global _MG = 
{
	AMMOCAB_castle_cabinet_ammo_model = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-2564.000, 4690.000, 1512.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_village_cabinet_ammo_model = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1444.000, 3828.000, -256.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3426.000, 2360.000, 428.000),
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2408.000, 4588.000, 1524.000),
		TagName = "Axis Command Post",
		TeamAvailability = 2,
	},
	BUILD_Bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-4690.000, 2042.000, 584.000),
		TeamAvailability = 4,
	},
	BUILD_Castle_Stairs = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3692.000, 4412.000, 1200.000),
		TagName = "Castle Stairs",
		TeamAvailability = 4,
	},
	BUILD_Cellar_Door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2144.000, 5380.000, 971.000),
		TagName = "Cellar Door",
		TeamAvailability = 2,
	},
	BUILD_Generator = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-520.000, 4096.000, 1512.000),
		TeamAvailability = 2,
	},
	BUILD_Suitcase_Bomb = 
	{
		GoalType = "BUILD",
		MinRadius = 32,
		Position = Vec3(-618.255, 4788.801, 1216.125),
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(73.246, 4486.807, 881.826),
			eyePos = Vec3(-796.217, 4852.824, 1280.125),
			id = 528,
		},
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Position = Vec3(1013.036, 4651.855, -244.600),
		TeamAvailability = 4,
	},
	BUILD_Tank_Barrier = 
	{
		GoalType = "BUILD",
		MinRadius = 32,
		Position = Vec3(2046.488, 3545.263, -246.875),
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(1955.714, 4557.354, -334.393),
			eyePos = Vec3(2046.488, 3545.263, -207.875),
			id = 235,
		},
	},
	BUILD_Tunnel_Doors = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1392.000, 2492.000, 316.000),
		TagName = "Tunnel Doors",
		TeamAvailability = 2,
	},
	CAPPOINT_Suitcase_Bomb_Dropoff = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-628.918, 4788.609, 1216.125),
	},
	CHECKPOINT_river_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-3120.000, 1464.000, 424.000),
	},
	CHECKPOINT_village_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(1564.000, 2208.000, -176.000),
	},
	DEFEND_Alpha1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, -0.100, 0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1410.125, 4885.875, -350.982),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Alpha2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.032, 0.996, -0.077),
			[1] = Vec3(-0.990, -0.135, 0.031),
			[2] = Vec3(0.718, 0.696, -0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1700.625, 4325.833, -311.572),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Alpha3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.589, 0.807, -0.039),
			[1] = Vec3(0.906, 0.424, -0.006),
			[2] = Vec3(-0.982, 0.190, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1190.137, 4322.780, -302.260),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Alpha4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.032, -0.017),
			[1] = Vec3(-0.851, -0.359, -0.382),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(794.125, 4858.890, -318.875),
		Radius = 32,
	},
	DEFEND_Alpha5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.963, 0.268, -0.022),
			[1] = Vec3(-0.638, 0.695, -0.331),
			[2] = Vec3(-0.332, -0.943, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(715.570, 4412.271, -302.875),
		Radius = 32,
	},
	DEFEND_Alpha6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.995, -0.091, 0.030),
			[1] = Vec3(-0.859, -0.510, 0.044),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1901.808, 4885.860, -341.135),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Alpha7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.835, 0.550, 0.001),
			[1] = Vec3(-0.958, -0.283, 0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2149.875, 4633.389, -342.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Alpha8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, 0.159, 0.028),
			[1] = Vec3(-0.429, 0.903, -0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2143.163, 4117.387, -334.792),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Bravo1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.019, 0.999, -0.040),
			[1] = Vec3(0.991, -0.133, 0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1828.656, 3085.614, -246.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Bravo2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.038, 0.999, -0.027),
			[1] = Vec3(0.693, -0.714, 0.097),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2081.344, 3165.650, -251.190),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Bravo3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.008, 1.000, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2065.336, 2903.764, -246.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Bravo4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.008, 1.000, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1866.539, 2463.371, -235.655),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Bravo5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.377, 0.896, -0.235),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1619.447, 2333.136, -54.875),
		Radius = 32,
	},
	DEFEND_Bravo6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.457, 0.867, -0.199),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1498.125, 2335.875, -54.875),
		Radius = 32,
	},
	DEFEND_Bravo7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.434, 0.865, -0.251),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2665.875, 3401.875, -62.875),
		Radius = 32,
	},
	DEFEND_Bravo8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.521, 0.851, -0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2627.344, 3464.752, -265.866),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Charlie1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.611, 0.782, -0.120),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1044.872, 1899.032, -113.189),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Charlie2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.589, 0.799, -0.121),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(697.637, 1412.628, -40.610),
		Radius = 32,
	},
	DEFEND_Charlie3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.938, 0.308, -0.157),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(277.410, 1831.802, 2.102),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Charlie4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.886, 0.435, -0.158),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4.029, 1579.462, 55.786),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Charlie5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.757, 0.642, -0.121),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-46.186, 1057.463, 60.715),
		Radius = 32,
	},
	DEFEND_Charlie6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.643, 0.750, -0.156),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(270.595, 1080.665, 45.260),
		Radius = 32,
	},
	DEFEND_Charlie7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, -0.135, -0.054),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(95.865, 2352.651, -94.760),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Charlie8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, 0.060, -0.033),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(88.875, 2112.551, -97.689),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Delta = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.993, 0.105, -0.052),
			[1] = Vec3(0.522, -0.851, -0.055),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1119.537, 3029.134, 231.957),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Delta1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.790, -0.601, -0.118),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1133.977, 2272.225, 236.936),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Delta2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.866, -0.481, -0.134),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1095.572, 2053.991, 239.000),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Delta3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.974, -0.204, -0.098),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-945.261, 1794.496, 152.379),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Delta4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, -0.088, -0.007),
			[1] = Vec3(0.478, -0.878, -0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1111.041, 3204.757, 197.333),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Delta7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.736, -0.603, -0.308),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1298.125, 2444.326, 545.191),
		Radius = 32,
	},
	DEFEND_Delta8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.825, 0.475, -0.308),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1298.125, 2547.987, 545.191),
		Radius = 32,
	},
	DEFEND_Delta_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.908, 0.417, -0.036),
			[1] = Vec3(0.605, -0.791, -0.089),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1116.200, 2760.230, 246.911),
		Radius = 32,
		Stance = "crouch",
		TagName = "Delta",
	},
	DEFEND_Echo1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.987, 0.146, -0.062),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2688.218, 2301.273, 311.252),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Echo2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.770, 0.638, -0.037),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2095.926, 2001.875, 301.346),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Echo3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, 0.041, -0.079),
			[1] = Vec3(0.690, -0.718, -0.086),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3226.808, 2412.401, 377.182),
		Radius = 32,
	},
	DEFEND_Echo4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.950, 0.301, -0.087),
			[1] = Vec3(0.808, -0.576, -0.124),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3003.464, 2004.042, 382.257),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Echo5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.754, 0.656, -0.032),
			[1] = Vec3(0.926, 0.376, -0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3088.159, 1552.364, 367.579),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Echo6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.962, 0.256, -0.096),
			[1] = Vec3(0.739, -0.654, -0.158),
			[2] = Vec3(0.443, -0.890, -0.104),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3276.009, 2023.488, 425.770),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Echo7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.060, -0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2487.040, 2551.843, 280.106),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Echo8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.839, 0.543, -0.032),
			[1] = Vec3(0.635, 0.771, -0.050),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3021.839, 1358.164, 356.703),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Foxtrot1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.044, -0.988, -0.148),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4371.570, 3543.200, 688.241),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Foxtrot2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.900, -0.429, -0.073),
			[1] = Vec3(0.380, -0.925, -0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4242.311, 2969.921, 466.427),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Foxtrot3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.379, -0.863, -0.333),
			[1] = Vec3(0.410, -0.900, -0.150),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-4539.783, 3519.407, 694.737),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Foxtrot4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.583, -0.801, -0.139),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-5182.854, 3794.250, 744.887),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Foxtrot5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.722, -0.688, -0.079),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-5470.813, 3547.428, 634.901),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Foxtrot6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.651, -0.753, -0.095),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-5898.720, 3926.650, 725.135),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Foxtrot7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.828, -0.558, -0.055),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-5865.920, 3277.210, 592.288),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Foxtrot8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.861, -0.509, -0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-5920.040, 2971.196, 508.595),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Golf1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.950, 0.312, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-305.742, 4200.215, 1472.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Golf2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.601, 0.733, -0.318),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-848.951, 4272.549, 1488.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Golf3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, 0.059, -0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-215.943, 4350.927, 1472.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Golf4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.294, -0.922, 0.253),
			[1] = Vec3(-0.192, 0.906, -0.378),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-876.963, 4374.783, 1040.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Golf5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.798, 0.592, 0.116),
			[1] = Vec3(-0.659, 0.702, 0.269),
			[2] = Vec3(-0.653, 0.757, 0.026),
			[3] = Vec3(-0.944, 0.041, 0.328),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-829.570, 3780.270, 1104.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Golf6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.962, 0.226, 0.155),
			[1] = Vec3(-0.929, -0.153, 0.336),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-851.825, 4052.243, 1104.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Golf7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.198, -0.958, -0.208),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1036.614, 4450.516, 1200.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Golf8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.765, -0.616, -0.186),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-872.461, 4465.889, 1232.125),
		Radius = 32,
		Stance = "crouch",
	},
	ESCORT_Tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-47.494, -169.507, -10.023),
			[1] = Vec3(50.055, -166.292, -12.811),
			[2] = Vec3(-106.430, -64.376, -16.462),
			[3] = Vec3(-106.136, 71.463, -17.719),
		},
		Position = Vec3(1260.498, 5056.445, -326.875),
		Vehicle = "MOVER_tank",
	},
	FLAG_suitcase = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-3494.000, 4272.000, 1161.555),
		TeamAvailability = 4,
	},
	HEALTHCAB_castle_cabinet_health_model = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-2564.000, 4782.000, 1512.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_village_cabinet_health_model = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1444.000, 3720.000, -256.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNT_Tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
		},
		Position = Vec3(1159.401, 5056.507, -326.875),
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(1023.000, 4656.000, -302.000),
		TeamAvailability = 4,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-3423.000, 2330.500, 428.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2409.000, 4570.500, 1524.000),
		TagName = "Axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-4928.000, 2666.500, 487.000),
		TeamAvailability = 2,
	},
	PLANT_Castle_Stairs = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-4000.000, 4512.000, 1063.000),
		TagName = "Castle Stairs",
		TeamAvailability = 2,
	},
	PLANT_Cellar_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1872.000, 5192.000, 908.000),
		TagName = "Cellar Door",
		TeamAvailability = 4,
	},
	PLANT_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-504.000, 4060.000, 1510.000),
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier = 
	{
		EntityName = "barrier",
		ExplosiveType = 1,
		GoalType = "PLANT",
		MinRadius = 32,
		Position = Vec3(2104.327, 3930.217, -304.098),
		TraceInfo = 
		{
		},
	},
	PLANT_Tunnel_Doors = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1320.000, 2492.000, 312.000),
		TagName = "Tunnel Doors",
		TeamAvailability = 4,
	},
	SWITCH_Conference_Room = 
	{
		AimPosition = Vec3(-337.125, 4120.104, 1544.013),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(-388.890, 4136.220, 1472.125),
		Radius = 32,
	},
	Version = 1,
};