# ET Omni-Bot sample config file

# ****************************************************************************
# ****           This file is for reference only! DO NOT USE!             ****
# ****                   USE 'omni-bot.cfg' INSTEAD !!!                   ****
# ****************************************************************************

# ****************************************************************************
[Debug]

# DumpFileEnable: Create dump file for debugging if the game crashes. (Windows only)
DumpFileEnable                 = false

# DumpFileDialog: Show message box if the game crashes. (Windows only, DumpFileEnable must be true too)
DumpFileDialog                 = false

# ****************************************************************************
[Script]

# LiveUpdate: Automatically update weapon properties if file in Weapons folder is modified.
LiveUpdate                     = false
# EndGameStats: Print script system memory usage at the end of every game
EndGameStats                   = false

# ****************************************************************************
[ServerManager]

# MaxBots: total number of all players. (-1=don't automatically add or remove bots)
# It must be less than number of slots.
MaxBots                        = -1

# MinBots: Sets the minimum amount of bots. (-1=disabled)
# These bots will not leave when server is full.
MinBots                        = -1

# BalanceTeams: Control of bots to even up teams.
BalanceTeams                   = 0

# SaveConfigChanges:
# All listed entries of the config file could be also set via rcon.
# Example: '/rcon bot MaxBots 10' 
# If SaveConfigChanges is set 1 the the rcon bot command
# value will be stored in the omni-bot.cfg. (0/1)
SaveConfigChanges              = 1

# CountSpectators: 
# 0=Kick one bot immediately when a new human player connects to server.
# 1=Wait until player chooses axis or allied team and then remove one bot.
CountSpectators                = 0

# SleepBots: Option to save cpu power if no human is connected.
# It's recommended to use the value of 1 for dedicated servers. (0/1)
SleepBots                      = 0

# ****************************************************************************
[Difficulty]

# CurrentDifficulty: Sets the difficulty of the bots.
# (0=poorest,1=very poor,2=poor,3=easy frag,4=standard,5=professional,6=uber)
CurrentDifficulty              = 4

# AdjustAim: Adjust aim according to difficulty. (0/1)
AdjustAim                      = 1

# ****************************************************************************
[CombatMovement]

# moveskill: Sets the combat movement skill of the bots.
# (0=off, 1=easy, 2=medium, 3=hard, 4=random)
moveskill                      = 3

# ****************************************************************************
[HeavyWeapons]
# Limits heavy weapons on the server. Bots won't use the specified weapon
# until player count is reached in the team.

# MinPlayersForMortar: Limits the bot usage of the mortar. (-1=disabled)
MinPlayersForMortar            = -1

# MinPlayersForMobileMG: Limits the bot usage of the MG. (-1=disabled)
# See omnibot_flags
MinPlayersForMobileMG          = -1

# ****************************************************************************
[Log]
# Controls how much information is written to log files.
# Log files must be enabled by cvar omnibot_logsize

# LogInfo: Enables info logging. (true/false)
LogInfo                        = false

# LogWarnings: Enables warning logging. (true/false)
LogWarnings                    = false

# LogErrors: Enables error logging. (true/false)
LogErrors                      = false

# LogCriticalErrors: Enables critical error logging. (true/false)
LogCriticalErrors              = false

# ****************************************************************************
[XP]

# Reset: Option to reset Xp for bots automatically (0/1)
Reset                          = -1

# Max: Value of bot xp reset
Max                            = 10000

# ****************************************************************************
[FireTeam]

# enabled: Control of fire team goal (0/1)
enabled                        = 0

# ****************************************************************************
[Versus]
# Make these vars your own to create bot vs. human games. See BalanceTeams

# BotTeam: Specifies the bot team. (-1=off/1=axis/2=allies)
BotTeam                        = -1

# HumanTeam: Specifies the human team. (1=axis,2=allies)
HumanTeam                      = 1

# BotsPerHuman: Sets the relation bot-human. For every human connect to server
# defined count of bots will be added to the game.
BotsPerHuman                   = 3

