global _MG = 
{
	AIRSTRIKE_rControls1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.781, 0.028, 0.624),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(660.417, -2042.912, -359.875),
		Stance = "crouch",
	},
	AIRSTRIKE_rControls2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.653, -0.392, 0.648),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(600.674, -1687.360, -359.875),
		Stance = "crouch",
	},
	AIRSTRIKE_rControls3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.818, 0.572, 0.050),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(777.740, -1363.164, -360.875),
	},
	AMMOCAB_hutammocab = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1915.000, 1076.000, -82.000),
		TeamAvailability = 6,
	},
	ATTACK_Controls_Attack_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.927, 0.352, 0.129),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(686.967, -1995.630, -359.875),
		Radius = 35,
	},
	ATTACK_Controls_Attack_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.982, 0.114, 0.149),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(517.875, -1481.333, -359.875),
		Radius = 35,
	},
	ATTACK_Controls_Attack_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.971, -0.234, 0.055),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(285.875, -1127.741, -359.875),
		Radius = 35,
	},
	ATTACK_Controls_Attack_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.757, 0.623, 0.196),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-132.364, -2036.548, -319.875),
		Radius = 35,
	},
	ATTACK_Controls_Attack_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.745, -0.634, 0.207),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-87.463, -986.125, -319.875),
		Radius = 35,
	},
	ATTACK_Controls_Attack_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.004, 1.000, 0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-699.959, -1817.775, -175.875),
		Radius = 35,
	},
	ATTACK_Controls_Attack_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.196, -0.968, 0.156),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-411.404, -995.346, -319.875),
		Radius = 35,
	},
	ATTACK_Deliver_Attack_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 0.000, 0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(407.318, -3597.391, -159.875),
		Radius = 75,
	},
	ATTACK_Deliver_Attack_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.258, 0.936, -0.239),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(414.245, -3086.584, -175.875),
		Radius = 75,
	},
	ATTACK_Deliver_Attack_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.756, 0.654, -0.041),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-232.568, -3396.578, -159.875),
		Radius = 70,
	},
	ATTACK_Deliver_Attack_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.484, 0.861, -0.160),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(403.631, -2789.014, -270.345),
		Radius = 35,
	},
	ATTACK_Deliver_Attack_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.792, -0.611, -0.017),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-355.562, -2867.315, -159.875),
		Radius = 70,
	},
	ATTACK_Deliver_Attack_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.987, 0.157, -0.044),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-319.633, -3240.595, -159.875),
		Radius = 75,
	},
	ATTACK_Deliver_Attack_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.014, 0.997, 0.072),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-460.210, -2363.246, -359.875),
		Radius = 35,
	},
	ATTACK_Doc_Attack_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.039, -0.999, -0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-780.809, 999.487, 64.125),
		Radius = 75,
	},
	ATTACK_Doc_Attack_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.571, -0.821, -0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-431.504, 998.470, 64.125),
		Radius = 75,
	},
	ATTACK_Doc_Attack_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.542, -0.840, -0.018),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-140.662, 1280.591, 40.125),
		Radius = 75,
	},
	ATTACK_Doc_Attack_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.067, 0.998, -0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-337.990, -309.473, 48.125),
		Radius = 70,
	},
	ATTACK_Doc_Attack_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.982, -0.187, -0.034),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(23.126, 871.929, 48.125),
		Radius = 75,
	},
	BUILD_Allied_CP = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-404.000, -2068.000, 132.000),
		TagName = "Allied CP",
		TeamAvailability = 4,
	},
	CAPPOINT_399 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-529.699, -3140.617, -119.875),
		Radius = 35,
	},
	DEFEND_Controls_Defense_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.963, 0.270, 0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(85.997, -2259.389, -359.875),
		Radius = 35,
	},
	DEFEND_Controls_Defense_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.851, -0.524, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(92.924, -1385.089, -359.875),
		Radius = 35,
	},
	DEFEND_Controls_Defense_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, -0.016, -0.084),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1.704, -1799.501, -319.875),
		Radius = 75,
	},
	DEFEND_Controls_Defense_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.427, -0.904, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(618.555, -986.126, -359.875),
		Radius = 35,
	},
	DEFEND_Controls_Defense_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.230, 0.973, 0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1072.579, -2405.173, -359.705),
		Radius = 70,
	},
	DEFEND_Controls_Defense_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.052, -0.997, -0.062),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(428.907, -1018.843, -351.875),
		Radius = 35,
	},
	DEFEND_Controls_Defense_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.553, 0.833, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(420.492, -2173.643, -359.875),
		Radius = 75,
	},
	DEFEND_Deliver_Defense_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.263, 0.964, -0.043),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(806.390, -3457.881, -159.875),
		Radius = 35,
	},
	DEFEND_Deliver_Defense_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.495, 0.868, -0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(129.203, -3429.497, -159.875),
		Radius = 35,
	},
	DEFEND_Deliver_Defense_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.958, -0.279, -0.065),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-431.758, -2950.010, -159.875),
		Radius = 35,
	},
	DEFEND_Deliver_Defense_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.860, 0.509, -0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-473.427, -3477.236, -159.875),
		Radius = 70,
	},
	DEFEND_Deliver_Defense_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.492, 0.870, -0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(215.552, -3624.381, -159.875),
		Radius = 75,
	},
	DEFEND_Deliver_Defense_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 0.000, 0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-95.970, -2547.634, -359.875),
		Radius = 35,
	},
	DEFEND_Deliver_Defense_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.475, 0.866, -0.155),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(98.125, -2753.869, -285.775),
		Radius = 35,
	},
	DEFEND_Doc_Defense_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.048, 0.999, -0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-491.119, 512.488, 64.231),
		Radius = 35,
	},
	DEFEND_Doc_Defense_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.420, 0.903, -0.094),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-861.610, 527.761, 64.125),
		Radius = 35,
	},
	DEFEND_Doc_Defense_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.331, -0.943, -0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-502.822, 1088.692, 64.125),
		Radius = 35,
	},
	DEFEND_Doc_Defense_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.740, 0.672, -0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(42.691, 704.984, 48.125),
		Radius = 75,
	},
	DEFEND_Doc_Defense_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.916, -0.402, -0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-413.875, -87.050, 48.125),
		Radius = 35,
	},
	DEFEND_Doc_Defense_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.527, -0.850, -0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(95.836, 581.875, 20.125),
		Radius = 35,
	},
	DEFEND_Doc_Defense_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.611, -0.790, -0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-29.671, 1087.656, 48.125),
		Radius = 35,
	},
	FLAG_documents = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-676.000, 478.000, 96.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_huthpcab = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1915.000, 1016.000, -82.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_77 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(2752.000, -2576.000, -72.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	PLANT_Allied_CP = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-424.000, -2064.001, 112.000),
		TagName = "Allied CP",
		TeamAvailability = 2,
	},
	PLANT_Door_controls = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(424.000, -1160.000, -312.000),
		TagName = "Door controls",
		TeamAvailability = 4,
	},
	REPAIRMG42_77 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2752.000, -2576.000, -72.000),
		TeamAvailability = 6,
	},
	ROUTE_AllySpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3252.819, -996.302, -119.875),
		Radius = 600,
	},
	ROUTE_AxisSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1899.295, -383.874, 48.125),
		Radius = 600,
	},
	ROUTE_CpSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-426.317, -2802.095, 80.125),
		Radius = 500,
	},
	ROUTE_allyspawnleft = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2751.122, -1586.042, -119.875),
		Radius = 75,
	},
	ROUTE_allyspawnright = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1853.293, -280.551, -119.875),
		Radius = 75,
	},
	ROUTE_blastdoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1426.061, -3151.697, -166.507),
		Radius = 75,
	},
	ROUTE_breach = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1233.868, -2017.118, -321.969),
		Radius = 75,
	},
	ROUTE_bridge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(416.667, -707.392, 36.125),
		Radius = 75,
	},
	ROUTE_docgrab = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-681.412, 481.130, 96.125),
		Radius = 35,
	},
	ROUTE_docroom = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-574.044, 986.701, 64.125),
		Radius = 75,
	},
	ROUTE_docruncp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(228.409, -2139.691, 64.125),
		Radius = 75,
	},
	ROUTE_docrunspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2664.149, -689.798, -119.875),
		Radius = 75,
	},
	ROUTE_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1065.080, -109.965, -119.815),
		Radius = 75,
	},
	ROUTE_fardoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-621.731, 1450.077, 48.125),
		Radius = 75,
	},
	ROUTE_hatch = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1123.311, -1069.036, -359.875),
		Radius = 75,
	},
	ROUTE_midhill = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2074.909, -2269.131, -244.370),
		Radius = 75,
	},
	ROUTE_neardoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-589.240, 250.658, 48.125),
		Radius = 75,
	},
	ROUTE_northstairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(244.483, 1654.409, -95.875),
		Radius = 75,
	},
	ROUTE_sidehill = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1912.528, -1815.669, -251.125),
		Radius = 75,
	},
	ROUTE_southstairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(78.292, 156.503, -63.875),
		Radius = 75,
	},
	ROUTE_spawnroute = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-760.442, -1488.450, -165.950),
		Radius = 75,
	},
	ROUTE_window = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-971.998, 929.171, 48.125),
		Radius = 75,
	},
	SWITCH_blast1 = 
	{
		AimPosition = Vec3(0.000, 0.000, 0.000),
		Facing = Vec3(0.871, -0.196, -0.450),
		GoalType = "SWITCH",
		Position = Vec3(885.874, -2857.698, -176.875),
		Radius = 32,
	},
	SWITCH_blast2 = 
	{
		AimPosition = Vec3(0.000, 0.000, 0.000),
		Facing = Vec3(-0.034, -0.950, -0.311),
		GoalType = "SWITCH",
		Position = Vec3(421.685, -3685.873, -160.875),
		Radius = 32,
	},
	Version = 1,
};
