global _MG = 
{
	AIRSTRIKE_bBarrier2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.229, -0.812, 0.537),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(1709.519, 424.385, -415.875),
	},
	AIRSTRIKE_bBarrier2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.166, -0.816, 0.554),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(1978.688, 399.302, -408.538),
	},
	AIRSTRIKE_rDepot1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.879, 0.476, 0.035),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-614.371, 1661.678, 318.853),
	},
	AIRSTRIKE_rTbarrier1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.632, 0.674, 0.383),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(424.548, 418.125, 11.391),
	},
	AMMOCAB_ammoo = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-232.000, 3064.000, 332.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1923.000, 2127.000, 195.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_rspawn_supply = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1344.000, -2816.000, -383.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-402.000, -1891.000, -176.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_S_b2call_1 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(2110.649, 844.629, -201.868),
		TeamAvailability = 4,
	},
	ARTILLERY_S_b2call_2 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(2112.219, 709.580, -210.594),
		TeamAvailability = 4,
	},
	ARTILLERY_S_rBank1 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(1575.412, -113.441, -102.562),
	},
	ATTACK_Bank_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.281, -0.934, -0.219),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(1714.297, -61.875, -95.875),
		Radius = 20,
		TagName = "Bank 1",
	},
	ATTACK_Bank_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.146, -0.988, -0.046),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(1864.897, -887.237, -382.984),
		Radius = 35,
		TagName = "Bank 2",
	},
	ATTACK_Bank_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.005, -0.998, -0.061),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(1322.247, -858.402, -386.574),
		Radius = 35,
		TagName = "Bank 3",
	},
	ATTACK_Bank_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.520, -0.854, 0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(1039.128, -1242.649, -415.154),
		Radius = 35,
		TagName = "Bank 4",
	},
	ATTACK_Bank_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.748, -0.662, -0.035),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(2288.342, -1240.921, -415.875),
		Radius = 35,
		TagName = "Bank 5",
	},
	ATTACK_DYNO_PROTECT_B2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, 0.048, -0.032),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(2754.830, 928.518, -408.649),
		Radius = 32,
	},
	ATTACK_Depot_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.956, -0.286, -0.061),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(32.096, 2174.954, 281.428),
		Radius = 35,
		TagName = "Depot 10",
	},
	ATTACK_Depot_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.934, 0.357, -0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-802.371, 1757.232, 320.125),
		Radius = 35,
		TagName = "Depot 6",
	},
	ATTACK_Depot_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.944, -0.289, -0.159),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-614.963, 1667.158, 319.006),
		Radius = 35,
		TagName = "Depot 7",
	},
	ATTACK_Depot_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.015, 1.000, -0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-103.555, 1007.622, 296.125),
		Radius = 35,
		TagName = "Depot 8",
	},
	ATTACK_Depot_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.721, 0.691, -0.049),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(47.361, 1910.025, 291.627),
		Radius = 35,
		TagName = "Depot 9",
	},
	ATTACK_Escape_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.748, -0.664, 0.015),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-2535.639, -625.038, -69.591),
		Radius = 25,
		TagName = "Escape 1",
	},
	ATTACK_Escape_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.964, -0.266, 0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-3279.584, -685.047, -100.849),
		Radius = 35,
		TagName = "Escape 2",
	},
	ATTACK_Escape_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.978, -0.207, 0.015),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-3543.525, -635.778, -108.396),
		Radius = 35,
		TagName = "Escape 3",
	},
	ATTACK_Escape_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.054, -0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-3542.939, -904.958, -88.910),
		Radius = 35,
		TagName = "Escape 4",
	},
	ATTACK_Escape_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.173, -0.955, -0.241),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-3093.484, -527.472, -55.875),
		Radius = 35,
		TagName = "Escape 5",
	},
	ATTACK_Tank_Barrier1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.983, -0.011, -0.181),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-87.786, 59.166, 140.125),
		Radius = 35,
		TagName = "Tank Barrier1 1",
	},
	ATTACK_Tank_Barrier1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.824, -0.529, -0.200),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-141.319, 317.061, 66.533),
		Radius = 35,
		TagName = "Tank Barrier1 2",
	},
	ATTACK_Tank_Barrier1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.754, -0.602, -0.263),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(545.647, 465.570, 2.070),
		Radius = 50,
		TagName = "Tank Barrier1 3",
	},
	ATTACK_Tank_Barrier1_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.118, -0.989, -0.091),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(898.300, 724.536, 29.263),
		Radius = 35,
		TagName = "Tank Barrier1 4",
	},
	ATTACK_Tank_Barrier1_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.163, -0.977, -0.136),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(683.385, 688.304, 21.184),
		Radius = 25,
		TagName = "Tank Barrier1 5",
	},
	ATTACK_Tank_Barrier2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.182, 0.972, -0.148),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(1704.539, 177.875, -95.875),
		Radius = 20,
		TagName = "Tank Barrier2 1",
	},
	ATTACK_Tank_Barrier2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.509, -0.860, 0.030),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(2421.156, 1185.355, -415.875),
		Radius = 35,
		TagName = "Tank Barrier2 2",
	},
	ATTACK_Tank_Barrier2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.013, -0.998, 0.057),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(1728.828, 1088.754, -403.879),
		Radius = 35,
		TagName = "Tank Barrier2 3",
	},
	ATTACK_Tank_Barrier2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.482, -0.875, -0.042),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(2006.274, 340.814, -405.090),
		Radius = 35,
		TagName = "Tank Barrier2 4",
	},
	ATTACK_Tank_Barrier2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.359, -0.932, -0.046),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(1735.834, 326.897, -415.875),
		Radius = 35,
		TagName = "Tank Barrier2 5",
	},
	ATTACK_Tank_Barrier2_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.838, -0.404, -0.367),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1372.909, -82.920, -45.887),
		Stance = "crouch",
	},
	ATTACK_Truck_Barrier1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.969, -0.067, -0.237),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-75.967, -534.144, -127.875),
		Radius = 35,
		TagName = "Truck Barrier1 1",
	},
	ATTACK_Truck_Barrier1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.994, 0.003, -0.107),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(674.903, -787.632, -352.597),
		Radius = 20,
		TagName = "Truck Barrier1 2",
	},
	ATTACK_Truck_Barrier1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.778, 0.626, -0.046),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(1042.511, -929.349, -415.875),
		Radius = 35,
		TagName = "Truck Barrier1 3",
	},
	ATTACK_Truck_Barrier1_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.549, -0.789, -0.275),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(493.531, -338.963, -266.215),
		Radius = 35,
		TagName = "Truck Barrier1 4",
	},
	ATTACK_Truck_Barrier1_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.942, -0.246, -0.227),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(54.779, -534.302, -207.875),
		Radius = 25,
		TagName = "Truck Barrier1 5",
	},
	ATTACK_Truck_Barrier2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.956, 0.286, -0.070),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-470.702, -901.067, -155.299),
		Radius = 35,
		Stance = "crouch",
		TagName = "Truck Barrier2 1",
	},
	ATTACK_Truck_Barrier2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.781, 0.619, -0.080),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-884.648, -1498.994, -82.355),
		Radius = 35,
		TagName = "Truck Barrier2 2",
	},
	ATTACK_Truck_Barrier2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.784, -0.620, 0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1978.944, -1200.696, -52.515),
		Radius = 35,
		TagName = "Truck Barrier2 3",
	},
	ATTACK_Truck_Barrier2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.145, -0.989, -0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1684.214, -907.860, -47.509),
		Radius = 35,
		TagName = "Truck Barrier2 4",
	},
	ATTACK_Truck_Barrier2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.533, -0.846, 0.011),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-2092.051, -622.625, -49.679),
		Radius = 35,
		TagName = "Truck Barrier2 5",
	},
	ATTACK_newbarrier2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.247, 0.969, -0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(2306.956, -1800.888, -410.949),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_newbarrier2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.880, 0.475, -0.020),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(1010.125, -903.939, -414.140),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_newbarrier2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.317, 0.948, -0.022),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(1453.887, -1630.125, -351.875),
		Radius = 35,
		Stance = "crouch",
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-412.000, 1140.000, 348.000),
		Stance = "random",
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_North_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-412.000, 1140.000, 348.000),
		TagName = "North Command Post",
		TeamAvailability = 6,
	},
	BUILD_South_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1596.000, -1032.000, -108.000),
		Range = 1350,
		TagName = "South Command Post",
		TeamAvailability = 6,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(98.125, -22.514, -31.964),
			[1] = Vec3(-7.497, -204.578, -29.306),
			[2] = Vec3(-98.125, 24.768, -37.573),
			[3] = Vec3(-3.021, 158.572, -40.957),
		},
		Position = Vec3(-358.000, 2196.000, 390.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1112.000, 712.000, 216.000),
		TagName = "Tank Barrier 1",
		TeamAvailability = 2,
	},
	BUILD_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2277.000, 778.000, -356.000),
		TagName = "Tank Barrier 2",
		TeamAvailability = 2,
	},
	BUILD_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(4.985, 161.625, -32.161),
			[1] = Vec3(-76.125, -6.952, -32.161),
			[2] = Vec3(76.125, -17.465, -32.292),
			[3] = Vec3(-0.463, -161.625, -32.375),
		},
		Position = Vec3(1124.000, -2238.000, -378.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_truck",
	},
	BUILD_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1428.000, -1008.000, -332.000),
		TagName = "Truck Barrier 1",
		TeamAvailability = 2,
	},
	BUILD_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-416.000, -1684.000, -156.000),
		TagName = "Truck Barrier 2",
		TeamAvailability = 2,
	},
	CALLARTILLERY_b2call = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(1449.895, -94.134, 164.136),
		TeamAvailability = 4,
	},
	CALLARTILLERY_rBank1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(1530.888, -1816.107, -352.875),
	},
	CAMP_rTbarrier1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.333, 0.943, -0.000),
			[1] = Vec3(-0.858, 0.496, 0.132),
		},
		GoalType = "CAMP",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 32,
		Position = Vec3(556.404, -60.134, -21.149),
		Stance = "crouch",
	},
	CAMP_rTbarrier1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.505, 0.861, 0.065),
			[1] = Vec3(-0.552, 0.832, 0.056),
			[2] = Vec3(-0.968, 0.237, 0.086),
		},
		GoalType = "CAMP",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 32,
		Position = Vec3(1170.727, -205.433, -56.875),
		Stance = "crouch",
	},
	CAMP_rTbarrier1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, -0.062, -0.133),
			[1] = Vec3(0.113, -0.987, -0.118),
		},
		GoalType = "CAMP",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 32,
		Position = Vec3(539.571, 674.875, 30.116),
		Stance = "crouch",
	},
	CAMP_rTbarrier1_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.784, 0.619, -0.040),
		},
		GoalType = "CAMP",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 32,
		Position = Vec3(376.410, -119.410, 223.125),
		Stance = "crouch",
	},
	CAMP_rTbarrier1_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.809, 0.572, -0.133),
			[1] = Vec3(0.071, 0.973, -0.219),
		},
		GoalType = "CAMP",
		MaxCampTime = 6,
		MinCampTime = 2,
		MinRadius = 32,
		Position = Vec3(-199.875, 55.177, 151.125),
		Stance = "crouch",
	},
	CAPPOINT_Gold_Dropoff = 
	{
		GoalType = "CapPoint",
		Position = Vec3(950.269, -2200.010, -363.875),
		Radius = 25,
		TagName = "Gold Dropoff",
	},
	DEFEND_Bank_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.742, 0.666, 0.073),
			[1] = Vec3(-0.948, 0.315, 0.050),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(2336.345, -1127.166, -410.323),
		Radius = 35,
		Stance = "crouch",
		TagName = "Bank 10",
	},
	DEFEND_Bank_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.188, 0.982, 0.011),
			[1] = Vec3(-0.362, 0.931, 0.041),
			[2] = Vec3(-0.678, 0.735, 0.013),
			[3] = Vec3(-0.975, 0.220, 0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(2022.306, -1731.106, -415.681),
	},
	DEFEND_Bank_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.055, 0.997, 0.051),
			[1] = Vec3(-0.382, 0.924, -0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1477.310, -1630.125, -352.875),
		Stance = "crouch",
	},
	DEFEND_Bank_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.002, 1.000, 0.012),
			[1] = Vec3(0.314, 0.949, 0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1034.957, -1937.346, -408.856),
		Stance = "crouch",
	},
	DEFEND_Bank_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.149, 0.989, 0.021),
			[1] = Vec3(-0.574, 0.818, -0.034),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1758.802, -1634.344, -352.875),
		Stance = "crouch",
	},
	DEFEND_Bank_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.644, 0.764, 0.040),
			[1] = Vec3(-0.879, 0.475, 0.037),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(2499.547, -1637.875, -424.317),
		Radius = 75,
		Stance = "crouch",
		TagName = "Bank 6",
	},
	DEFEND_Bank_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.235, 0.972, 0.026),
			[1] = Vec3(0.469, 0.883, 0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(860.000, -2025.975, -406.685),
		Radius = 75,
		Stance = "crouch",
		TagName = "Bank 7",
	},
	DEFEND_Bank_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.953, -0.300, 0.039),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(2575.476, -2031.661, -375.875),
		Radius = 35,
		Stance = "crouch",
		TagName = "Bank 8",
	},
	DEFEND_Bank_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.963, 0.267, 0.033),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(2625.169, -2481.660, -375.875),
		Radius = 75,
		Stance = "crouch",
		TagName = "Bank 9",
	},
	DEFEND_Bank_Roam1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.966, 0.249, 0.064),
			[1] = Vec3(-0.004, 0.994, 0.108),
		},
		GoalType = "Defend",
		MaxCampTime = 2,
		MinCampTime = 1,
		MinRadius = 32,
		Position = Vec3(1560.958, -918.930, -375.650),
	},
	DEFEND_Bank_Roam2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.986, 0.156, 0.066),
			[1] = Vec3(-0.009, 1.000, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 2,
		MinCampTime = 1,
		MinRadius = 32,
		Position = Vec3(2982.388, -1590.208, -462.875),
	},
	DEFEND_Bank_Roam3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.751, 0.660, 0.019),
			[1] = Vec3(1.000, 0.009, -0.019),
			[2] = Vec3(-0.108, 0.993, 0.047),
		},
		GoalType = "Defend",
		MaxCampTime = 2,
		MinCampTime = 1,
		MinRadius = 32,
		Position = Vec3(1584.040, -2804.037, -414.875),
	},
	DEFEND_Bank_Roam4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.005, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 2,
		MinCampTime = 1,
		MinRadius = 32,
		Position = Vec3(2274.951, -2263.199, -374.875),
	},
	DEFEND_Depot_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.013, -1.000, -0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-708.338, 2253.504, 315.464),
		Radius = 30,
		Stance = "crouch",
		TagName = "Depot 1",
	},
	DEFEND_Depot_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.238, -0.960, -0.146),
			[1] = Vec3(-0.283, -0.948, -0.145),
			[2] = Vec3(-0.220, -0.963, -0.152),
			[3] = Vec3(-0.958, 0.274, 0.084),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(971.117, 1755.676, 192.125),
		Radius = 35,
		Stance = "crouch",
		TagName = "Depot 11",
	},
	DEFEND_Depot_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.995, -0.076, 0.061),
			[1] = Vec3(-0.996, 0.073, 0.057),
			[2] = Vec3(-0.532, 0.845, 0.050),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-30.678, 919.613, 296.125),
		Radius = 35,
		Stance = "crouch",
		TagName = "Depot 12",
	},
	DEFEND_Depot_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.220, 0.974, -0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-897.875, 1521.339, 332.125),
		Radius = 35,
		Stance = "crouch",
		TagName = "Depot 13",
	},
	DEFEND_Depot_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.701, 0.713, -0.002),
			[1] = Vec3(-0.718, 0.696, 0.019),
			[2] = Vec3(-0.634, 0.771, 0.056),
			[3] = Vec3(0.507, 0.861, 0.039),
			[4] = Vec3(0.768, -0.633, 0.100),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-486.950, 1413.698, 304.798),
		Radius = 25,
		Stance = "crouch",
		TagName = "Depot 14",
	},
	DEFEND_Depot_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.918, -0.393, 0.051),
			[1] = Vec3(-0.507, -0.862, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(128.323, 2233.313, 282.264),
		Radius = 35,
		Stance = "crouch",
		TagName = "Depot 2",
	},
	DEFEND_Depot_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.754, -0.656, -0.007),
			[1] = Vec3(0.113, -0.993, 0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-77.455, 2332.495, 296.125),
		Radius = 35,
		Stance = "crouch",
		TagName = "Depot 3",
	},
	DEFEND_Depot_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.880, 0.473, 0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-319.245, 1512.143, 298.474),
		Radius = 25,
		Stance = "crouch",
		TagName = "Depot 4",
	},
	DEFEND_Depot_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.952, 0.306, 0.005),
			[1] = Vec3(-0.957, 0.289, 0.007),
			[2] = Vec3(-0.930, 0.367, 0.002),
			[3] = Vec3(0.226, -0.974, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-184.907, 1584.832, 296.125),
		Radius = 35,
		TagName = "Depot 5",
	},
	DEFEND_Escape_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.051, -0.999, 0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-3278.465, -4.589, -98.791),
		Radius = 35,
		TagName = "Escape 10",
	},
	DEFEND_Escape_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.984, -0.149, -0.103),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-2708.437, -647.500, -81.152),
		Radius = 35,
		TagName = "Escape 6",
	},
	DEFEND_Escape_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.990, 0.120, -0.073),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-2741.771, -878.319, -79.254),
		Radius = 35,
		TagName = "Escape 7",
	},
	DEFEND_Escape_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.029, -0.999, -0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-3339.601, -180.058, -104.951),
		Radius = 35,
		TagName = "Escape 8",
	},
	DEFEND_Escape_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.188, -0.981, -0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-3571.103, 289.905, 4.125),
		Radius = 35,
		TagName = "Escape 9",
	},
	DEFEND_Tank_Barrier1_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.085, 0.989, 0.117),
			[1] = Vec3(0.916, 0.399, -0.037),
			[2] = Vec3(0.954, 0.296, -0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-199.875, 256.725, 75.403),
		Radius = 35,
		Stance = "crouch",
		TagName = "Tank Barrier1 10",
	},
	DEFEND_Tank_Barrier1_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.132, 0.982, -0.133),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(809.976, -111.396, 160.125),
		Radius = 35,
		Stance = "prone",
		TagName = "Tank Barrier1 6",
	},
	DEFEND_Tank_Barrier1_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.419, 0.894, -0.159),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(1054.125, -36.810, 160.125),
		Radius = 35,
		TagName = "Tank Barrier1 7",
	},
	DEFEND_Tank_Barrier1_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.192, 0.978, 0.082),
			[1] = Vec3(-0.353, 0.932, 0.077),
			[2] = Vec3(-0.263, 0.962, 0.076),
			[3] = Vec3(-0.984, 0.139, 0.108),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(907.113, -220.583, -55.875),
		Radius = 35,
		Stance = "crouch",
		TagName = "Tank Barrier1 8",
	},
	DEFEND_Tank_Barrier1_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.780, 0.608, 0.147),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(404.987, -138.829, 8.573),
		Radius = 35,
		Stance = "crouch",
		TagName = "Tank Barrier1 9",
	},
	DEFEND_Tank_Barrier2_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.407, 0.914, -0.008),
			[1] = Vec3(0.057, 0.998, -0.038),
			[2] = Vec3(-0.971, 0.234, -0.047),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(1878.316, -941.698, -383.449),
		Radius = 35,
		TagName = "Tank Barrier2 10",
	},
	DEFEND_Tank_Barrier2_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.796, -0.526, 0.298),
			[1] = Vec3(0.984, -0.087, -0.155),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1010.455, 809.277, -198.875),
		Stance = "crouch",
	},
	DEFEND_Tank_Barrier2_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.941, -0.338, 0.027),
			[1] = Vec3(-0.143, -0.989, 0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1919.762, 1254.620, -410.803),
		Stance = "crouch",
	},
	DEFEND_Tank_Barrier2_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.012, 0.984, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(2164.439, 412.442, -391.875),
		Radius = 35,
		TagName = "Tank Barrier2 6",
	},
	DEFEND_Tank_Barrier2_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.005, 0.030),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(2456.954, 766.079, -391.875),
		Radius = 35,
		TagName = "Tank Barrier2 7",
	},
	DEFEND_Tank_Barrier2_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, -0.114, -0.099),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(1624.745, 1114.062, -395.792),
		Radius = 25,
		TagName = "Tank Barrier2 8",
	},
	DEFEND_Tank_Barrier2_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.068, 0.990, -0.125),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(1725.297, -536.733, -415.875),
		Radius = 35,
		TagName = "Tank Barrier2 9",
	},
	DEFEND_Tank_Barrier2_Roam1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.025, -0.988, 0.152),
		},
		GoalType = "Defend",
		MaxCampTime = 2,
		MinCampTime = 1,
		MinRadius = 32,
		Position = Vec3(2848.869, 1196.181, -414.875),
	},
	DEFEND_Tank_Barrier2_Roam2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.977, 0.147, 0.152),
		},
		GoalType = "Defend",
		MaxCampTime = 2,
		MinCampTime = 1,
		MinRadius = 32,
		Position = Vec3(1242.002, -762.507, -410.496),
	},
	DEFEND_Tank_Barrier2_Roam3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.972, -0.065, 0.227),
			[1] = Vec3(0.918, 0.389, 0.083),
		},
		GoalType = "Defend",
		MaxCampTime = 2,
		MinCampTime = 1,
		MinRadius = 32,
		Position = Vec3(2066.760, 784.046, -414.741),
	},
	DEFEND_Truck_Barrier1_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.991, 0.086, -0.103),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-315.747, -768.698, -196.736),
		Radius = 35,
		TagName = "Truck Barrier1 10",
	},
	DEFEND_Truck_Barrier1_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.632, 0.739, 0.234),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(1950.925, -748.113, -415.875),
		Radius = 35,
		TagName = "Truck Barrier1 6",
	},
	DEFEND_Truck_Barrier1_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.902, -0.415, 0.121),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(725.871, -402.125, -332.030),
		Radius = 35,
		TagName = "Truck Barrier1 7",
	},
	DEFEND_Truck_Barrier1_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.032, -0.988, -0.152),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(62.919, -372.364, -183.875),
		Radius = 20,
		TagName = "Truck Barrier1 8",
	},
	DEFEND_Truck_Barrier1_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.160, 0.966, 0.204),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(29.208, -1119.779, -215.875),
		Radius = 35,
		TagName = "Truck Barrier1 9",
	},
	DEFEND_Truck_Barrier2_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.934, 0.297, -0.197),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-2267.406, -1136.813, 56.125),
		Radius = 35,
		TagName = "Truck Barrier2 10",
	},
	DEFEND_Truck_Barrier2_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.797, 0.601, 0.057),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-1025.202, -1881.619, -52.525),
		Radius = 35,
		TagName = "Truck Barrier2 6",
	},
	DEFEND_Truck_Barrier2_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.850, -0.525, -0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-1319.660, -1517.432, -26.843),
		Radius = 20,
		TagName = "Truck Barrier2 7",
	},
	DEFEND_Truck_Barrier2_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.658, -0.749, -0.076),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-1516.373, -1224.629, -25.586),
		Radius = 20,
		TagName = "Truck Barrier2 8",
	},
	DEFEND_Truck_Barrier2_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.981, -0.183, -0.065),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 15,
		Position = Vec3(-1873.818, -645.475, -56.994),
		Radius = 35,
		TagName = "Truck Barrier2 9",
	},
	ESCORT_tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-51.506, -201.162, -30.413),
			[1] = Vec3(28.880, -202.996, -27.982),
		},
		Position = Vec3(-583.901, 2583.455, 317.133),
		Vehicle = "MOVER_tank",
	},
	ESCORT_truck = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-34.926, 161.625, -32.298),
			[1] = Vec3(34.891, 161.625, -32.298),
			[2] = Vec3(69.125, 71.288, -32.171),
			[3] = Vec3(-70.125, 81.235, -32.316),
			[4] = Vec3(-81.244, -72.442, -32.316),
			[5] = Vec3(76.125, -86.514, -32.375),
		},
		Position = Vec3(1134.154, -1328.513, -415.724),
		TeamAvailability = 0,
		Vehicle = "MOVER_truck",
	},
	FLAG_gold_crate = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(2052.000, -2181.000, -314.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_healthh = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-320.000, 3064.000, 332.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1867.000, 2012.000, 195.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_rspawn_health = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1344.000, -2752.000, -383.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-266.000, -1891.000, -184.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_allied = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(1429.000, -505.000, 227.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_bank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(762.000, -1785.000, -155.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(1934.000, 1390.000, -156.000),
		TeamAvailability = 6,
	},
	MOUNT_tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-98.217, -11.290, -36.503),
			[1] = Vec3(98.128, -9.146, -32.052),
			[2] = Vec3(-2.294, 158.685, -40.987),
			[3] = Vec3(-0.961, -208.399, -29.003),
		},
		Position = Vec3(-492.615, 2597.662, 316.125),
		TeamAvailability = 0,
		Vehicle = "MOVER_tank",
	},
	MOUNT_tank_axis = 
	{
		AimMode = "random",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-98.217, -11.290, -36.503),
			[1] = Vec3(98.128, -9.146, -32.052),
			[2] = Vec3(-2.294, 158.685, -40.987),
			[3] = Vec3(-0.961, -208.399, -29.003),
		},
		Position = Vec3(-394.635, 2604.060, 316.125),
		TeamAvailability = 0,
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-543.220, 2256.377, 370.349),
		TeamAvailability = 4,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(959.000, -2094.500, -359.500),
		TeamAvailability = 4,
	},
	PLANTMINE_rBank1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1045.707, -923.827, -416.812),
	},
	PLANTMINE_rBank2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1033.406, -1093.240, -416.812),
	},
	PLANTMINE_rBank3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1568.313, -572.927, -416.350),
	},
	PLANTMINE_rBank4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1035.821, -1242.585, -415.881),
	},
	PLANTMINE_rBank5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1220.037, -1406.741, -416.875),
	},
	PLANTMINE_rTank1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-876.607, 1804.207, 319.125),
	},
	PLANTMINE_rTank2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-733.476, 1831.458, 319.125),
	},
	PLANTMINE_rTank3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-637.610, 1934.594, 320.163),
	},
	PLANTMINE_rTank4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-592.149, 2072.164, 318.234),
	},
	PLANTMINE_rTank5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(674.409, 1729.695, 197.012),
	},
	PLANTMINE_rTank6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(550.785, 1870.386, 216.744),
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-409.000, 1110.500, 348.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_North_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-409.000, 1110.500, 348.000),
		TagName = "North Command Post",
		TeamAvailability = 6,
	},
	PLANT_South_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1599.000, -1061.500, -108.000),
		TagName = "South Command Post",
		TeamAvailability = 6,
	},
	PLANT_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(772.000, 439.999, -3.996),
		TagName = "Tank Barrier 1",
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier_2 = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-1.000, -0.004, 0.001),
				},
				Timeout = 30,
				position = Vec3(2754.830, 931.276, -386.069),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1936.203, 876.119, -386.997),
		TagName = "Tank Barrier 2",
		TeamAvailability = 4,
	},
	PLANT_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1141.004, -862.001, -384.999),
		TagName = "Truck Barrier 1",
		TeamAvailability = 4,
	},
	PLANT_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-640.562, -1558.112, -112.499),
		TagName = "Truck Barrier 2",
		TeamAvailability = 4,
	},
	REPAIRMG42_mg42_allied = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1429.000, -505.000, 227.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_bank = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(762.000, -1785.000, -155.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1934.000, 1390.000, -156.000),
		TeamAvailability = 6,
	},
	ROUTE_1050 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(724.152, -1502.599, -62.875),
		Radius = 100,
		TagName = "",
	},
	ROUTE_624 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(614.427, -404.113, 1.125),
		Radius = 100,
		TagName = "",
	},
	ROUTE_AllySpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3680.799, -198.794, -118.152),
		Radius = 350,
	},
	ROUTE_AllySpawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2994.321, 390.698, -91.020),
		Radius = 500,
	},
	ROUTE_AxisSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3029.570, -770.316, -459.875),
		Radius = 400,
	},
	ROUTE_TankYardSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-79.707, 3467.112, 368.125),
		Radius = 600,
	},
	ROUTE_as_right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1662.725, 251.848, 64.125),
		Radius = 35,
	},
	ROUTE_as_rightsplit1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-570.967, 608.390, 207.125),
		Radius = 35,
	},
	ROUTE_as_rightsplit2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(429.674, 457.966, 12.467),
		Radius = 35,
	},
	ROUTE_axisspawn_b = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2557.096, -1269.957, -458.854),
		Radius = 75,
		TagName = "",
	},
	ROUTE_axisspawn_l = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2478.001, -1481.428, -418.750),
		Radius = 35,
	},
	ROUTE_axisspawn_r = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2285.314, -427.585, -411.875),
		Radius = 35,
	},
	ROUTE_b2flank = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1044.213, -610.892, -415.875),
		Radius = 35,
	},
	ROUTE_bankback = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1519.913, -2521.865, -415.875),
		Radius = 35,
	},
	ROUTE_bankback2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2371.895, -2795.428, -409.404),
		Radius = 35,
	},
	ROUTE_bankback3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2981.994, -2203.996, -463.875),
		Radius = 35,
	},
	ROUTE_bankfront = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1593.802, -1905.241, -351.875),
		Radius = 35,
	},
	ROUTE_bridgeroute = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1913.990, -44.126, -95.875),
		Radius = 20,
	},
	ROUTE_bridgeroute2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3003.734, 479.981, -295.867),
		Radius = 35,
	},
	ROUTE_cp_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1412.929, 537.256, -95.875),
		Radius = 35,
	},
	ROUTE_cp_stairs2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1644.128, 628.007, -414.633),
		Radius = 35,
	},
	ROUTE_cproute = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-570.289, 1170.653, 296.125),
		Radius = 35,
	},
	ROUTE_depotflank = 
	{
		GoalType = "ROUTE",
		Position = Vec3(686.842, 1400.380, 162.698),
		Radius = 35,
	},
	ROUTE_depotflank2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(907.650, 1584.766, 190.222),
		Radius = 35,
	},
	ROUTE_depotgate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1382.809, 1692.274, 255.339),
		Radius = 35,
	},
	ROUTE_depotgate2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-885.447, 1813.462, 320.125),
		Radius = 25,
	},
	ROUTE_depotgatesplit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1105.285, 944.990, 296.059),
		Radius = 35,
	},
	ROUTE_goldgrab = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2443.875, -2249.920, -375.875),
		Radius = 35,
	},
	ROUTE_longalley = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1305.169, 84.603, 136.125),
		Radius = 35,
	},
	ROUTE_longstairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1300.442, -786.726, 32.125),
		Radius = 35,
	},
	ROUTE_repair_route_bridge1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1378.739, 173.614, -77.131),
		Radius = 20,
	},
	ROUTE_repair_route_bridge2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2439.191, -44.911, -194.563),
		Radius = 20,
	},
	ROUTE_repair_route_bridge3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2647.715, 945.203, -415.875),
		Radius = 35,
	},
	ROUTE_repair_route_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1046.456, 712.535, -207.875),
		Radius = 35,
	},
	ROUTE_southstairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1515.722, -172.036, -239.875),
		Radius = 35,
	},
	ROUTE_southstairs2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-97.730, -300.202, -31.875),
		Radius = 35,
	},
	ROUTE_trb1_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-137.909, -640.556, -163.875),
		Radius = 35,
	},
	ROUTE_westbank = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1029.276, -1099.227, -415.875),
		Radius = 35,
	},
	ROUTE_westbank2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(904.994, -2242.137, -415.594),
		Radius = 35,
	},
	TRIPMINE_Bank1 = 
	{
		AimPosition = Vec3(1827.706, -2208.125, -335.920),
		GoalType = "TRIPMINE",
		Position = Vec3(1827.273, -2226.262, -375.875),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_Bank2 = 
	{
		AimPosition = Vec3(1400.125, -2067.382, -308.611),
		GoalType = "TRIPMINE",
		Position = Vec3(1442.310, -2072.720, -351.875),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_Tank_Barrier1_1 = 
	{
		AimPosition = Vec3(-263.780, 563.875, 150.461),
		GoalType = "TRIPMINE",
		Position = Vec3(-268.974, 543.364, 111.362),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_Tank_Barrier1_2 = 
	{
		AimPosition = Vec3(1072.125, 223.606, 6.423),
		GoalType = "TRIPMINE",
		Position = Vec3(1090.125, 222.370, -54.875),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_Tank_Barrier2_1 = 
	{
		AimPosition = Vec3(1384.846, 688.125, -245.787),
		GoalType = "TRIPMINE",
		Position = Vec3(1391.166, 722.125, -310.875),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_depot_1 = 
	{
		AimPosition = Vec3(-225.729, 864.125, 356.597),
		GoalType = "TRIPMINE",
		Position = Vec3(-209.823, 886.125, 297.125),
		Radius = 32,
		Stance = "stand",
	},
	TRIPMINE_depot_2 = 
	{
		AimPosition = Vec3(-796.125, 1490.623, 369.125),
		GoalType = "TRIPMINE",
		Position = Vec3(-814.194, 1481.151, 332.125),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_depot_3 = 
	{
		AimPosition = Vec3(-157.875, 1433.407, 348.020),
		GoalType = "TRIPMINE",
		Position = Vec3(-124.188, 1433.091, 297.125),
		Radius = 32,
		Stance = "crouch",
	},
	Version = 1,
};