global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2190.000, -1142.000, -4048.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(3480.000, -2044.000, -3312.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2523.500, -3141.000, -3301.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2176.000, -4257.000, -3345.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	ATTACK_Flag_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.949, 0.302, -0.085),
		},
		GoalType = "Attack",
		MaxCampTime = 300,
		MinCampTime = 90,
		Position = Vec3(3077.732, -1779.906, -3350.672),
		Radius = 32,
	},
	ATTACK_Flag_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.214, -0.976, -0.030),
		},
		GoalType = "Attack",
		MaxCampTime = 300,
		MinCampTime = 90,
		Position = Vec3(3484.786, -927.816, -3350.672),
		Radius = 32,
	},
	ATTACK_Flag_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.983, 0.182, 0.020),
		},
		GoalType = "Attack",
		MaxCampTime = 300,
		MinCampTime = 90,
		Position = Vec3(4918.600, -2081.630, -3350.672),
		Radius = 32,
	},
	ATTACK_flag4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.367, -0.918, 0.151),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3318.728, -1379.948, -3350.875),
		Radius = 32,
	},
	BUILD_Axis_Forward_Bunker = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(6497.000, -1916.000, -3308.000),
		Range = 1500,
		TagName = "Axis Forward Bunker",
		TeamAvailability = 2,
	},
	BUILD_Forward_Gate = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4724.500, -729.000, -3292.500),
		TagName = "Forward Gate",
		TeamAvailability = 4,
	},
	BUILD_Radio_Tower_Raft = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(5835.500, -3937.500, -2688.500),
		TagName = "Radio Tower Raft",
		TeamAvailability = 2,
	},
	BUILD_Sneek_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2609.500, -3922.500, -3260.500),
		Range = 1000,
		TagName = "Sneek Ramp",
		TeamAvailability = 2,
	},
	BUILD_Tower_Gate = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2871.500, -1264.500, -3292.000),
		TagName = "Tower Gate",
		TeamAvailability = 4,
	},
	BUILD_Underground_Defense = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2166.000, -1941.000, -4255.000),
		TagName = "Underground Defense",
		TeamAvailability = 4,
	},
	CAPPOINT_Docs = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(5536.173, -3093.615, -2203.875),
	},
	CHECKPOINT_forward_spawn = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(3548.000, -1798.000, -3281.000),
	},
	DEFEND_flag1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.103, -0.994, -0.022),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 90,
		Position = Vec3(3179.711, -1641.802, -3256.875),
		Radius = 32,
	},
	DEFEND_flag2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.138, -0.990, -0.041),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 90,
		Position = Vec3(2316.427, -1628.861, -3255.875),
		Radius = 32,
	},
	DEFEND_flag3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.986, 0.108, 0.128),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4702.150, -2263.290, -3330.149),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_flag4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.685, -0.725, 0.072),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4267.559, -1333.718, -3351.875),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_flag5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.343, -0.931, 0.124),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3824.934, -1161.250, -3350.875),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_flag6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.429, -0.902, 0.040),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3599.098, -2262.781, -3350.875),
		Radius = 32,
	},
	FLAG_documents = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(3362.000, -172.000, -4028.875),
		TeamAvailability = 2,
	},
	GRENADE_wood = 
	{
		Count = 1,
		Facing = Vec3(0.106, 0.959, -0.262),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(3571.436, -1275.139, -4081.875),
		PrimeGrenade = 2,
		Range = 500,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(3374.967, -98.023, -4577.193),
			eyePos = Vec3(3637.303, -914.674, -4017.875),
			id = 90,
		},
	},
	HEALTHCAB_136 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(4672.438, -3067.186, -2157.500),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_168 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(4672.438, -3067.186, -2157.500),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_481 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(4672.438, -3067.186, -2157.500),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2327.000, -1142.000, -4049.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3617.000, -2044.000, -3313.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2278.500, -3143.000, -3302.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2113.000, -4256.000, -3344.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	MOUNTMG42_131 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(2170.000, -3834.000, -3311.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_279 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(2379.000, -3353.000, -3237.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_bank = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.804, 0.592, -0.052),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(3002.000, -1302.000, -3284.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_bank_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(3412.000, -1164.000, -3142.000),
		TagName = "mg42_bank",
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_bridge = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.965, -0.221, -0.138),
			[1] = Vec3(0.494, 0.849, -0.187),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(5042.000, -1772.000, -3106.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_bridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.282, -0.955, -0.094),
			[1] = Vec3(-0.568, -0.817, -0.100),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(3543.000, -2249.000, -3106.000),
		TagName = "mg42_bridge",
		TeamAvailability = 6,
	},
	MOUNTMG42_ship = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.678, 0.735, -0.000),
			[1] = Vec3(0.242, 0.968, 0.063),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(2406.000, -2693.000, -3268.000),
		TagName = "",
		TeamAvailability = 6,
	},
	PLANTMINE_Entrance_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(3636.978, -1255.012, -3351.875),
		Radius = 32,
	},
	PLANTMINE_FS_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(4117.426, -2151.775, -3351.875),
		Radius = 32,
	},
	PLANTMINE_Front_Gate_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(4878.037, -1182.375, -3350.875),
		Radius = 32,
	},
	PLANTMINE_Front_Gate_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(4578.335, -1539.962, -3351.875),
		Radius = 32,
	},
	PLANT_Allied_Front_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.357, 0.934, 0.035),
				},
				Timeout = 30,
				position = Vec3(5282.387, -1409.709, -3327.875),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.063, -0.998, 0.024),
				},
				Timeout = 30,
				position = Vec3(5085.085, -555.445, -3327.875),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(5002.500, -968.000, -3293.000),
		TagName = "Allied Front Gate",
		TeamAvailability = 2,
	},
	PLANT_Axis_Forward_Bunker = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(5773.000, -978.500, -3278.500),
		TagName = "Axis Forward Bunker",
		TeamAvailability = 4,
	},
	PLANT_Forward_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4892.437, -984.688, -3255.500),
		TagName = "Forward Gate",
		TeamAvailability = 2,
	},
	PLANT_Radio_Tower_Raft = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(5738.571, -3545.209, -2607.439),
		TagName = "Radio Tower Raft",
		TeamAvailability = 4,
	},
	PLANT_Sneek_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3088.750, -3946.000, -3064.750),
		TagName = "Sneek Ramp",
		TeamAvailability = 4,
	},
	PLANT_Tower_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3277.000, -1125.000, -3293.000),
		TagName = "Tower Entrance",
		TeamAvailability = 2,
	},
	PLANT_Tower_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2854.000, -1166.000, -3240.500),
		TagName = "Tower Gate",
		TeamAvailability = 2,
	},
	PLANT_Underground_Defense = 
	{
		CoverSplit = Vec3(0.006, -1.000, -0.017),
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.156, 0.987, -0.033),
				},
				Timeout = 31,
				occupied = 1,
				position = Vec3(2374.449, -2480.577, -4297.875),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.008, -1.000, 0.015),
				},
				position = Vec3(2327.866, -1027.398, -4297.875),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2329.500, -1958.500, -4252.500),
		TagName = "Underground Defense",
		TeamAvailability = 2,
	},
	PLANT_side_entrance_of_the_mine = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2335.000, -3670.500, -4277.500),
		TagName = "side entrance of the mine",
		TeamAvailability = 2,
	},
	REPAIRMG42_131 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2170.000, -3834.000, -3311.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_279 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2379.000, -3353.000, -3237.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_bank = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3002.000, -1302.000, -3284.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_bank_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3412.000, -1164.000, -3142.000),
		TagName = "mg42_bank",
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(5042.000, -1772.000, -3106.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_bridge_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3543.000, -2249.000, -3106.000),
		TagName = "mg42_bridge",
		TeamAvailability = 6,
	},
	REPAIRMG42_ship = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2406.000, -2693.000, -3268.000),
		Range = 1300,
		TagName = "",
		TeamAvailability = 6,
	},
	ROUTE_AlSp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2496.843, -1248.142, -3351.785),
		Radius = 300,
	},
	ROUTE_AxSp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2751.661, -4880.679, -3339.875),
		Radius = 250,
	},
	ROUTE_FS_X = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3536.188, -2160.284, -3350.875),
		Radius = 150,
	},
	ROUTE_Front_Gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4994.474, -940.022, -3326.875),
		Radius = 150,
	},
	ROUTE_Front_Gate_MG = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4936.699, -1663.114, -3172.875),
		Radius = 125,
	},
	ROUTE_Front_Gate_Spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4563.259, -1918.221, -3350.875),
		Radius = 350,
	},
	ROUTE_Sneek_Ramp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3641.377, -4328.070, -2770.546),
		Radius = 125,
	},
	ROUTE_Tower_Ent = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3305.125, -1167.104, -3350.875),
		Radius = 125,
	},
	ROUTE_axis = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2952.226, -4051.437, -3350.875),
		Radius = 125,
	},
	ROUTE_defense = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2329.282, -2108.128, -4320.875),
		Radius = 125,
	},
	ROUTE_doc = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3360.342, -217.738, -4080.875),
		Radius = 200,
	},
	ROUTE_flag1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3074.215, -2296.102, -3350.870),
		Radius = 125,
	},
	ROUTE_flag2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4022.512, -2434.841, -3350.576),
		Radius = 125,
	},
	ROUTE_north_east = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5993.019, -1732.226, -3350.875),
		Radius = 125,
	},
	ROUTE_ship = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2181.681, -2876.298, -3427.532),
		Radius = 125,
	},
	ROUTE_south_east = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6515.227, -4764.160, -3350.866),
		Radius = 125,
	},
	SNIPE_Al_Tower_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.064, 0.959, -0.275),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3241.125, -4777.892, -3020.875),
		Radius = 32,
	},
	SNIPE_Flag_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.271, -0.945, -0.181),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2334.174, -1409.369, -2799.875),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_Flag_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.148, -0.973, -0.179),
		},
		GoalType = "Snipe",
		MaxCampTime = 300,
		MinCampTime = 90,
		Position = Vec3(2725.055, -1434.804, -2800.875),
		Radius = 32,
	},
	Version = 1,
};