global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(7351.000, -3143.000, 331.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_second_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(4915.000, -4134.000, 858.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(10400.000, -1286.000, 420.000),
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(6512.000, -4946.000, 368.000),
		TagName = "Assault Ramp",
		TeamAvailability = 4,
		Wait = 2,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(5018.000, -4477.000, 868.000),
		TagName = "Axis Command Post",
		TeamAvailability = 2,
	},
	DEFEND_Engine_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.012, 0.999, 0.039),
			[1] = Vec3(0.223, 0.975, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4998.441, -5253.100, 285.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Engine_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.144, 0.989, 0.021),
			[1] = Vec3(-0.321, 0.933, -0.164),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5377.237, -5181.278, 382.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Engine_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.007, 0.994, 0.108),
			[1] = Vec3(-0.231, 0.973, 0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4930.692, -5318.559, 285.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Engine_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.138, 0.990, 0.004),
			[1] = Vec3(0.296, 0.934, -0.202),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4547.310, -5180.145, 382.258),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Harbour_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, 0.126, 0.038),
			[1] = Vec3(-0.617, -0.779, 0.110),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5768.125, -1002.217, 361.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Harbour_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.901, -0.434, 0.005),
			[1] = Vec3(-0.502, -0.864, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5801.576, -388.898, 386.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Harbour_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.979, -0.200, 0.039),
			[1] = Vec3(-0.470, -0.875, 0.119),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5862.510, -665.413, 361.242),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Harbour_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.992, 0.127, 0.011),
			[1] = Vec3(0.707, 0.706, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5115.219, -1040.418, 361.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Harbour_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.932, -0.362, 0.016),
			[1] = Vec3(0.811, -0.584, 0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5080.379, -186.510, 361.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Ship_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.084, 0.993, -0.085),
			[1] = Vec3(-0.192, 0.977, -0.097),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4577.818, -6284.184, 825.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Ship_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.026, 0.996, -0.090),
			[1] = Vec3(0.816, 0.549, -0.179),
			[2] = Vec3(0.670, 0.685, -0.285),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5364.276, -6279.173, 825.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Ship_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.027, 1.000, 0.002),
			[1] = Vec3(0.899, 0.433, -0.068),
			[2] = Vec3(0.816, 0.553, -0.170),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5371.651, -5830.843, 509.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Ship_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.093, 0.988, -0.124),
			[1] = Vec3(-0.224, 0.968, -0.113),
			[2] = Vec3(-0.079, 0.964, -0.253),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4578.375, -4866.729, 857.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(7462.000, -3145.000, 331.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_second_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(5026.000, -4136.000, 858.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_172 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(5286.000, -5644.000, 904.000),
		TagName = "",
		TeamAvailability = 0,
	},
	MOUNTMG42_172_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(4632.000, -5644.000, 904.000),
		TagName = "",
		TeamAvailability = 0,
	},
	MOUNTMG42_261 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(4632.000, -5644.000, 904.000),
		TagName = "",
		TeamAvailability = 0,
	},
	MOUNTMG42_262 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(5286.000, -5644.000, 904.000),
		TagName = "",
		TeamAvailability = 0,
	},
	MOUNTMG42_429 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(4632.000, -5644.000, 904.000),
		TagName = "",
		TeamAvailability = 0,
	},
	MOUNTMG42_434 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(5286.000, -5644.000, 904.000),
		TagName = "",
		TeamAvailability = 0,
	},
	MOUNTMG42_63 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(10059.000, -1295.000, 443.000),
		TagName = "",
		TeamAvailability = 0,
	},
	MOUNTMG42_682 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(5286.000, -5644.000, 904.000),
		TagName = "",
		TeamAvailability = 0,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(10399.001, -1218.501, 420.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(5932.502, -5120.000, 400.000),
		TagName = "Assault Ramp",
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(5017.000, -4409.501, 868.000),
		TagName = "Axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_Ship_Engine_1_NEW = 
	{
		ExplosiveType = 1,
		GoalType = "PLANT",
		MinRadius = 32,
		Position = Vec3(4856.908, -5384.781, 285.163),
		TeamAvailability = 4,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(4908.700, -4179.301, -186.566),
			eyePos = Vec3(4844.905, -4950.378, 484.213),
			id = 176,
		},
	},
	PLANT_Ship_Engine_2_NEW = 
	{
		ExplosiveType = 1,
		GoalType = "PLANT",
		MinRadius = 32,
		Position = Vec3(5261.321, -4953.496, 285.158),
		TeamAvailability = 4,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(4632.837, -5215.559, -317.082),
			eyePos = Vec3(5186.948, -4844.699, 460.093),
			id = 179,
		},
	},
	PLANT_Ship_Engine_One = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4720.000, -5159.500, 391.500),
		TagName = "Ship Engine One",
		TeamAvailability = 4,
	},
	PLANT_Ship_Engine_Two = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(5201.000, -5159.500, 391.500),
		TagName = "Ship Engine Two",
		TeamAvailability = 4,
	},
	PLANT_harbour_Wall = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.730, 0.684, 0.013),
					[1] = Vec3(-0.610, 0.792, -0.004),
					[2] = Vec3(-0.921, -0.387, -0.047),
				},
				position = Vec3(5292.134, -1227.813, 387.125),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.946, -0.319, 0.054),
					[1] = Vec3(-0.644, -0.765, -0.002),
					[2] = Vec3(-0.082, -0.996, 0.035),
				},
				position = Vec3(5634.474, -588.384, 384.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4768.000, -621.500, 427.500),
		TagName = "harbour Wall",
		TeamAvailability = 4,
	},
	REPAIRMG42_172 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(5286.000, -5644.000, 904.000),
		TagName = "",
		TeamAvailability = 0,
	},
	REPAIRMG42_172_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(4632.000, -5644.000, 904.000),
		TagName = "",
		TeamAvailability = 0,
	},
	REPAIRMG42_261 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(4632.000, -5644.000, 904.000),
		TagName = "",
		TeamAvailability = 0,
	},
	REPAIRMG42_262 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(5286.000, -5644.000, 904.000),
		TagName = "",
		TeamAvailability = 0,
	},
	REPAIRMG42_429 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(4632.000, -5644.000, 904.000),
		TagName = "",
		TeamAvailability = 0,
	},
	REPAIRMG42_434 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(5286.000, -5644.000, 904.000),
		TagName = "",
		TeamAvailability = 0,
	},
	REPAIRMG42_63 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(10059.000, -1295.000, 443.000),
		TagName = "",
		TeamAvailability = 0,
	},
	REPAIRMG42_682 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(5286.000, -5644.000, 904.000),
		TagName = "",
		TeamAvailability = 6,
	},
	SWITCH_Blast_Doors = 
	{
		AimPosition = Vec3(4959.296, -5460.051, 1274.116),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(4957.167, -5522.562, 1241.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	Version = 1,
};