global Map =
{
	GoldIsStolen = false,
	Barrier1IsBuilt = false,
	Barrier2IsBuilt = false,
	GateIsIntact = true,
	Command = false, 	//CP not owned by allies
	Key = false,		//Keycard not captured
	Spawnback = false, 	//Axis didnt spawn back yet
	//SelfkillonLow
	Suicide = true,
	Pushing = true,

	MainPlant = 0,

	// delay dispense ammo a bit so they will use arty goals right away
	DispenseAmmoTime = 12,


	Roles =
	{
		// split the defense into east and west teams. anything past 8 bots will use
		// more aggressive roaming positions
		AXIS =
		{
			AllBots = true,
			DEFENDER2 = // Flag Heavy
			{
				crucialClass = CLASS.MEDIC, // Revivetrain
				numbots = 4,
			},
			DEFENDER1 = // Main weak
			{
				crucialClass = CLASS.ENGINEER, // for defuses
				numbots = 3,
				MinBotsForRole = 4,
			},
		},
		// split for more attackpower
		ALLIES =
		{
			ATTACKER2 = // Plant Engi
			{
				crucialClass = CLASS.ENGINEER, // for plants
				numbots = 3,
				MinBotsForRole = 4,
			},
			ATTACKER1 = // Flag medic
			{
				crucialClass = CLASS.MEDIC, // Revivetrain
				numbots = 4,
			},
		},
	},

	OnFlagTake = function( trigger )
	{
		if ( Map.GoldIsStolen)
		{
			return;
		}
		SetAvailableMapGoals(TEAM.AXIS, false, "ATTACK_AFlag.*");
		SetAvailableMapGoals(TEAM.ALLIES, false, "ATTACK_Flag.*");
		SetAvailableMapGoals(TEAM.ALLIES, true, "ATTACK_BFlag.*");
		SetAvailableMapGoals(TEAM.ALLIES, false, "MOBILEMORTAR_AlSpawn");
		SetAvailableMapGoals(TEAM.AXIS, true, "ATTACK_Flag.*");

		SetAvailableMapGoals(TEAM.AXIS, false, {
			"ARTILLERY_S_AxFirst_.*",
			"GRENADE_AxFirst_.*",
			"CALLARTILLERY_AxFirst_.*",
			"AIRSTRIKE_AxFirst_.*",
		});

		SetAvailableMapGoals(TEAM.ALLIES, false, {
			"AIRSTRIKE_AllFirst_.*",
			"GRENADE_AllFirst_.*",
		});
		Util.MapDebugPrint("OnFlagTake");
	},

	OnFlagRet = function( trigger )
	{
		if ( Map.GoldIsStolen)
		{
			return;
		}
		SetAvailableMapGoals(TEAM.AXIS, true, "ATTACK_AFlag.*");
		SetAvailableMapGoals(TEAM.ALLIES, true, "ATTACK_Flag.*");
		SetAvailableMapGoals(TEAM.ALLIES, false, "ATTACK_BFlag.*");
		SetAvailableMapGoals(TEAM.ALLIES, true, "MOBILEMORTAR_AlSpawn");
		SetAvailableMapGoals(TEAM.AXIS, false, "ATTACK_Flag.*");

		SetAvailableMapGoals(TEAM.AXIS, true, {
			"ARTILLERY_S_AxFirst_.*",
			"GRENADE_AxFirst_.*",
			"CALLARTILLERY_AxFirst_.*",
			"AIRSTRIKE_AxFirst_.*",
		});


		SetAvailableMapGoals(TEAM.ALLIES, true, {
			"AIRSTRIKE_AllFirst_.*",
			"GRENADE_AllFirst_.*",
		});

		Util.MapDebugPrint("OnFlagRet");
	},

	OnFlagSec = function( trigger )
	{
		sleep(2);
		SetAvailableMapGoals(TEAM.ALLIES, false, "CHECKPOINT_flag1_flag");
		SetAvailableMapGoals(TEAM.AXIS, false, "CHECKPOINT_flag1_flag");
		Util.SetMaxUsers( 2, "BUILD_Neutral_Command_Post" );

		if ( Map.GoldIsStolen)
		{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_truck" );
		return;
		}

		SetAvailableMapGoals(TEAM.ALLIES, false, {
			".*_Flag.*",
			".*_DYNOCOVER.*",
			"ATTACK_BFlag.*",
			"MOBILEMORTAR_AlSpawn",
		});

		SetAvailableMapGoals(TEAM.ALLIES, true, {
			".*_CPA.*",
			"BUILD_Neutral_Command_Post",
			"FLAG_keycard_flag",
			"PLANT_Neutral_Command_Post",
			"ROUTE_maindoor_left",
		});

		SetAvailableMapGoals(TEAM.AXIS, false, {
			"ATTACK_AFlag.*",
			"ATTACK_Flag.*",
			"ATTACK_Axfirst_.*",
			"PLANTMINE_Amine.*",
		});

		SetAvailableMapGoals(TEAM.AXIS, true, {
			".*_CPB.*",
			".*_CPC_.*",
			"BUILD_Neutral_Command_Post",
			"PLANT_Neutral_Command_Post",
			"ARTILLERY_S_AxCP_1",
		});

		SetGoalPriority( "PLANT_Neutral_Command_Post", 0.91, TEAM.AXIS, CLASS.COVERTOPS );
		SetGoalPriority( "PLANT_Neutral_Command_Post", 0.91, TEAM.ALLIES, CLASS.COVERTOPS );

		SetAvailableMapGoals(TEAM.AXIS, false, ".*_AxFirst_.*");
		SetAvailableMapGoals( TEAM.ALLIES, true, "ROUTE_flag.*" );


		SetAvailableMapGoals(TEAM.ALLIES, false, {
			"AIRSTRIKE_AllFirst_.*",
			"GRENADE_AllFirst_.*",
		});

		//Roles
		//CP Stage
		//Axis
		SetGoalRole("DEFEND_CPB.*", ROLE.DEFENDER1);
		SetGoalRole("ATTACK_CPC_.*", ROLE.DEFENDER2);

		//Allied First Stage
		SetGoalRole("ATTACK_CPA_.*", ROLE.ATTACKER1);
		SetGoalRole("ATTACK_CPA2_.*", ROLE.ATTACKER2);


		SetAvailableMapGoals(TEAM.AXIS, false, {
			"DEFUSE_Main_Gate.*",
			"DEFUSE_Side_Door.*",
		}, true);

		// allied covert ops in disguise can sneak through team doors to destroy these goals
		ClearGoalRole({ "PLANT_Neutral_Command_Post", "FLAG_keycard_flag" }, ROLE.INFILTRATOR );

		Map.GateIsIntact = false;
		Map.Suicide = false;
		Util.MapDebugPrint("OnFlagSec");
	},

	OnSide = function( trigger )
	{
		if ( Map.GoldIsStolen)
		{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_truck" );
		return;
		}
		SetAvailableMapGoals(TEAM.ALLIES, true, {
			"BUILD_Neutral_Command_Post",
			"PLANT_Neutral_Command_Post",
			"FLAG_keycard_flag",
			"ROUTE_sidedoor_right",
			"ROUTE_sidedoor_left",
			"ROUTE_sidedoor",
		});

		// allied covert ops in disguise can sneak through team doors to destroy these goals
		ClearGoalRole({ "PLANT_Neutral_Command_Post", "FLAG_keycard_flag" }, ROLE.INFILTRATOR );

		SetAvailableMapGoals(TEAM.AXIS, true, "PLANT_Neutral_Command_Post");
		SetGoalPriority( "PLANT_Neutral_Command_Post", 0.91, TEAM.AXIS, CLASS.COVERTOPS );
		SetGoalPriority( "PLANT_Neutral_Command_Post", 0.91, TEAM.ALLIES, CLASS.COVERTOPS );
		SetGoalPriority( "FLAG_keycard_flag", 0.0, TEAM.ALLIES, CLASS.COVERTOPS );


		Util.MapDebugPrint("OnSide");
	},

	OnAllCP = function( trigger )
	{
		Map.Command = true;  //Allies own CP

		//disables CommandPost-Attack etc
		SetAvailableMapGoals(TEAM.AXIS, false, {
			"PLANT_Neutral_Command_Post",
			"BUILD_Neutral_Command_Post",
		});
		SetAvailableMapGoals(TEAM.ALLIES, false, ".*_CPA_.*");
		SetAvailableMapGoals(TEAM.AXIS, false, {
			".*_CPB.*",
			"CALLARTILLERY_AxCP_1",
			"ARTILLERY_S_AxCP_1",
		});
		SetGoalPriority( "BUILD_Truck", 0.8 );

		if(!Map.Spawnback)
		{
			Util.ChangeSpawn(TEAM.AXIS, 4);
			SetAvailableMapGoals(TEAM.ALLIES, false, {
				"ATTACK_Flag.*",
				".*_DYNOCOVER.*",
				"ATTACK_BFlag.*",
				"MOBILEMORTAR_AlSpawn",
			});
			SetAvailableMapGoals(TEAM.AXIS, false, {
				"ATTACK_AFlag.*",
				"ATTACK_Flag.*",
				"ATTACK_Axfirst_.*",
				"PLANTMINE_Amine.*",
			});
		}

		if (Map.Key) //Keycard captured
		{
			if ( Map.GoldIsStolen)
				{
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"ESCORT_truck",
					"PLANT_Truck_Barrier_1",
				});
				return;
				}
			SetAvailableMapGoals(TEAM.ALLIES, true, "BUILD_Truck");

			SetAvailableMapGoals( TEAM.ALLIES, true, ".*_TruckA.*" );


			SetAvailableMapGoals(TEAM.ALLIES, false, {
				".*_CPA2_.*",
				".*_KeyA.*",
			});

			SetAvailableMapGoals(TEAM.AXIS, false, "MOBILEMG42_Keyd1");
			SetAvailableMapGoals(TEAM.AXIS, true, "BUILD_Truck_Barrier_1");
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"ATTACK_TruckD.*",
				"CALLARTILLERY_TruckDEF_1",
				"ARTILLERY_S_TruckDEF_1",
				"MOBILEMG42_TruckDEF_.*",
				"GRENADE_TruckDEF_.*",
			});
			SetAvailableMapGoals(TEAM.AXIS, false, ".*_CPC_.*");

			Server.MinClassCount[TEAM.ALLIES][CLASS.COVERTOPS] = 0;
			Server.MinClassCount[TEAM.ALLIES][CLASS.ENGINEER] += 1;
			Server.MinClassCount[TEAM.ALLIES][CLASS.FIELDOPS] -= 1;
			Server.MinClassCount[TEAM.ALLIES][CLASS.MEDIC] += 1;


		}
		else if (!Map.Key) //Keycard required
		{
			//enables Keycard-Attack
			SetAvailableMapGoals(TEAM.ALLIES, true, {
				"ATTACK_CPA2_.*",
				".*_KeyA.*",
			});

			SetAvailableMapGoals(TEAM.AXIS, true, {
				"ATTACK_Keyd.*",
				"MOBILEMG42_Keyd1",
			});
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"CALLARTILLERY_keyd_1",
				"ARTILLERY_S_keyd_1",
			});

			SetGoalPriority( "BUILD_Truck_Barrier_1", 0.9 );
			SetGoalPriority( "FLAG_keycard_flag", 0.8 );
		}

		Util.SetMaxUsers( 3, "FLAG_.*" );
		Util.MapDebugPrint("OnAllCP");

	},

	OnKeyStolen = function( trigger )
	{
		SetAvailableMapGoals(TEAM.AXIS, true, "ATTACK_cappoint.*");
		SetAvailableMapGoals(TEAM.ALLIES, true, "ATTACK_cappoint.*");
		Util.MapDebugPrint("OnKeyStolen");

		Map.Suicide = false;
	},

	OnKeyReturned = function( trigger )
	{
		SetAvailableMapGoals(TEAM.ALLIES, false, "ATTACK_cappoint.*");
		SetAvailableMapGoals(TEAM.AXIS, false, "ATTACK_cappoint.*");
		Util.MapDebugPrint("OnKeyReturned");
	},

	OnKeySec = function( trigger )
	{
		Map.Key = true;  //Keycard captured

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"ATTACK_cappoint.*",
			".*_KeyA.*",
		});
		SetAvailableMapGoals(TEAM.ALLIES, false, "ATTACK_CPA2_.*");

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"ATTACK_cappoint.*",
			"ATTACK_Keyd.*",
			"CALLARTILLERY_keyd_1",
			"ARTILLERY_S_keyd_1",
		});
		SetAvailableMapGoals(TEAM.AXIS, false, ".*_CPC_.*");
		SetAvailableMapGoals(TEAM.AXIS, true, "DEFEND_AxBackBarr_.*");
		SetAvailableMapGoals(TEAM.ALLIES, false, "FLAG_keycard_flag");
		SetGoalPriority( "BUILD_Truck_Barrier_1", 0.9 );

		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Truck" );

		if(!Map.Spawnback)
		{
			Util.ChangeSpawn(TEAM.AXIS, 4);
			SetAvailableMapGoals(TEAM.ALLIES, false, {
				"ATTACK_Flag.*",
				".*_DYNOCOVER.*",
				"ATTACK_BFlag.*",
				"MOBILEMORTAR_AlSpawn",
			});
			SetAvailableMapGoals(TEAM.AXIS, false, {
				"ATTACK_AFlag.*",
				"ATTACK_Flag.*",
				"ATTACK_Axfirst_.*",
				"PLANTMINE_Amine.*",
			});
		}

		if ( Map.GoldIsStolen)
			{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"ESCORT_truck",
				"PLANT_Truck_Barrier_1",
			});
			}


		if(Map.Command) //CP owned by allies
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				".*_TruckA.*",
				"DEFEND_TruckA.*",
			});
			SetAvailableMapGoals(TEAM.ALLIES, false, "MOBILEMG42_CPA_.*");


			SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_TruckD.*" );
			SetAvailableMapGoals(TEAM.AXIS, false, {
				"MOBILEMG42_CPB_.*",
				"MOBILEMG42_CPC_.*",
				"MOBILEMG42_Keyd1",
			});
			SetAvailableMapGoals(TEAM.AXIS, true, "BUILD_Truck_Barrier_1");
			SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Neutral_Command_Post" );
			SetAvailableMapGoals(TEAM.AXIS, false, ".*_CPC_.*");

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"CALLARTILLERY_TruckDEF_1",
				"ARTILLERY_S_TruckDEF_1",
				"MOBILEMG42_TruckDEF_.*",
				"GRENADE_TruckDEF_.*",
			});

			Server.MinClassCount[TEAM.ALLIES][CLASS.COVERTOPS] = 0;
			Server.MinClassCount[TEAM.ALLIES][CLASS.ENGINEER] += 1;
			Server.MinClassCount[TEAM.ALLIES][CLASS.FIELDOPS] -= 1;
			Server.MinClassCount[TEAM.ALLIES][CLASS.MEDIC] += 1;
			SetGoalPriority( "BUILD_Truck", 0.8 );
			SetGoalPriority( "BUILD_Truck_Barrier_1", 0.9 );
			SetAvailableMapGoals(TEAM.AXIS, false, "BUILD_Wooden_Barrier");

		}
		else if (!Map.Command) //CP not owned by allies
		{
			SetGoalPriority( "BUILD_Truck", 0.3);
			SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Truck_Barrier_1" );
		}

		SetGoalPriority( "PLANT_Neutral_Command_Post", 0.6, TEAM.ALLIES, CLASS.COVERTOPS );

		Util.MapDebugPrint("OnKeySec");

		Map.Suicide = true;
	},

	OnTruckrep = function( trigger )
	{
		Map.GoldIsStolen = true;
		SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_truck" );
		Util.MapDebugPrint("OnTruckrep");
		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Truck_Barrier_1" );
		Server.MinClassCount[TEAM.AXIS][CLASS.COVERTOPS] = 0;
		Server.MinClassCount[TEAM.AXIS][CLASS.ENGINEER] += 1;
		SetAvailableMapGoals(TEAM.AXIS, false, "BUILD_Wooden_Barrier");
	},

	OnTruckStolen = function( trigger )
	{
		Map.GoldIsStolen = true;

		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, ".*_TruckA.*" );

		SetAvailableMapGoals( TEAM.ALLIES, true, ".*_AllBarr_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, ".*_AxBarr_.*" );

		SetAvailableMapGoals( TEAM.AXIS, false, {
			".*_TruckDEF_1",
			"MOBILEMG42_TruckDEF_.*",
		});

		Util.MapDebugPrint("OnTruckStolen");
	},

	TruckAtFirstBarrier =
	{
		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
		OnEnter = function(ent)
		{
			if ( Map.Barrier1IsBuilt )
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_truck" );
			}
			SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_.*" );
			SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, true, ".*_AllBarr_.*" );
			SetAvailableMapGoals( TEAM.AXIS, true, ".*_AxBarr_.*" );
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_AxBackBarr_.*" );

			// print(GetEntName(ent), "entered");
		},
	},

	FirstBarConst = function( trigger )
	{
		Map.Barrier1IsBuilt = true;
		Util.MapDebugPrint("FirstBarConst");
	},

	FirstBarDest = function( trigger )
	{
		Map.Barrier1IsBuilt = false;
		SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_truck" );

		Util.MapDebugPrint("FirstBarDest");
	},

	PlantFirstBar = function( trigger )
	{
		if ( RandInt(1,2) > 1 )
		{
			Util.SetGoalPosition( 1795, 695, 88, "PLANT_Truck_Barrier_1" );
		}
		else
		{
			Util.SetGoalPosition( 1577, 521, 86, "PLANT_Truck_Barrier_1" );
		}
		Util.MapDebugPrint("PlantFirstBar");
	},

	OnFirstBar = function( trigger )
	{

		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_CPA2.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Truck_Barrier_1" );

		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Truck_Barrier_2" );

		SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"ATTACK_Keyd.*",
			"ATTACK_CPC.*",
			"BUILD_Truck_Barrier_2",
		});
		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Truck_Barrier_1" );
		DeleteTriggerRegion("AxBarr");
		SetAvailableMapGoals( TEAM.ALLIES, false, "GRENADE_AllBarr_.*" );
		Util.MapDebugPrint("OnFirstBar");
	},

	TruckAtGate =
	{
		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
		OnEnter = function(ent)
		{
			if ( Map.GateIsIntact )
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_truck" );
			}
			// print(GetEntName(ent), "entered");
			SetAvailableMapGoals( TEAM.AXIS, true, "AIRSTRIKE_SecBa.*" );

		},
	},

	TruckDefense_2 =
	{
		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
		OnEnter = function(ent)
		{
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"ATTACK_.*",
			"GRENADE_.*",
			"PLANT_Truck_Barrier_1",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"ATTACK_SecBa.*",
			"CAMP_SecBa.*",
			"PLANT_Truck_Barrier_2",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"ATTACK_.*",
			"CALLARTILLERY_.*",
			".*_AxBarr_.*",
			"GRENADE_.*",
		});
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"DEFEND_SecBa.*",
			"BUILD_Truck_Barrier_2",
		});
		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Truck_Barrier_1" );
		DeleteTriggerRegion("AxBarr");
		Util.ChangeSpawn( TEAM.ALLIES, 3 );	//Old Flag
		Map.Suicide = false;
		},
	},

	TruckAtSecondBarrier =
	{
		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
		OnEnter = function(ent)
		{
			if(Map.Barrier2IsBuilt)
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_truck" );
			}
			// print(GetEntName(ent), "entered");
		},
	},

	PlantSecBar = function( trigger )
	{
		if ( RandInt(1,2) > 1 )
		{
			Util.SetGoalPosition( -1380, 468, 70, "PLANT_Truck_Barrier_2" );
		}
		else
		{
			Util.SetGoalPosition( -1103, 447, 70, "PLANT_Truck_Barrier_2" );
		}
		Util.MapDebugPrint("PlantSecBar");
	},

	SecBarConst = function( trigger )
	{
		Map.Barrier2IsBuilt = true;
		Util.MapDebugPrint("SecBarConst");
	},

	SecBarDest = function( trigger )
	{
		Map.Barrier2IsBuilt = false;
		if ( Map.GoldIsStolen )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_truck" );
		}
		Util.MapDebugPrint("SecBarDest");
	},

	OnSecBar = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"ATTACK_.*",
			"PLANT_Truck_Barrier_2",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_.*",
			"BUILD_Truck_Barrier_2",
		});

		SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_LastEx_.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_LastEx_.*" );

		Util.MapDebugPrint("OnSecBar");
	},

	MainPlanted = function( trigger )
	{
		Map.Suicide = false;
		Map.MainPlant += 1;
		SetGoalRole("ATTACK_DYNOCOVER.*", ROLE.ATTACKER2,ROLE.ATTACKER1);
		if (Map.Puhing)
		{
		ClearGoalRole("ATTACK_Flag.*", ROLE.ATTACKER1);
		}
		SetAvailableMapGoals(TEAM.ALLIES, false, "PLANT_Main_Gate");

		if (Map.Spawnback)
		{
		SetAvailableMapGoals(TEAM.AXIS, false, "DEFUSE_Main_Gate.*");

		}
	},

	MainDefused = function( trigger )
	{
		Map.Suicide = true;
		ClearGoalRole("ATTACK_DYNOCOVER.*", ROLE.ATTACKER1);
		SetGoalRole("ATTACK_Flag.*", ROLE.ATTACKER1);
		Map.MainPlant -= 1;
		SetAvailableMapGoals(TEAM.ALLIES, true, "PLANT_Main_Gate");
	},

	SidePlanted = function( trigger )
	{
		if (Map.Spawnback)
		{
		SetAvailableMapGoals(TEAM.AXIS, false, "DEFUSE_Side_Door.*");
		}
	},

	SideDefused = function( trigger )
	{
	},

	OnAxCP = function (trigger)
	{
		SetGoalPriority( "BUILD_Truck_Barrier_1", 0.8 );
	},

	Axis_Fallback =
	{
		Name = "Axis_Fallback",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			Util.SetMaxUsers( 2, "BUILD_Neutral_Command_Post" );
			if( GetEntTeam(ent) == TEAM.AXIS )
				{
					SetAvailableMapGoals( TEAM.ALLIES, true, "ROUTE_flag.*" );
					SetAvailableMapGoals(TEAM.ALLIES, false, "CHECKPOINT_flag1_flag");
					SetAvailableMapGoals(TEAM.AXIS, false, "CHECKPOINT_flag1_flag");
					SetAvailableMapGoals(TEAM.ALLIES, false, "ATTACK_Flag.*");
					SetAvailableMapGoals(TEAM.AXIS, true, "BUILD_Truck_Barrier_1");
						if ( Map.GoldIsStolen)
						{
						SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_truck" );
						return;
						}

						if(Map.Command) // CP owned by allies
						{
							SetAvailableMapGoals(TEAM.ALLIES, true, {
								"ATTACK_CPA2_.*",
								"FLAG_keycard_flag",
							});
							SetAvailableMapGoals(TEAM.AXIS, true, "MOBILEMG42_CPC_.*");
						}
						else if (!Map.Command) // CP not owned by allies
						{
							SetAvailableMapGoals(TEAM.ALLIES, true, {
								".*_CPA.*",
								"BUILD_Neutral_Command_Post",
								"PLANT_Neutral_Command_Post",
							});
							SetAvailableMapGoals(TEAM.AXIS, true, {
								"BUILD_Neutral_Command_Post",
								".*_CPB.*",
								".*_CPC.*",
								"ARTILLERY_S_AxCP_1",
								"BUILD_Truck_Barrier_1",
							});

						}

						if (Map.Key) //Keycard captured
						{
							SetAvailableMapGoals(TEAM.ALLIES, true, "BUILD_Truck");

							SetAvailableMapGoals(TEAM.AXIS, false, {
								"MOBILEMG42_Keyd1",
								"PLANT_Neutral_Command_Post",
							});
							SetAvailableMapGoals(TEAM.AXIS, true, "BUILD_Truck_Barrier_1");
							SetAvailableMapGoals( TEAM.AXIS, false, "CALLARTILLERY_keyd_1" );
							SetAvailableMapGoals(TEAM.AXIS, false, {
								"MOBILEMG42_CPB_.*",
								".*_CPB_.*",
								"MOBILEMG42_CPC_.*",
							});
						}
						else if (!Map.Key) //Keycard required
						{
							SetAvailableMapGoals(TEAM.AXIS, true, {
								"MOBILEMG42_CPB_.*",
								"MOBILEMG42_CPC_.*",
								"ARTILLERY_S_AxCP_1",
							});
							if(Map.Command)
							{
							SetAvailableMapGoals(TEAM.ALLIES, true, "ATTACK_CPA2_.*");
							SetAvailableMapGoals(TEAM.AXIS, true, {
								"ATTACK_Keyd.*",
								"MOBILEMG42_Keyd1",
							});
							SetAvailableMapGoals( TEAM.AXIS, true, {
								"CALLARTILLERY_keyd_1",
								"ARTILLERY_S_keyd_1",
							});
							SetAvailableMapGoals(TEAM.AXIS, true, ".*_CPC.*");
							SetAvailableMapGoals(TEAM.AXIS, false, ".*_CPB.*");
							SetGoalPriority( "FLAG_keycard_flag", 0.8 );

							}
						}

						SetAvailableMapGoals(TEAM.AXIS, false, {
							"ATTACK_AFlag.*",
							"ATTACK_Flag.*",
							"ATTACK_Axfirst_.*",
							"PLANTMINE_Amine.*",
							"ARTILLERY_S_AxFirst_.*",
							"GRENADE_AxFirst_.*",
							"CALLARTILLERY_AxFirst_.*",
							"AIRSTRIKE_AxFirst_.*",
							"MOBILEMG42_AxFirst_.*",
						});


						SetGoalPriority( "PLANT_Neutral_Command_Post", 0.91, TEAM.AXIS, CLASS.COVERTOPS );
						SetGoalPriority( "PLANT_Neutral_Command_Post", 0.91, TEAM.ALLIES, CLASS.COVERTOPS );

						SetAvailableMapGoals(TEAM.ALLIES, false, {
							"AIRSTRIKE_AllFirst_.*",
							"GRENADE_AllFirst_.*",
						});

						//Roles
						//CP Stage
						//Axis
						SetGoalRole("DEFEND_CPB.*", ROLE.DEFENDER1);
						SetGoalRole("ATTACK_CPC_.*", ROLE.DEFENDER2);

						//Allied First Stage
						SetGoalRole("ATTACK_CPA_.*", ROLE.ATTACKER1);
						SetGoalRole("ATTACK_CPA2_.*", ROLE.ATTACKER2);

						ClearGoalRole("CALLARTILLERY_CPA_.*", ROLE.ATTACKER1);
						ClearGoalRole("MOBILEMG42_CPA_.*", ROLE.ATTACKER1);
						ClearGoalRole("MOBILEMG42_CPC_.*", ROLE.DEFENDER1);


						SetAvailableMapGoals(TEAM.AXIS, false, {
							"DEFUSE_Main_Gate_.*",
							"DEFUSE_Side_Door.*",
						}, true);

						DeleteTriggerRegion("Axis_Fallback");

						Map.Spawnback = true;

						if ( RandInt(1,2) > 1 )
						{
							SetAvailableMapGoals(TEAM.AXIS, true, "BUILD_Wooden_Barrier");
							SetAvailableMapGoals(TEAM.ALLIES, false, "ROUTE_axis_spawn_right");
						}
						else
						{
							SetAvailableMapGoals(TEAM.AXIS, false, "BUILD_Wooden_Barrier");
						}
				}

		},
	},



	AXCP_ARTY =
	{
		Name = "AXCP_ARTY",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
				{
					SetAvailableMapGoals(TEAM.AXIS, true, "CALLARTILLERY_AxCP_.*");
				}
				DeleteTriggerRegion("AXCP_ARTY");
		},

	},

	AxBarr =
	{
		Name = "AxBarr",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
				{
				if (!Map.GoldIsStolen)
					{
						return;
					}
					SetAvailableMapGoals( TEAM.ALLIES, false, "GRENADE_AllBarr_.*" );
				}

		},
		OnExit = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
			{
			if (!Map.GoldIsStolen)
				{
					return;
				}
				SetAvailableMapGoals( TEAM.ALLIES, true, "GRENADE_AllBarr_.*" );
				}

		},
	},

	mortarwatch = function()
	{
	while(1)
	{
		foreach ( bot in BotTable )
		{
			if ( bot.GetTeam() == TEAM.ALLIES && bot.GetClass () == CLASS.SOLDIER && bot.GetCurrentWeapon() == WEAPON.MORTAR_SET)
			{
				ammoTable ={};
				bot.GetCurrentAmmo(ammoTable, 0, WEAPON.MORTAR_SET);
				if(ammoTable.CurrentAmmo <=3 )
				{
  				while ( bot.GetReinforceTime() > 2 )
  				{sleep(1);}
  				//print("Ready to kill");
  				bot.ExecCommand("kill");
				}
			}
		}
		sleep(1);
	}
	},


};

global OnMapLoad = function()
{
	/*** TRIGGERS ***/
	OnTrigger("The Allies have captured the forward bunker!", Map.OnFlagTake);
	OnTrigger("The Axis have reclaimed the forward bunker!", Map.OnFlagRet);
	OnTrigger("The main gate has been destroyed!", Map.OnFlagSec);
	OnTrigger("The side door has been destroyed!", Map.OnSide);
	OnTrigger("Allied Command Post constructed. Charge speed increased!", Map.OnAllCP);
	OnTrigger("Allies have stolen the Keycard!", Map.OnKeyStolen);
	OnTrigger("Flag returned keycard_flag!", Map.OnKeyReturned);
	OnTrigger("Allied team has gained access to the truck!", Map.OnKeySec);
	OnTrigger("The Truck has been repaired!", Map.OnTruckrep);
	OnTrigger("Planted at Truck Barrier #1.", Map.PlantFirstBar);
	OnTrigger("goldrush_axis_truck_barrier1", Map.OnFirstBar);
	OnTrigger("Truck Barrier #1 has been constructed.", Map.FirstBarConst);
	OnTrigger("Truck Barrier #1 has been destroyed.", Map.FirstBarDest);
	OnTrigger("Truck Barrier #2 has been constructed.", Map.SecBarConst);
	OnTrigger("Truck Barrier #2 has been destroyed.", Map.SecBarDest);
	OnTrigger("Planted at Truck Barrier #2.", Map.PlantSecBar);
	OnTrigger("goldrush_axis_truck_barrier2", Map.OnSecBar);
	OnTrigger("goldrush_axis_truck_stolen", Map.OnTruckStolen);
	OnTrigger("Planted at the Main Gate.", Map.MainPlanted);
	OnTrigger("Defused at the Main Gate.", Map.MainDefused);
	OnTrigger("Planted at the Side Door.", Map.SidePlanted);
	OnTrigger("Defused at the Side Door.", Map.SideDefused);
	OnTrigger("Axis Command Post constructed. Charge speed increased!", Map.OnAxCP);


	OnTriggerRegion(AABB(1750.633,209.556,57.125,1980.277,712.726,140.522), Map.TruckAtFirstBarrier );
	OnTriggerRegion( Vector3(-730,1850,90), 100, Map.TruckAtSecondBarrier );
	OnTriggerRegion( Vector3(-1250,940,90), 100, Map.TruckAtGate );
	OnTriggerRegion(AABB(204.028,-1232.875,57.164,1090.189,-342.665,175.093), Map.Axis_Fallback);
	OnTriggerRegion(AABB(1752.164,18.204,57.125,2273.279,706.208,140.665), Map.AxBarr);
	OnTriggerRegion(AABB(-614.986,1644.152,57.125,-133.350,2212.625,142.168), Map.AXCP_ARTY);
	OnTriggerRegion(AABB(990.718,1044.926,57.982,1166.630,1517.659,155.125), Map.TruckDefense_2);

	SetGoalPriority( "ATTACK_cappoint.*", 0.6, TEAM.AXIS );
	SetGoalPriority( "PLANTMINE.*", 0.7 );
	SetGoalPriority( "PLANT_Main_Gate", 0.85 );

	SetMapGoalProperties( "ATTACK_.*", {MinCampTime=5, MaxCampTime=20} );
	SetMapGoalProperties( "DEFEND_.*", {MinCampTime=15, MaxCampTime=30} );

	/*** MAX USERS ***/
	Util.SetMaxUsers( 1, "FLAG_.*" );
	Util.SetMaxUsers( 4, "CHECKPOINT.*" );
	Util.SetMaxUsers( 1, "PLANT_.*" );
	Util.SetMaxUsers( 1, "ATTACK_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "BUILD_Neutral_Command_Post" );


	Util.DisableGoal(".*", true);

	SetAvailableMapGoals(TEAM.ALLIES, true, {
		"PLANT_Main_Gate",
		"PLANT_Side_Door",
		"CHECKPOINT_flag1_flag",
		"ATTACK_Flag.*",
		"AIRSTRIKE_AllFirst_.*",
		"GRENADE_AllFirst_.*",
		".*_DYNOCOVER.*",
		"MOBILEMORTAR_AlSpawn",
	});

	SetGoalPriority( "PLANT_Side_Door", 0.0, CLASS.ENGINEER );
	SetGoalPriority( "ATTACK_.*", 0.3, CLASS.ENGINEER );
	SetGoalPriority( "AIRSTRIKE_AllFirst_2", 0.85 );
	SetGoalPriority( ".*_DYNOCOVER.*", 0.55 );
	SetGoalPriority( "FLAG_keycard_flag", 0.3 );
	SetGoalPriority( "FLAG_keycard_flag", 0.9, CLASS.COVERTOPS	 );
	SetGoalPriority( "DEFEND_.*", 0.8 );
	SetGoalPriority( "BUILD_Truck_Barrier_1", 0.3 );
	SetGoalPriority( "PLANT_Main_Gate", 0.9 );
	SetGoalPriority( "BUILD_Wooden_Barrier", 0.3 );

	Util.SetGoalOffset(-96, 111, 0, "PLANT_Main_Gate" );
	Util.SetGoalOffset(33, -66, 0, "BUILD_Truck_Barrier_1" );
	Util.SetGoalOffset(-101, 73, 0, "ESCORT_truck" );
	Util.SetGoalPosition( 1979, -942, 88, "BUILD_Truck" );
	Util.SetGoalPosition( -1427, 309, 94, "BUILD_Truck_Barrier_2" );
	Util.SetGoalPosition( 1384, -65, 88, "BUILD_Wooden_Barrier" );

	//Axis Flag Defense First Stage
	SetAvailableMapGoals(TEAM.AXIS, true, {
		"ATTACK_AFlag.*",
		"PLANTMINE_Amine.*",
		"CHECKPOINT_flag1_flag",
		"ARTILLERY_S_AxFirst_.*",
		"GRENADE_AxFirst_.*",
		"CALLARTILLERY_AxFirst_.*",
		"AIRSTRIKE_AxFirst_.*",
		"ATTACK_Axfirst_.*",
		"MOBILEMG42_AxFirst_.*",
		"BUILD_Neutral_Command_Post",
	});


	// Shared goals
	Util.EnableGoal( "CHECKPOINT_flag1_flag" );

	OnTriggerRegion(AABB(1658.992,981.006,249.125,2174.994,1613.374,323.125), RegionTrigger.DisableCombatMovement); //CPDefense

	//Behaviour
	Util.ExcludeClass( "GRENADE_.*", TEAM.ALLIES, CLASS.ENGINEER );
	Util.ExcludeClass( "GRENADE_.*", TEAM.ALLIES, CLASS.FIELDOPS );
	Util.ExcludeClass( "FLAG_keycard_flag", TEAM.ALLIES, CLASS.ENGINEER );
	Util.ExcludeClass( "DEFEND_.*", TEAM.AXIS, CLASS.ENGINEER );


	//Roles

	// covert ops in disguise can reach these goals at any time
	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"PLANT_Neutral_Command_Post",
		"FLAG_keycard_flag",
		"CAPPOINT_236",
	});

	//AxisFirst Stage
	SetGoalRole("ATTACK_AFlag.*", ROLE.DEFENDER1);
	SetGoalRole("ATTACK_Axfirst_.*", ROLE.DEFENDER2);

	//Allied First Stage
	SetGoalRole("ATTACK_Flag.*", ROLE.ATTACKER1);
	SetGoalRole("ATTACK_DYNOCOVER.*", ROLE.ATTACKER2);
	SetGoalRole("AIRSTRIKE_AllFirst_2", ROLE.ATTACKER1);
	SetGoalRole("AIRSTRIKE_AllFirst_1", ROLE.ATTACKER2);

	//Allied
	SetGoalRole("ATTACK_Flag.*", ROLE.ATTACKER1);
	SetGoalRole("ATTACK_DYNOCOVER.*", ROLE.ATTACKER2);
	SetGoalRole("AIRSTRIKE_AllFirst_2", ROLE.ATTACKER1);
	SetGoalRole("AIRSTRIKE_AllFirst_1", ROLE.ATTACKER2);

	if ( RandInt(1,2) > 1 )
	{
		Util.SetGoalPosition( 1795, 695, 88, "PLANT_Truck_Barrier_1" );
		Util.SetGoalPosition( -1380, 468, 70, "PLANT_Truck_Barrier_2" );
	}
	else
	{
		Util.SetGoalPosition( 1577, 521, 86, "PLANT_Truck_Barrier_1" );
		Util.SetGoalPosition( -1103, 447, 70, "PLANT_Truck_Barrier_2" );
	}

	// allied covert ops in disguise can sneak through team doors to destroy these goals
	SetGoalRole({"PLANT_Neutral_Command_Post", "FLAG_keycard_flag"}, ROLE.INFILTRATOR );

	WeaponTable.SetWeaponTeamAvailability( TEAM.ALLIES, CLASS.ENGINEER, WEAPON.GARAND, false );

	thread(Map.mortarwatch);


	MapRoutes =
	{
		PLANT_Main_Gate =
		{
			ROUTE_allied_spawn  =
			{
				ROUTE_spawn_east  =
				{
					ROUTE_flag_east  =
					{
					Weight = 2,
					},
					ROUTE_flag_west2  =
					{
					ROUTE_Halfeast = {},
					},
				},

			},
		},

		CHECKPOINT_flag1_flag =
		{
			ROUTE_allied_spawn  =
			{
				ROUTE_house =
				{
					ROUTE_Center ={},
				},
				ROUTE_flag_west1 =
				{
					Weight = 2,
					ROUTE_Center ={},
				},
			},
		},

		BUILD_Neutral_Command_Post =
		{
			ROUTE_flag =
				{
					ROUTE_maindoor_left =
					{
						ROUTE_broken_house =
						{
							Weight = 6,
							ROUTE_generator =
							{
								ROUTE_cp_right = {Weight = 6,},
							},
							ROUTE_cp_right = {Weight = 6,},

						},
						ROUTE_generator =
							{
								ROUTE_cp_right = {Weight = 6,},
							},
					},
					ROUTE_sidedoor =
					{
						ROUTE_sidedoor_left =
						{
							ROUTE_balcony_left ={}
						},
					},
				},
		},

		FLAG_keycard_flag =
		{
			ROUTE_flag =
			{
				ROUTE_sidedoor =
				{
					ROUTE_sidedoor_right = {Weight = 2,}
				},
				ROUTE_maindoor_left = {},
			},
			ROUTE_cp =
			{
				ROUTE_cp_front = {},
				ROUTE_cp_right = {},
				ROUTE_balcony = {},
				ROUTE_stairs = {}
			}
		},

		DEFEND_CPB1 =
		{
			ROUTE_axis_spawn =
			{
				ROUTE_axis_spawn_left =
				{
					ROUTE_axis_lower_house =
					{
						ROUTE_cp_front = {},
					},
				},
				ROUTE_axis_spawn_right =
				{
					Weight = 3,
					ROUTE_axis_lower_house =
					{
						Weight = 3,
						ROUTE_cp_front = {},
					},
					ROUTE_stairs =
					{
						Weight = 3,
						ROUTE_balcony = {},
					},
				},
			}
		},

		BUILD_Truck =
		{
			ROUTE_cp =
			{
				ROUTE_balcony =
				{
				Weight = 2,
				ROUTE_stairs =
				{
					ROUTE_Truck_back =
					{
					Weight = 6,
					ROUTE_truck_back_2 = {},
					},
					ROUTE_Truck_Main = {},
					ROUTE_axis_spawn_right = {},
				},
				},
				ROUTE_cp_front =
				{
					ROUTE_axis_lower_house =
					{
						ROUTE_axis_spawn_right = {},
						ROUTE_axis_spawn_left = {Weight = 3,},
					},
					ROUTE_axis_spawn_left = {Weight = 2,},
				},
			},
		},

		DEFEND_TruckA_1 =
		{
			ROUTE_cp =
			{
				ROUTE_cp_front =
				{
					ROUTE_axis_lower_house =
					{
						ROUTE_axis_spawn_right = {},
						ROUTE_axis_spawn_left = {Weight = 6,},
					},
					ROUTE_axis_spawn_left = {Weight = 2,},
				},
			},
		},

		CALLARTILLERY_CPA_1 =
		{
			ROUTE_flag =
			{
				Weight = 2,
				ROUTE_sidedoor =
				{
					Weight = 2,
					ROUTE_sidedoor_right = {Weight = 2,}
				},

			},
		},

	};

	MapRoutes.ATTACK_FlagA = MapRoutes.CHECKPOINT_flag1_flag;
	MapRoutes.ATTACK_FlagA1 = MapRoutes.CHECKPOINT_flag1_flag;
	MapRoutes.PLANT_Side_Door = MapRoutes.PLANT_Main_Gate;
	MapRoutes.ATTACK_CPA_1 = MapRoutes.BUILD_Neutral_Command_Post;
	MapRoutes.ATTACK_CPA_2 = MapRoutes.BUILD_Neutral_Command_Post;
	MapRoutes.PLANT_Neutral_Command_Post = MapRoutes.BUILD_Neutral_Command_Post;
	MapRoutes.ATTACK_CPA2_1 = MapRoutes.FLAG_keycard_flag;
	MapRoutes.ATTACK_CPA2_2 = MapRoutes.FLAG_keycard_flag;
	MapRoutes.ATTACK_CPA2_3 = MapRoutes.FLAG_keycard_flag;

	MapRoutes.ATTACK_TruckA1 = MapRoutes.BUILD_Truck;
	MapRoutes.ATTACK_TruckA2 = MapRoutes.BUILD_Truck;
	MapRoutes.ATTACK_TruckA3 = MapRoutes.BUILD_Truck;
	MapRoutes.ATTACK_TruckA6 = MapRoutes.BUILD_Truck;
	MapRoutes.ATTACK_TruckA7 = MapRoutes.BUILD_Truck;
	MapRoutes.MOBILEMG42_TruckA_2 = MapRoutes.BUILD_Truck;
	MapRoutes.DEFEND_TruckA_2 = MapRoutes.DEFEND_TruckA_1;
	MapRoutes.MOBILEMG42_TruckA_1 = MapRoutes.DEFEND_TruckA_1;

	MapRoutes.DEFEND_CPB5 = MapRoutes.DEFEND_CPB1;
	MapRoutes.DEFEND_CPB2 = MapRoutes.DEFEND_CPB1;
	MapRoutes.DEFEND_CPB3 = MapRoutes.DEFEND_CPB1;
	MapRoutes.DEFEND_CPB4 = MapRoutes.DEFEND_CPB1;
	MapRoutes.DEFEND_CPB6 = MapRoutes.DEFEND_CPB1;
	MapRoutes.BUILD_Neutral_Command_Post = MapRoutes.DEFEND_CPB1;

	Util.Routes(MapRoutes);

	Util.MapDebugPrint("OnMapLoad");
};
