 = {},
		      },


	},

		MAP_DYNAMITE_TARGET_controls =
		{
			ROUTE_alspawn3 =
			{
				ROUTE_control1 = {},
				Weight = 5,
				ROUTE_control2 =
					{
					ROUTE_gunroute2 = {},
					ROUTE_gunroute3 =
						{
						ROUTE_gunroute = {},
						},
					},
			},
		},
	};

	Maproutes.DEFEND_gun2 = Maproutes.DEFEND_gun1;
	Maproutes.ROUTE_alspawn = Maproutes.alspawn3;
	Maproutes.ROUTE_alspawn2 = Maproutes.alspawn3;
	Maproutes.DEFEND_gun3 = Maproutes.MAP_DYNAMITE_TARGET_controls;
	Maproutes.DEFEND_gun4 = Maproutes.MAP_DYNAMITE_TARGET_controls;
	Maproutes.MAP_CONSTRUCTION_allied_compost_built = Maproutes.MAP_CONSTRUCTION_thebridge;
	Util.Routes(Maproutes);
*/
	Util.MapDebugPrint( "OnMapLoad" );
};


global OnBotJoin = function( bot )
{
	 bot.TargetBreakableDist = 300.0;

};
