ET: Legacy

ET: Legacy - free open source multiplayer fps game
ET: Legacy - free open source multiplayer fps game
ET: Legacy - free open source multiplayer fps game

ET: Legacy Team Blog

We have an ETA!

ET: Legacy 2.77 is coming!

Say goodbye to soon(TM) and say hello to the 1st of March 2021 as release date for ET: Legacy 2.77 'Capture the City!'. 277_teaser.png The long-term mix of quarantine and home-office makes it difficult to keep track of dates? Not to worry, we added a countdown on our website to do that for you. Stay tuned for more information in the coming days.

written by Kemon 2 weeks ago

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Public snapshots are available!

For the more adventurous among you we have great news today!

While we are preparing a full-fledged release coming along your way soon(TM), we have restructured our build procedure and are now able to provide public development snapshots. In short, this means that everyone now has the option of using the game including all the latest features. This is especially advantageous since it comes without the need to set up a development environment to compile the code yourself. It is important to note, however, that these snapshots also come with all the latest bugs as well! A stable gaming experience is not necessarily given, so use them at your own discretion. If you do use them, please let us know of any bugs and issues you are encountering as that helps us in providing a stable experience to everyone with the next full-fledged release. If you want to read more about what these snapshots do and why we are so excited about providing them to you, please have a look at this ticket for further explanation.

What you can look forward to in these snapshots and the upcoming release? Why all the prestige and honour of being a beta tester, certainly. If that shouldn't be enough, however, we are happy to say that among an incredibly long list of additional features and bug fixes, the implementation of the server pk3 isolation system and the fix of the VM_Create error stand out. The latter has been a nasty bugger for quite a while, but should be dealt with now properly. For 2.76 we implemented an initial attempt of protecting players against potentially malicious server pk3. Unfortunately, that implementation was not an ideal solution and has since been replaced by the above. This means that now the players can still connect to servers running the wildest range of pk3 if they so choose, while still enjoying proper protection as those pk3 can for example no longer hijack the player's main menu. To read more about this feature in particular, please have a look at this ticket (Custom main menus for quick access can still be installed manually.)

To provide us with feedback you can either file an issue directly on Github or if you prefer community interaction then we would be happy to welcome you on our Discord as well. There you will also have access to the latest news regarding ET and RTCW and can actively engage in shaping this game.

Download the snapshots here

written by Kemon 3 weeks ago

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Another round of updates for the map overhauls!

Hello everyone. It's time for another round of updates for all four existing map overhauls. This time, the changes are ranging from quality of life improvements to fixing game breaking bugs.

The last version of 'Bergen, by Detoeni', unfortunately, contained an incorrectly named entity which caused the game to crash. This has now been fixed along with the addition of proper footstep sounds on the terrain. These were also not working correctly on the last version of 'Supply Depot, by ginc', which has also been taken care of. Aside from that, the map has received substantial performance improvements (huge thank you to hatcher for extensive support) as well as the addition of another optional feature that was requested by ETc.Jay. Server admins now have the option to toggle the truck (in-)vulnerable. By default the truck remains invulnerable as this suits the competitive environment of the map better, but for public play this option now exists thanks to Ensiform who found the perfect way to do this. For 'Frostbite, by Moonkey' the focus was on further improving the player collision to ensure smooth movement and gameplay. Huge thank you to Aciz for extensive feedback in that regard. Lastly, 'Ice, by id software' did not receive many bug reports so the changes are primarily improving quality of life. The maximum player count on all four maps has been raised to 32 vs 32 and the overall settings for lighting and terrain blending have been adjusted to reduce data and improve performance.

This round of updates, however, is not the end. There are plans for future additions to the maps highlighting key events and famous plays by the community, so make sure to keep an eye out for this blog, but even better, join our Discord to always stay on top of things.

written by Kemon 1 month ago

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Happy New Year 2021!

Happy New Year everyone.

We hope you all had a pleasant start into 2021 and wish you all the best for the coming year. Although, a new ET: Legacy release wasn't feasible in 2020, solid progress has been made towards a next version. ET: Legacy is continuously moving forwards in the direction we all want it to be. Even the competitive experience is being ironed out as the recent draft cup powered by TeamMuppet and organised by eMMiel showed. We are incredibly thankful for all the commitment all of you keep putting into this project and the feedback you are sending our way.

We are aware that this blog hasn't been used in quite some time and we would like to change that. Whenever there is something important to say, we will update it here and simply announce the blog post in our social media. To stay on the very top of things, your best bet is to join our Discord server. It recently made its transition to a community server, which improves interaction with all of you quite substantially. Also, it allows us to provide a hub for everyone interested in ET and even RTCW as we decided to add a news channel so you can always keep up-to-date with your two favourite games. Another recent event was the mentioned draft cup on ET: Legacy which was the very first tournament on Legacy mod. We are very happy with the way things are evolving and would like to extend another huge thank you to everyone who helped in that cup and especially the organiser eMMiel and TeamMuppet for providing the server infrastructure. Just before the holidays, the four currently release map overhauls received new versions and are in a better state than ever. These are: 'Supply Depot, by ginc', 'Frostbite, by Moonkey', 'Ice, by id software' and 'Bergen, by Detoeni'. This by far is not the end of the line as they are continuously updated and new overhauls are under way. Lead by Aciz with the overhaul of 'Special Delivery, by Apple'. Development of this overhaul can be followed on their Twitch channel.

There is still no clear ETA on the next full-fledged public release as there are few, but crucial issues remaining (see: this ticket). Therefore, the intermediate goal is to provide snapshot builds for public testing.

If you are interested in this game and feel like you can contribute in any way or are interested in learning what is necessary, please reach out. A community project lives off of the involvement, motivation and commitment of so many volunteers. In the meantime, please keep spreading the word to your friends, old clan-mates and whoever might be interested. Keep playing the game and provide feedback so that together we can continue to shape the game we all want to play.

We Need You

written by Spyhawk 2 months ago

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ET:Legacy 2.77 on its way!

Since 2.76 launched a few weeks ago, the ET:Legacy team received quite a lot of feedback that was use to prepare our 2.77 roadmap. This next version is intended to be a smaller release, with a greater focus on fixing the most annoying bugs, adding global polish and improving gameplay especially under a more competitive angle. See our current changelog.

While the client engine will have some interesting features that we hope will be useful to players, it isn't quite ready for testing yet. The official test server has however been updated with the an early preview of the 2.77 Legacy mod code, so we can ensure the on-going work is implemented correctly, as well as collecting early feedback.

Also, if you look up in the sky you might notice a little change when calling airstrikes. Beside the new allied B-25 Mitchell and axis Junkers Ju-88 aircraft models, you might notice that artillery strikes also have visible shells. These features are purely cosmetic, and do not change the current gameplay. These changes were initially intended for 2.76 release, but were eventually delayed to 2.77 due to lack of time.

Kudos to our developer Aranud for this feature! We hope you'll enjoy the more immersive experience.

This alpha preview can now be tested on the official test server:


written by Spyhawk 2 years ago