global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(279.000, 3466.000, 659.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-774.000, -1257.000, 250.000),
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
	},
	ARTILLERY_S_gate_r_f = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-159.503, 191.117, 308.569),
	},
	ARTILLERY_S_rtower_f = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-2046.197, 51.229, 183.491),
	},
	ARTILLERY_S_whsedr_b = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-436.598, -1568.752, 180.125),
	},
	ARTILLERY_S_whsedr_b_2 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-464.932, -1814.904, 180.125),
	},
	ARTILLERY_S_whsedr_f = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-305.148, -1693.668, 181.474),
	},
	ATTACK_capdefend_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.692, 0.721, 0.011),
			[1] = Vec3(-0.953, 0.303, 0.020),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(130.969, 3501.527, 616.125),
		Radius = 32,
	},
	ATTACK_capdefend_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.396, 0.918, 0.001),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-182.875, 3434.125, 869.125),
		Radius = 32,
	},
	ATTACK_capdefend_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, 0.000, 0.005),
			[1] = Vec3(-0.568, 0.822, -0.040),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-358.206, 3577.684, 616.125),
		Radius = 32,
	},
	ATTACK_wharehousedoor_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.991, 0.129, 0.020),
			[1] = Vec3(0.782, -0.624, -0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-972.230, -1545.209, 179.125),
		Radius = 32,
	},
	ATTACK_wharehousedoor_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.614, 0.787, 0.060),
			[1] = Vec3(0.618, 0.786, -0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1111.442, -2008.077, 179.125),
		Radius = 32,
	},
	ATTACK_wharehousedoor_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.934, -0.357, -0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2369.891, -1239.929, 183.125),
		Radius = 32,
	},
	ATTACK_wharehousedoor_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.031, -0.072),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(344.126, -1973.125, 183.125),
		Radius = 32,
	},
	ATTACK_wharehousedoor_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.980, 0.200, 0.009),
			[1] = Vec3(-0.860, -0.510, -0.036),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(236.875, -1555.864, 183.125),
		Radius = 32,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(64.000, 3914.000, 668.000),
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(410.000, -1361.000, 260.000),
		TagName = "Axis Command Post",
		TeamAvailability = 2,
	},
	CALLARTILLERY_gate_r_f_c = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-309.161, 3461.671, 869.125),
	},
	CALLARTILLERY_rtower_f_c = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-386.525, 3450.432, 869.125),
	},
	CALLARTILLERY_whsedr_b_2_c = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-2466.663, -1313.688, 181.380),
	},
	CALLARTILLERY_whsedr_b_c = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-1998.023, -1852.063, 179.125),
	},
	CALLARTILLERY_whsedr_f_c = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-231.125, 3462.520, 869.125),
	},
	CAMP_397 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.189, -0.981, -0.036),
		},
		GoalType = "CAMP",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1648.688, 2842.166, 473.279),
		Radius = 32,
		Stance = "prone",
		TagName = "",
		Weapons = 
		{
			[10] = 1,
		},
	},
	CAMP_398 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.508, -0.861, -0.018),
		},
		GoalType = "CAMP",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1589.706, 2816.346, 473.279),
		Radius = 32,
		Stance = "prone",
		TagName = "",
		Weapons = 
		{
			[10] = 1,
		},
	},
	CAMP_Axis_MG_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.459, 0.888, 0.013),
		},
		GoalType = "CAMP",
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(-692.294, -1564.200, 179.125),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
			[15] = 1,
		},
	},
	CAMP_b1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.771, -0.636, -0.043),
		},
		GoalType = "CAMP",
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(2192.467, 1572.125, 471.125),
		Radius = 32,
		Weapons = 
		{
			[33] = 1,
		},
	},
	CAMP_b1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.790, -0.610, -0.063),
		},
		GoalType = "CAMP",
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(2344.129, 1501.616, 434.335),
		Radius = 32,
		Stance = "prone",
		TagName = "b1_",
		Weapons = 
		{
			[33] = 1,
		},
	},
	CAMP_r1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.239, 0.968, -0.079),
		},
		GoalType = "CAMP",
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(756.578, 383.874, 348.269),
		Radius = 32,
	},
	CAMP_r1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.036, 0.993, -0.114),
		},
		GoalType = "CAMP",
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(253.539, 34.487, 377.125),
		Radius = 32,
		TagName = "r1_",
	},
	CAMP_r1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.127, 0.988, -0.089),
		},
		GoalType = "CAMP",
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(-11.764, 36.282, 377.125),
		Radius = 32,
		TagName = "r1_",
	},
	CAMP_r1_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.033, 0.990, -0.138),
		},
		GoalType = "CAMP",
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(352.864, 24.615, 377.125),
		Radius = 32,
		TagName = "r1_",
	},
	CAMP_r1_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.234, 0.963, -0.133),
		},
		GoalType = "CAMP",
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(-182.783, 27.319, 377.125),
		Radius = 32,
		Stance = "prone",
		TagName = "r1_",
	},
	CAMP_r1_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.821, 0.567, -0.069),
		},
		GoalType = "CAMP",
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(-2155.827, 218.463, 348.125),
		Radius = 32,
		TagName = "b1_",
	},
	CAMP_r1_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.939, 0.334, 0.077),
		},
		GoalType = "CAMP",
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(179.623, -1585.024, 183.125),
		Radius = 32,
		Weapons = 
		{
			[15] = 1,
		},
	},
	CAMP_r2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.075, 0.015),
		},
		GoalType = "CAMP",
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(-81.733, -2076.395, 185.263),
		Radius = 32,
	},
	CAMP_r2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.990, 0.139, -0.002),
		},
		GoalType = "CAMP",
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(-618.354, -2014.777, 185.263),
		Radius = 32,
		TagName = "r1_",
	},
	CAPPOINT_Docs = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(213.875, 3798.395, 869.125),
	},
	FLAG_scr_AXIS_GOLD = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-316.000, -2236.000, 191.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(281.000, 3577.000, 659.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-885.000, -1255.000, 250.000),
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
	},
	MOBILEMORTAR_265 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.196, -0.948, 0.252),
			[1] = Vec3(0.055, -0.964, 0.259),
			[2] = Vec3(0.250, -0.937, 0.246),
		},
		Position = Vec3(-339.906, 3697.903, 868.125),
		TagName = "",
	},
	MOBILEMORTAR_405 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.440, -0.869, 0.225),
			[1] = Vec3(0.386, -0.897, 0.216),
			[2] = Vec3(0.444, -0.879, 0.175),
			[3] = Vec3(0.468, -0.860, 0.205),
		},
		Position = Vec3(-1697.978, 3620.859, 203.517),
		TagName = "",
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(63.000, 3981.499, 668.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(409.000, -1293.501, 260.000),
		TagName = "Axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_Warehouse_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-449.000, -1975.000, 272.000),
		TagName = "Warehouse Gate",
		TeamAvailability = 4,
	},
	ROUTE_2defendcpblding = 
	{
		GoalType = "ROUTE",
		Position = Vec3(699.713, 4602.434, 543.236),
		Radius = 100,
	},
	ROUTE_2defendcpbldingbak = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1177.481, 3517.738, 196.498),
		Radius = 125,
	},
	ROUTE_Alli_Spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2841.271, 2626.947, 208.125),
		Radius = 225,
	},
	ROUTE_Axis_CP = 
	{
		GoalType = "ROUTE",
		Position = Vec3(403.088, -1368.365, 209.125),
		Radius = 125,
	},
	ROUTE_Axis_Side_Door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1760.846, -155.867, 183.125),
		Radius = 125,
	},
	ROUTE_Axis_Spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-994.202, -963.338, 193.125),
		Radius = 125,
	},
	ROUTE_Docs_X = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-323.839, -2215.314, 197.125),
		Radius = 125,
	},
	ROUTE_Infiltrator_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2242.410, 646.697, 153.900),
		Radius = 125,
	},
	ROUTE_Infiltrator_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1684.350, 3317.878, 365.480),
		Radius = 125,
	},
	ROUTE_Main_Gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(71.764, 61.639, 182.125),
		Radius = 125,
	},
	ROUTE_WH_Gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-459.598, -1762.543, 178.125),
		Radius = 125,
	},
	ROUTE_defendcpavoidarty = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1491.902, 4635.497, 531.270),
		Radius = 64,
	},
	ROUTE_defendcpavoidarty_back = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-813.862, 3706.435, 526.377),
		Radius = 64,
	},
	ROUTE_leftside = 
	{
		GoalType = "ROUTE",
		Position = Vec3(628.783, -132.128, 181.125),
		Radius = 125,
	},
	ROUTE_leftsidehop = 
	{
		GoalType = "ROUTE",
		Position = Vec3(616.458, -1852.787, 183.128),
		Radius = 125,
	},
	ROUTE_right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(93.978, 4293.765, 324.699),
		Radius = 125,
	},
	ROUTE_rightside = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1574.239, 3783.013, 193.473),
		Radius = 125,
	},
	Version = 1,
};