ET: Legacy

ET: Legacy - free open source multiplayer fps game
ET: Legacy - free open source multiplayer fps game
ET: Legacy - free open source multiplayer fps game

ET: Legacy Team Blog

'Frostbite, by Moonkey' v13

Right, so 'Frostbite, by Moonkey' v12, unfortunately, was a complete blunder so the disaster below is what we had to endure. Apologies that it took so long to release a fix for it, but nonetheless, this version should get 'Frostbite, by Moonkey' back on track and playable on your servers. If you encounter other issues, please let us know, so they can be addressed in due time.

Download

Please find the download link and additional information here

Changelog

  • Fixed fully caulked terrain brushes. (Thank you woju and spyhawk for reporting)
  • Fixed missing tree shader. (Thank you woju and spyhawk for reporting)

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written by Kemon 4 months ago

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New updates for map overhauls

You get a new version and You get a new version....

You know the drill. All currently available ET: Legacy map overhauls have received new versions to fix a few minor things.

'Bergen, by Detoeni' (v6)

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  • Fixed spawnslot getting stuck in forward flag spawn. (Thanks to ETc.Jay for reporting)
  • Adjusted clipping at side entrance to prevent players camping above the door.
  • Reworked system to secure flag to be less complex and more easily understandable. Allies now only need to hold the flag for 30s.

>>> Read more and download here

'Frostbite, by Moonkey' (v12)

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  • Moved flying lamp models to be attached to girder in Axis garage. (Thank you Aciz for reporting)
  • Adjusted player collision on cliff near transmitter to prevent glitching on the roof. (Thank you Aciz for reporting)
  • Improved lighting in balcony hallway at inner courtyard.
  • Fixed player collision on the Axis CP. (Thank you Aciz for reporting)
  • Adjusted shader for winter trees to prevent overwriting default shaders on other maps. (Thank you Aciz for reporting)

>>> Read more and download here

'Ice, by id software' (v6)

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  • Fixed side wall cm icon being upside down in vanilla ET due to incorrect field order in .tga. (Thank you Aciz for reporting)
  • Adjusted terrain clipping to be a bit less aggressive. (Thank you Aciz for reporting)
  • Removed common/slick at tunnel exits. (Thank you Aciz for reporting)
  • Improved lighting at Allied CP.
  • Adjusted shader for winter trees to prevent overwriting default shaders on other maps. (Thank you Aciz for reporting)

>>> Read more and download here

'Supply Depot, by ginc' (v4)

supply.png

  • Re-added 'Truck is in position' line as announcement. (Thank you SAP for reporting)
  • Added satchel exploit fix for crane controls. (Thank you jobhh for reporting)
  • Add optional spawn cabinets. (Thank you Dmxj for requesting)
  • Fixed speaker pointing to incorrect sound file.

>>> Read more and download here


written by Kemon 4 months ago

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