//==========================================================================================
//
//	et_poker_b2.gm
//
//	Who	When		What
//------------------------------------------------------------------------------------------
//	palota	05 May 2012	Initial Script
//
//==========================================================================================
//

global Map =
{
	Debug = 0,

	Roles =
	{
		AXIS =
		{
			DEFENDER =
			{
				numbots = 1,
				crucialClass = CLASS.FIELDOPS,
			},
			DEFENDER2 =
			{
				numbots = 2,
			},
		},
		ALLIES =
		{
			DEFENDER =
			{
				numbots = 1,
				crucialClass = CLASS.FIELDOPS,
			},
			DEFENDER2 =
			{
				numbots = 2,
			},
		}
	},

	DestroyBreakable = function(_this, position, facing)
	{
		name = "breakable_" + _this.CurrentNavigation;
		Map[name] = true;
		ent = TraceLine( position, position + 200*facing, 0, TRACE.SHOT, _this.Bot.GetGameId(), false ).entity;
		if(ent)
		{
			id = GetGameIdFromEntity(ent);
			Util.MapDebugPrint("destroying breakable " + id, true);
			_this.Bot.HoldButton(BTN.FORWARD, 6);
			_this.AddAimRequest(Priority.High, "facing", facing);
			_this.AddWeaponRequest(WEAPON.KNIFE);
			_this.BlockForWeaponChange(WEAPON.KNIFE);
			for(j=0; j<30; j+=1) {
				if (!EntityIsValid(id)){ return; }
				_this.Bot.HoldButton(BTN.ATTACK1, 0.5);
				if(facing.z < -0.7){ _this.Bot.HoldButton(BTN.CROUCH, 0.4); }
				sleep(0.5);
			}
			Map[name] = null;
		}
		sleep(2.5);
	},

	//ammo and health boxes
	NavBox = function(_this, x,y,z)
	{
		for(i=0; i<3 && _this.Bot.GetHighLevelGoalName() == "UseCabinet"; i+=1){
			_this.AddAimRequest(Priority.High, "position", Vector3(x,y,z));
			sleep(0.5);
			_this.Bot.PressButton(BTN.USE);
			sleep(0.3);
			_this.Bot.PressButton(BTN.USE);
			_this.ReleaseAimRequest();
			sleep(1.8);
		}
		sleep(1);
	},

	Navigation =
	{
		//doors
		door_w = { navigate = function(_this){
			_this.AddAimRequest(Priority.High, "facing", Vector3(1,0,0));
			sleep(1);
		}},
		door_e = { navigate = function(_this){
			_this.AddAimRequest(Priority.High, "facing", Vector3(-1,0,0));
			sleep(1);
		}},

		//breakables
		x_hole = {
			EvalFunc = function(t){
				return !Map.breakable_x_hole;
			},
			navigate = function(t){
				Map.DestroyBreakable(t, Vec3(1.525, 2153.875, -256.125), Vec3(0.019, 0.561, 0.828));
			}
		},
		l_hole = {
			EvalFunc = function(t){
				return !Map.breakable_l_hole;
			},
			navigate = function(t){
				Map.DestroyBreakable(t, Vec3(1.321, -2153.875, -256.125), Vec3(-0.008, -0.525, 0.851));
			}
		},
		x_low_ladder = {
			EvalFunc = function(t){
				return !Map.breakable_x_low_ladder;
			},
			navigate = function(t){
				Map.DestroyBreakable(t, Vec3(438.249, 1001.875, -565.658), Vec3(-0.023, 0.320, 0.947));
			}
		},
		l_low_ladder = {
			EvalFunc = function(t){
				return !Map.breakable_l_low_ladder;
			},
			navigate = function(t){
				Map.DestroyBreakable(t, Vec3(435.646, -1001.871, -561.887), Vec3(0.024, -0.453, 0.891));
			}
		},

		//ammo and health boxes
		health1x = {navigate=function(t){
			Map.NavBox(t, 1578.875, 100.787, -464.657);
		}},
		ammo1x = {navigate=function(t){
			Map.NavBox(t, 1578.875, 32.541, -461.795);
		}},
		health2x = {navigate=function(t){
			Map.NavBox(t, 29.089, 2209.125, -182.477);
		}},
		ammo2x = {navigate=function(t){
			Map.NavBox(t, -24.466, 2209.870, -182.875);
		}},
		health3x = {navigate=function(t){
			Map.NavBox(t, 10.065, 2894.033, -466.875);
		}},
		ammo3x = {navigate=function(t){
			Map.NavBox(t, -56.552, 2893.125, -465.662);
		}},
		health1l = {navigate=function(t){
			Map.NavBox(t, -55.477, -2913.125, -465.153);
		}},
		ammo1l = {navigate=function(t){
			Map.NavBox(t, 25.145, -2913.125, -459.723);
		}},
		health2l = {navigate=function(t){
			Map.NavBox(t, -28.488, -2213.125, -175.655);
		}},
		ammo2l = {navigate=function(t){
			Map.NavBox(t, 28.200, -2213.125, -176.106);
		}},
		health3l = {navigate=function(t){
			Map.NavBox(t, 1578.875, -236.125, -459.993);
		}},
		ammo3l = {navigate=function(t){
			Map.NavBox(t, 1578.875, -304.828, -458.106);
		}},
	},

	Allied_Command_Post_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, ".*box3_allied" );
		Util.MapDebugPrint( "Allied_Command_Post_Built" );
	},

	Allied_Command_Post_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, ".*box3_allied" );
		Util.MapDebugPrint( "Allied_Command_Post_Destroyed" );
	},

	Axis_Command_Post_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, ".*box1_axis" );
		Util.MapDebugPrint( "Axis_Command_Post_Built" );
	},

	Axis_Command_Post_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, ".*box1_axis" );
		Util.MapDebugPrint( "Axis_Command_Post_Destroyed" );
	},

	Axis_Castle_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_x_castle" );
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"CAPPOINT_x_deck",
			".*MG42_rightfence_axis.*",
			".*box2_axis",
			"SNIPE_x_castle.*",
		});
		Util.MapDebugPrint( "Axis_Castle_Built" );
	},

	Allies_Castle_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_l_castle" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"CAPPOINT_l_deck",
			".*MG42_rightfence_allies.*",
			".*box2_allied",
			"SNIPE_l_castle.*",
		});
		Util.MapDebugPrint( "Allies_Castle_Built" );
	},

	Axis_Deck_Secured = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_x_deck" );
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"FLAG_axiscardmaterials",
			"CAPPOINT_card.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_l_center.*" );
		Util.MapDebugPrint( "Axis_Deck_Secured" );
	},

	Allies_Deck_Secured = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_x_center.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_l_deck" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"FLAG_alliescardmaterials",
			"CAPPOINT_card.*",
		});
		Util.MapDebugPrint( "Allies_Deck_Secured" );
	},

	Axis_Card1 = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_card1" );
		Util.MapDebugPrint( "Axis_Card1" );
	},
	Axis_Card2 = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_card2" );
		Util.MapDebugPrint( "Axis_Card2" );
	},
	Axis_Card3 = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_card3" );
		Util.MapDebugPrint( "Axis_Card3" );
	},
	Axis_Card4 = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_card4" );
		Util.MapDebugPrint( "Axis_Card4" );
	},
	Axis_Card5 = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_card5" );
		Util.MapDebugPrint( "Axis_Card5" );
	},

	Allies_Card1 = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_card1" );
		Util.MapDebugPrint( "Allies_Card1" );
	},
	Allies_Card2 = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_card2" );
		Util.MapDebugPrint( "Allies_Card2" );
	},
	Allies_Card3 = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_card3" );
		Util.MapDebugPrint( "Allies_Card3" );
	},
	Allies_Card4 = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_card4" );
		Util.MapDebugPrint( "Allies_Card4" );
	},
	Allies_Card5 = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_card5" );
		Util.MapDebugPrint( "Allies_Card5" );
	},
};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "^fAllied Command Post constructed. ^3Charge speed ^2increased! ^fAmmo a"/*nd Health box3 ^2activated*/, Map.Allied_Command_Post_Built );
	OnTrigger( "^1Axis team ^3has destroyed the ^fAllied Team Command Post!", Map.Allied_Command_Post_Destroyed );
	OnTrigger( "^1Axis Command Post ^3constructed. Charge speed ^2increased! ^1Ammo and"/* Health box ^2activated!*/, Map.Axis_Command_Post_Built );
	OnTrigger( "^fAllied team ^3has destroyed the ^1Axis Command Post!", Map.Axis_Command_Post_Destroyed );
	OnTrigger( "^1The Axis have finish to built the Castle Cards.", Map.Axis_Castle_Built );
	OnTrigger( "^1The Axis have Secured the Blue Card Deck on the table.", Map.Axis_Deck_Secured );
	OnTrigger( "^fThe Allies have finish to built the Castle Cards.", Map.Allies_Castle_Built );
	OnTrigger( "^fThe Allies have Secured the Blue Card Deck on the table.", Map.Allies_Deck_Secured );
	OnTrigger( "^1The Axis have secured a 5th cards in river.", Map.Axis_Card1 );
	OnTrigger( "^1The Axis have secured a 5th cards in turn.", Map.Axis_Card2 );
	OnTrigger( "^1The Axis have secured a 5th cards in Flop3.", Map.Axis_Card3 );
	OnTrigger( "^1The Axis have secured a 5th cards in Flop2.", Map.Axis_Card4 );
	OnTrigger( "^1The Axis have secured a 5th cards in Flop1.", Map.Axis_Card5 );
	OnTrigger( "^FThe Allies have secured a 5th cards in river.", Map.Allies_Card1 );
	OnTrigger( "^fThe Allies have secured a 5th cards in turn.", Map.Allies_Card2 );
	OnTrigger( "^fThe Allies have secured a 5th cards in Flop3.", Map.Allies_Card3 );
	OnTrigger( "^fThe Allies have secured a 5th cards in Flop2.", Map.Allies_Card4 );
	OnTrigger( "^fThe Allies have secured a 5th cards in Flop1.", Map.Allies_Card5 );

	OnTriggerRegion(AABB(-1147.815,-3264.417,-54.875,1309.950,3443.227,47.572),RegionTrigger.DisableCombatMovement);//top
	OnTriggerRegion(AABB(767.005,-2626.149,-522.725,1045.087,2682.335,-356.622),RegionTrigger.DisableCombatMovement);//east
	OnTriggerRegion(AABB(-767.005,-2626.149,-522.725,-1045.087,2682.335,-356.622),RegionTrigger.DisableCombatMovement);//west
	OnTriggerRegion(AABB(530.957,850.763,-182.875,1099.908,1516.464,-51.667),RegionTrigger.DisableCombatMovement);//allied deck
	OnTriggerRegion(AABB(544.058,-1564.783,-182.875,1099.908,-954.093,-55.258),RegionTrigger.DisableCombatMovement);//axis deck

	Util.DisableGoal( ".*", true );
	Util.EnableGoal(".*_Command_Post");

	SetAvailableMapGoals( TEAM.AXIS, true, { "FLAG_Reds_CardDecks_Materials_axis", "CAPPOINT_x_castle", ".*box3_axis",
		"MOBILEMG42_x.*", "DEFEND_x.*" });
	SetAvailableMapGoals( TEAM.ALLIES, true, { "FLAG_Blues_CardDecks_Materials_allies", "CAPPOINT_l_castle", ".*box1_allied",
		"MOBILEMG42_l.*", "DEFEND_l.*" });

	SetGoalRole( "MOUNTMG42.*", ROLE.DEFENDER );
	SetGoalRole( "DEFEND.*", ROLE.DEFENDER|ROLE.DEFENDER2 );

	SetGoalPriority( "FLAG.*", 0.6, 0, 0, true );
	SetGoalPriority( "DEFEND.*", 0.65 );

	// Max users per goal
	Util.SetMaxUsers( 1, "PLANT_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=25} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=15, MaxCampTime=35} );
	SetMapGoalProperties( "DEFEND_.*", {MinCampTime=10, MaxCampTime=35} );

	MapRoutes =
	{
		FLAG_Reds_CardDecks_Materials_axis = {
			ROUTE_axis_spawn = {
				ROUTE_axis_door_e = {
					ROUTE_center_door_e = {},
					ROUTE_low_x = { Weight=2, ROUTE_low_x2 = {}},
				},
				ROUTE_axis_door_w = {
					ROUTE_center_door_w = {},
					ROUTE_low_x = {},
				},
			},
		},
		FLAG_Blues_CardDecks_Materials_allies = {
			ROUTE_allied_spawn = {
				ROUTE_allied_door_e = {
					ROUTE_center_door_e = {},
					ROUTE_low_l = { Weight=2, ROUTE_low_l2 = {}},
				},
				ROUTE_allied_door_w = {
					ROUTE_center_door_w = {},
					ROUTE_low_l = {},
				},
			},
		},
		CAPPOINT_x_castle = {
			ROUTE_x_card = {
				ROUTE_center_door_e = {
					ROUTE_x_hole = {},
					ROUTE_l_cp = { ROUTE_c_edge_e = {}},
				},
				ROUTE_center_door_w = {
					ROUTE_x_hole = { Weight=3 },
					ROUTE_x_jump1 = { ROUTE_x_edge1 = {}},
					ROUTE_x_jump2 = { ROUTE_x_edge2 = {}},
					ROUTE_x_jump3 = { ROUTE_c_edge3 = {}},
				},
			}
		},
		CAPPOINT_l_castle = {
			ROUTE_l_card = {
				ROUTE_center_door_e = {
					ROUTE_l_hole = {},
					ROUTE_l_cp = { ROUTE_c_edge_e = {}},
				},
				ROUTE_center_door_w = {
					ROUTE_l_hole = { Weight=3 },
					ROUTE_l_jump1 = { ROUTE_l_edge1 = {}},
					ROUTE_l_jump2 = { ROUTE_l_edge2 = {}},
					ROUTE_l_jump3 = { ROUTE_c_edge3 = {}},
				},
			}
		},
		CAPPOINT_x_deck = {
			ROUTE_x_card = {
				ROUTE_center_door_e = { Weight=2,
					ROUTE_x_cp = {},
					ROUTE_l_cp = {},
				},
				ROUTE_center_door_w = {
					ROUTE_x_jump3 = {},
					ROUTE_l_jump3 = {},
					ROUTE_l_jump2 = {},
				},
			}
		},
		CAPPOINT_l_deck = {
			ROUTE_l_card = {
				ROUTE_center_door_e = { Weight=2,
					ROUTE_x_cp = {},
					ROUTE_l_cp = {},
				},
				ROUTE_center_door_w = {
					ROUTE_x_jump3 = {},
					ROUTE_l_jump3 = {},
					ROUTE_x_jump2 = {},
				},
			}
		},
		FLAG_axiscardmaterials = {
			ROUTE_axis_spawn_top = {
				ROUTE_x_castle1 = {},
				ROUTE_x_castle2 = { Weight=0.5 },
				ROUTE_x_castle3 = { Weight=0.5 },
				ROUTE_x_castle4 = {},
				ROUTE_x_hole = { Weight=2,
					ROUTE_x_cp = {},
					ROUTE_x_jump3 = {},
				},
			},
		},
		FLAG_alliescardmaterials = {
			ROUTE_allied_spawn_top = {
				ROUTE_l_castle1 = {},
				ROUTE_l_castle2 = { Weight=0.5 },
				ROUTE_l_castle3 = { Weight=0.5 },
				ROUTE_l_castle4 = {},
				ROUTE_l_hole = { Weight=2,
					ROUTE_l_cp = {},
					ROUTE_l_jump3 = {},
				},
			},
		},
		CAPPOINT_card1 = {
			ROUTE_deck_l = {
				ROUTE_card1_e = {},
				ROUTE_card1_w = {},
			},
			ROUTE_deck_x = {
				ROUTE_card1_e = {},
				ROUTE_card1_w = {},
			},
		},
		CAPPOINT_card2 = {
			ROUTE_deck_l = {
				ROUTE_card2_e = {},
				ROUTE_card2_w = {},
			},
			ROUTE_deck_x = {
				ROUTE_card2_e = {},
				ROUTE_card2_w = {},
			},
		},
		CAPPOINT_card3 = {
			ROUTE_deck_l = {
				ROUTE_card3_e = {},
				ROUTE_card3_w = {},
			},
			ROUTE_deck_x = {
				ROUTE_card3_e = {},
				ROUTE_card3_w = {},
			},
		},
		CAPPOINT_card4 = {
			ROUTE_deck_l = {
				ROUTE_card4_e = {},
				ROUTE_card4_w = {},
			},
			ROUTE_deck_x = {
				ROUTE_card4_e = {},
				ROUTE_card4_w = {},
			},
		},
		CAPPOINT_card5 = {
			ROUTE_deck_l = {
				ROUTE_card5_e = {},
				ROUTE_card5_w = {},
			},
			ROUTE_deck_x = {
				ROUTE_card5_e = {},
				ROUTE_card5_w = {},
			},
		},
		PLANT_Command_Post = {
			ROUTE_axis_spawn_top = {
				ROUTE_x_hole = {},
			},
			ROUTE_allied_spawn_top = {
				ROUTE_l_hole = {},
			},
		},
	};
	MapRoutes.BUILD_Command_Post = MapRoutes.PLANT_Command_Post;
	MapRoutes["DEFEND_x_center.*"] = MapRoutes.FLAG_Reds_CardDecks_Materials_axis;
	MapRoutes["DEFEND_l_center.*"] = MapRoutes.FLAG_Blues_CardDecks_Materials_allies;
	Util.Routes(MapRoutes);

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 250.0;
};
