ET: Legacy

ET: Legacy - free open source multiplayer fps game
ET: Legacy - free open source multiplayer fps game
ET: Legacy - free open source multiplayer fps game

ET: Legacy Team Blog

ET: Legacy 2.79 released!

ET: Legacy 2.79 'Yule Log'

Hello everyone!

We have a last gift for you for this year: ET: Legacy 2.79 'Yule log' release. It comes bundled with a shorter, but all the more efficient changelog.

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We want to thank everyone for all your support this year. Additional helping hands have joined the team and made it possible to actually implement shorter release cycles, so those of you that are not using the snapshot builds can still enjoy the newest features and fixes on a more regular basis.

Utmost respect and thanks also goes out to the admins of the ET: Legacy Competitive community. The effort put into this is incredibly motivating and a huge help. Your regular scrims combined with proper organised cups provides so much valuable hands-on feedback to this project, enabling us to prioritise and tailor features and fixes for the best ET: Legacy experience possible.

If some of you, dear ET fans, have not joined the ET: Legacy Competitive Discord, but are looking for regular matches, events and friendly banter, make sure to join the lovely folks over at ETL Comp. Discord channel. It may help in avoiding a quadra-panzer wipe withing the first 10 seconds of a match, basically handing the opponent the win. Not that this happened or anything. Just....hypothetical....you know? cough

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This is all for this year. But honestly, the future of this project has never looked more promising as going into 2022. There are so many great things on the horizon for ET: Legacy, so make sure to keep an eye out for news in our Discord, as well as the Competitive one.

All that's left for us to do is wish you all happy holidays and a pleasant start to 2022.

Grab the latest release in our Downloads section.


written by WuTangH 2 years ago

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Hotfix for 2.78 now available!

Following the big 2.78.0 release from last month, today we make a small update available to all!

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This release fixes some client issues that only some of you encountered. On windows, users making use of HDPI scaling will now get proper mouse focus, and Linux users will enjoy the return of raw mouse input.

On the mod side, you'll find a few more bugs eradicated, as well as more global polish.

> Full changelog


written by Spyhawk 3 years ago

2 comments

ET: Legacy 2.78 released!

ET: Legacy 2.78 'Explore the Area!'

It's been an absolute journey, but even though we didn't quite make the initially planned release date, we are definitely on a good way! The release cycle has gotten significantly smaller, as we decided to be a bit more strict as to what topics we want to address each release. This version, among general fixes, has a clear focus on improving the competitive side of things. 278_teaser2.jpg


However, before we dive into those changes, we would like to thank two people in particular, Aciz and ryzyk. Those two lovely souls carried the brunt of the work in the recent months and we are happy to count them to the development team now. Please enjoy a complimentary banana!


First official release coming with Android support

This has been available for the more courageous among you through the dev snapshots, but now it's officially here! More information about this, its use cases and benefits will be featured in an individual blog post in the future. For now, just remember that only mods with Android support will work on your device. If you notice any issues with it as it's still rather fresh, please let us know.


Rework of on-screen blood effects

Now to slowly lead to the very juicy and core-game play related changes a notable mention in this release is the rework of the on-screen blood effects (cg_bloodDamageBlend and cg_bloodFlash cvars). These have always been among the first adjustments by players to maintain a clearer sight while slaying all those pesky enemies. The new implementation is a directional damage indicator on the border of the screen to give you a hint at where you are being shot from. The current implementation is simultaneously a less intrusive on-screen blood effect and also a more informative feature as well.* * *


Fundamental improvements to the game

  • Removed various frame rate dependency issues allowing players to play at 250FPS.
  • Fixed random crashes caused by the use of non-ASCII characters.
  • Fixed airstrike/artillery plane and explosion behaviour to match the timing of the vanilla implementation.
  • Improved the general game behaviour with higher sv_fps values by removing various frame rate dependencies. This will lead to a smoother game play experience with a more accurate collision and hit registration.
  • Operational server-side demo feature. It is a very nifty feature as it will allow for more frag movies in the future as all those epic moments are being recorded on the server directly.
  • Improved OpenAL sound system.

Primary changes to the more competitive side of things

  • Adjusted Z-velocity to emulate framerate-dependent behaviour in g_fixedPhysics
  • Adjusted the allowed FOV range to [75 - 160]
  • Fixed wounded players getting stuck in solids
  • Many improvements for the hitbox system with:
    • True hit region accuracy (shooting in the head now always counts as a headshot)
    • Body hitbox height is computed using the head hitbox low part to match the hitbox with the player animation (no more exploit with quick crouch / prone where the hitbox changes too fast prematurely)
    • More precise bullet tracing computation
  • Collision detection improvement:
    • Fixed prediction errors causing players to stick to each other
    • Addressed the prone rotation and transition to feel more natural

> Full changelog


scrims2.jpg Before we continue with the core game play mechanics, we would like to give a shout-out and thanks to the TeamMuppet and West Coast Grizzlies for long-standing support and also direct an absolutely massive thank you to the ET: Legacy Scrims community in particular!

Your continuous support is incredibly motivating and makes the shorter release cycles possible. Without the provided server infrastructure, suggestions, reports and general feedback ET: Legacy wouldn't have been able to evolve into what we are seeing today. The organisation of two cups (3v3 and 6v6) hosted by Momentum Gaming being played on Legacy allowed us to stress-test the competitive side of things.

Yes, there is room for improvement, but the simple fact the competitive community is finally moving over to ET: Legacy is very motivating and the feedback we could gather from it is incredibly helpful for improving ET: Legacy in the long run. So a huge thank you once again! If you are looking to join the more competitive experience of ET, please join the ET: Legacy Scrims Discord. There are already plans for future events, which we plan to support more actively as well so go have a look!


bar.jpg As mentioned, we are looking to implement a more frequent release cycle. If you would like to help with that, please let us know! The more the merrier and the quicker ET: Legacy can reach its full potential. The next release is planned for end of the year/beginning of next year. So 3-4 months. And yes, if you haven't noticed the Christmas decorations and snacks in stores yet....it's coming closer again...


written by Kemon 3 years ago

1 comment

Android support is here!

Android .apk has been added to the snapshot builds.

post.jpg From now on you can enjoy ET: Legacy on Android as well. The .apk is now available to download via our snapshot builds. Please report any issues you may find as this is a development build. More information about this will come soon in an extra blog post. Grab it fresh!


written by Kemon 3 years ago

2 comments

Recapture the City!

The 2.77 release is only a little over two weeks old and we are very happy to share the first proof of drastically shortened release cycles with you today. Unfortunately, with such a comprehensive changelog as the initial 2.77 had, a few issues sneaked in as well. However, we listened to your feedback and addressed the most prominent and crucial issues in the ET: Legacy 2.77.1 'Recapture the City!' hotfix. hotfix_release.jpg We would like to thank all of you for the fantastic feedback after 2.77. The number of downloads alone was inspiring, but the amount of activity on the ET: Legacy Discord has been quite astonishing to say the least. If you are not yet part of the largest ET related Discord community, please join us to always stay up-to-date on our development progress, but also on all things regarding Enemy Territory and Return to Castle Wolfenstein as well.

If you are interested in the development side of this project and are motivated to tackle an issue yourself then please don't hesitate to reach out to us on the Discord. Our development is a collaborative effort done in an open, transparent and friendly manner. Anyone is welcome to join our efforts! But we all know what you came here for, so without further ado, please find the full changelog of the hotfix below or on our wiki here.

Changelog

Engine:

  • Enhanced installer for all platforms
  • Added clipboard to console
  • Fixed compatibility with ETJump shared cvar
  • Fixed asset MD5 checksum failed pop-up during installation
  • Fixed load official pak file error when connecting to servers
  • Fixed infinite download loop when connecting to server
  • Fixed pack isolation with no pure servers
  • Added conversion for extended chars to utf-8 chars in output printing

Client:

  • Fixed Alt+Tab Minimiser doesn't work
  • Fixed console scrolling to bottom on map load working only on localhost
  • Fixed un-reset timeout after getinfo command was retrieved from server
  • Fixed issues with maximizing a window with a non desktop resolution

Renderer:

  • Fixed crash in RE_AddRefEntityToScene

Mod:

  • Fixed bouncing entity velocity was too high
  • Fixed ready status disappearing
  • Fixed entities stuck inside construction point (now, player are crushed and items deleted)
  • Fixed pushing players through solids
  • Fixed body and corpses hindered picking items
  • Fixed un-reset trace ignore cause trace issues
  • Fixed multi votes send on team change during intermission
  • Fixed shoving wounded players
  • Enhanced shoutcaster mod:
    • Added culling for player spawn counts on minimap (When zoomed the text was sometimes drawn outside of minimap)
    • Fixed icons being drawn over minimap border
    • Hided followed player overlay when topshots window is on

written by Jacker 3 years ago

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